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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) |
Now finally there's a game that I searched for longer time. But why it's rated so low?..
Is it that bad? :blink: |
it's not a BAD game as such - it's just not that fantastic...
it is a kinda middle ground title.. fair score metinks |
Well well, it seems that abandonians really want to become something..... :evil:
Very good guys, Al-Quadim is really something, let's keep up with good work :D |
What do you mean "not fantastic"? This game is GREAT! I loved every second of it and I was really dissappointed when it ended because it was so short. Great game though, I recommend that you all download it.
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CMOT? someone here a fan of Ankh-Morpork? Hot sausages! Inna Bun! Nearly Fresh!
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CMOT Dibbler, sells you any random crap from dodgy donuts to leeches (what you do with the leeches is even funnier :D)
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This game is great i've played it about a quite a lot years ago and still love it thanks for the game
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i need help with the Library. Is a labyrinth please... tell what i have to do
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Densetsu = legend..duh!
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This game is awesome
I played it a few years ago on my old dos baised computer but never finished it thankyou very much for giving me another chance at it i did it this time :D I hope you all enjoy it as much as i did and i recomend you give it a go i found a good way of getting money is to go to band isle zat or whatever its called (its the big city) and find the shop that plays the number game with you. save ur game and play him, be t the most amount of money. if u win u get an extra 1000 gold, if you lose just re load your game. |
oops sorry to double post but it would be awesome if we could get some more dnd/adnd games up here
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could someone please send me a save game after "al-naqil, Home of the nameless ones"!
i just cant find the third necklace,... even with walkthrough,.. maybe im just too stupid! :) please do me that favour!!! thx a lot |
not neccessary any more,.. damn invisible walls!
Brilliant GAME!!!! |
awsome game (i love RPGS) but can sombody plz help me. i seem to be stuck where you need to get the berries for that one dude whos dauter is dien! :guns:
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YES YES YES sry bout double post but yayayay i finnaly beat it :) good game it was fun and kept me bussy for 6-7 hours.... wow that was kool LOL! its a great game and good storie i recamend it to people who are already into RPGs (deffinatly not for newcomers) well in my oppinion, just because the game can get very frusterating and you die alot. plus somtimes its hard to figure out where to go next but overall i give it a 8/10 :guns:
----DragonLancer |
I tried this game for several minutes last night. Not too bad, I must say. But I have a problem with the keyboard control keys. It seems that they are predefined. Can I redefine the keys? For example, I prefer to use A-S-D-W keys with my left hand for movement, whereas the game seems to use the arrow keys. I would like to redefine them if possible.
Is there any manual on this game? |
Yeah, is there a walkthrough at all? I'm stuck trying to get the berries as well and those bloody bees keep killing me. You can't attack them, can you?
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Ooo, found one: http://db.gamefaqs.com/computer/doswin/fil...enies_curse.txt
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I'll try later, hopefully the suggestion works. EDIT: Silly me :wall: It's already mentioned by Tom Henrik in the review! |
I encounter a problem. Right after making a promise not to meet the mermaid again to the jealous Sorcerer in the temple, the game crashes with an error message: "Error: invalid item (32767/98)".
Anybody else encounter this problem? I am playing it with DOSBox. I have tried with VDMS, and the problem persists. Alternatively can anyone send me a saved game prior to or at that point? Thanks in advance. |
Sorry to bump this thread up. Help, anybody?
