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-   -   Dark Queen Of Krynn, The (http://www.abandonia.com/vbullet/showthread.php?t=7044)

Eagle of Fire 09-01-2013 10:06 PM

That's why you're supposed to work in a team in 3rd edition. ;)

The Mage always look like a God, but he would never have gotten there if the tank would not have been there 10 levels earlier.

Tomekk 10-01-2013 06:34 AM

Quote:

Originally Posted by Eagle of Fire (Post 448588)
That's why you're supposed to work in a team in 3rd edition. ;)

The Mage always look like a God, but he would never have gotten there if the tank would not have been there 10 levels earlier.

So, the fact that there's such a ginormous gap between the relative power of equal level characters is totally ok? I lost count of how many times wizards made my fighters obsolete. :dislike:

hunvagy 10-01-2013 10:29 AM

http://de-motivational-posters.com/i...-of-spells.jpg

That is all. :smugulon:

Eagle of Fire 10-01-2013 03:04 PM

Quote:

So, the fact that there's such a ginormous gap between the relative power of equal level characters is totally ok? I lost count of how many times wizards made my fighters obsolete.
Mages should rather make stronger magic items so you don't get obsolete.

Also, mages who use spells to "break the game" (and it is easily possible) is usually heavily frowned by DMs.

Alsox2... RP is supposed to balance everything out in the game. If you don't play a RP heavy game then of course you're going to feel like you're dragging the team down because you're not doing what you are supposed to do. The mechanics of 3rd edition were never built without RP in mind.

TotalAnarchy 10-01-2013 05:54 PM

Quote:

Originally Posted by Maxor127 (Post 448506)
I don't remember if you can dual class in the Krynn games, but dual classing and multiclassing are different. Multiclassing is what non-humans can do to level different classes at the same time. Dual classing is only for humans, I think. That's when you start one class and then change to another class. Doing so makes you stop leveling up in your previous class and you lose all benefits from that class until you exceed its level with your new class. You could make ridiculously powerful characters with it, because you could make a lvl 39 fighter and dual class to a magic user and once you reach level 40 magic user, you're a lvl 39 fighter with lvl 40 magic user spells.

So they're different and have different advantages and disadvantages. I think dual classing is more powerful than multiclassing if you're willing to put the time and effort to basically level up twice.

Maybe, but once you switch classes, you must not use the previous class' special abilities, because you won't get any XP for the new class. You cannot just switch from one class to another when you feel like it. Not to mention that normal class restrictions apply.

blastradius 29-03-2014 03:20 PM

alternate file depository...
 
I tried to login as myself (blastradius14) but I could not. That said, here's my compilation of files, stored on my server.

The base folder can be found at
http://robertsnet.homenet.org/krynn

Each of the games has its own folder, and there is also the Gold Box Companion (link to their website for credit, and readme found in folder) Also, is d-fend.zip, which is a front end for Dos-Box. Some of you may remember this. A Shortcut is WAY more awesome then typing it all up yourself!

Specifically for DQK, you can find all the files in one place at
http://robertsnet.homenet.org/krynn/DQK/

I hope this helps.

General_Timms 19-12-2017 05:32 AM

Quote:

Originally Posted by isualc (Post 196298)
what is the secret word to enter tremors lair in blackwater glade i cant read the journal entry 25

To get into Tremor's lair, type the secret password HABO!LJX.


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