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Nah, a good game of straight foreward Unreal Tournament is way better.
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If you like terranigma, the Secret of Mana And Seiken Denetzu III are awesome games that are much longer. Also, its tales of Phantasia. LOL I like Baldurs Gates I and II, Icewind Dales I and II, Planescape: Torment, Neverwinter Nights, Pools of Radiance, and other such games. Most RPGs are better than most general action games hands down :ok: [/b][/quote] Yea, Secret of Mana was pretty good, but I still prefer the soul blazer series for some odd reason... and yea, thanks for the correction, I haven't played it in years, hence me forgetting how it was spelt. |
This pool makes me remember one that I've played long time ago. It's something like diablo, but you play with a mage type guy. It should be kind of simple game compared to some of the listed on the previous posts (due to it's age and style, not pure RPG i think), but it is fun to play. It's called The Immortal. Is it available in Abandonia?
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it's ESA protected (which means we can't host it) sorry.
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@OMG-There is a Buck Rogers game(Infact,there is TWO games). Both of them ara available in HOTU.
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Does it come with well dressed women too?
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If it's the SSI series, they're pretty boring and standard fare, and no, there aren't any attractive women walking around in spandex uniforms. Stop drooling on the keyboard. :D
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Adventure RPGs, definitely. Well-done cross-genre games like QfG always beat the living hell out of the other games (not counting games like Fire Emblem, cause that's neither RPG, nor strategy :blink: They're just boringly repetitive)
If not for adventure RPGs, I'd go for RPGs where you fight the monsters on the same screen as where you walk, like Alundra and Al-Qadim. I hate the flashy switching screens you get every two steps in those console RPGs. It got way too much in Beyond The Beyond. There, you had so many random encounters you couldn't even properly think out how to solve a puzzle, as you kept getting distracted by those battles. You never got to take in the whole of the puzzle >_> If you have regular, designated places where you can meet alot of enemies while the rest's quite random-battle free (especially in puzzles), it'd still be fine. You could level up where you want, and for the rest, it wouldn't become too much of a drag. If the RPG's one of those 3D-Turn-90°-RPGs like Might & Magic and Ancients, it really depends. The game has to be especially well-done to keep me playing it, as I tend to get quite disoriented with all the turning 90°. It's so horribly hard to find your way through towns (as they come without auto-maps more often than that they do), or it's just all the same all the time, or it's ridiculously hard to start in, so you'll be doing the same thing over and over, almost never getting past it. |
Rougelike rulez! Nethack rulez! ADOM rulez! Angband rulez!
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Wow, wow, wow!
WaAn, quit the necro :blink: You're 5 months too late to reply in this thread :P Same goes for the simulations thread ;) And the Abandonia Vs Hotu thread :blink: And especially the Fallout thread :crazy: And the favorite class thread :eeeeeh: |
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