![]() |
Quote:
Better yet would be a Pentium 166 or 133 for best compatibility, if you intend to play old Dos games mostly, that is. |
twillight they aren't being lazy...they are just being pragmatic. The amount of work it would take to ensure the new scripting would work on software and hardware that is close to 15 years old or older is not going to be cost effective. Even if they bothered to make sure it would work on that old hardware and software the cost of having people who know how to run troubleshooting on it is also too much. So no matter what it costs too much to bother with and has not enough return, simple business decision.
|
Quote:
|
Yeah sure, Twillight, know what? Let's all go back to GWbasic.
That will do fine for the next 50 years or so. |
Quote:
You are using an old computer by choice, the internet and the computing world are not going to slow down just because you like using your underpowered PC. Stop being so self centred that you think the whole world should revolve around you. |
Quote:
It is not about slowing down, but using an atomic powerplant to warm your coffee up. |
Quote:
|
Quote:
The brave has not such old PC, but he is proud with his 360 KB flexible diskette. It is boot one. Working. Some Dos version. ha ha ha I am the only BG with same stuff. Sadly, no diskette device. proud yoga aka the brave :hihihi: yoga is 300 years old. Targeting 500. :whistling: |
You know the real reason why they drop compatibilities and switch to a new OS every so often? Copyrights and liscences tend to expire. By producing a new product (new by what definition? Your guess is as good as mine) they can claim a new copyright/liscence... And make sure others don't copy them.
Like Open Office, for example. Yes, just as stupid as the previous example... But that one is the real main reason. Yup, it is only about cash. |
Well, keeping legacy compatibility is a royal technical pain, not to mention it harms new architectures. I guess the reason they eventually drop it is to avoid the large hassle of keeping it. Take x86/x64 architecture for example, all the 16/8-bit era stuff it carries turns it into a labyrinth of endless features and resources, some of them completely innefficient.
|
The current time is 12:58 PM (GMT) |
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.