If nothing else, I guess I'll re-download the archive here, and download the one in HOTU later on. Hopefully one way or the other it will work and I can continue playing it. I would still appreciate if anyone has any suggestion on how to solve this problem or to send a save game at that point to me. I'm using Intel Pentium 4 1.8GHz, 256 RAM Memory, ATI Radeon 16MB, WinXP Home Edition. I have played various abandonware games I downloaded either from here or from HOTU, with or without DOSBox and VDMS, and this is no problem so far, except for this game and that King's Quest 5 (before Tom Henrik swapped the archive with the new talkie version). |
I finally finished this game last night. Pheewww.... :Brain:
Since I did not get any responses for the problem I mentioned above, I decided to replay the game from the beginning. When I reached that point (finishing the sorcerer's tower maze), the game crashed again. Same error message "Error: invalid item (32767/98)". Well, I then decided to redownload the archive from Abandonia, and replayed it again for the 3rd time. Unfortunately, the game yet again crashed at the same spot. Same error message, same place. I then tried to download the game from another source. First I tried with HOTU, but that day the connection was so very slow, I lost my patience and cancelled the download. So I searched the net and looked for another place to download the game. I managed to find one and downloaded it. The version is 1.1 and this time the game worked without any problems (which is strange, since the version in Abandonia is also 1.1, but somehow the Abandonia version did not work for me). I managed to pass that crashing spot without any error message. I took my time exploring the game and must have spent some 20 hours before finally finishing it last night. My impression is that this is a lite RPG, which is good for me since I am relatively new with RPG. The story is somewhat nice. The game control can be improved, but once I get accustomed it plays okay. The graphic is not bad for the year. I turned off the sound so I can't really comment on that aspect. Overall, I'd like to recommend this game for those new to RPG (like myself) :ok: |
hmm.... ok i started to replay this game but the problem is i got to where you are on the island of the hermit and now im stuck in the library maze and i can't find how to get out! plz :help:
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ok i have a big question. I've not had any trouble with the game up to the point of the island that contains the nameless master's treasure. I m spekaing of the island that the cyclops gave coordinates too. When i enter the circle of columns with the chest, the light bolts start firing. No matter what angle i approach the chest, it dispears and im always left to die. Am I doing somehing wrong or did i do events out of order, though this game doesnt strike me as that type. i tried the faq and still no change. thanks a lot
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ok i posted the past request on help wiht the lightening bolts and i just figured it out. i found another fa
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ok i posted the past request on help wiht the lightening bolts and i just figured it out. i found another faq and learned that i just have to be patient.
http://www.thecomputershow.com/computersho...walk.htm#palace |
If you play the game with DOSBox, be sure to reduce the cycles to slow down the game at that point. Otherwise, a slow down utility like Turbo can do wonders.
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HA cool!!!!
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Top game. One of the best adventures. It should be rated a 4. Good fun, great story. Enjoy!
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HEY hey. that game is really a nice one. love it! thanks ABANDONIA for that classic game! :ok:
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It's one of the greatest adventure games ever. I have been playing it ever since it first came out...I wish they'd made a sequel :cry:
I love playing the 'oldies'...if I play about 4 hours in a day I usually spend 3 on the old ones and one on the new ones. Some of the MPS, Sierra, Brodebund, and Cyberlore games are my favourites :D There were a few querries/problems for some of you, I can't recall all of them but I try give some general tips here which may help some of the new players: 1.Never leave Zaratan without the Sling of Seeking, use it rather than the sword(except at close quarters) immediately you enter the Oasis; 2.You start at level 2 with 22 HPs, which is raised to level 3 when you open the chest. Just before that save game and if you get less than 34 restore your saved game...you may have to do it several times. This must be done every time you get to the next level...make sure your HPs increased at an increment rate of 12; 3.Go to Bander al Sa'adat before going to Farid's Tower; 4.Here's a way to increase your EXP. In the Tower dungeons when you come across the Acid 'monsters' kill it (you get 100 points for each kill), move away the go back and another will appear. Keep on doing this as long as you have the patience or the desire...this one way to get to the next level. Happy gaming! :bye: |
Hiya! I'm just downloading this game now. If it's anything like you say, I'll love it. I'm not a serious RPG master, but I love most roleplaying games.
