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-   -   Panzer General (http://www.abandonia.com/vbullet/showthread.php?t=1056)

gregor 03-12-2008 08:12 AM

yeah but it wasn't used to make fog. :D It's a german's answer to Katyushas. Although a poor one because it was (like most of their maschinery) expencive to produce, maintain and quite complicated to deploy and use.and the 41 variant is not availble in panzer general. Only the one mounted on vehicle is. and i still can not find a good use to it in this game. Even with AA guns protection they are usualyl the ones to get targeted by the enemy planes and often rather succesful.

Ah yes the Wermacht had so many good designs and devices, but in the end quantity prevailed over quality. Like in Panzer General the cheap Katyushas and Partisans are so cool.

Zaru 03-12-2008 04:50 PM

Quote:

Originally Posted by gregor (Post 320728)
(...)
2. is it good to have nebelwerfer? what is is good for? does anyone use it? if so how? i remember i had it once and it was nothing but trouble. everyone was attacking it and when laying a siege with it it proved problematic due to it's short range. it can move fast though and has good attack values.

This may be not directly a Panzer General 1 advice (more a Panzer General 2 one, which is IMHO so much better) but hell. It may prove to be useful.

In PG2, I use NebelWerfers in two erm... modes. As a siege weapon during sieges of strong defended objectives and as infantry support like, standard mortars, enabling your men to be protected from opponent's infantry attack and, in case of your units attack, suppressing defenders so your men could do maximum damage to the enemy. Just place them right behind your main front units, and if enemy air activity is to be expected - near some Flak detachment (but that is what you should always do to artillery type units placement when planes are roaming around) and you'll find your front relieved in this area. It would take up to even four enemy units to disrupt that infantry guarded by some close range arty.

Still, I can't say that I liked NebelWerfers. Their main flaw is the very slow movement and the requirement of transportation usage when trying to relocate it farther that 1 hex, so for a blitz attack they're pretty useless because trucks are immediate target for all enemy air. And trucks towing some arty? Now, that's a real candy!

Also Screaming Mimis' low ammo supply can be a major problem when your units are being attacked by several enemy formations during consequent turns. You may come to a point when there's not enough ammo to suppress those two attacking tank platoons that are storming your men right after your NebelWerfers used their last rockets to repel two infantry attacks.
NbWrfs have one main and indisputable advantage (those with larger rocket calibre): they're cheap when compared to standard artillery of similar calibre.

In my opinion It's far efficient to choose some light to medium mortars as close support arty, even despite the fact they deal smaller damage. They're far more cheaper, they're far more mobile - they can move several hexes on foot, before entering the trucks and they have so much ammo that they're able to repel any quantity of attackers during several turns without resupply. And if your mortars live long enough and become crack troops? Hell! They make nearby units almost indestructible and wreak havoc amongst enemies.

So unless you plan a defensive battle, want to support the defenders of certain objective points or have some formidable self-propelled AAs, I would say that you should forget about NbWrfs.

But again, those are just few advices of PG2 leutnant. I haven't played the first part for two years or so now, so my advices may be a bit... invalid.

gregor 04-12-2008 06:28 AM

heh, that was a PG2 advice indeed. nebelwerfers in PG 1 are mounted (tracked) artilery. So their movement is good. Problem is because by the time you deploy the flak (i think i will try to use a mobile air defense) they usually take a hit so you end up repairing them from 5,6 to strength 10 afterwards. since they pack a powerful punch (they cost 300 prestige i think) they are always a target for AI.

i never tried PG2 but i like PG2 because of animations. i don't think PG2 and AG have it. i PLAYED ag DEMO when it came out and didn't impress me. in fact i was quite confused with the interface.

TPG (totaly perfect general) is also a fun hexagonal strategy game. i liek the fac you can destroy roads with arty fire and slow down the enemies progress.

nemesisuk 05-12-2008 07:10 AM

Panzer General game
 
There are 2 versions of PG out there, DOS and windows 95. I have a bought version of windows 95, and a downloaded DOS version .
The user interface on them is quite different, however, the DOS version has been amended by die-hard gamers so that the equipment files and the date of entry of certain weapon types come into the war have been more accurately done.:thumbs:. But the windows version has no such update:noworry:
If you are a war gamer and into strategy games, it is definitely one to get, but which version you get is up to you:drool:

Zaru 05-12-2008 09:19 AM

Quote:

Originally Posted by gregor (Post 343789)
i never tried PG2 but i like PG2 because of animations. i don't think PG2 and AG have it. i PLAYED ag DEMO when it came out and didn't impress me. in fact i was quite confused with the interface

Hi Gregor.
If you really haven't tried PG2 then I would strongly recommend you to do so. Granted, it doesn't have attack animations you mentioned, but It's free (as I'm aware), with dozens of custom efiles that influence realism, hundreds of maps and missions for download and a really enjoyable multiplayer mode.
You can visit JP's Panzer site for a version bound with AdlerKorps efile which greatly enhances the gameplay and with almost all of the campaigns out there (50 campaigns/934 scenarios!) and more. Trust me, the game's awesome and when you try it, you'll stick to it for a looong time.:drool:

BranjoHello 24-03-2009 01:40 PM

Most excelent game. Hard and challenging. In my first try I was close to conquer Poland, only if I had 2 more turns available. Now goes the second try. :titan:

Guest 06-06-2009 03:22 PM

Hi! I have recently obtained the XP version and the game crashes at the beginning of the third level. Does anyone know a solution for this problem?

I already saw that there other people with this problem. Please don't tell me to download DOS version, I have been trying for hours to gewt it to work and I failed. I also never before used the DOS box, so I guess that's the part of the problem.

Chris 06-06-2009 03:36 PM

You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.

Guest 06-06-2009 04:09 PM

Quote:

Originally Posted by Chris (Post 368745)
You're probably talking about the Win95 version, right?
Try the compatability options, esp. 256 colours and 640x480 pix resolution.
Worked for me, even in Vista.

I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.

Guest 06-06-2009 04:18 PM

Quote:

Originally Posted by Guest (Post 368752)
I run it in a 256 colours, but if I switch to 640x489 resolution, the game crashes immediately. The thing is that it works fine, until the beginning of the third level, when it crashes after the allied first move.

I need to make the correction. The game doesn't crash but it pronounces ALLIED VICTORY, and there is no thing I can do about it.


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