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Quake by Id Software
Where should I start? Perhaps at the memories of joyful gameplay, maybe the astounding sound, quite possibly the tight controls...but it doesn't matter where I start. This is Quake. Taking the world by storm in the 1990s, it pushed the boundaries of graphical power with it's fully-3D rendered environments and gorgeous special effects. It was so powerful at that point, as a matter of fact, that it forced many people to upgrade to the then-cutting edge Pentium processor. But does it still hold up to that hype today? Does it really offer a satisfying game experience? The answer to that question, my friend is "yes". Quake's first noticable paramount is it's level design, consisting of varying terrain including underwater and low-gravity areas, it's very mapping will provoke spells of delusion and joy. You see, it throws out the age-old straightforward levels and throws in quite cunning displays of traps, backtracking, and other...surprises. True, if you compare it to today's must-haves, it's "find the key" objectives may seem old hat, but delve deeper. That is all you have to do to realise that this is a one-of-a-kind game. As I said before, the soundtrack is really something to be admired, with ambience and tension so thick, it will leave the average player on the edge of their seat with eyes hurriedly darting back and forth just trying to stay alive. Quake will try to give you hints, that is, if there is a Grunt (the lowest-rung on the ladder basic enemy) around a corner, you'll be able to hear his signature rasping "Grr-rr-rrr". Quake also provides a quite creative cast of characters meant to soon become your shotgun-fodder. With enemies ranging from the basic Grunts to the absolutely terrifying Shamblers, keeping the right weapon on hand at all times is an absolute must. And speaking of weaponry, it dishes out a welcome array of firepower for you to get your grimy hands on: The weapons are, in numeric order, as follows: -Battle-Axe -12-gauge shotgun (the default [!] weapon) -Double-barrel 12-gauge shotgun -Nailgun -Super nailgun (known to his friends as the Perforator...and you will find out why) -Grenade launcher (for those tight corners) -Rocket launcher (for when a grenade just absolutely has to be there on time) -Mr. Thunderbolt (you can read, yes? Well, that's just what this weapons is: a thunderbolt) As you can guess, the Thunderbolt is acquired last and ammunition is quite difficult to come by, but when a Vore is angrily screeching at you from 10 feet away, you'll be glad you've saved your Cells. I'm sorry if it seems as if you don't get a specific idea about Quake and that is because of this: I, as a human being, cannot fully describe it...it is far too beyond me to even try. But I am willing to let you see for yourself! Yes, for a short download, you will receive the demo for the greatest computer game ever made. The shareware version can be found at this address: Id Software's Quake If you have any problems running the demo, please don't give the Abandonia administrators a headache, save them the trouble and try asking me. I don't know as much as they do, but they do enough already. Again, this is Not the full version so please refrain from asking why you can only play the first episode. When you realise the full potential of this wonderful entity we call Quake, please purchase it at this address: Buy Quake A View of Gaming Paradise http://i114.photobucket.com/albums/n...screenshot.jpg http://i114.photobucket.com/albums/n...x111/qshot.jpg Note: if you do, by any chance, find this...don't go into the portal. Just don't. http://i114.photobucket.com/albums/n...111/qshot2.jpg Because this will probably happen to you Feel free to leave comments, questions, suggestions, or additions. Every little bit helps ;)! ~Iowa~ |
well i would add the interesting background of the story for this game. the arguing and all... Romero ment it to be RPG, others wanted futuristic setting so in the end there is some confusion in episodes setting. and also the weapons are kind of strange choice.
oh and also worth mentioning are the mods that give you Direct 3d graphics which make the game even better (higher resolutions, better graphics). another thing that made this game special was multiplayer support for more players. Deathmatches really became popular. all in all a game that brought so many new things and spawned so many other games that deserves the glory it has. |
Quake has a couple interesting things when it comes to the controls too - you can introduce scripts in the config file and bind them to keys, as well as change keybinds on the fly.
