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-   -   Quest for Glory 1 - So You Want To Be A Hero VGA (http://www.abandonia.com/vbullet/showthread.php?t=565)

kris_p 20-07-2005 01:30 AM

Hey thanks a lot! Really couldn't play the game without it!

:ok: :ok: :ok: :ok:

P.S. Actually got tired of waiting (for about an hour...sorry, really short patience..haha..) :crazy: .

So I got QFG1...first time to play it...and it still feels great! Even beats new games with amazing graphics but crappy storylines and scriptwriting...

A. J. Raffles 20-07-2005 05:52 AM

I replied to your post after 15 minutes, actually... :whistle:

Well, anyway, I'm glad it's what you were looking for.

Guest 23-07-2005 02:48 AM

Hey, I'm new to the site but most definitely not new to QFG.

Anyway I've been trying to install QFG1 in DosBox and I can't get it to work. From the floppies, all it does is freeze with a cursor on the screen.

With the downloaded version someone posted above (thanks so much!) I get a "not enough space" error when I really do have the meager 2.6MB to spare ;)

Can anyone help me please?

A. J. Raffles 23-07-2005 06:07 AM

Are you quite sure you need to install it at all? Quite a few games work fine in DOSBox if you just stick all the files in a folder and copy it into the CDrive folder.

Guest 23-07-2005 07:03 AM

I tried that, too :(


A. J. Raffles 23-07-2005 07:24 AM

Strange. Maybe you need to change something about the DOSBox configuration file, then. You might try searching the troubleshooting forum, and make a post about it if there isn't a thread about it already.

rudhraigh 05-08-2005 06:59 AM

Hero's Quest [Oldschool name!] 2 is my favorite game of all time. Bar none.
Unless of course I thought it was better than Hero's Quest 1, which I do, and I don't. This might seem confusing but picking between them is like picking between siblings. They're truly fantastic, compelling stories, great writing, beautiful art, heroically fantastic music, just amazingly fulfilling gaming. Three was shocking by compairson because it was so scimpy on all the little anachronisms and minor side-quests that made the first two great, in fact I only really play it so that I can import my character into four, which really was great. Although I have to say that the fighting in three and four was atrocious, but at least four had a great storyline and a really intense feel to the game. The whole Eastern European mytholgoy thing worked really, really well.
Five was so bad it was like having a favorite unkle look after you your whole life, give you the best presents, the best advice and then one day try to put his hands down your pants. I don't even consider it part of the series, I haven't finished it, I have no interest in it, I don't rate it or care about it. I haven't really done anything with it. I might use it as a paperweight, if I wasn't worried that it might muddy up my documents.

Grand Dad 06-08-2005 08:40 PM

Aww! Don't belittle Wages of War so much, it's good in its own way. Wanted a Hero...( both EGA & VGA)and Trial by Fire(original) are very good, and Shadows is perhaps the greatest, haven't played Dragon Fire simply because I don't have it and can't get it :cry:

Have played all four as Figter, Magic User, Paladin and Wizard and loved replaying all of them...not simply for the sake of importing my character but for themselves :ok:

:tease:

