![]() |
Thanks! :D
Know what else would help? You posting your thief's character sheet :P EDIT: Holy crap! 1989? I'll stick with PCGen :roflol: What do those programs use? 1st edition rules? EDIT 2: Quote:
Player's Handbook Dungeon Master's Guide Monster Manual I Monster Manual III Book of Challenges, Dungeon Rooms, Puzzles, and Traps Savage Species City Guide - Everyday Life Complete Adventurer Encyclopedia Arcane - Nymphology Book of Vile Darkness and of course, for character/NPC/monster generation, customisation and leveling up, PCGen all the way! |
Whatever...
The PCGen is a little too much for my modem. Il try to create my thief another way. |
If you have access to any of these, your job will be easy:
recent D&D games (ToEE, BG2, NWN, etc) the 3rd (or 3.5) edition player's handbook which you can get off p2p any of a number of free 3rd edition character generators (i'm sure google will give you several good, minimalist, and therefore small sized tools) Then again, PCGen is only 15MB. Even on a 56k (like me), it only takes 90-120 minutes to download. |
Games:Dont have those.
Book:I only have 2nd edition google: I tried but i couldnt find any free editors for 3rd edition. Okay, il download it, even if it takes some time. EDIT: AW! Screw it! I dont have patience for this right now. How about if you would create a character for me? Just tell me all theskills that i can choose. |
Okey dokey :)
Character Name - insert here Class - Rogue 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +3 Race - Human Alignment - True Neutral Deity - insert here Size - Medium Age - 16 Gender - Male Height - 5'7" Weight - 183 Eyes - insert here Hair - insert here Skin - insert here - STATS Str - 12 (+1) Dex - 16 (+3) Con - 10 (+0) Int - 12 (+1) Wis - 10 (+0) Cha - 10 (+0) - HP - 6 AC - 15; touch: 13; flatfooted: 12 - SPEED - 30ft SAVES-Fort +0, Ref +5, Will +0 - SKILLS ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) 1 Balance (DEX) 3 Bluff (CHA) 0 Climb (STR) 1 Concentration (CON) 0 Craft (untrained) (INT) 1 Diplomacy (CHA) 0 *Disable Device (INT) 5 --- 4.0 ranks Disguise (CHA) -1 Escape Artist (DEX) 3 Forgery (INT) 1 Gather Information (CHA) 0 Heal (WIS) 0 Hide (DEX) 3 Intimidate (CHA) 0 Jump (STR) 1 Listen (WIS) 0 Move Silently (DEX) 3 *Open Lock 7 --- 4.0 ranks Ride (DEX) 3 Search (INT) 1 Sense Motive (WIS) 0 Spot (WIS) 0 Survival (WIS) 0 Swim (STR) 1 Use Rope (DEX) 3 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Simple Weapon Proficiency Light Armor Proficiency insert here - INVENTORY - Leather (2AC), Short Sword, Dagger, Thief's Tools - ABILITIES - none - SHORT SWORD Attack Bonus (1H-P): +1 Attack Bonus (2W-P-OL): -3 Damage: 1d6+1 DAGGER Attack Bonus (2W-OH): -7 Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft) Damage: 1d4 Damage (thrown): 1d4+1 ----------------------------------------- As you can see, I put 4 points into Open Lock and 4 points into Disable Device. You have 24 points left. What follows is the complete list of skills that your rogue may learn. the * means it's a class skill and will cost one point for one rank. I'm not including the feat list unless you don't have access to that either. You may choose two feats. Also feel free to change stats or anything else. I chose them the way I'd want my rogue character to be. Here's the skills: *Appraise *Balance *Bluff *Climb Concentration *CRAFT(alchemy,armorsmithing,blacksmithing,bowmaki ng,carpentry,leatherworking,painting,pottery,sculp ting,shipmaking,stonemasonry,trapmaking,weaponsmit hing,woodworking) *Decipher Script *Diplomacy *Disable Device *Disguise *Escape Artist *Forgery *Gather Information Handle Animal Heal *Hide *Intimidate *Jump *KNOWLEDGE(local) Speak Language *Listen *Move Silently *Open Lock *PERFORM(act,comedy,dance,keyboard,oratory,percuss ion,sing,string,wind) *PROFESSION(hunter,miner,siege engineer) Ride *Search *Sense Motive *Sleight of Hand Spellcraft *Spot Survival *Swim *Tumble *Use Magic Device *Use Rope Ahh... screw it. Here's all the feats you can choose, as well: Ability Focus (+2 to saves against special attacks on which you focus) Acrobatic (+2 jump and tumble) Agile (+2 balance and escape artist) Alertness (+2 spot and listen) Animal Affinity (+2 handle animal and ride) Armor Proficiency (medium) Athletic (+2 climb and swim) Blind Fight (reroll attack if you miss due to concealment) Combat Casting Combat Reflexes (make aditional attacks of opportunity equal to DEX bonus, every round) Deceitful (+2 disguise