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Iowa 21-01-2007 02:35 AM

Quake by Id Software

Where should I start? Perhaps at the memories of joyful gameplay, maybe the astounding sound, quite possibly the tight controls...but it doesn't matter where I start. This is Quake.

Taking the world by storm in the 1990s, it pushed the boundaries of graphical power with it's fully-3D rendered environments and gorgeous special effects. It was so powerful at that point, as a matter of fact, that it forced many people to upgrade to the then-cutting edge Pentium processor.

But does it still hold up to that hype today? Does it really offer a satisfying game experience? The answer to that question, my friend is "yes".

Quake's first noticable paramount is it's level design, consisting of varying terrain including underwater and low-gravity areas, it's very mapping will provoke spells of delusion and joy. You see, it throws out the age-old straightforward levels and throws in quite cunning displays of traps, backtracking, and other...surprises.

True, if you compare it to today's must-haves, it's "find the key" objectives may seem old hat, but delve deeper. That is all you have to do to realise that this is a one-of-a-kind game.

As I said before, the soundtrack is really something to be admired, with ambience and tension so thick, it will leave the average player on the edge of their seat with eyes hurriedly darting back and forth just trying to stay alive. Quake will try to give you hints, that is, if there is a Grunt (the lowest-rung on the ladder basic enemy) around a corner, you'll be able to hear his signature rasping "Grr-rr-rrr".

Quake also provides a quite creative cast of characters meant to soon become your shotgun-fodder. With enemies ranging from the basic Grunts to the absolutely terrifying Shamblers, keeping the right weapon on hand at all times is an absolute must. And speaking of weaponry, it dishes out a welcome array of firepower for you to get your grimy hands on:

The weapons are, in numeric order, as follows:

-Battle-Axe
-12-gauge shotgun (the default [!] weapon)
-Double-barrel 12-gauge shotgun
-Nailgun
-Super nailgun (known to his friends as the Perforator...and you will find out why)
-Grenade launcher (for those tight corners)
-Rocket launcher (for when a grenade just absolutely has to be there on time)
-Mr. Thunderbolt (you can read, yes? Well, that's just what this weapons is: a thunderbolt)

As you can guess, the Thunderbolt is acquired last and ammunition is quite difficult to come by, but when a Vore is angrily screeching at you from 10 feet away, you'll be glad you've saved your Cells.

I'm sorry if it seems as if you don't get a specific idea about Quake and that is because of this: I, as a human being, cannot fully describe it...it is far too beyond me to even try. But I am willing to let you see for yourself!

Yes, for a short download, you will receive the demo for the greatest computer game ever made.

The shareware version can be found at this address: Id Software's Quake

If you have any problems running the demo, please don't give the Abandonia administrators a headache, save them the trouble and try asking me. I don't know as much as they do, but they do enough already.

Again, this is Not the full version so please refrain from asking why you can only play the first episode. When you realise the full potential of this wonderful entity we call Quake, please purchase it at this address: Buy Quake

A View of Gaming Paradise

http://i114.photobucket.com/albums/n...screenshot.jpg


http://i114.photobucket.com/albums/n...x111/qshot.jpg
Note: if you do, by any chance, find this...don't go into the portal. Just don't.


http://i114.photobucket.com/albums/n...111/qshot2.jpg
Because this will probably happen to you


Feel free to leave comments, questions, suggestions, or additions. Every little bit helps ;)!

~Iowa~

gregor 22-01-2007 08:26 AM

well i would add the interesting background of the story for this game. the arguing and all... Romero ment it to be RPG, others wanted futuristic setting so in the end there is some confusion in episodes setting. and also the weapons are kind of strange choice.
oh and also worth mentioning are the mods that give you Direct 3d graphics which make the game even better (higher resolutions, better graphics).

another thing that made this game special was multiplayer support for more players. Deathmatches really became popular.

all in all a game that brought so many new things and spawned so many other games that deserves the glory it has.

The Fifth Horseman 22-01-2007 12:23 PM

Quake has a couple interesting things when it comes to the controls too - you can introduce scripts in the config file and bind them to keys, as well as change keybinds on the fly.

This means you can for example script a rocketjump or an "autofire" which continues firing your weapon until you press fire button. :evil:

No one can call themselves a serious FPS gamer if they didn't play Quake. Nuff said.

velik_m 22-01-2007 03:55 PM

Doom > Quake

Chainsaw, BFG. Nuff said.