geron 07-08-2005 11:23 PM

I am a huge Quest for Glory fan!! I love the series. I played them about eleven times (all of them)...
Here's a quick walkthrough...
QUEST FOR GLORY I: SO YOU WANT TO BE A HERO
INTRODUCTION This walkthrough gives explicit instructions that lead to a successful conclusion to QUEST FOR GLORY I. It provides, where necessary, separate directions for each of three different characters: Fighter, Magic User, and Thief. The information given here assumes that the player has read the game documentation included in the QUEST FOR GLORY I game box. The documentation comprises the "Sierra Game Manual," the "Quest for Glory I: So you want to be a Hero" manual, and the "Famous Adventurers' Correspondence School" manual. A map is included at the end of this walkthrough so you can find your way around easily. (Note that this walkthrough contains elements of the Thief walkthrough for the original HERO'S QUEST game, which is located, at the time of writing, in the TEG Archives. This walkthrough completely replaces that file.)
CREATING A CHARACTER Before you can start playing the game, you must select your character then customize the ability he has in each skill. I found the Thief easiest to play. The Fighter was more difficult and the Magic User the most challenging. Customize your character according to the following guidelines. You must have some points in a skill to be able to develop it further in the game. Make sure you have some magic skill, and climbing or throwing skill, preferably both. In addition: Thief: Increase his strength, intelligence, vitality, parry, and magic. Fighter: Increase his strength, agility, vitality, weapon use, parry, and magic. If you have points left over, stealth is also useful for Fighters and Magic Users.
GENERAL HINTS After defeating an enemy, search the body. There is often treasure. When fighting the goblins in their particular bushy area, they return in ever increasing numbers, so don't take on too many until you have built up your fighting skills. Rest whenever your stamina gets low. It is safe to sleep inside the town walls (except the alley), the castle stables, the hermit's house, and Erana's Peace. It is safe to rest anywhere the game allows. If you can't do something as described in the walkthrough, it's probably because you don't have enough ability in a particular skill. All characters must practice fighting and killing as many goblins and brigands as much as possible. (This also makes you rich if you search their bodies.) To improve throwing skills, practice throwing daggers at the archery target. To improve climbing skills, practice climbing the tree outside the healers house, the town wall, the castle wall, and the hermit's ladder. In a similar vein, Magic Users must also practice their spells, and Thieves must also practice their sneaking. If you don't have enough money to buy potions, spells, equipment, or training, you can: 1) earn money by working at the castle stables; 2) defeat goblins and brigands and then take their money; 3) sell spell components and empty flasks to the healer; 4) find the healer's ring and return it to her; 5) kill the ogre and find his treasure; 6) find the kobold's treasure; 7) visit the castle for a reward once you rescue the Baronet; 8) if you're a thief, steal and sell stolen goods to the thieves' guild. Last but not least, save your game reasonably often. You can die fairly easily, especially while you are inexperienced. Later on, the challenges and timing are trickier, so saving is essential throughout the game.
FREEING THE BARONET SPIELBERG When you enter the town, you automatically go to the sheriff. Talk to him on every subject you can. Go left to the guild hall and enter it. Go to the book and sign it. Go to the board, look at it, and read the notices on it. Go to the guild master and ask him about the hall. Ask him about every subject you can. Then leave the guild hall.
MAGIC SHOP Go into the magic shop. Walk toward the pink globe. Here you can buy either the open spell, the flame dart spell, or the fetch spell. You should buy at least one of the open or the dart spells. Magic Users should buy as many spells as possible. You can also buy a potion if you want. Magic Users should buy a Power Potion or two. Do not spend all your money here as there are more important things left to get. Ask Zara about the valley, the town, the Aura, magic, Baba Yaga, Erasmus, wizards, the Curse, and the Baron.
INN Now go to the inn (one screen to the right) and ask the innkeeper about any subject that's new to you. Once you are finished, leave the inn and go to the upper right (until you change screens). Go to the centaur and ask her about the fruit and her father. Buy sixty apples and twenty vegetables.
DRY GOODS STORE Next, go to the dry goods store and ask the merchant about the weapons he has, or about the store. Buy two flasks and one dagger, then leave the store. Exit the town by going down to the lower right part of the screen. If you need to improve your throwing skill, buy two extra daggers.