Ha, about the diskworld bit. Dibbler is so funny, but I think Lord Vetinari is better. I haven't read all the books, but I love the ones I have. I bet I like this game as much or more than Darksun which I've been playing on and off for a while. I so agree about old games. Some old arcade games are good too. I like Raptor:Call of the Shadows, for instance. Well, that's all I really have to say right now. Toodles! |
:kosta: Welcome to the 'club' Emily. I am sure you'll love it. Any problems - just ask. And I would suggest you start at the easiest level...ultimately the level doesn't make any difference except the monsters are more difficult kill. The Maze can be helluva bitch :bye:
Happy Gaming! |
For some reason I can't seem to be able to open the door to the cell with zombies in it, in the old dungeon. Any help would be appreciated.
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I only hope you have a game saved before you go the door...try opening it before the others...you may save the Cyclops, but don't open other doors before the zombies...and don't forget pushing the big rock in the passage to the pressure plate out side their door. (It's easier pushing than pulling...perhaps the jet principle?) :ok: Good luck! :cheers: |
Thanks Grand Dad, I'll give it a shot. :)
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It's been so many years and I still think this is a beautiful game. :) Thanks to whoever posted it; I'll be pouring my hours into it again!
(Off-topic: Also, a hearty LOL at the naming screenshot. Discworld rules.) |
I play a pen a paper game with Al-Quadim Rules with my dad. GO OLD SKOOL! :ok:
I like this game better than either of the Dark Sun setting games |
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Here's a walkthrough of the game... enjoy!
INTRODUCTION These instructions do not really comprise a detailed walkthrough. I instead provide a guideline so that you can efficiently progress through the Genie's Curse game to a successful conclusion. I assume you are familiar with operating the game's user interface and will practice combat and learn how to deal with the traps. At this time, I have not included solutions to, what I think of as, the puzzle mazes, nor any maps. This will mean you are free to enjoy exploring the mazes and solving such puzzles on your own! These instructions can not, nor do they attempt to, predict every combat encounter. The Genie's Curse is not a completely linear game, so this walkthrough is only one order of events while others will also lead to a successful game completion. --------------------------------------------------------------------------- GENERAL HINTS 1. Save after every small piece of progress. This is particularly true in the new dungeon in Bandar where your family will be imprisoned, as the automated copper guards are quite difficult to evade and also in the private apartments of the palace. 2. Keep different save game files, in case you get completely stuck. You may need to restore an earlier saved game. 3. If you get stuck in a walled area, the chances are there is an illusory wall you must walk through to progress. 4. Keep track of your hit points or health line. Make sure you have plenty of healing potions and don't forget you can interrupt combat to down a potion and/or change weapons. 5. Make good use of the two healing areas that maximize your hit points and cost nothing. These are the healing pool at the oasis on Zaratan and the ship board portal. 6. You will need to get combat instruction twice, to learn the two advanced attack moves. Visit the weapon's master in the new store in Bandar when the game says you are ready to learn. 7. Read about the different magic weapons in the rule book to determine how to deal with the more difficult creatures, like the evil magicians. 8. Act honorably and selflessly as befits a Corsair when conversing with others. Otherwise you will not learn what you need to. 9. Explore thoroughly. Smash all pots, open all chests and pick up all treasure! Then you will not need to visit Bandar to re-supply so much. You will then have plenty of gold pieces to spend near the end of the game. By that time, you may have run down the supplies you found from exploring thoroughly. --------------------------------------------------------------------------- OPENING SEQUENCE You have been away from home training to be a Corsair. Your teacher is about to put you through the final test. When you pass you will return home. --------------------------------------------------------------------------- BECOMING A CORSAIR Talk to your teacher, then follow him north. When you have mastered the maze you will be able to go home. This maze helps you learn how to navigate similar problems you will encounter later on and prevent you from taking on greater problems before you can handle them. Collect the coins if you can and open the chest at the end to get some initial supplies. Then