JJXB 22-01-2007 04:22 PM

i play using the "darkplaces" sourceport and that enhances the graphics no end :P

Iowa 23-01-2007 01:57 AM

<div class='quotetop'>QUOTE(velik_m @ Jan 22 2007, 08:55 AM) [snapback]276012[/snapback]</div>
Quote:

Doom > Quake

Chainsaw, BFG. Nuff said.
[/b]
Quake>Doom

Quake [awesome graphics, full immersion gameplay, blood, gore, Mr. Thunderbolt]

Doom [crappy graphics, boring gameplay, sprite-rendered everything, BFG, Chainsaw]

'Nough said.

{assuming you're talking about Doom I, if Doom II, then we have a contender}

The Fifth Horseman 23-01-2007 11:58 AM

Quake is more dynamic then Doom.

velik_m 23-01-2007 05:53 PM

<div class='quotetop'>QUOTE(Iowa @ Jan 23 2007, 03:57 AM) [snapback]276072[/snapback]</div>
Quote:


Quake>Doom

Quake: awesome graphics, [/b]
yeah

Quote:

full immersion gameplay[/b]
pointless marketing phrase

Quote:

, blood, gore,[/b]
doom has more blood and gore.

Quote:

Mr. Thunderbolt[/b]
I'm sorry, but the weapon just isn't cool. and it doesn't hold the candle to BFG. you can clear entire room in couple of seconds with BFG.

Quote:

Doom: crappy graphics,[/b]
compared to quake yes.

Quote:

boring gameplay, [/b]
it's the same gameplay as in quake - FPS

Quote:

sprite-rendered everything, [/b]
sprite rendered > blocky

Quote:

BFG, Chainsaw[/b]
perfection. chainsaw >>>>>>>>>>> axe - i mean wtf? axe?

Quote:

'Nough said.[/b]
agreed.

Quote:

{assuming you're talking about Doom I, if Doom II, then we have a contender}[/b]
Doom 2 > doom > quake

Tulac 23-01-2007 09:05 PM

Nah Quake is better, at least I had more fun with it, it had better music and atmosphere and it was much faster and had levels that were designed better.
Now Quake3 and UT that is more of a battle.

Iowa 24-01-2007 04:37 AM

I personally prefer Unreal Tournament...just seems a bit more fun to me...

_r.u.s.s. 24-01-2007 05:53 PM

Quote:

stuff about quake and doom [/b]
doom has also better level design in my opinion.

gregor 25-01-2007 08:41 AM

i remember when i first got Quake demo in my hands. the game was not our yet then i believe. Anyway i was a bit disspaointed, since weapons animations were done much better on games prior to quake (like the ones made on Doom engine). i was hoping they will improve that with the game's release, but as i saw much later that didnt' happen.

As for level design - i relaly like to see design where levels make sense. where they represent something. They did in Doom 1 but Doom 2 - everyhting is too much surreal.

Hmm funny how they could make so much in Strife with those engines back then. I mean that game looks like some futuristic RPG.

Quake has some good levels. some look like castels. I think it could be better if only there was a generaly idea of what the game is supposed to be and in which period should it be happening. is it the future? the past? some imaginary world? well good thing they fixed that in Q2.

Yeah Unreal and Unreal Tournament are much better. Then again they also came much later.

Titan 25-02-2007 04:05 AM

Best gun from Quake: Nailgun
Best gun from Doom: BFG
Best gun from Doom II: Twin SG
Best gun from Unreal: Flak

Honestly, Doom rocked HARD when it came out... Doom 2 kicked some behinds.. Quake nailed the same behinds to the wall, and Unreal annihilated every behind on the planet when it was released.

Quake was was good when it was released, but was surpassed when Unreal was released, just in the same way Quake surpassed Doom.. ok? 2D sprites can't beat polygons graphicwise.
In regards to gameplay.. well, you just can't compare them.. imagen what Doom would have been with dynamic lights and hi-res textures?

gregor 26-02-2007 11:37 AM

<div class='quotetop'>QUOTE(Titan @ Feb 25 2007, 06:05 AM) [snapback]280851[/snapback]</div>
Quote:

In regards to gameplay.. well, you just can't compare them.. imagen what Doom would have been with dynamic lights and hi-res textures?
[/b]
well i think jDoom make that imagination come true. and yeah, it rocks!!! it's liek playing a whole new game (even if it's plain old doom). but highres textures, dynamic lighting... mkae all the difference. zDoom also adds some sprites on wall (bullet holes, explosion residue) which also give the game a new experience.

anyway... DoomsdayHQ: http://www.doomsdayhq.com/


Supports Windows, Linux/Unix, and Mac OS X operating systems.
Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D).
16-player multiplayer over LAN or the internet.
Dynamic lighting and shadow effects.
3D models and particle effects.
Dynamic light effects and lens flares.
Simple shadows for objects.
Support for high-resolution textures and detail textures.
3D skyboxes.
Quake-style runtime console for modifying settings and giving commands.