This means you can for example script a rocketjump or an "autofire" which continues firing your weapon until you press fire button. :evil: No one can call themselves a serious FPS gamer if they didn't play Quake. Nuff said. |
Doom > Quake
Chainsaw, BFG. Nuff said. |
i play using the "darkplaces" sourceport and that enhances the graphics no end :P
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<div class='quotetop'>QUOTE(velik_m @ Jan 22 2007, 08:55 AM) [snapback]276012[/snapback]</div>
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Quake [awesome graphics, full immersion gameplay, blood, gore, Mr. Thunderbolt] Doom [crappy graphics, boring gameplay, sprite-rendered everything, BFG, Chainsaw] 'Nough said. {assuming you're talking about Doom I, if Doom II, then we have a contender} |
Quake is more dynamic then Doom.
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<div class='quotetop'>QUOTE(Iowa @ Jan 23 2007, 03:57 AM) [snapback]276072[/snapback]</div>
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Nah Quake is better, at least I had more fun with it, it had better music and atmosphere and it was much faster and had levels that were designed better.
Now Quake3 and UT that is more of a battle. |
I personally prefer Unreal Tournament...just seems a bit more fun to me...
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i remember when i first got Quake demo in my hands. the game was not our yet then i believe. Anyway i was a bit disspaointed, since weapons animations were done much better on games prior to quake (like the ones made on Doom engine). i was hoping they will improve that with the game's release, but as i saw much later that didnt' happen.
As for level design - i relaly like to see design where levels make sense. where they represent something. They did in Doom 1 but Doom 2 - everyhting is too much surreal. Hmm funny how they could make so much in Strife with those engines back then. I mean that game looks like some futuristic RPG. Quake has some good levels. some look like castels. I think it could be better if only there was a generaly idea of what the game is supposed to be and in which period should it be happening. is it the future? the past? some imaginary world? well good thing they fixed that in Q2. Yeah Unreal and Unreal Tournament are much better. Then again they also came much later. |
Best gun from Quake: Nailgun
Best gun from Doom: BFG Best gun from Doom II: Twin SG Best gun from Unreal: Flak Honestly, Doom rocked HARD when it came out... Doom 2 kicked some behinds.. Quake nailed the same behinds to the wall, and Unreal annihilated every behind on the planet when it was released. Quake was was good when it was released, but was surpassed when Unreal was released, just in the same way Quake surpassed Doom.. ok? 2D sprites can't beat polygons graphicwise. In regards to gameplay.. well, you just can't compare them.. imagen what Doom would have been with dynamic lights and hi-res textures? |
<div class='quotetop'>QUOTE(Titan @ Feb 25 2007, 06:05 AM) [snapback]280851[/snapback]</div>
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anyway... DoomsdayHQ: http://www.doomsdayhq.com/ Supports Windows, Linux/Unix, and Mac OS X operating systems. Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D). 16-player multiplayer over LAN or the internet. Dynamic lighting and shadow effects. 3D models and particle effects. Dynamic light effects and lens flares. Simple shadows for objects. Support for high-resolution textures and detail textures. 3D skyboxes. Quake-style runtime console for modifying settings and giving commands. |
One would have to mention the Amiga Version of Quake - which I found breathtaking.
It came out a year or so (dont nail me to that...) after the DOS version. The Amiga ran it in 640x480 or even 800x600 thanks to full openGL support - though it was hard to find one who was capable of running the latter at decent speed back in the days. However...mine was. All the addons like Malice etc... worked perfectly, the Amiga port was a re-compiled exe, all the other files remained original (*.wad & *.map files...) http://www.mobygames.com/images/i/11/32/236632.jpeg Like the last shake of a dead corpse or something. And I played it... I remember a CU Amiga issue with a cover cd filled with Quake Addons - broadband internet wasn´t that common at that time.... so this came right in time. |
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I've got an unpatched copy of Quake running in 1024x768 under DOS. |
<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 26 2007, 04:28 PM) [snapback]281044[/snapback]</div>
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really ? well...maybe we were all dumb or limited other(hardware)wise, but i remember several of my friends stating exactly that,. on my pentium 1 / 133 mhz with a s3 virge 3d it never made more than 320x240. did you play it back then in that kind of resolution ? well then i recall...and state the opposite. |
I played it at 640x480 with a 1-meg graphics card (486DX4/100, 24 megs of RAM).