step on to the carpet teleporter to transport home. --------------------------------------------------------------------------- ZARATAN & OASIS There is a map of Zaratan in the game rule book Head north and meet your sister. Talk to her. She will take you to your father. Talk to him. He will keep moving away but persist on stopping him and talk to him until he has nothing new to tell you. Walk into the building east of where you met your father. Talk to your mother in the same manner. Open the drawer and read the scroll. Visit the house to the north, your bother's. Open the drawer and read the scroll. Go to the house to the west, Babazar's house. Talk to Babazar, then try to talk to his daughter. Talk to Babazar again and he will ask you to fetch some purple berries. Visit the potion shop, near the town gate, and buy as many healing potions as you can afford. Leave town and head west to the oasis. The berries are on a little peninsula jutting north into the lake. As you pick them, a mermaid appears. Remember! Act very honorably! Agree to her terms. She asks you pass on a message to the Qadi. Return to town. You will meet your teacher on the way. Return to Babazar. Do not reveal the appearance of the mermaid. Head north to the Qadi's office. Talk to the Qadi. He will ask you to take a treaty to your father and Haroom abi Wassab for them to sign. Agree to do this. Find your father and urge him to sign the treaty. Go to the Wassab's house to the west. After talking with the Wassabs, you must fetch your sister. Go to the house in the south west corner and talk to your sister. Follow her to the courtyard outside the Qadi's office. Here you will meet with Haroom to finalize the signing of the treaty. Go into the Qadi's office and hand over the signed treaty and tell the Qadi the mermaid's message. At this point, it is fun to explore more of your home town as pretty soon you won't be able to. Return to the mermaid at the little peninsula at the oasis and talk to her. Walk around the oasis until you locate the healing pool. Use it. Return to town. Your mother will meet you. You will hear of the bizarre storm and shipwreck, and of your family's apparent dishonor. Agree to search for survivors of the shipwreck. Leave town and head west to the oasis then go north. Find the Caliph then talk to him. Go further north and find the golden chest behind the first barrel. Open the chest. Lead the Caliph back to town. Further devastating events transpire and you are forced to leave. Visit your only friend outside town, the mermaid. Don't act like a wimp! She will tell you about a magical ship, a way to get to the ship and tell you how to gain access to Farid's tower. --------------------------------------------------------------------------- MAGICAL SHIP Head to the south west area where a turtle will appear. He takes you over to the magical ship. But first you have to fight for it. Pick up all the treasure, including a huge key, a green key and a small key. When you have cleaned up the whole place, including the guy shooting at you from the ship, go into the hold at the back of the ship and make your way to the evil magician. Kill him with the sunfire shard. Then enter the portal. Click on the green ball twice. You can return here to be healed any time you are on the ship for most of the adventure. The ship looks in brand spanking new condition now! Return to the deck and go to the stern. Talk to the captain and ask to sail to Zaratan. From now on if your ship is attacked while you are sailing, you must defeat the enemy completely. Take anything you find on any pirate ships and click on your captain to resume the voyage. Before leaving the ship, get completely healed at the portal. --------------------------------------------------------------------------- SORCERER'S TOWER Go to Farid's tower to the west of town and say "Azzulah Batan" to enter. Go north until you are transported to another area. Make your way through the maze until you finally meet the sorcerer. He will give you some useful information and an enchanted mirror. His wife will request you fetch her a golden dove. --------------------------------------------------------------------------- BANDAR AL-SA'ADAT Sail to Bandar and go north to the city gates. Claim to be of noble birth to gain entrance. Explore the town. Train at Zubakon's new cramped training facility. At the Supernatural Emporium you will need 200 gold pieces to buy the golden dove. If you need to, try winning (or losing) some money at the Sand's Point Gambling Club. Desert Salve-ation will cast spells on you that have an immediate effect to heal your wounds, for a price. Return to your ship and sail to Zaratan. Go to Farid's tower. Hand over the golden dove to the mermaid and she will give you some more information and some parchments. --------------------------------------------------------------------------- CALIPH'S PALACE Return to Bandar and