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-   -   Wizardry VI - Bane of the Cosmic Forge (http://www.abandonia.com/vbullet/showthread.php?t=25096)

TotalAnarchy 23-06-2010 03:17 PM

Wizardry VI - Bane of the Cosmic Forge
 
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and download (if available)

derboo 23-06-2010 07:32 PM

Hmm, it says save games can be used in Wizardry VII... but afterwards, do they also carry over to Wizardry VIII, as it belongs to the same story arc?

Professor Oak 23-06-2010 07:41 PM

Derboo, it is unlikely that Wizardry VII save files would transfer over to Wizardry VIII due to the 9 year gap between the games.

TotalAnarchy 24-06-2010 03:29 AM

Lol didn't I mention it in the newspost? Of course you can:

Quote:

The game was also notable for featuring an import mechanism that allowed veteran players to bring in their saved parties from Wizardry VII which had been released approximately nine years earlier. Parties could also be imported from Wizardry Gold, a remake of Wizardry VII that had been released in 1996. Depending on what choices were made, the starting point for the player could be determined by their save. Also notable were the multiple endings that could be experienced depending on the player's choices at the end of the game.
Source: GiantBomb

Death Incarnate 24-06-2010 09:31 AM

Yes, you can import your characters from Wizardry 6 to Wizardry 7 and from Wizardry 7 to Wizardry 8 (though not from 6 to 8 directly, off course), if you finished the previous game. This even has an effect on the beginning of the game, since you have different options to finish the games.

As far as I know, not everything will be imported, though. Equipment, i.e., will be lost, and some skills may change, since in Wizardry 7 new skills where added to the list. I never finished any of the games, so I never tried it myself :blush:

But THIS time, I'll play them to the bitter end...

CoarseDragon 30-06-2010 08:29 PM

Quote:

Originally Posted by Death Incarnate (Post 408075)
Yes, you can import your characters from Wizardry 6 to Wizardry 7 and from Wizardry 7 to Wizardry 8 (though not from 6 to 8 directly, off course), if you finished the previous game. This even has an effect on the beginning of the game, since you have different options to finish the games.

As far as I know, not everything will be imported, though. Equipment, i.e., will be lost, and some skills may change, since in Wizardry 7 new skills where added to the list. I never finished any of the games, so I never tried it myself :blush:

But THIS time, I'll play them to the bitter end...

The different endings from Wizardry 7 give you completely different beginings in Wizardy 8.

alcaray 01-07-2010 09:33 PM

Just getting started on it. I find that on the unlock door and bash door interfaces, the progress display (or whatever it should be called) just manicly flickers red and green. There is no chance to pick an advantageous time to hit enter. I'd like to know whether this is because:

1) My party is new and needs to develop its skills before the interface slows down to a manageable speed, or

2) It is a question of how fast my PC is and I need to set the cycles in DosBox lower (usually I have to set it faster).

Death Incarnate 05-07-2010 07:25 AM

Quote:

Originally Posted by alcaray (Post 408632)
Just getting started on it. I find that on the unlock door and bash door interfaces, the progress display (or whatever it should be called) just manicly flickers red and green. There is no chance to pick an advantageous time to hit enter. I'd like to know whether this is because:

1) My party is new and needs to develop its skills before the interface slows down to a manageable speed, or

2) It is a question of how fast my PC is and I need to set the cycles in DosBox lower (usually I have to set it faster).

It's correct that the buttons flicker this fast, I don't think that you can change it by decreasing the cycles (though it might be worth a try). However, the more experienced your thief, the more often the button will be green, increasing your chance to hit enter at a good time. When a door is jammed or the lock is not meant to be picked, the button won't flicker at all but stay red all the time. In this case, you'll have to find the right key (or other means to open the door, i.e. buttons in the wall).

zephyrine 06-08-2010 12:21 PM

If you are having trouble saving the game and the instruction in the review didnt work try this:

When you have started a game simply go to party options, game configuration, leave the field under savegame drive BLANK. it will now save your games to your install directory!

