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Note to self: RTFM! :wall:
Sigh....I didn't know that anti tank units ALWAYS fire second when attacking tanks, and that their high initiative only works when attacked BY a tank! BTW, what happens if an anti tank attacks a non-tank unit? Or if a non-tank unit attacks an anti-tank? Is it just normal combat? ALSO, I didn't know that in certain terrain (forest and city hexes), units which are in forest/city hexes and are attacked by infantry, or are attacking infantry in forest/city hexes, have to fight with their close defense values, thus making it risky for most vehicles to attack infantry in these hexes, or be caught in forests/cities near infantry. I was wondering why my deployed 88mm anti aircraft unit got reduced from strength 10 to 2 (normally, in clear terrain, the infantry gets buggered, with its attack broken up - but I'd put my aa unit in a city, thinking that the entrenchment factor would enhance my aa unit's stats!) |
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rugged defense:
my theory -> see it in %-> 6 entrenchment is 60% chance for rugged on a tank, and 30 on a infantery. This might not be the right formula but it doesn,t go far from it. Rugged defense often means dead for the other unit, so take care. You,ll find out you make much less use of it then the allies. Army buildup: fighters and tanks are your friend, riding artillery is your backup, a few infantry to conquer cities quickly. You could ignore the rest if it wasn,t for the fun off toying with them. core units: Core units carry over to the next map including their experience. Core units have black numbers, the others white, don,t lose your core units, waste the others if needed to safe your core units. I often placed a non-core unit in a terrible position just to draw the comps attention away from my precious core unit which had gotten himself in trouble. Take care off: *cities, forests, for their high rugged defense chance. *placing weak units like artillery on rivers. *The computers estimated numbers which seem nearly allways to positive. *The start of the map where the computers planes bezerk to all sides of the map to hunt yours down. Smart playing will make the comp pay for this. tips: *I personaly consider fog of war on, weather off and supplies off the most fun way to play this game. *If you want a different challence, get allied general and play the russians, by far the most interesting campaign of allied general. They like armor, big strong steel plates, lots of them! And check the little planes the programs wants to let you fight them messersmiths with, time to get some anti-air cannons. *Years ago i had downloaded a map-patch for panzer general which was quite good, might still be available somewhere. *Paratroopers can speedup your win big time, use high experienced troops for them. |
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Panzer General series is indeed on of the best ever !
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I remember the first time playing this, it was one of the first Playstation games I ever played and I loved it. My cousin hated it and I was given it. Somehow I lost that one and came across a Windows version of it. Ahhhhhh the good old days.
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Allied General works fine under XP. Just change the colours to 256. |
No it doesn't. It requires Win95 (I couldn't run it in WinXP either). That's why I have a dual boot with WinME as the second option (just because of this great game: Allied General).
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