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The Game Begins
The sky has been slowly darkening all day, and the smell of rain has been thick in the air. Now it has finally begun to fall, accompanied by loud peals of thunder that seem to roll across the landscape. The sun is hidden behind massive stormclouds, and a cold wind blows from the north. As bolts of lightning begin to slam from cloud to ground and pieces of hail begin to strike the earth, the need for shelter becomes obvious. Ahead in the distance, a large tor rises from the ground, its form illuminated by the occasional lightning bolt. It seems rocky and solid, and though climbing it in this weather would be folly, it might have some outcropping that would provide safety from the storm. The only alternative is to endure the weather. DM's note: the PCs and the Party Your characters do NOT yet know each other. You will meet for the first time during this scenario. Therefore, each player will have to direct his/her character every step of the way until the party is formed DM's Note: Storm-peace The custom of storm-peace evolved long ago in response to the sudden and severe storms that plague this area. The basic concept is that an automatic truce exists between all individuals and groups who seek shelter in neutral territory during a lightning storm. Such weather is simply too dangerous for fighting, regardless of people's feelings toward one another. Storm-peace is assumed to be in effect unless someone specifically rejects it. Even so, whenever two strangers meet during a lightning storm, they often greet each other by asking "Storm-peace?" simply to ensure that the other knows and respects the tradition. |
My Course Of Action:
I decide to move under the out-cropping, being quite stupid, but seasoned with experience, I remember to do a search when I reach the out-cropping, just to check for any predators or hostile creatures. I'm making my way over, hoping for some shelter. P.S. - I have a climb bonus, so this might make it easy. |
Bakooza's Course of Action:
The massive tor towers above the surrounding country. A few narrow ledges offer scant protection from the elements, but a closer inspection reveals a massive, arched entryway at least 20 feet tall and 10 feet wide, set into the side of the hill. The ground just outside it slopes away from the doorway, directing the falling water out and away. Given this fact and the sturdy nature of the hill, whatever space lies beyond the door should be both dry and safe from lightning and hail. The construction seems quite sturdy, so the likelyhood of collapse, even in severe conditions such as these, is remote. You look around for any nearby creatures, but can see none. However, you do notice the broken remains of an immense, round stone scattered across the ground near the doorway. |
My Actions
Examine the stone without contacting it. Do a thorough search throughout the area for any other items of interest. |
Bakooza's Course of Action:
Under close examination, it is quite clear that the stonework of the doorway and the surrounding area is indeed very strong. As for the shattered stone near the entrance, it looks like it was blasted apart by lightning some time ago. Your best guess is that it used to block the doorway. Other than some jagged edges, the stone doesn't seem to pose any threat. The door to the arched entryway is currently closed. At 20x10 feet, it is huge, and judging by how it looks, probably extremely heavy. You don't notice any other items of interest around the hill. |
My Course Of Action:
Attempt to bash the door open, if first attempt fails, try again, this time with full force and strength modifier. |
Bakooza's course of action:
You take a hard swing at the door, which turns out not to be locked. The impact of the weapon doesn't even make a scratch, but the force pushes the door inward about 3 inches. It then slowly closes again. You hit the door again, as hard as you can, and this time it moves about 5 inches on its hinges... then slowly closes again. |
During his travels through this immense storm, Taurgouz sees the looming tower in the distance. Upon getting closer to the tower he discovers an odd humanoid bashing on a large door. Due to his limited wit, he can merely approach slowly to attempt to discover this creature's reasoning and mannerisms.
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"i should have followed the old man's advice of not travelling trougth these lands whit these weather...." says Saria to Herself. "...but it is to late now for regreating... i must remember to learn some kind of umbrella spel..."
the sigthening of a dark figure far away maked her stop thinking nonesenseses. As she approach to the figure (some kind of Half-Giant) she realises that he is watching at something.When she turns to watch, she sees a beast (a Thokola maybe) smashing something. "Is this a freak's reunion or what?" (she will try to watch careffuly the actions of these two, but always from a safe distance) |
Sir Jesse peeks the door-bashing guys from the bush.
"So this is the place that those kids where talking about." Sir Jesse draws and loads his crossbow... |
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