go to the far north of the town to the palace. Enter the palace. Ask the Vizier if you can see your family, hence the Caliph and wait for the gong. Pay the fee to enter the dungeon. Visit with your father, give him a healing potion and agree to visit your mother and sister. Find each of their cells, talk to each of them, then return to your father. Leave the dungeon and explore the palace. --------------------------------------------------------------------------- SHIBAZ Return to your ship and sail to Shibaz. Find the stone heart scroll then find the two statues. Feed the left one with gold coins and the right one with the scroll. This will summon Rashidin. You will have to approach Rashidin where he has 'parked' his flying carpet. Talk to him and he will open up, in a nearby building, the entrance to his library. Enter the library. You now have anther maze like puzzle to solve, as Rashidin is incredibly difficult to communicate with. Eventually, you will find your way down to the scrolls. Find the casket of eternal hope and put the mirror in it. Rashidin will find the mirror and start arguing with someone he sees in it. Interrupt him and he will tell you that the Isle of Genies is Jaza'ir Jiza. --------------------------------------------------------------------------- JAZA'IR JIZA & SENAT Talk to the efreeti, the gatekeeper, who is blocking your way to the paved checkerboard area. Talk to the dao, Zugalamuhayt to the right. He will direct you to the sha'ir, so find him next, on the left. You have to find the snake, so return to Bandar. Buy the wise serpent from the Reptilian Desires store. Return to Jaza'ir. Give the snake to the efreeti gatekeeper. She will devour it! Talk to the dao again and he will suggest a weapon will win over the gatekeeper. Talk to the sha'ir and he will suggest the Singing Scimitar. Run this idea by the dao. He likes the idea, so talk to the sha'ir yet again. He will leave to locate the Singing Scimitar. Wait for him to return and he will tell you the weapon is on Senat. Take your ship to Senat. You will find the Singing Scimitar in the gold chest. Return to Jaza'ir. Talk to the sha'ir and follow his plan. Take the 'Singing Scimitar' to the dao. Follow the dao to the efreeti and go through to the checkerboard. Walk over the checkerboard and you will discover there are four different colored paths. Each path will lead to someone who will aid your quest as follows: Blue path: Beya Purple path: Satarah (red) and Bubishah (blue) Green path: Aziz Red path: Mirza Gubishbuskin First visit Beya. She won't be helpful yet, but this gives you an opportunity to clear out the Nas Nas and explore. Then visit Satarah and Bubishah. You have to speak to them alternately. They will tell you to visit Aziz. Talk to them so they let you leave. Visit Aziz and he will tell you a long story and mention Shahar Izad. Visit Beya again and ask about Shahar Izad. She will agree to return Shahar Izad in exchange for an airy jewel. Return to Satarah and Bubishah. Agree to the impossible and they will then give you a jewel. Take the jewel to Beya and she will let you collect Shahar Izad. Return with Shahar to Aziz. Talk to Aziz and he will restore her voice and give you an efreet potion. Finally take the red path. Ignore the exchange between the efreeti and the genie. Use the efreet potion and walk over the checkerboard and through the flames. Mirza will then talk to you. He will give you some very interesting information and advise you to talk to your father about the Nameless Ones. --------------------------------------------------------------------------- BANDAR DUNGEONS Leave Jaza'ir Jiza and sail to Bandar. Go to the palace and ask the Vizier about visiting your family and an audience with the Caliph. This is refused. You need to find another way into the dungeons. Try to leave the palace. A servant will approach you. Be agreeable and he will ask you to see Sumia. Sumia is the woman dressed in yellow standing by the fireplace north of the kitchen area. Talk to Sumia and accept her help. You need to fetch a key from the Trade Officer near the city gates. Leave the palace and go to the Money Changer and Trade Officer and discuss trade business and then the key. He gives you instructions to get the key from the baker. Talk to the man selling cakes near the well. He will give you the key. Return to Sumia at the palace. She will give you instructions for getting into and navigating the old dungeon. Enter the dungeon through the north wall of the room immediately east of Sumia. Look for notes and follow their instructions and clues. When you find the Cyclops, help him escape, then return to the old dungeon. When you enter the new dungeon, be careful not to be spotted by the guards. Find your father and he will explain about the Nameless Masters and give you some more very useful information. Return through the connecting tunnel to the old dungeon and return to