DosBox exmulates a 2MB S3 Trio v64+, IIRC, and it allows resolutions up to 1024x768. According to the readme, any resolutions above 320x240 are dependant on the graphics card Quake detects - if your card was not recognized by the game, that might have happened. |
<div class='quotetop'>QUOTE(the_fifth_horseman @ Feb 26 2007, 05:38 PM) [snapback]281064[/snapback]</div>
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Thx ! |
I have a real s3 trio 64v+ 2MB and I got it running at 1024x768 patched in dos.
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i didn't know quake ran at those configurations on such high resolutions smoothly. wow.
anyway, was doom's source code released before quake's? i'm really not sure now.. |
According to Wikipedia, the source code for Doom was released in 1997, read here - Link
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I have quake on N64. It is VERY fun. Have never played the DOS version, but it looks good.
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If a game is fun on the N64, it's bound to be 128 times more enjoyable on PC. I'd definitely try it if I were you...pick up a copy for eight dollars at Amazon or something. :)
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Ahhhh QUAKE - my first REAL love... :wub:
Check out this site: http://tenebrae.sourceforge.net This "little" patch upgrades QUAKE's graphics. After installing TENEBRAE , this greeat game will look like DOOM 3 !! :D Look at this: [attachmentid=4055] [attachmentid=4056] [attachmentid=4057] Greetz to all QUAKE fans !! ;) And a big thanks to ID software!! |
<div class='quotetop'>QUOTE(J@nek @ Aug 3 2007, 02:57 PM) [snapback]302593[/snapback]</div>
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<div class='quotetop'>QUOTE(J@nek @ Aug 3 2007, 02:57 PM) [snapback]302593[/snapback]</div>
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Damn, great! ...but "little" means?? About 4gb? :whistling: I'll give a try ^_^ |
Exactly!! :D
Didn't You know, that Trent Renzor from NiN was the author of QUAKE soundtrack ?;) BTW this soundtrack is masterpiece!! :kosta: A little means about 4 MB ;) Nice, huh ? ;) |
That is insane, I am definitely downloading that patch!
It helps too, that I have the original CD and everything. :D |
that patch is hefty on system requirements. i use the Darkplaces engine to play on pc. the psp port is good as well though :)
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Well, I think that the Sys Req can't be that much higher than that of Doom 3, and my new machine can run Doom 3 sublimely...
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I used to play this when I was younger- I can't say I liked it as much as DOOM but it was pretty good.
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<div class='quotetop'>QUOTE(Geckotide @ Aug 6 2007, 04:15 AM) [snapback]303062[/snapback]</div>
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My god, I must have played that game forever! It was by far the most addicting multiplayer game I ever played... That and Battlefield 1942 will have marked my life forever!!! |
Yeah, tenebrae is definetly a reason to try this game again. It had a one bug with one level once, but someone posted a fixed map to some forum once... :D
One of my definetly fav fps And the soundtrack kicks behind! |
Oddly enough, even though I have the original CD (and original packaging, no less), I never have been able to get the music to work...
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<div class='quotetop'>QUOTE(Iowa @ Aug 20 2007, 10:58 AM) [snapback]305619[/snapback]</div>
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Maybe You don't have Your audio cable plugged into cd-rom... :unsure: |
i played the amiga quake by clickboom.. i played it on a a1200 with 68040 processor and it was still slow, then upgraded later to 68060 and it ran like on a pc.. ahh, good ol' days..
