Forums

Forums (http://www.abandonia.com/vbullet/index.php)
-   Games Discussion (http://www.abandonia.com/vbullet/forumdisplay.php?f=17)
-   -   Flashback (http://www.abandonia.com/vbullet/showthread.php?t=105)

TotalAnarchy 10-02-2010 03:53 PM

Quote:

Originally Posted by Lantern Jaw (Post 396503)
Glad to hear it, this site has me hooked. Though I am confused as to why my avatar only appears in my account profile and not in the forum threads.

You need to upload it two times. One for the site and one for the forum. It's because the main site and the forum weren't integrated entirely, concerning user accounts and related stuff. You need to go to My Setting when you're in the forum and click Edit Avatar.

Lantern Jaw 10-02-2010 07:16 PM

Midi/Adlib reverb problem
 
I don't want to bang on and on about my problems but I'm still getting a continuous midi tone whenever I come out of a cut scene. The noise only ends when dosbox closes. I have been messing about with the midi/adlib options aswell as playing around with cycles in the conf file and so far nothing corrects it.

Really appreciate any help.

The Fifth Horseman 10-02-2010 07:41 PM

Quote:

Originally Posted by Lantern Jaw (Post 396497)
On the second level when you have to do jobs in order to get money, on one of them you have to escort some dude to the "research centre". Upon completing the mission the screen where it asks me to type in a validation code appeared again so I pressed enter to get rid of it (becuase of course the game has been cracked) two more times the screen appeard and after pressing enter for a third time, instead of teleporting back to the in-game job centre so that I can progress through the game. Nothing happened, I was unable to leave the level.

Please let me know if anyone else got this because it means that the game is unplayable past this point. :wall:

There are two cracks: The crack which the game is already patched with (removes the need to enter a correct code on the first prompt), and the crack loader (makes grey + automatically generate a correct code).
The actual copy protection codes are listed in the manual, BTW.

MrFlibble 23-02-2010 11:20 AM

I remember that a long time ago I briefly played the first level (jungle), and I did something I can't remember but the character ended up in an area covered with fog that had two or three aliens. Shortly after this, the character perished and the level restarted.

Recently, I played this game a bit again (the very same version as the first time), and completed a couple of levels, yet I could not find that area on level 1 at all. Either this as a bug, or a secret, or I'm missing something, or I'm not remembering it correctly and it was some other game..?

The Fifth Horseman 23-02-2010 01:50 PM

"Aliens" as in the hulking mutants present all over the first level, or "aliens" as in the alien "morphs" who normally only appear in the fourth or so level?

I can think of only one thing you could have done at this stage in the game, and that's the wall-walking glitch - IIRC, to trigger it run away from a wall, then change direction as soon as possible (don't remember if you're supposed to still hold the run key or not)... and watch Conrad pass through that very same wall.

MrFlibble 23-02-2010 02:07 PM

Quote:

Originally Posted by The Fifth Horseman (Post 397723)
"Aliens" as in the hulking mutants present all over the first level, or "aliens" as in the alien "morphs" who normally only appear in the fourth or so level?

Aliens like morphs from the later levels, not the regular level one ogres.

Quote:

Originally Posted by The Fifth Horseman (Post 397723)
I can think of only one thing you could have done at this stage in the game, and that's the wall-walking glitch - IIRC, to trigger it run away from a wall, then change direction as soon as possible (don't remember if you're supposed to still hold the run key or not)... and watch Conrad pass through that very same wall.

In fact, I've learned about this glitch and have tried to find that area using it, but with no success...

Flash Ah ah 28-02-2012 12:32 PM

Hey, guys,

I have the original floppies of Flashback, and decided to replay this magnificent gem of gaming on DosBox. I have a problem, though.

Sometimes, when I run the game, the sound and animations go terribly slow. Other times, they go blazingly fast and can't do anything either. Both times, DosBox was emulating 3000 cycles per second.

Toying with the ammount of emulated cycles does no good. As it goes as fast (or as slow) as it was when I started the game.

Any suggestion?

Japo 28-02-2012 04:13 PM

I don't know about that problem, but I'd say 3,000 is far too low. Regardless of whether it's going too slow or too fast, keep increasing (not decreasing) the cycles, up to say 20,000 or where your CPU hits its limit, and see if it improves.

Flash Ah ah 28-02-2012 08:20 PM

I have been using DosBox for three years now and I have never found a game whose running speed is not related to the ammount of emulated cycles...

If the game runs too slow, increasing the cycles to 20000 might do anything, but I don't feel like running the game a few times until I find an acceptable speed.

Let me try fiddling with the sound configuration, reinstalling the game and touching the core options.

Flash Ah ah 28-02-2012 08:36 PM

Ok, it seems that Flashback tries to adjust timings at the startup of the game, most times ignoring the ammount of emulated cycles.

This problem recently surfaced on the forums at vogons.zetafleet.com, and the devs will try to fix this behavior by the next release of DosBox.

In the meantime, I will have to stick to the Genesis version.


Thanks anyways, guys.


The current time is 02:31 PM (GMT)

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.