FLYING FALLS AND HERMIT Once outside the town, go down two times, and right once to the waterfall. Fill one of the flasks with water from the falls. Climbing skill: Eventually you will be able to climb up to the door. Throwing skill: Pick up some rocks, and start throwing them at the door. Keep doing this until you hit the door three times, which will make the hermit come out. Once he comes out and shows you the ladder, climb up the cliff. Go to the door and knock. After knocking, go right carefully so you are right up against the rock face, or the door will knock you down as it opens. Enter the cave and sit down at the table. Ask the hermit about the cave, his family, the ladder, the spell, and finally about the trigger spell. Ask for the scroll (respond yes to his question), then take the scroll. Spend the night here, if it is time to sleep for the night.
DRYAD In the daylight, climb down and go left until you follow the white stag into a little niche of the woods. The dryad appears. When she asks "Are you one with the woods?" Say yes.
MUSHROOM RING Leave by going to the right, then go up. Take some mushrooms, then eat a mushroom (do this only once). The colors are neat, eh?
MEEPS After your psychedelic experience, go up then left until you reach the Meeps. Talk to the Meeps. Ask the green Meep about magic, and ask it for some green fur. Take the scroll and the fur.
SKULLS AND BABA YAGA Go right twice, then up three times, ignoring or fighting the goblins on the way. Go to the skull at the gate and ask about the hut and the deal. (Respond yes to his question.)
SEED Now, go down, right, up, right, and up. Once here, you will see the seed and the plant the dryad wanted. Climbing skill: Climb up the rocks and try catching the seed. Throwing skill: Throw a rock and knock the seed out of the air. Or you can cast a fetch spell.
ERANA'S PEACE Once you have the seed, go right, up, right, and up. This is Erana's Peace. Go to the tree and take some flowers (do this twice), then eat some of the fruit. After eating the fruit, sleep. Go to the rock and cast the open spell. The rock will move. Take the scroll for the calm spell which is hidden underneath. (Reminder...a great place to return to, to sleep at night!)
ERASMUS From Erana's Peace, go down, left, down, then right as far as you can. Then go down and right as far as you can. Go up the mountain. Respond to the Gargoyles first two questions by telling him your name and saying you want to be a hero or wizard. The third question varies, if you don't know the answer, rest, then climb the mountain again. Once past the gargoyle go straight up the stairs into the tower. Do not dally. Magic User: Save. The wizard will ask you if you know the trigger, open, flame dart, and fetch spells. If you do (and you should), respond yes to all his questions and you will find yourself playing the Mage's Maze. Read the game documentation on the wizard's game carefully to learn how to play this game. You will probably have to practice a few times before you win. It is good idea to have at least one spare power potion. Keep to the left of the maze to begin with, and the path should then be obvious down to the lower right of the maze. If not, read on! You are the blue "character" on the left, unable to progress. If you are stuck because the way is blocked by a boulder, use the open spell on the boulder. Next there may be a chasm in front of you. Fetch a bridge from the lower right of the scene over to where you need it. Your blue "character" will cross the bridge and may get stuck at another chasm. If so, fetch the bridge and place it over the chasm. Next you may be stuck at a high cliff. If so, fetch a ladder to the cliff. Make your "character" larger. You will then climb down the ladder. The way on may be blocked by a boulder. If so, use the open spell to clear the way through. Then make yourself smaller. Fetch the bridge again to get over the next chasm and the next, if needed. On winning this game, the wizard teaches you his Razzle Dazzle spell. Chat with Erasmus and Fenrus about this and that.
OGRE, BEAR, AND KOBOLD Go left twice, then up, left twice, up, and right twice. Save immediately. There is a extremely large, tough ogre here. You do not want to fight this ogre unless you have sufficient experience points and strength. If so, you can eliminate him now or later and get access to his treasure chest. Search the dead ogre and force his treasure chest open with your sword, use the Open spell, or pick it open. Otherwise, if possible, avoid the ogre. When he starts walking toward you, go down and around him, dodge him, and enter the cave. Go up to the bear and feed him (or cast the calm spell). Save again. Thief: "Sneak," so you are now tip-toeing. Go right, then go to the kobold. If the kobold wakes, you have not enough experience "sneaking." You may fight him if you wish, or restore a saved game and return after gaining more experience as a thief. If you fight the kobold you may find a dead spot when he is on the left ledge and you are in combat. If this happens you cannot harm each other. The combat grid also disappears. You will probably have to restore a saved game. Fighter: When you are skilled enough, you will be able to defeat the kobold with your swordmanship. (I suggest that you build up at least 130 experience points before attempting this.) Magic User: Use the Dazzle and Flame Dart spells alternately on the kobold. He is very sensitive to light. If and when you run out of magic points (and power or mana potions) finish him off with your dagger. Take the key. Then open the kobold's chest (you may not be able to see it) with the open or trigger spell and take the treasure. Do not take the kobold's mushrooms. They will contaminate any fresh mushrooms that you are carrying. Calm or feed the bear again, if needed, then use the key on the bear, and he will be transformed into the missing Baronet!