Sumia. --------------------------------------------------------------------------- PALACE INTRIGUE Go to leave the palace but stop to read the note at the exit. Find the man dressed in green in the south banquet hall. Agree to help to uncover the Vizier's plot. Go the room with the blue patterned floor and use the ring. Read the scroll in the cabinet where the man is sleeping. Find the tea trolley and push it past the guards. Go straight into the harem. Talk to the wife in the blue dress standing by green cushions on the right and follow her instructions and hide behind the door. Go into the Vizier's bedroom while the guards are distracted. Find the secret room in the right wing of the bedroom. Take the treasure and read the journal. Slide the key under the mattress in the bedroom and return to the blue patterned room to teleport back the main part of the palace. Leave the palace and head for the city gates. Near the city gates you will see Obdel. Hide and watch what happens next. When Obdel leaves, follow him and accost him. You will get some more useful information before Obdel disappears. Return to the palace and approach the Vizier. Tell him about the plot against him. --------------------------------------------------------------------------- ALKATRAZ Return to your ship and sail to Alkatraz. First talk to the Razif leader and convince him to let you help end the feud. Then find the Ganlet leader and do the same. Tell the Razif leader that the Ganlets have also agreed to end the feud and meet them at the well. Ask them how you can find the mercenaries. Find the red and blue metallic keys in the illusory flames. Then meditate in each of the two buildings with flowers outside. Go to the well and use the words you learned while meditating. The entrance to the mercenaries' hideout will be revealed. Go down to the hideout and kill everyone. Find the rusty key in the mage's bedroom. Free all the prisoners and collect your brother. He will tell you to find his voice in Aballat. Take your brother to your ship and leave him in the sleeping area below deck to recover. --------------------------------------------------------------------------- ABALLAT Sail to Aballat and open all the bottles. One of the bottles contains your brother's voice. Return to the ship and talk with your brother. He will summon the family genie and you will make a plan to save the family and destroy the Nameless Masters. Agree to handle the Nameless Masters. --------------------------------------------------------------------------- HAJAR This is an optional trip. Read this whole section before going ahead. It is useful but damaging to the health. If you helped the Cyclops escape from the old dungeon in Bandar, this is the island the Cyclops told you the Nameless Masters left some treasure protected by powerful magic and some Cyclops guards. Sail to Hajar and kill all the Cyclops. Make your way to the end of the columned pathway. Before stepping into the circle of pillars, save. As soon as you approach the chest you will be bombarded by lightning spells and the chest will disappear. The chest will reappear somewhere else in the circle a second or two later. Prepare for this havoc by acquiring and protecting yourself with potions. Keep trying to run to the chest and open it before it disappears again. You will either succeed or die! When and if you succeed, the treasure includes another parchment that will be very useful against the nastiest of the Nameless Masters. --------------------------------------------------------------------------- AL-NAQQIL Before you set sail for Al-Naqqil, make sure you are loaded up with potions. You will not get another opportunity to heal yourself other than with the potions you carry after you arrive at Al-Naqqil. Once you have entered the Nameless Masters palace at Al-Naqqil, find the Nas Nas bedroom to the west and kill all the Nas Nas. One of them has a special necklace. Go to the Nameless Masters' chamber in the north east corner and kill the Nameless Masters here. A Nameless Master, just south of the Nameless Masters' chamber, intent on killing you, has the second special necklace. These necklaces enable you to detect illusory walls. The final and third special necklace is worn by a Nameless Master who is his room beyond an illusory wall in the north west corner. After you have the third necklace, go south through the illusory walls then west through another illusory wall to get to a teleport. Walk into the teleport. Touch all the green globes as you are able to reach them and kill all the monsters. There are one or two more very powerful Nameless Masters/Monsters to kill here, after you find the princess, so use the parchment spells to drain their power. (Be careful not to increase their power!). |
Good! 'burner' that's a fair and short walkthru. If you look at one of my earlier posts you'll notice I've given some hints about increasing your stats etc.