( mount as the drive you installed the game on, for example mount c c:/dos/bane )


Hope this helped someone, have fun.

superbus12 08-08-2010 08:32 PM

Hi all,

I was jonesing for some Wizardry and didn't want to dig through my old discs, so I got Wiz6 from this site, but after spending an hour rolling my party, I noticed a pretty big problem: physical attacks don't work in combat. At all. Either for my party or for the enemy. Every single normal attack ends in a "missed!" Spells do work.

I thought it might be DOSBox, or various configuration things, but nope, still had the problem. Finally, I decided to dig up my old disc with some classic games and installed it again.

Works perfectly for me now. If anyone else or everyone else is having this problem, I can send my version of the game to an administrator. This is far too deep and great of a game to not work! :p

TotalAnarchy 09-08-2010 03:54 AM

Quote:

Originally Posted by superbus12 (Post 411332)
Hi all,

I was jonesing for some Wizardry and didn't want to dig through my old discs, so I got Wiz6 from this site, but after spending an hour rolling my party, I noticed a pretty big problem: physical attacks don't work in combat. At all. Either for my party or for the enemy. Every single normal attack ends in a "missed!" Spells do work.

I thought it might be DOSBox, or various configuration things, but nope, still had the problem. Finally, I decided to dig up my old disc with some classic games and installed it again.

Works perfectly for me now. If anyone else or everyone else is having this problem, I can send my version of the game to an administrator. This is far too deep and great of a game to not work! :p

Can you send me the archive through a PM, just in case? We have a couple of Wizardry archives, but settled for this one since the reviewer sait it was the only one that worked as intended for him.

The Fifth Horseman 09-08-2010 07:41 AM

He just uploaded it on FTP. :)

superbus12 09-08-2010 07:42 AM

I mean, someone else should certainly play and see if combat works for them. But if not, this version does work.

zephyrine 09-08-2010 12:04 PM

Monsters will be immune to all physical damage if you dont put in the magic words( downloadable from here) when you start a new adventure. Another thing that will happen from this is that you will only be fighting rats, no other enemies!

superbus12 09-08-2010 07:02 PM

Quote:

Originally Posted by zephyrine (Post 411359)
Monsters will be immune to all physical damage if you dont put in the magic words( downloadable from here) when you start a new adventure. Another thing that will happen from this is that you will only be fighting rats, no other enemies!


That's really interesting. In the version I have, failure to input the magic words causes the game to exit to DOS. Also, I cracked the game.

kmonster 24-06-2011 07:10 PM

Finished the game
 
It's far better then its sequel. The game has structure, riddles are logical and fun, NPCs and writing are interesting, graphics are clearer and the pace is faster.

I restricted myself to play without class switching or reloading at level up for the original challenge and it worked well.

yoga 25-06-2011 07:11 AM

Kmonster is hero of the heroes
 
Bravo, dear Kmonster!

You are real Master of this game.

BTW, is the Wizardry VII not so though game?
I am asking You because I am interesting from this saga.
No, no W VI! Some more easy for me.

(Off- What game is more though - Wizardry VI or Dungeon Master?)
Now I play DM and think that this is quite impossible.

yoga the brave
:hihihi:

kmonster 25-06-2011 12:04 PM

Wizardry VI or VII are not as tough as Dungeon Master, if combat is too challenging you can grind XP and if a riddle is too hard you can ask for help or consult a walkthrough.

Dungeon Master on the other hand requires also fast thinking and fast acting, if you manage to beat it you can call yourself an elite player.

yoga 25-06-2011 12:17 PM

Quote:

Originally Posted by kmonster (Post 429486)
Wizardry VI or VII are not as tough as Dungeon Master, if combat is too challenging you can grind XP and if a riddle is too hard you can ask for help or consult a walkthrough.

Dungeon Master on the other hand requires also fast thinking and fast acting, if you manage to beat it you can call yourself an elite player.