SURVIVING BABA YAGA AND GETTING THE DISPEL POTION COMPONENTS OGRE Unfortunately, you are still in the cave. Go down and you will immediately be confronted by the ogre, if you didn't kill him already. You can fight him if you want, but check your experience and strength points first. Make sure you have saved your game before doing so and check out the instructions on the ogre above. The sane thing to do is escape the battle, if you can, as you shouldn't need the treasure, and go to the left. Go to the left again, then down four times.
CENTAUR Go to the centaur and ask him about his farm, the brigands, the brigands' leader, and the warlock. You can also ask him about the healer, harvest time, and crops.
GEM Go right three times and you will meet the big bad dude from the north. Do not try to fight this guy because he will turn you into mincemeat (just in time for Christmas) in a second. Casting a spell at him won't work, either; even before you complete the spell, you will have endangered yourself. Instead, bargain with him, and give him your fruit. Leave (go to the left once), and rest here for a while (rest as many times as you can).
FOX Go down and to the left twice (or until you come to the gates of town). If you meet a fox, free him from the trap. (Even if you don't meet him now, you probably will later in your travels, so free him then.)
CASTLE You are back at the town gates. Go up twice so you're in front of the castle. The guard will open the gate for you. Now, go up twice to the front entrance to the castle doors where you are formally congratulated by the old windbag of a king. Ask him about the curse, Baba Yaga, his daughter, and finally, the Baronet. Talk to the Baronet. (You can tell he was thankful for what you did!) Leave the room by going right and the baron will have you spend the night.
STABLES Go down from the front door then to the right. Go to the window and answer yes to the proposal made by the stable manager. Once you are finished cleaning up the stable (ugh!), go to the left, and down. Yell up to the guard and ask him about the rewards. Fighter: In the courtyard, you may come across the swordmaster who will sell you some training in swordmanship. Go down twice and left once so that you enter the town.
DRYAD Leave the town and go the dryad (from the town gates go down twice and left five times). Respond yes to her question, and take the acorn from the ground.
BABA YAGA Before visiting Baba Yaga this time make sure it is early in the day. She is going to give you a deadline. Go right once then up until you come to her gate. Go to the skull and respond by saying yes. Give it the gem. _Do not_ move forward. Speak to the hut and say the rhyme "Hut of brown, now sit down." Enter the hut. Respond yes to all of the witch's questions.
HEALER'S RING Go down twice and then right until you reach the Healer's house. Climbing skill: Climb the tree. This may take many, many attempts. Look at the nest. Throwing Skill: Throw a rock at the bird and it will knock the nest to the ground.
HEALER Take the ring. Go to the house and knock on the door. Give the ring to the healer. You automatically leave the house, so you have to knock on the door again. Once inside the second time, look at the house and the bird. Give some of the flowers from Erana's Peace to her (do this only once so you'll still have some), then give her all your mushrooms. Buy the undead unguent and give her the acorn, the water, and the green fur. When she's not looking you can steal some healing potions from near the cauldron. Leave and rest outside.
ARCHERY TARGET Throwing Skill: Go down three times, left, then up. Throw your daggers at the board. Take your daggers back. Do this repeatedly until you get tired. Rest, then continue until it is night.
THIEVES GUILD Thief: Return to the town gate. Climb the town wall, go to the upper right, and to the left to the bar. Go up into the alley and then to the flashing coin. When the thieves appear, make the thief's sign. They will tell you the password. Once you know the password, leave the alley. Go into the bar and go to the Goon. Tell him the password. Listen to the guild master's outrage, then go to Bruno (the guy behind the door) and buy a license, some thief's tools, and an extra pick. Go to the guild master and ask him about the guild, the brigands, and a traitor. Play the dagger game with him. (Note: His accuracy with the dagger increases with the amount you bet.) Once finished, leave by climbing the ladder, and exiting the bar.
MANDRAKE ROOT AND FAIRY DUST You must watch your clock; when it becomes midnight, you must leave the town, and go to the centaur's farm on the northern side of the town. Use the undead unguent, then go to the left twice and down and right. Take the mandrake root, which is on the tombstone to your right (it's the red plant coming out of the ground near the tombstone). While you're out here, go back to the screen with the mushrooms (down once and left three times). Dance for the fairies (but do not step in the ring of mushrooms), then ask for some fairy dust. As soon as you have both the fairy dust, return to the town with the mandrake root.
