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-   -   Wizardry VI - Bane of the Cosmic Forge (http://www.abandonia.com/vbullet/showthread.php?t=25096)

yoga 31-01-2013 10:46 AM

Quote:

Originally Posted by kmonster (Post 449112)
I suspect you didn't type in the right magic word when getting the copy protection question. If you fail the copy protection you can play but your characters are unable to hit anything.

It doesn't hurt to save often. Just don't save when one character has died or is dying. Be careful, when you save on a location where you always get a random attack encounter when entering you might get always attacked when reloading.

Some combat advice:

Only the first 3 characters can attack in melee. With extended range weapons like the quarterstaff your priest started with you can attack from position 4-6. Characters able to hide can also attack with non-extended weapons if they hide first.
Bard music is extremely powerful early in the game.
When all enemies are asleep in battle you can take a little break attacking and have your characters hide, sing or cast spells or relax so your skills improve and next round the monsters won't stand a chance versus your fully prepared party.

:doh:
Aha!
I suspect some stupid reason for my fails!!
Yes, entering the game appeared some 3 strange images, i pressed random letters twice and entered the game.
But i will find this copy protection.

OK, is this game of that type where the commandos killed enemies but when back for some reason the enemies appeared again? Or when killed they not appeared again?
(In Ultima W2 i found zone with millions skeletons who(which?) created from nothing.)
Sadly one save slot only but brave has solution of this case; i save then enter folder with saved game and make copy of the file in another folders named 1,2, 3 etc. Verstehen?

About battle formation:
Dear Kmonster, i still do not understand who where is?
In the picture i have 2 columns - left and right.
Left with Scatty, Capo and twillight
Right with brave, Kmonster and Paco.
What is the front and rear line? I think the front line is left column - Sc, Ca,tw. You and me and Paco are 2-nd line.

Huh.
Yes, during the battle 3 mouses suddenly were freezed. Maybe this is after Capo the Bard used Music. Ha ha ha. Never in my games such a weapon..:3:
I understand and will follow Your kind instructions.
Vielen Dank für Ihren Anweisungen. Aber..
How do You remember all stuff so clearly?

Hmmm.. bad news.
For few time the colonel yoga have to reclassified in ordinary mason. Yes, mason. To build some wall.
:3:

Location: Around the fountain.
Tried to up exp and familiarize with game algorithm and so. Very novice.

kmonster 31-01-2013 04:22 PM

In W6 there fixed encounters, random encounters at fixed locations and random encounters with wandering monsters.
Every movement or similar action has a little chance to be interrupted by wandering monsters, you can't kill them all to create a safe place.

There's a command in the command menu you can use to rearrange the party formation. The front row are the first 3 characters you choose, the others are in the back row. They can only attack with extended range weapons but are safe from monsters who can only attack the front row.
The 3 first characters are those whose portraits are shown in the top left, top right and middle left.
In your screenshot SCATTY, BRAVE and CAPO are in the front row and can attack with fists or any other weapon, the others need extended weapons.
PACO the thief can hide and attack in the next round, TWILL started with a quarterstaff, an extended weapon which can be used from the back row while KMONSTR can't attack from the back row with the non-extended staff he started with.

yoga 31-01-2013 06:57 PM

Quote:

Originally Posted by kmonster (Post 449122)
In W6 there fixed encounters, random encounters at fixed locations and random encounters with wandering monsters.
Every movement or similar action has a little chance to be interrupted by wandering monsters, you can't kill them all to create a safe place.

There's a command in the command menu you can use to rearrange the party formation. The front row are the first 3 characters you choose, the others are in the back row. They can only attack with extended range weapons but are safe from monsters who can only attack the front row.
The 3 first characters are those whose portraits are shown in the top left, top right and middle left.
In your screenshot SCATTY, BRAVE and CAPO are in the front row and can attack with fists or any other weapon, the others need extended weapons.
PACO the thief can hide and attack in the next round, TWILL started with a quarterstaff, an extended weapon which can be used from the back row while KMONSTR can't attack from the back row with the non-extended staff he started with.


Thank You, you very kind again.
Good night

i think we both have same time in our countries?

:hihihi:

Scatty 01-02-2013 02:05 PM

Quote:

Originally Posted by yoga (Post 449125)
i think we both have same time in our countries?

:hihihi:

That is correct, it's the same timezone (I'm also in Germany).

That with the front and rear positions is simple - when you begin counting your characters count from top left to bottom right, i. e:

1 (At the front) 2 (At the front)
3 (At the front) 4 (At the back)
5 (At the back) 6 (At the back)

Those at the back position can only attack with bows, throwing and extended melee weapons like spears, whips (if there're any in Wizardry 6) and 2h staves. Or after hiding, with any weapon.

yoga 01-02-2013 03:08 PM

The best mason-gamer in BG
 
Quote:

Originally Posted by Scatty (Post 449143)
That is correct, it's the same timezone (I'm also in Germany).