"not as tough as Dungeon Master"!:OK:
(Off - 6 Demons to be kill and I will meet Lord Chaos:lol:)

Hmm ... Maybe, maybe some happy, sunny day humble yoga will follow your brave steps..:hihihi:
Who knows?
YOU, dear master Scatty, Capo, twillight and Dosraider passed this game. Very nice..

yoga battling at lvl 14 of DM

Scatty 25-06-2011 12:34 PM

Actually I only once played Wizardry VI, and never got past the beginning area. So I never passed it. Shame on me. The quite bad graphics turned me off, got to admit.
Interesting detail though, if you look into the EXE of the game (I think), there's a VGA driver mentioned which isn't available for the game, since it has only CGA and EGA driver files.
I wonder if the developers were tinkering for a while with the idea of adding VGA mode to the game... Too bad they didn't.

yoga 25-06-2011 02:04 PM

My mistake
 
Quote:

Originally Posted by Scatty (Post 429490)
Actually I only once played Wizardry VI, and never got past the beginning area. So I never passed it. Shame on me. The quite bad graphics turned me off, got to admit.
Interesting detail though, if you look into the EXE of the game (I think), there's a VGA driver mentioned which isn't available for the game, since it has only CGA and EGA driver files.
I wonder if the developers were tinkering for a while with the idea of adding VGA mode to the game... Too bad they didn't.


My dear MASTER SCATTY,
please accept my deepest appologies.

:D

guilty yog

There are some cheats for this game?:ph34r:

kmonster 12-07-2011 03:14 PM

Some infos about the game mechanics
 
1 Attachment(s)
Here's some information which should be in the manual but isn't:

I've attached a screenshot of the Cosmic Forge editor where you can see the class and race differences. You can see about the classes

- the hit points they get at creation and at each level up
- how much the hit chance improves at creation and at the next 19 level ups
- mana regeneration speed (the average mana regeneration in the 6 different spheres during 2 hours)
- class special features


- mana regeneration rate and carrying capacity are set at creation, gaining levels, improving stats or switching class afterwards won't change them
- you get +1 to all 6 mana regeneration rates if vitality is 16-18 at creation
- your carrying capacity is str*9 + vit*4.5, add + 24/25.5/54 if your starting str is 16/17/18.
- your starting stamina is 3*str + 6*vit, add + 16/17/36 if vit is 16/17/18, stamina is raised at each level up depending on str+vit


- all characters get 10-18 skillpoints at creation and 5-10 at level up independent of class or stats. Some of the skill points you get at creation and level up are put into favorite class skills automatically. Only fighters are free to spend all their skillpoints freely. Mage/priest/alchemist/psionic can put all their skill points into the casting skill, monk/lord/valkyrie only have to spend skill points to their weapon skill at creation and are free to put all their points into casting skills afterwards, other mixed casters have to waste more skillpoints.
- it's pointless wasting points for weapon skills, they'll improve to 100 just by using, the same applies to oratory, ninjitsu and music, so the only skills worth raising are the casting skill, kirijitsu and maybe scouting or thieving skills.
- characters with 16-17 vitality gain +1 HP, characters with 18 vitality gain +2 HP and characters with only 6-7 vitality get a -1 HP penalty at creation and level up


- fighter, ranger, lord, valkyrie, samurai, ninja, monk can get up to 4 * 1-4 swings per round
- priest, thief and bard can get up to 3 * 1-3 swings per round
- alchemist, psionic, bishop and mage can get up to 2 * 1-2 swings per round
- every class starts with 1 swing per attack and 1 attack per round, with 12+ dex they can get the maximum number of swings and with 12+ spe they can get the maximum number of attacks when they reach high enough levels
- you get additional attacks/swings faster with 12-17 spe/dex and much faster with 18 spe/dex (example: fighters with 18/12-17/7-11 spe (dex) get additional attacks (swings) at level 3,6,9/3,9,15/9,15 (3,6,12/5,12,19/12,19))
- you only get the second and fourth attack in the round with a secondary weapon (or unarmed as monk/ninja)