and forgery) Deft Hands (+2 sleight of hand and use rope) Diligent (+2 appraise and decipher script) Dodge (+1 AC against chosen enemy, each round) Empower Spell Empower Spell-Like Ability Endurance (+4 to checks related to stamina or long physical activity. you may also sleep in light/medium armor without becoming fatigued) Enlarge Spell Eschew Materials Extend Spell Great Fortitude (+2 fortitude saves) Heighten Spell Improved Counterspell Improved Familiar Improved Initiative Improved Unarmed Strike Investigator (+2 gather information and search) Iron Will (+2 will saves) Lightning Reflexes (+2 reflex saves) Magical Aptitude (+2 spellcraft and use magic device) Martial Weapon Proficiency Maximize Spell Negotiator (+w diplomacy and sense motive) Nimble Fingers (+2 open lock and disable device) Persuasive (+2 bluff and intimidate) Point Blank Shot (+1 to attack and damage if enemy within 30ft) Quicken Spell Quicken Spell-Like Ability Rapid Reload Run (25% faster run, +4 to jump roll if running start. also, keep DEX bonus to AC when running) Self Sufficient (+2 heal and survival) Shield Proficiency Silent Spell Skill Focus (+3 to all checks related to a chosen skill) Spell Focus Spell Penetration Stealthy (+2 move silently and hide) Still Spell Toughness (+3hp) Track (allows you to make Survival check to follow tracks. One check per mile) Two Weapon Fighting (i suggest this if you want to use the sword/dagger combo i made) Widen Spell There you have it. EDIT: Do you want a crossbow as well? |
Hmm...this reminds me of ADOM.
Name: Sir Jesse Leinonen Eyes: Dark green hair: Long brown skin: pale Deity: Which deitys do we use in this scenario? points(If i got it right): 2 in diplomacy 2 in disguise 3 in bluff 5 in sleight of hand 3 in perform(Comedy) 4 in search 2 in spot 3 in use of magic devices feat:Negotiator Crosbow:Yes,please. Backround: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers.... The name is a mixture of my real name and my old surname (Leinonen was a surname of my father). "Sir" has been added because of this gentleman stuff. |
You can only have a maximum of 4 ranks in any one skill to begin wtih. So Sleight of Hand only gets 4. The other skill point can be put somewhere else.
Also, you may choose two feats to start with, because you're human. The first is Negotiator. The second? Deities: Boccob (neutral, god of magic and knowledge) Corellon Larethian (chaotic good, god of the elves) Ehlonna (neutral good, goddess of woodlands) Erythnul (chaotic evil, god of slaughter) Fharlanghn (neutral, god of roads) Garl Glittergold (neutral good, god of humor, wit, gemcutting, jewelmaking) Gruumsh (chaotic evil, god of orcs) Heironeous (lawful good, god of justice, valor, paladins, good fighters) Hextor (lawful evil, god of war) Kord (chaotic good, god of strength) Moradin (lawful good, god of dwarves) Nerull (neutral evil, god of death) Obad-Hai (neutral, god of nature) Olidammara (chaotic neutral, god of rogues) Pelor (neutral good, god of the sun) St. Cuthbert (lawful neutral, god of retribution) Vecna (neutral evil, god of secrets) Wee Jas (lawful neutral, godess of death and magic) There ya go. |
You suggesting that i would take the god of Rogues?
That would be a nice idea, but the aligment of the good isnt good for me. Il take Garl Glittergold As for the second feat:Iron Will. Oh, and put the last skill point in survival. |
Done.
Just making sure you're aware: Survival is not a rogue class skill. That means that putting a point in it will give you only half a rank, which doesn't have any effect (total modifier is still 0) Check the first post in the topic for your final character sheet. Feel free to make any other adjustments. Come on people! One more character to go! First come, first serve! |
Whoa there. Many of those gods are used in the Forgotten Realms. Garl Glittergold is the god of the Gnomes anyway. That and Vecna was once a powerful lich, I wasn't aware that he ascended into godhood. Do these come directly from a book?
Oh, because this world is less religeon oriented then Forgotten Realms's Zakhara setting, there should be an Agnostic/Atheistic. Also, only clerics and Paladins can recieve bonuses from Dieties, other classes tend to just be used by that particular faith for some thing or another. However, it is possible to recieve gifts from dieties even if you aren't a cleric or paladin. |
The current time is 12:18 AM (GMT) |
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.