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Do you really really want to play this race? It's not only going to be a lot of work to finish the character sheet, but it would mean the party has a fighter and a barbarian... also what gives with the 39 HP?
If you had rolled 16 on your racial 2d8 +5, that would give you 21 HP. With a 12 on your class 1d12, that's 33. Adding the +4 constitution bonus, that's still 37. And I can't allow a character with 3HD to join a level 1 party anyway. If you absolutely need to play this race, I can only let you roll the 1d12 for the barbarian class and add the CON bonus and the racial +5 At the risk of being a meanie, it's your character anyway and you're the only one responsible for creating and maintaining it. Otherwise, and it would really really make things easier for everyone (ok , mostly me :P ) if you used a normal race. |
I'll take the new dice.
What'll it give out? PS - The previous HP was a miscalculation. |
sigh...
1d12 means you pick a random number from 1 to 12. I rolled for the hell of it and got an 8. Then you add your CON modifier (18 CON means +4), so you now have 8+4=12 Then you add the racial +5 hp and get 12+5=17. Okay, you have your basic stuff, now choose a feat, and assign your skill points. Then get yourself a weapon (axe?) and some armor (i suggest light armor, like leather). |
For a feat, I'd like Toughness, which adds +3 HP, if that's okay with you.
For armor, I'd get Studded Leather. For the Weapon, a Heavy Flail (two handed). If that's not forbidden to start out with. Otherwise I'd like a warhammer. I'm not sure how many skill points I have, could you tell me please? :D (You knew this was going to be lots of trouble when you made this thread) |
(4 + INT modifier) x 4
Your INT is 6, so you have a -2 penalty. So, (4 - 2) x 4 = 8. Also, every level you will get another 2. (Actually, this is the first time im playing with people that aren't all 3e pen and paper D&D players. I'm not complaining, it's supposed to be complex, but I never had players choose strange races/classes that they weren't already used to) |
Mmm, he really doesn't have much to choose.
So I put 4 in Jump (Racial Preference) and 4 in Climb (Racial Preference) He'll be the party's scout that can traverse any terrain, yay! |
Okay, that's over and done with :D
Now, could you please save my slow-arse 56k from jumping through all the pages of the topic to find the bits and pieces, and post the complete character sheet? :D stats, feats, skills, inventory, saves, attack bonuses, damage, armor class, health, special abilities (rage, iliteracy), and so on? EDIT: for skills, post them all, for easy reference later on. I'm not interested in the ranks, only the totals for each |
Sorry, I'm used to second edition.
Character Name - Bakooza Class And Level - Barbarian, Level 1 Player - Blood-Pigggy Race - Thokola Alignment - Chaotic Neutral Deity - Panazor (Deity Of Destruction) Size - Medium Monstrous Humanoid (Like a Half Giant) Age - 78 (Young in Thokola standards) Gender - Male Height - 7, 9 Weight - 812 Eyes - Beady Black Hair - None (Body is covered with very short tannish hair) Skin - Very pale tan Abilities - Str - 17 (+2) Dex - 13 Con - 16 (+2) Int - 8 (-2) Wis - 8 Cha - 10 (-2) - HP - 20 Hit Dice - 2d8+6 (15) Armor Class - 14 (+2 if leather) touch: 11 flatfooted: 15 Speed - 40ft Saves-Fort +5, Ref +4, Will +2 Skills Climb - 4 Jump - 4 Feats Toughness Inventory - Studded Leather, Heavy Flail Abilities - Rage, Berserk, Iliteracy, |
so STR 19, CON 18, INT 6, CHA 8.
Your saves are wrong. Level 1 barbarians have +2fort and +0ref +0wil You add your CON mod to fortitude, DEX mod to reflex and WIS mod to will. So your barbarian should have: +6 fort, +1 ref, -1 wil |
He has a racial modifier for Will (+2) so I think he'd have 1. I'll change it if it works out.
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