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<div class='quotetop'>QUOTE(Iowa @ Aug 20 2007, 06:58 PM) [snapback]305619[/snapback]</div>
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<div class='quotetop'>QUOTE(JJXB @ Aug 3 2007, 09:20 PM) [snapback]302691[/snapback]</div>
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And just so I don't fly too wildly off-topic, I had DOOM on the 32X (does anyone even remember that these days?) and my dad had Quake on his PC. So I always preferred Doom, on account of it was mine! It's also what I played at school with my mates - Quake didn't quite hack it for us. And I never could play Quake Deathmatches online; I kept getting slaughtered ^_^ |
PSP Doom: http://dl.qj.net/PSP-Doom-v0.6-PSP-Homebre...14083/catid/195
PSP Quake v2.0: http://dl.qj.net/Quake-v2.0-PSP-Homebrew-G...d/893/catid/195 hope that helps :D |
Make sure that you have activated the volume of the cd-rom (control panel -> sound -> advanced settings) <- or something like that, I have the finnish version. Make sure it's not muted, so it should work. You can also check if the music plays at your stereos, but skip the first track since it's data.
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Got Quake on the PC and Dreamcast (unofficial port I think), and both ports rock despite the fact that the dreamcast controller ins't exactly the best for FPS games.
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Hey JJXB, thanks very much for the links ^_^
Unfortunately, I've been playing around with my PSP (whose firmware I updated a couple of times, unfortunately..) and I guess there'll be no Doom or Quake loveliness for me on there. Still, I shall just play Lumines on the road, Doom when I'm home on the ol' 32X and Quake on the ol' PC :max: |
<div class='quotetop'>QUOTE(Captain Ben! @ Sep 13 2007, 12:11 AM) [snapback]310522[/snapback]</div>
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Quake is a fantastic game! The graphic was awesome for it's time, and the engine too!
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Jeeezzz... Look at THIS... :blink:
On my first PC Quake runs worse that on this mobile... :wallbash: |
quake was really good, until quake II was released... still my "old days favourite"
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why ressurecting year old threads?
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Why not? He can't make a new thread since it would likely be locked because this old one's still around, so he may as well post here if he's got a comment. Seems like the sensible thing to do :)
And speaking of posting after a thread's hiatus... I was never able to own Quake in its original form back when it was the big new thing. Not having my first PC until 2001, left me missing out on all sorts of interesting PC gaming experiences throughout the 80s and 90s. However, I did get the game for the Sega Saturn shortly after it was released for that system. It was a surprisingly good port, with the near-GL Quake lighting effects to boot. The levels were a bit smaller due to memory constraints on the Saturn, but it still felt and sounded like the PC original. Anyway, this game was the second one I bought new from a GameStop just a week after I got my P3 1 GHz Windows ME machine (the first was Unreal). Needless to say, it ran quite well, so I lucked out in that sense as I didn't have to go through the "Can my PC handle this" phase. Took me a while to figure out why I wasn't getting the CD audio, but I eventually got that fixed too. Now that I'm on an XP machine, and Quake likes to give me aggravation on it once in a while, I usually play it in DOSBox (along with both expansions). I've always preferred the atmosphere in Quake to the sequels. It was darker, had more demonic overtones in the story and graphics, and the musicscapes that played helped solidify that setting even more. Once Quake II hit, all that seemed to go away, and it became just Marines in Space fighting aliens. Don't get me wrong, I think II-IV are fun games. But the first game just feels... more interesting overall. So, there's my little tale. |
Another reason the original Quake beats out the other games is because it was the only Quake game with good singleplayer level design, Quake II didn't have any of the interesting tricks or traps Quake I had.
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I remember that there was a secret in the first level,but I cant remember where....btw does anibody nows where y can download it?
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*cough* If you want the shareware, you can find it pretty much anywhere. If you want the full version, buy it.
EDIT: Here is teh sharewarez. :) |
Thanks a lot aluminiun,I never found it...thanks :OK:!!
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