I have suggested going to Bandar al-Sa'adat before Farid's Tower for two reasons: 1. you can learn from the art of fighting from the weapons' master...go to the next level, and 2. you get the Ring of Protection from your father. both of them help you in fighting the monsters in the Acid Dungeons (Farid's way of testing your worthiness). Then while claiming the enchanted ship you DON'T need the solitary Sunfire you have (don't waste it on Shashana, keep it for the Chief Thief in the Library...he's more difficult to kill!) she - the "evil magician" can as easily be killed by a single Sling Shot or Water Shard. There are several other minor points of disagreement...but as I said your effort is commendable. However, I would like to suggest that we help our fellow adventurers as and when they need it and get really and truly stuck :ok: Let them discover things on their own...it's more fun :D :bye: |
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He's 49. He even played some greyhawk adventures :ok: I haven't seen the Tor of Kor in this game... |
Further to 'burner's' walkthru:
Hajar - don't leave it, in fact make it compulsory. You may or may not kill the Cyclops (the poor guys are bound by the Nameless) but you'll get over a 125 gold just lying around. The there's a shorter enterance to the treasure...go from the West where the pillars curve in...save your game out side the amphitheatre. Then use an Air Invul. Potion. Walk/run to the treasure chest. As you near it it vanishes to reappear to the East, and again it reappears to left of the place you entered, and once again disappears. THE IMPORTANT THING HERE - KEEP YOU FINGER ON ESC ANd SOON AS YOU SEE YOUR LIFE EBBING AWAY - UNDER THE CONSTANT BOMBARDMENT BY LIGHTNING - PRESS ESC AND DRINk A HEALTH POTION, TWO IF NECESSARY. THEN MOVE NORTH TOWARDS THE CENTRE AND THE CHEST WILL REAPPEAR. QUICKLY HIT IT WITH YOUR SWORD, ONE HIT IS USUALLY ENOUGH, AND LO AND BEHOLD YOU GET THE NAMELESS MASTERS' TREASURES...A SHARD OF LIGHTNING, A SLING SHARD, WEALTH AND THE GREATEST TREASURE A PARCHMENT - to be spoken in reverse when you meet last Master. Then if you are blood-thirsty kill the Cyclops :D This'll make it easier in Al'Katraz! Happy Hunting! |
I remember this game well because I actually own it and enjoyed it very much (it deserves a 4 easily). What I don't understand is why it's under the RPG section? I mean, I know it's based on a D&D setting, but it's gameplay that defines genre and Al-Qadim is pure Action/Adventure (much like a Zelda title).
Just wanted to point that small "inaccuracy". Carry on the great job :ok: |
It's one of TSR and SSI's "Fantasy Role-Playing Epics" LOL These are no Action game. D&D may have hack&slash episodes, but there is more to the game than that. Action games generally don't allow much freedom, where as Al-Quadim is a whole continent of space to adventure around in. If you don't like it, go back to Faerun :bleh:
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Frankly I fail to understand to understand the controversy re. RPG? It IS a Role Playing Game and an adventure...Be that as it may it's a great game :ok:
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I'm having some trouble with getting to the library. I'm at the bit with the step-pads and moving statues. What am I supposed to do here? And what does it do when I have? How can I escape death by suffocation? Those bloody things are crafty the way they trap you...
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I am afraid your question is not clear...Have you found all the Runes, are you at the narrow strip leading to place where there are a number of unlit Runes and static statues? If so then move very quickly, without stepping on any Rune, North-East...there's lever there quickly pull it before the Statues surround you! If necessary lower your CPU speed.