madmat 26-02-2007 12:49 PM

One would have to mention the Amiga Version of Quake - which I found breathtaking.
It came out a year or so (dont nail me to that...) after the DOS version.
The Amiga ran it in 640x480 or even 800x600 thanks to full openGL support - though it was hard to find one who was capable of running the latter at decent speed back in the days.
However...mine was.
All the addons like Malice etc... worked perfectly, the Amiga port was a re-compiled exe, all the other files remained original (*.wad & *.map files...)

http://www.mobygames.com/images/i/11/32/236632.jpeg

Like the last shake of a dead corpse or something.

And I played it... I remember a CU Amiga issue with a cover cd filled with Quake Addons - broadband internet wasn´t that common at that time.... so this came right in time.

The Fifth Horseman 26-02-2007 02:28 PM

Quote:

Whereas the DOS Version was limited to 320x240 the Amiga ran it in 640x480 or even 800x600[/b]
I think your information is wrong.
I've got an unpatched copy of Quake running in 1024x768 under DOS.

madmat 26-02-2007 03:28 PM

<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 26 2007, 04:28 PM) [snapback]281044[/snapback]</div>
Quote:

Quote:

Whereas the DOS Version was limited to 320x240 the Amiga ran it in 640x480 or even 800x600[/b]
I think your information is wrong.
I've got an unpatched copy of Quake running in 1024x768 under DOS.
[/b]
:blink:
really ?
well...maybe we were all dumb or limited other(hardware)wise, but i remember several of my friends stating exactly that,.
on my pentium 1 / 133 mhz with a s3 virge 3d it never made more than 320x240.

did you play it back then in that kind of resolution ?
well then i recall...and state the opposite.

The Fifth Horseman 26-02-2007 03:38 PM

I played it at 640x480 with a 1-meg graphics card (486DX4/100, 24 megs of RAM).

DosBox exmulates a 2MB S3 Trio v64+, IIRC, and it allows resolutions up to 1024x768.

According to the readme, any resolutions above 320x240 are dependant on the graphics card Quake detects - if your card was not recognized by the game, that might have happened.

madmat 26-02-2007 04:03 PM

<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 26 2007, 05:38 PM) [snapback]281064[/snapback]</div>
Quote:

According to the readme, any resolutions above 320x240 are dependant on the graphics card Quake detects - if your card was not recognized by the game, that might have happened.
[/b]
Alright, edited my post according to that, seems I was mistaken.
Thx !

win98 09-03-2007 06:03 PM

I have a real s3 trio 64v+ 2MB and I got it running at 1024x768 patched in dos.

ado 12-03-2007 01:58 PM

i didn't know quake ran at those configurations on such high resolutions smoothly. wow.
anyway, was doom's source code released before quake's? i'm really not sure now..

Scatty 13-03-2007 09:07 PM

According to Wikipedia, the source code for Doom was released in 1997, read here - Link
Quote:

the source code which was released in 1997[/b]
Quake source code was released in 1999 - Link
Quote:

Replacing the game engine became possible after the 1999 release of the Quake and QuakeWorld source code under the GPL[/b]

Falls 03-08-2007 02:03 AM

I have quake on N64. It is VERY fun. Have never played the DOS version, but it looks good.

Iowa 03-08-2007 03:21 AM

If a game is fun on the N64, it's bound to be 128 times more enjoyable on PC. I'd definitely try it if I were you...pick up a copy for eight dollars at Amazon or something. :)

Pietafon 03-08-2007 12:57 PM

Ahhhh QUAKE - my first REAL love... :wub:
Check out this site: http://tenebrae.sourceforge.net
This "little" patch upgrades QUAKE's graphics. After installing TENEBRAE , this greeat game will look like DOOM 3 !! :D
Look at this:
[attachmentid=4055]

[attachmentid=4056]

[attachmentid=4057]

Greetz to all QUAKE fans !! ;)
And a big thanks to ID software!!