- XP needed for reaching the next level is doubled at each level up until level 11 and you need a fixed amount of XP for each level afterwards. The XP needed for reaching level 11 and each additional level afterwards:
thief: 460,800 + 225,000
fighter: 512,000 + 256,000
valkyrie/alchemist: 563,200 + 312,000
mage/priest/psionic/bard: 640,000 + 375,000
monk/ranger/lord/samurai: 716,800 + 415,000
bishop: 768,000 + 445,000
ninja: 768,000 + 475,000


- most weapons (and monsters) do double damage versus fighters
- thieves/bards/ninjas can get their skullduggery skill raised by trying to pick a lock, rangers can't
- you get the "jammed" message at door locks only 1 attempt after jamming them, if you fail picking a lock you don't know if you've jammed it before you try a gain. So if you use save/reload for lockpicking don't save after an unsuccesful attempt, you don't know if you've jammed the lock.
- monks and ninjas get a -1 AC bonus for every 10 points ninjitsu skill and additional -1 to AC for every 2 levels (capped at -10), so they can have up to -20 bonus to AC added to their equipment, more than the best armor can offer. With 100 unarmed skill fists do 2-16 base damage (compare to 2-4 with low skill) and get a 5 percent bonus to critical chance, kicking can increase the damage (extra damage + extra strength damage) considerably. The off-hand does "only" 2-8 damage.
- in order to be able to pick level 2,3,4,5,6,7 spells at level up you need at least 18,36,54,72,90,98 in the corresponding academic skill
- the caster and target level relative to each other have an effect on spell success chance
- raising the spell power level by 1 reduces the monsters' chance to save by 3 percent

- the mana increase at level up is something like stat_bonus + spells_known*2 + regeneration + 1d(skill/20)-1, you get 1d(skill/20) + 2*spell_level extra mana in the pool you pick a spell for (stat bonus is 1 for 28<int+pie<36 and 2 for 36+). It might be capped at 15.
- learning spells from books doesn't add mana and an empty mana pool isn't raised at level up. So if you learn the direction spell from a book you also have to pick another earth spell to activate the mana pool.
- if you switch classes you only get +1 HP, +1 mana and no to bonus to hit at level up if you reach a level lower than the maximum previous level. For reaching the maximum previous level (not max prev level +1 like in AD&D dualclassing) you'll get the full benefits. So if you keep on switching a fairy between rogue and bard at level 3 often enough you'll have a better hit chance than any pure warrior class. Miss chance starts at 100 and is capped at 0.

Magnakai 20-10-2011 12:57 PM

Hi KMonster,

thank you for the details. i have played bane 20 years ago, and then again 10 years or so ago, and i am also a min-maxer like you. i like to know how ingame stats come to be. i agree it's a very unbalanced game, but still a testament of the late 80's/early 90's (my youth) to me, so recently i pulled out bane again.

i seek further clarification on what you wrote on mana pool calculation & mana regeneration, for both bane and dsavant (in the wizardry Vii thread). i also use Mad God's utility to view stats on bane. have not advanced to dsavant playthrough this time round yet.

A) regeneration first. if i created a wiz6 char the highest regen rate i can have is class base +1, with vit 16+. i am aware the calculation is different in dsavant, max being class base +2. what i want to know is what happens after you transfer to dsavant, and begin play? is the regen recalculated again based on your beginning class (last spinned class in bane) & beginning stats in wiz7 or does the system still use your wiz 6 set mana regen?

B) and what about when transferring from dsavant to wizardry 8? is the method of initial calculation the same as as in wiz7?
i have not played wizardry 8. i intend to, eventually.

C) your formulae for level-up mana pool gains for wiz 6 seems very clearly laid out. what about the starting pools? of course this is not really important, but just curious, if u test by creating a priest with 2 starting spells, and eg. you choose both make wounds and heal wounds in the Magic Realm, you can start off with either 6 or 7 points. I don't know if other figures may be possible. Do you know if any particular stat affects this variable, or if it is just random over a set range?