THIEVING IN SPIELBERG Thief: Make your way to the house next door to the dry goods store. Pick the door (this will take a few tries). Once inside, "sneak." Get the music box, the candelabra, and the vase. Go back to the desk and search it. Go to the painting, move it, pick the safe, and take the coins. Once you have the coins, close the safe and replace the painting. Leave the house and "walk." Go down and left. Pick the door of the house between the magic shop and guild hall. Get the candlesticks. Go to the basket and take it (it has pearls inside). Go to the desk, search it, then go to the couch, and search it. Save, then pet the cat. Restore if the cat "licks" you. Leave the house, and climb the town wall. Note: Make sure you clean out both of these houses before dawn.
BABA YAGA Go down once, left twice, up four times, left, and up. Say the rhyme again. Enter the house and answer yes to the witch's question. Congratulations! You have survived Baba Yaga!
FREEING ELSA AND FULFILLING THE PROPHECY SPIELBERG Thief: Once Baba Yaga's speech is over, go down, right, down, right twice, and climb the town wall. (If it is daylight, enter the town through the gate.) Go to the thieves guild. Once in the thieves guild, go to Bruno and sell the music box, candelabra, vase, candlesticks, and pearls. Leave the guild and the bar. Wait for daybreak. Once dawn has arrived, visit the alley near the bar in the town and give the beggar some money. Ask about the brigands, thieves, the bar, and dragon breath, then leave the alley.
BRUNO AND BRUTUS Go back to the town bar and read the note on the floor. From the town gate go down twice, left twice, up once, and right to the fence. Bruno and Brutus should be here (if they aren't, move back and forth a while; they will appear). Listen from behind the wall to what they say. Kill Brutus with long- range weapons like thrown daggers and the dart spell. Once he is dead, go left, down, right, and up once to search his body and take the key, quickly...very quickly. If you don't, you will be killed by Bruno. Alternatively, circumnavigate the town by going left from the wall then collect the key. Return to the town gate. Bruno should be here. Go up to him and buy some information about the thieves guild, the Baron, and Baba Yaga. When you leave, he should say something about the dragon's breath.
HEALER Go to the healer's house and give her the fairy dust. Go out, then re-enter and get the dispel potion.
BRIGAND'S LAIR Go down twice, left three times, and down one more time. Avoid contact with the Antwerp. Wait for the Antwerp to bounce out of the way then go to the left of the screen and search the rocks. Use the key on the door, then open it. Don’t move. Say Hiden Goseke. The troll will move back. Enter the cave, go left, down, then right. Here you should cast the calm spell or fight the minotaur, then go to the gate. Either pick the door lock, or cast an open spell. Once it's unlocked, open the gate, and go in. If you can not open the gate you must have some climbing skill. Climb up the rocks on the right and go in. This is the trap room. Look at the two trip ropes. Thief: Use "sneak" mode. Fighter and Magic User: Save. Use "run" mode. (Restore game and try again until you succeed!) Go to the far left or right. Cross the chasm using the right-hand plank (the one with a square on it). Once you have crossed the chasm, go to the door and open it. This is a time-pressure event, so go quickly. First, close the door. Wait for the guards to look in. Then, go to the chair by the door (upper right side), and move the chair to block the door. Go to the candelabra and wait for three of the brigands to enter. Once all three are behind the table, knock the candelabra over to block their path. Wait for the brigands to try coming round the other side of the table. Go to the front of the table and stand on the table. Pull the rope so that the brigands are trapped by the overhead candelabra. Open the door on the right nearest the table, and meet ME. This is the warlock. Ask him about the brigands, the mirror, Elsa, the enchantment, and a dispel potion. Also you can ask him about himself, the search for Elsa, and the Baron. Now you have to tackle the maze. First, go right and up. Then, go left and through the door. When you come out, go down and right through the next door. Pull the chain after you appear by the doorway. Go back, left, then up through the door. Go up to the door there, and try to open it. It won't open but go quickly go to your left. Once the board has fallen, go to the door and open it. Here you see the Brigand Leader. Immediately use the dispel potion on the brigand leader. Elsa and Yorrick escape magically back to the castle. Get the healing potions and the mirror. Go to your right and exit the cave.
BABA YAGA Return to Baba Yaga, enter the hut, but this time use the mirror on the witch as soon as you can. Congratulations! You have completed the prophecy!

geron 07-08-2005 11:25 PM

Quote:

Originally posted by Grand Dad@Aug 6 2005, 08:40 PM
Aww! Don't belittle Wages of War so much, it's good in its own way. Wanted a Hero...( both EGA & VGA)and Trial by Fire(original) are very good, and Shadows is perhaps the greatest, haven't played Dragon Fire simply because I don't have it and can't get it :cry:


Hey! Grand dad I have Quest for Glory 5!! Maybe I can send you a copy.. If you want


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