_r.u.s.s. 03-08-2007 02:29 PM

<div class='quotetop'>QUOTE(J@nek @ Aug 3 2007, 02:57 PM) [snapback]302593[/snapback]</div>
Quote:

[attachmentid=4055]
[/b]
nine inch nails! :D

Dave 03-08-2007 03:30 PM

<div class='quotetop'>QUOTE(J@nek @ Aug 3 2007, 02:57 PM) [snapback]302593[/snapback]</div>
Quote:

Ahhhh QUAKE - my first REAL love... :wub:
Check out this site: http://tenebrae.sourceforge.net
This "little" patch upgrades QUAKE's graphics. After installing TENEBRAE , this greeat game will look like DOOM 3 !! :D

Greetz to all QUAKE fans !! ;)
And a big thanks to ID software!!
[/b]
How is it possible? :blink:
Damn, great! ...but "little" means?? About 4gb? :whistling:
I'll give a try ^_^

Pietafon 03-08-2007 05:08 PM

Exactly!! :D
Didn't You know, that Trent Renzor from NiN was the author of QUAKE soundtrack ?;)
BTW this soundtrack is masterpiece!! :kosta:


A little means about 4 MB ;)
Nice, huh ? ;)

Iowa 03-08-2007 06:25 PM

That is insane, I am definitely downloading that patch!

It helps too, that I have the original CD and everything. :D

JJXB 03-08-2007 08:20 PM

that patch is hefty on system requirements. i use the Darkplaces engine to play on pc. the psp port is good as well though :)

Iowa 03-08-2007 10:35 PM

Well, I think that the Sys Req can't be that much higher than that of Doom 3, and my new machine can run Doom 3 sublimely...

Geckotide 06-08-2007 08:15 AM

I used to play this when I was younger- I can't say I liked it as much as DOOM but it was pretty good.

airsoftsnake 14-08-2007 02:35 AM

<div class='quotetop'>QUOTE(Geckotide @ Aug 6 2007, 04:15 AM) [snapback]303062[/snapback]</div>
Quote:

I used to play this when I was younger- I can't say I liked it as much as DOOM but it was pretty good.
[/b]
Oh, the original Quake!!!

My god, I must have played that game forever! It was by far the most addicting multiplayer game I ever played... That and Battlefield 1942 will have marked my life forever!!!

Morrin 20-08-2007 08:20 AM

Yeah, tenebrae is definetly a reason to try this game again. It had a one bug with one level once, but someone posted a fixed map to some forum once... :D

One of my definetly fav fps

And the soundtrack kicks behind!

Iowa 20-08-2007 08:58 AM

Oddly enough, even though I have the original CD (and original packaging, no less), I never have been able to get the music to work...

Pietafon 20-08-2007 11:40 AM

<div class='quotetop'>QUOTE(Iowa @ Aug 20 2007, 10:58 AM) [snapback]305619[/snapback]</div>
Quote:

Oddly enough, even though I have the original CD (and original packaging, no less), I never have been able to get the music to work...
[/b]
Oh, that's too bad :huh:
Maybe You don't have Your audio cable plugged into cd-rom... :unsure:

Lantos 27-08-2007 04:09 PM

i played the amiga quake by clickboom.. i played it on a a1200 with 68040 processor and it was still slow, then upgraded later to 68060 and it ran like on a pc.. ahh, good ol' days..

Scatty 28-08-2007 03:55 AM

<div class='quotetop'>QUOTE(Iowa @ Aug 20 2007, 06:58 PM) [snapback]305619[/snapback]</div>
Quote:

Oddly enough, even though I have the original CD (and original packaging, no less), I never have been able to get the music to work...[/b]
Maybe it was a CD without the game's CD music on it. If you need the music, I can send it to you as MP3 files, uploaded on a site, just PM me. It's very good, too (in a dark and gloomy way).

wordscankill 05-09-2007 03:08 PM

<div class='quotetop'>QUOTE(JJXB @ Aug 3 2007, 09:20 PM) [snapback]302691[/snapback]</div>
Quote:

that patch is hefty on system requirements. i use the Darkplaces engine to play on pc. the psp port is good as well though :)
[/b]
Wait - Quake on PSP!? I tried zQuake on my Palm TX, but that refuses to share it's memory with my applications, despite the fact I would love it to. (same reason I can't get OpenTTD to work :wallbash: ) But to have it on PSP would be fantastic! I shall go do some searching for it now! :ok:

And just so I don't fly too wildly off-topic, I had DOOM on the 32X (does anyone even remember that these days?) and my dad had Quake on his PC. So I always preferred Doom, on account of it was mine! It's also what I played at school with my mates - Quake didn't quite hack it for us. And I never could play Quake Deathmatches online; I kept getting slaughtered ^_^

JJXB 06-09-2007 12:58 AM

PSP Doom: http://dl.qj.net/PSP-Doom-v0.6-PSP-Homebre...14083/catid/195

PSP Quake v2.0: http://dl.qj.net/Quake-v2.0-PSP-Homebrew-G...d/893/catid/195

hope that helps :D

Morrin 06-09-2007 11:58 AM

Make sure that you have activated the volume of the cd-rom (control panel -> sound -> advanced settings) <- or something like that, I have the finnish version. Make sure it's not muted, so it should work. You can also check if the music plays at your stereos, but skip the first track since it's data.

