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I Played This Sooooo Much as a child... it was one of those things that u could get addicted to overnight and never stop, but as i played more recently, i remembered how brave i was, games like this make y wanna puke after to long, and i don't no how i survived!!! GR8 Game, Brings Back Memories, and ummmm i need to puke now.........
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Heh, I went through a time of trying to program stuff. Got as far as hello world! before I gave up and decided it would be less annoying just to buy the games.
I've got Ken's labyrinth somewhere in the house and I remember it being pretty good, perhaps I'll give this a go. |
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According to that web site, Ken was born in 1975. 1993 - 1975 = 18. Dear reviewer, such urban legends sound nice, but please stick to the facts. Thank you. |
Maybe he started on it when he was 12?:]
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played this game when it first came out..man those were the days...good shareware games from epic and apogee :D
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I remember this was the scariest game i ever played the time this was out, I got nightmares of the witch in beginning of level 2, the one i never could kill:O:O
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He TALKS!!!:blink:
Does he give any indication at all of when Duke Nukem Forever is coming out??!? :D No? :wall: |
30 September.
Is Mr Ken making that game? |
Ken's Labyrinth was developed by Ken Silverman and Andrew Cotter in 1992 (development started 1992-06-16, v1.0 released 1993-01-01) and originally distributed as shareware (5 levels free as in beer, the full 27 level game (v1.1, released 1993-01-16) available for $25). Version 2.0 (with improved art by Mikko Iho and many other improvements) was released 1993-03-21 as the new shareware version (10 levels) through Epic Megagames. Version 2.1, the new registered version (30 levels) was released 1993-06-22 and sold by Epic Megagames for $30.
The registered version (v2.1) of Ken's Labyrinth was released as freeware 1999-11-16 by Ken Silverman (with permission from Epic Megagames). Later, 2001-07-01, Ken released the source code to v2.1. The code is licensed under Ken's own license. Based on the source Ken released in 2001, I wrote a port called LAB3D/SDL, which was initially released 2002-08-26. LAB3D/SDL should run on most systems with OpenGL; I release Windows (9x/NT/XP) and Linux i386 binaries myself, and the source code (also available) compiles and runs on many other Unix-like systems (e.g. FreeBSD and Solaris). I haven't tried compiling it on OS X, though. LAB3D/SDL features high-resolution OpenGL graphics, Adlib emulation (for correct playback of the music) and support for all four publicly released versions of Ken's Labyrinth. LAB3D/SDL is under the same license as Ken's source code release. The "OpenGL version" of Ken's Labyrinth on Abandonia is LAB3D/SDL v2.32 (the latest version) with the Ken's Labyrinth 2.1 (latest registered version) data files compiled for Windows 9x/NT/XP. Ken's Labyrinth LAB3D/SDL |
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