D) what about mana pools for dsavant? do u have the exact calculations for both starting pools and level-up gains (both the generic amount across all realms and the extra on a realm if u pick a new spell)?

thank you if you have time to check/answer all of these. if not, questions A & B on regen seem more important, since HP/Stamina/Mana Pools/skill points/miss%/etc. etc. are 'open-ended' since you seem to be able to spin an unlimited number of times to achieve whichever end figures you might desire. or hit a cap. well maybe miss% requires a bit of engineering.

ps. do u think static carrying capacity in wiz 6 was really intended- i have read some consider it a bug but i'm sure the current figures here can easily be recalculated and changed with some other editor.

kmonster 20-10-2011 11:58 PM

I don't think the carrying capacity fixed at beginning is a bug, rather a lazy game design decision.

About exporting just look into the W7 thread.

Magnakai 21-10-2011 08:10 PM

yes, this time round i restarted only paying heed to 2 'fixed' stats @ the beginning for all my characters ie. which mana regen class would be most beneficial to my endgame class (if he/she has spellcasting ability), and to str+vit for 297 c.c. not so worried about completing, more interested in character development. btw, in wiz6, is it true there is no specific resistance vs. stoning (curse of medusa from chests/charion), or is that pitted vs. magic res %/death res %? before i end wiz 6 this time, i want to get 5 of my party stoned at any one time so i can concentrate on the values of 1 character at a time, but their resistances might have gotten too high.

thanks i will study your info on exporting, but i cannot find the exact thread there are too many similar threads opened on wiz Vii or Wiz7 or dark savant, do you think you could provide me a link if you please?

kmonster 21-10-2011 09:12 PM

Search for wizardry. Click the result to get to the Wizardry VII Abandonia page, then click at "discuss this game!".

Nukedemus 23-12-2011 07:32 PM

Install fail
 
Hi,

when installing using dosbox, through boxer (OSX), the zip from the last disk image seems to be corrupt. It says ERROR: UNABLE TO UNZIP -> A:/BANE09.ZIP

Then the installer freeze.

All the previous zips extract fine.

When trying to launch the game it says GRAPHICS MODE NOT CONFIGURED, but an error was kind of expected.

Any advice?

Thanks a lot!

DarthHelmet86 24-12-2011 03:08 AM

Why are you trying to install the game from the images? The main download (through the Get It link image) does not need to be installed at all. You simply unzip the archive and run the game by playbane.bat. Unless there is a specific reason for you to be using the disk images just download and use the main archive.

Could someone please check the disk images to see if the final one is broken, might as well double check that while we are here.

dosraider 24-12-2011 05:53 AM

Quote:

Originally Posted by DarthHelmet86 (Post 437797)
Could someone please check the disk images to see if the final one is broken, might as well double check that while we are here.

Confirmed:
http://img16.imageshack.us/img16/300/banemw.th.png

[Edit]
Workaround: use 7zip to unzip bane09
http://img72.imageshack.us/img72/905/bane01.th.png

DarthHelmet86 24-12-2011 06:01 AM

Wonderful news, since I know jack all about floppy images is anyone able to fix/repair or replace this with a working version please?

dosraider 24-12-2011 08:18 AM

Quote:

Originally Posted by DarthHelmet86 (Post 437799)
.... or replace this with a working version please?

Have a working single flop 1.44 ima file for Bane, but seems my FTP access is been nuked? THX AB. :rolleyes:
...And no, don't need FTP access anymore, you may keep it.

You'll have to do with zShare.
bane_144.IMA - 1.41MB
When it's gone, it will be gone.

It's all in a single 1.44 floppy image, simply hit return when asked for other disk, makes things simpler in dosbox.

DarthHelmet86 24-12-2011 08:22 AM

The FTP access was changed after someone tried to hack it. So everyone has to ask for the new details when they need them, not just you. :p But thanks for the image I will see about getting it added to the site and the other one removed.

dosraider 25-12-2011 12:52 PM

Seen you added the fixed ima.

*cough*
You also included a nice txt file, says:
Quote:

When asked for the second disk when installing simply hit enter as both are included....
Rereading my previous posts I'm probably to blame for this, the original game came on four 5.25" flops, not two, and all 4 are included in the single ima file.