Gary_Oak 07-09-2007 05:54 PM

Got Quake on the PC and Dreamcast (unofficial port I think), and both ports rock despite the fact that the dreamcast controller ins't exactly the best for FPS games.

wordscankill 13-09-2007 12:11 AM

Hey JJXB, thanks very much for the links ^_^

Unfortunately, I've been playing around with my PSP (whose firmware I updated a couple of times, unfortunately..) and I guess there'll be no Doom or Quake loveliness for me on there. Still, I shall just play Lumines on the road, Doom when I'm home on the ol' 32X and Quake on the ol' PC :max:

JJXB 13-09-2007 02:22 AM

<div class='quotetop'>QUOTE(Captain Ben! @ Sep 13 2007, 12:11 AM) [snapback]310522[/snapback]</div>
Quote:

Hey JJXB, thanks very much for the links ^_^

Unfortunately, I've been playing around with my PSP (whose firmware I updated a couple of times, unfortunately..) and I guess there'll be no Doom or Quake loveliness for me on there. Still, I shall just play Lumines on the road, Doom when I'm home on the ol' 32X and Quake on the ol' PC :max:
[/b]
pm me and i might be able to help with the fw of your psp. in the pm list what your current fw is and what update version comes on your lumines UMD. anyway, enough off-topic chat :D

Hatsen 06-11-2007 07:56 AM

Quake is a fantastic game! The graphic was awesome for it's time, and the engine too!

Pietafon 06-11-2007 09:20 AM

Jeeezzz... Look at THIS... :blink:

On my first PC Quake runs worse that on this mobile... :wallbash:

skite2001 15-05-2008 07:42 PM

quake was really good, until quake II was released... still my "old days favourite"

_r.u.s.s. 22-05-2008 09:18 PM

why ressurecting year old threads?

The Coop 25-08-2008 06:26 AM

Why not? He can't make a new thread since it would likely be locked because this old one's still around, so he may as well post here if he's got a comment. Seems like the sensible thing to do :)

And speaking of posting after a thread's hiatus...


I was never able to own Quake in its original form back when it was the big new thing. Not having my first PC until 2001, left me missing out on all sorts of interesting PC gaming experiences throughout the 80s and 90s. However, I did get the game for the Sega Saturn shortly after it was released for that system. It was a surprisingly good port, with the near-GL Quake lighting effects to boot. The levels were a bit smaller due to memory constraints on the Saturn, but it still felt and sounded like the PC original.

Anyway, this game was the second one I bought new from a GameStop just a week after I got my P3 1 GHz Windows ME machine (the first was Unreal). Needless to say, it ran quite well, so I lucked out in that sense as I didn't have to go through the "Can my PC handle this" phase. Took me a while to figure out why I wasn't getting the CD audio, but I eventually got that fixed too. Now that I'm on an XP machine, and Quake likes to give me aggravation on it once in a while, I usually play it in DOSBox (along with both expansions).

I've always preferred the atmosphere in Quake to the sequels. It was darker, had more demonic overtones in the story and graphics, and the musicscapes that played helped solidify that setting even more. Once Quake II hit, all that seemed to go away, and it became just Marines in Space fighting aliens. Don't get me wrong, I think II-IV are fun games. But the first game just feels... more interesting overall.

So, there's my little tale.

Blood-Pigggy 25-08-2008 07:16 PM

Another reason the original Quake beats out the other games is because it was the only Quake game with good singleplayer level design, Quake II didn't have any of the interesting tricks or traps Quake I had.

_r.u.s.s. 25-08-2008 07:27 PM

Quote:

Originally Posted by Blood-Pigggy (Post 334506)
Another reason the original Quake beats out the other games is because it was the only Quake game with good singleplayer level design, Quake II didn't have any of the interesting tricks or traps Quake I had.

and interesting holes

hahajejeje 13-02-2009 09:52 PM

I remember that there was a secret in the first level,but I cant remember where....btw does anibody nows where y can download it?

AlumiuN 14-02-2009 07:18 AM

*cough* If you want the shareware, you can find it pretty much anywhere. If you want the full version, buy it.

EDIT: Here is teh sharewarez. :)

hahajejeje 14-02-2009 11:31 AM

Thanks a lot aluminiun,I never found it...thanks :OK:!!


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