That with the front and rear positions is simple - when you begin counting your characters count from top left to bottom right, i. e:

1 (At the front) 2 (At the front)
3 (At the front) 4 (At the back)
5 (At the back) 6 (At the back)

Those at the back position can only attack with bows, throwing and extended melee weapons like spears, whips (if there're any in Wizardry 6) and 2h staves. Or after hiding, with any weapon.

:smile2:
Danke alles,

I want to thank You Master for another help (денед).

Ok, but now my KMONSTER (second line, far left and after SCATTY) does not beat my ops. :(.
I am so weak that such mistake may reduce strongly my still insuff. power.
In the saga of Eye of the Beholder 1,2,3 the gamer may change the positions of team members very easy.

...I have already 430 exp. points. What is the value for level 2?

...I was killed by 2 nasty green frog-like creatures. Gladly the poor but clever yog had many saving moments..

..Sorry for female face of Paco the Great. I was so tired hitting buttons again and again to select good Bonus Points for Paco (have to have at least 17+). Moreover he was my last selection and i was mude and angry starving to start asap = result was the first face. Actually he is male in my team and...yes in the life..Excuse me, please.

..Now i need a good map imm. Other i will go up/down as idiot and this may take a years to find correct direction.
Can You image, mates?
ha ha ha
yoga becomes very old man with white beard in search of exit
ha ha ha
:D

One more word: I am unable to move back!!!
Dropping down some object it disappears!!!

OFF
Wall is ready

Scatty 01-02-2013 06:52 PM

Quote:

Originally Posted by yoga (Post 449147)
..Now i need a good map imm. Other i will go up/down as idiot and this may take a years to find correct direction.
Can You image, mates?

There you go - Wizardry 6 Maps. Of course you'll still need to keep track of your current position ingame, to be able to find your position in the maps.

yoga 01-02-2013 07:39 PM

Quote:

Originally Posted by Scatty (Post 449151)
There you go - Wizardry 6 Maps. Of course you'll still need to keep track of your current position ingame, to be able to find your position in the maps.

Copied and saved with thanks.
But is it true that Castle will collapse when i left it?

...I changed my battle formation because CAPO was at first front line but not fight; he casts spell only.
Now 1 line are -SCATTY, BRAVE AND TWILL
2 line are -CAPO, KMONSTER, AND PACO
Capo may cast spell from 2-nd line and TWILL may directly hits opps.

Sadly i am unable to track my way with some dropped objects.:suspicious:
I found a button on the wall near some door but duno how to activate this one. I received a message-BRAVE found some strangely -

General yoga

kmonster 01-02-2013 10:59 PM

In order to press the button simply use the SEARCH command.

You can change the character portraits during the game. REVIEW, select the character then choose EDIT.

If you are worried about the mage not being able to hit monsters from the back you can exchange staffs with the priest who doesn't need an extended staff at the front line, if you find a shop you can buy a better weapon for your priest.

Depending on class characters need 900-1500 XP to reach level 2, the XP required double until level 11.

The castle doesn't collapse when you leave it, you can and will return there many times.

In order to avoid getting lost you can use the direction spell (earth magic). If you explored the level you started in fully you found a book of directions. Have your mage use it to learn that spell. If he doesn't have spell points in earth magic he has to learn an other earth magic spell at the next level up to start getting spell points. If your mage already knows the spell your bard can use the book too, if you find a spellbook always learn the spell, if you ASSAY an item you can see who can use it.

yoga 02-02-2013 07:29 AM

3 Attachment(s)
Quote:

Originally Posted by kmonster (Post 449160)
In order to press the button simply use the SEARCH command.

You can change the character portraits during the game. REVIEW, select the character then choose EDIT.

If you are worried about the mage not being able to hit monsters from the back you can exchange staffs with the priest who doesn't need an extended staff at the front line, if you find a shop you can buy a better weapon for your priest.

Depending on class characters need 900-1500 XP to reach level 2, the XP required double until level 11.

The castle doesn't collapse when you leave it, you can and will return there many times.

In order to avoid getting lost you can use the direction spell (earth magic). If you explored the level you started in fully you found a book of directions. Have your mage use it to learn that spell. If he doesn't have spell points in earth magic he has to learn an other earth magic spell at the next level up to start getting spell points. If your mage already knows the spell your bard can use the book too, if you find a spellbook always learn the spell, if you ASSAY an item you can see who can use it.

Yes, i need so much some device to locate my X,Y every moment because i was involved (still being weak) in battles with some Captain Mattew+ 4 pirates and even King of Bane!
Gladly i run desperately and escaped. But i do not like such battle way!!
No, i did not find this book of directions yet.
I have only the maps which Scatty kindly offered me.

Cont..

Admiral yoga
:smile2:

I need Invisible spell, if any..
Have i stay all the game in dungeons as in Eye of the Beholder and Dungeon Master 1+2 or my eyes will see the sun?
I replaced the weapon between TWILL AND KMONSTER

kmonster 02-02-2013 10:25 AM

There is no way to get location coordinates in the game. The direction spell is the only help you can get.

At location number 3 in the castle entrance level map is something useful.


Important question:

What do you meet at location number 2 in the castle lower level 1 map ?


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