![]() |
Flash Game Repository
I thought it might be nice to make a little collection of flash games we all enjoy, because I don't have enough reasons to avoid actually working :)
To get started - The lovely and slightly surreal I Wish I Were The Moon And one of my all time favourites, Orphan Feast (dearest Powers That Be, I looked for a similar thread but couldn't find anything, if I missed it please just merge this :) ) |
The Warbears - Three puzzle adventures (so far), one short and easy point'n click adventure, and yet one Columns-like (if you're into that sort of thing).
The Urban Sniper |
here mine:
http://www.minijuegos.com/juegos/html/index.php?id=2590 http://www.minijuegos.com/juegos/jugar.php?id=3969 brrrr the last one is a bit creepy,but tell me something!! should y pick up the phone and call 911 or y should sleep? |
i believe everyone remembers spoonman's topic about this game auditorium and i think it's amazing
and then i liked this game with real abandonware feeling in it |
http://666games.net/Violent/Flash/Pl...re_Game_2.html
For letting the little sadist inside you free. |
oh man i wish i knew how to make such physics :(
|
Quote:
+ momentum of idem (i.e. idem cross-multiplied by position vector) + Boundary conditions = Multibody physics |
i know how would i make a dot act completely like real phisics, but you wouldn't believe how retarded is implementing the boundary conditions into "next frame" prediction calculations
|
That's not for dots, it's for bodies in 3D with up to six degrees of freedom each ;) (2D movement would mean three DOF each rigid solid).
I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system. |
i know it's for bodies and 3d, i just said that it's pain in the arse :p
|
The point is, you don't need to mesh lots of points for each solid, unless you want to make it flexible. The only boundary conditions would be at the joints between rigid bodies, and always less than six at each.
For example if that 2D human body in the game Tulac posted had say 13 joints, each with one DOF allowed (angle) and two restricted ones (position in 2D), that would mean 13x2=26 boundary conditions. These conditions are trivial equations, actually after applying them you have the same system but with 26 variables less, that is a simpler system (than if you had to account for each body part moving free). OK back to topic, this is silly: :perv: http://freeonlinegames.com/puzzle-ga...-go-happy.html |
Quote:
|
This isn't exactly Flash, but it made me laugh - Guitar Hero, the text adventure.
Edit: And here's a Pac Man almost-MUD while I'm at it. |
Quote:
|
Quote:
|
i wanna see you code it in flash, you "big nerd" :bleh:
i bet you'd stumble even on collision detection algorithm=P |
Nerds don't code in Flash. :bleh: Nerds do Fortran. :D (Nah I never learnt Fortran.)
You don't need to detect collisions in this case, the bodies can't move freely. The equations describe their movement and their solution will simply yield the positions of all solids--of course compliant with the boundary conditions that were inserted in those same equations. __________________ This retro zombie fashion is getting old :P |
in this case, the algorithm would be a real cpu killer, you can't code everything perfectly as it could be in real life
speaking about nerds, assembler ftw |
No really, it isn't intensive at all, for that human body a 486 would be more than enough if coded in C for example. If you have for example 14 solids, in 2D that means 14x3=42 variables, after applying the boundary conditions you have only 42-26=16 variables. The kind of problems that can be solved with computers nowadays may have millions of variables.
http://upload.wikimedia.org/wikipedi...ualization.jpg It's not like in real life, it's an approximation, you define the precission with the method (first, second... order, etc.) and the step size (in time). Every instant you estimate the 16 position variables from their values one step before. http://upload.wikimedia.org/wikipedi..._rectangle.png Assembly is for programmers, :p you can't ask an engineer to code in assembly. Most will even use Matlab, Maple or Mathematica most times instead of a generic compiled language. |
well human body is usually placed in a complex world so it can be called "game" :p
(i mean, except the sick examples tulac gave us) |
Quote:
|
|
|
Take the concept of Sokoban and wrap it into visuals from Cadaver and you get Grave Shift 1, a nice retro-styled, isometric tile game.
For fans of Transport Tycoon: http://www.freeonlinegames.com/rpg-g...ay-valley.html |
http://www.newgrounds.com/portal/view/498969 - Super Mario 63! Basically, it's a 2D version of Super Mario 64, with the FLUDD pack from Sunshine. It also comes with a nice level editor, and you can share and play other people's levels.
http://www.newgrounds.com/portal/view/301341 - The Fancy Pants Adventure! This platformer's a little bit like Sonic, what with its insane speed and such. It focuses more on physics and momentum, though, and it's a lot of fun. The sequel is even better. |
I always wanted a game about war trains:
http://www.miniclip.com/games/rails-of-war/en/ |
This thing is so addictive that it shouldn't be free...
http://www.elementsthegame.com |
Take a quick dose of Street Fighter II!
Feel the need to play Street Fighter II right this minute?
Can't download the game to your computer? Want a true arcade feel and not just a wimpy flash remake? If so, THE DOCTOR IS IN! AND HE'S GOT THE CURE: http://www.kongregate.com/games/Game...t-fighter-2-ce Have a nice day now, and STAY IN SCHOOL!!! |
Sorry if I posted too late, but here's a few I'd like to share.
Arcanacra - Fun throwback to vertical shooters, created by one of my favorite japanese freeware developers, KEIM. http://www.yomogi.sakura.ne.jp/~si/S...ra/v04_e.shtml Cube Colossus - Different twist, almost arena styled. It also has an actual plot! http://www.kongregate.com/games/lucidrine/cube-colossus |
|
Lesbian Spider-Queens of Mars - Flash
http://games.adultswim.com/lesbian-s...line-game.html
Quote:
|
I want the title screen with bʘʘbs. That's why it's called title screen, after all.
|
Does that game go beyond LVL10? There are just TOO MANY NINJAS! :whops:
|
I'd like some boobs too!, perhaps with a little bit of lesbian action when you grab an enemy :hihihi:
|
Quote:
|
Then, towards the cheating armory!
|
Has this one been here yet?
http://www.lasersquad.org/index.php - Laser Squad and Rebelstar convenienly playable online! |
Abandoned
A new series of point&click adventures set in surreal multiverses. http://krutovig.com/abandoned/ Not unlike the popular M.Skutnik's Submachine series. Creepy because of sheer bizarreness. http://www.mateuszskutnik.com/submachine/ The 10th part is announced for this year... 10 years after the humble 1st one! The riddles are quite difficult! |
Quote:
http://www.youtube.com/watch?v=5aGxaepMYKU |
The current time is 08:05 PM (GMT) |
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.