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Most today's RTS games (if there's more than just a very few today) delve into combination of Strategy coupled with RPG elements, example being told of above with Warcraft III.
If you're willing to try those, I can recommend Spellforce 1 and 2 (second especially is improved over the first), though they're also few years old now. Truth to be told I don't know any other recent RTS title worth mentioning. C&C is just a thinned out, cloned shadow of the first parts, but there's Starcraft II out which is pretty much what you have on hand with recent RTS. |
Yeah, Spellforce 1 and 2 are pretty cool, but, they are far more RPG-like than Warcraft 3
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Other unmentioned RTS games from the last 5-6 years, that can be said to have some Dune lineage and are not WWII:
Warhammer 40,000: Dawn of War (base building and resources: in a way) Star Wars: Empire at War (base building and resources: in a way) Rise of Legends (city building: yes, resources: non-depletable) The Lord of the Rings: The Battle for Middle-earth II (base building and resources: yes) Supreme Commander (base building and resources: yes) Supreme Commander II (base building and resources: yes) War Front: Turning Point (base building and resources: yes) Worldshift (base building and resources: yes) Dawn of War 2 (base building: no, resources: in a way) World in Conflict (base building and resources: no) |
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