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Just tried the release in Wine. Really nice initial progress. Levels can be chosen with Numpad Plus/Minus, or with P and N, and items are correctly placed in the levels.
The walking speed seems correct, but most other professor animations should be sped up. Jumping up a longer staircase is faster than in the original game, but this is actually nice. The key should vanish from the inventory after being used on a door. -- Simon |
another demo. even more levels are completable. working dynamite, drill, umbrella, monster and apple. minimap and more animation sequences. earth now disappears and glass breaks. brand new VM.
p.s. i'm pretty sure nobody cares, but i just like to upload useless files. |
tnx for your report. the funny thing is that you are running it in wine, but the original version is for GNU/Linux (and cross-compiled with MinGW). %-)
for now i want to make all levels completable with all items working, and then fix animations, etc. with new VM architecture it will be easy (but somewhat boring). here are the current sources, if anybody interested. don't even try to grok my VM now, it's not stabilized and completely insane. %-) |
btw, some cheat keys:
+/-: change level when prof if facing to player w: walk tru walls, fly, etc f: fall from any height holding f1-f9: show the corresponding sprite bank the sources are PD, in case anybody interested. |
good news everyone!
here you can download pre-beta version of "Awish: Avish reborn!" [b]pre-beta[b] means that game mechanics is all there, but not fully tested yet. you can specify level code in the command line to wrap on that level. you still can use original RESOURCE.DAT, but game can read extracted files from 'data' dir (sample data is bundled with the game). 'data' dir has precedence over RESOURCE.DAT. please, test and report any bugs to: sagesag at gmail dot com new sources will be released soon (but i don't think that you will be able to easily expand the game: almost all the code is written in assembler for bizarre Virtual Machine; heh). please note: Awish is not aimed to be 100% exact replica of the original game, but game mechanics is the same, so if you'll find any glitches that allows shortcuts, impossible in Avish, report 'em as bugs. do the same for anything that works in the original game, but doesn't work in Awish. good luck. |
and the first update.
please, update data/code/awish.vmd with the new version. it fixes level 15. btw, i forgot to tell you about some important keys: "p": show minimap (esc -- return to game) "f12": exit game |
sorry for the noise, but i found two stupid bugs: code entering was broken and i forgot key to restart the level (ctrl+r in case you are interested).
download new binaries and data, please. |
Thanks, I'll remember to test it and post feedback.
Quote:
Nailing the visuals and game speed with 100 percent accuracy shouldn't matter. And Putting extra aids and usability features into the game is a huge benefit for such a puzzle game. Dircet level selection without passwords is already a boon. -- Simon |
i love to make some noises. %-) essential new version which fixes some fatal bugs (level 18 was incompletable).
and: start game as "awish.exe -goobers" to get access to "debug mode". then you will have nearly the same cheat keys as in the previous versions. |
the long promised sources (only for geeks, and only for GNU/Linux geeks; don't ask me how to download sources, or how to build binary, or ESPECIALLY how to build windoze binary).
Awish Git repository |
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