Happy Hunting! :bye: |
I am stuck on the hermits isle because a swarm of wasps blocks my path and they never go away. I also saved while i was behind them :crazy: . Stupid game.
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im having mouse trouble- its nearly completely frozen and moving it from one side of the screen to the other would take about 5 minutes literally. i read what someone wrote about it already, but what's a dosbox?
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Frankly I've never used DosBox, although I have it. I use the MS-DOS prompt and it works fine!
Happy Gaming! |
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i also played this game back then...
it deserves a 4 rating at least :D |
:cheers: :cheers: I'll give it a 5 out of 5 rating. Pity they didn't make a sequel :angry: I still play it, never stopped always trying to better my score of 164,000 +
I'll try to use DosBox as it has slowed down quite a bit on my XP :ok: |
Well I did at last cross the 165,000 barrier, I scored 165,635 Experience Points :D
Now my aim is to cross the 170,000 mark :ok: |
What's the password guys?
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Which password and to what? There isn't any except the copywrite protection from the manual :D
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This game is sooooooooo Hard Ive been stuck forever.... I played this a while ago and Figured it out but now im stuck again LOL I was showing my friend the game and its he's not even as far as me... Im stuck in that stupid Cave with the fire and invisible stuff o_O
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I thought you already beat this game more than a year ago?
<div class='quotetop'>QUOTE(dragonLancer @ Feb 20 2005, 01:23 AM) [snapback]69336[/snapback]</div> Quote:
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I did... but I started playing it again, thats what I ment by "I figured it out a while ago" But now that I started playing it again I cant remember how to get past the Cave anymore... Thats what i was saying! Sorry for the confusion. :max:
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Look which cave are you talking about...? Are you in the Library? Could you give more details please!
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<div class='quotetop'>QUOTE(dragonLancer @ Feb 19 2005, 03:47 AM) [snapback]68947[/snapback]</div>
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As this game is no longer sold, it's status has reverted to "Abandonware". You may now download the game again :)
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DragonLancer are you sill facing any problems? Like getting the berries you mentioned earlier or getting past the cave? How far have you got in the game?
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Its an alright game. kind of reminds me what diablo would look like if it was made in that time period. I'm only a third into the game and it shows promise.
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Okay, I love this game, and I've completed it numerous times in the past. However I'm having problems lately that I really need help with.
The first one absolutely infuriates me. What's happening is that when story events occur and I lose control of the player (ie. when your character automatically walks to the next story location, like when just before you first hear about the Genie causing the shipwreck and you meet your sister at the town gates, when you both walk to the centre of town) he walks straight into a wall of a house and can't negotiate a path around it. I can leave the game on for hours and he will walk back and forth on the same section of wall. Is there a patch that fixes this? Also, something else that has bugged me in the past is I distinctly remember going to a fiery place where you need to find the 'Singing Scimitar'. The last couple of times I played this game (before the path finding issue arose), that part of the game seems to be missing entirely. I love playing right through this game from start to finish, and it peeves me that I miss out on an entire section of the game. Is there any reason for this? Thanks in advance. |
Quote:
during a cutscene this dude just walks into a house via closed door, instead of going around it, and then gets stuck in it is that a corrupt version of game or something? |
the game is not corrupt at last for me. I played this game through last Year in January without problem...:mhh:
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i just realized that our file server was down at the time i downloaded and i've download it from elsewhere
i am going to try it with our version now edit: yep, it works |
Very nice game.
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I see on Mobygames that there's a CD version. Does it have some sort of CD enhancement or is it just the floppy version on a CD?
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I am having trouble getting the music to run. I have the sound effects working but the music is no joy. Any suggestions?
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A very cool game, with 1 massive BUG...
The automatic walking thing that happens from time to time can get seriously bugged. Forcing your character to walk into a wall and not being able to stop this. Without this massive bug it might even make it in my top 3 of old games. |
Just released on GOG.com
Themselves as publishers. :OK: |
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