The installer will ask for 4 disks in total, not 2, just to be correct.

I'm guessing that this is where it went wrong in the upload of the 'two' ima files from Death Incarnate(?) , apparently bane09.zip was somewhere wrongly added to the first ima file.
I still have the original 4 5.25" flops somewhere, I could eventually also upload those in ima format, but of course it's a hassle to install the game from 4 ima files in dosbox, .......even on a "real dos" PC, you'll need 4 360KB flops and the compat hardware, not that many around of those anymore.

DarthHelmet86 25-12-2011 01:44 PM

Why you trick me like this Dos. But oh well people will work it out, if not they can see in the thread that it is more then one disk.

atomicminds 20-01-2012 05:03 PM

I just added a response to the Wizardry VII thread.

I'm having trouble getting this to work in dosbox. Winstall asks for the source disk in drive A and doesn't do anything. I not sure what to do. *scratches head*

I read that the Wizardry I - V series is different from the VI - VIII series with respect to how the earlier series focused more on maps and treasure. The poster argued that maps had more ins and outs and that treasure was more worthwhile (or something). He said that a japanese series of Wizardry games are based somewhat on the earlier series and play on the PS2.

Scatty 21-01-2012 08:37 PM

The Wizardry series before Bane of the Cosmic Forge, as far as I remember, are about purely dungeon-crawling gameplay, gathering treausures and slaying monsters with weapons and magic. Also there was much less, so to say, graphics, there were only the polygonal lines of the walls and floors and otherwise darkness without any textures.
You had to draw your own map sketches on paper to be able to find your way through the dungeons, and could get completely lost there without any trouble. Not sure if the dungeons were randomly created, probably not. Also the spells were quite different, and fewer, than in Wizardry VI through VIII.

yoga 27-01-2012 03:05 PM

Quote:

Originally Posted by Scatty (Post 438687)
The Wizardry series before Bane of the Cosmic Forge, as far as I remember, are about purely dungeon-crawling gameplay, gathering treausures and slaying monsters with weapons and magic. Also there was much less, so to say, graphics, there were only the polygonal lines of the walls and floors and otherwise darkness without any textures.
You had to draw your own map sketches on paper to be able to find your way through the dungeons, and could get completely lost there without any trouble. Not sure if the dungeons were randomly created, probably not. Also the spells were quite different, and fewer, than in Wizardry VI through VIII.

:palm:
The wise Kmonster informed me that the game Wizardry VI is not easy game. I know Kmonster is nice player. Well, I am afraid to start this impossible hard game.
No, no still the brave will stay aside Wizardry saga..
Not all gamers are so wise as Kmonster is..
BTW where is this good soul?

kmonster 28-01-2012 12:29 AM

Quote:

Originally Posted by yoga (Post 438968)
The wise Kmonster informed me that the game Wizardry VI is not easy game. I know Kmonster is nice player. Well, I am afraid to start this impossible hard game.
No, no still the brave will stay aside Wizardry saga..
Not all gamers are so wise as Kmonster is..
BTW where is this good soul?

Yoga, you're twisting my words:picard:. I rather told you the opposite:

Quote:

Originally Posted by kmonster (Post 429486)
Wizardry VI or VII are not as tough as Dungeon Master, if combat is too challenging you can grind XP and if a riddle is too hard you can ask for help or consult a walkthrough.

Dungeon Master on the other hand requires also fast thinking and fast acting, if you manage to beat it you can call yourself an elite player.

5 year old Yoga would have laughed at such an easy game and even today's old and grey Yoga could beat it without much trouble.

But there are still better classic games you haven't played yet like "Might and Magic III - Isles of Terra".

yoga 28-01-2012 04:17 PM

Quote:

Originally Posted by kmonster (Post 438984)
Yoga, you're twisting my words:picard:. I rather told you the opposite:



5 year old Yoga would have laughed at such an easy game and even today's old and grey Yoga could beat it without much trouble.

But there are still better classic games you haven't played yet like "Might and Magic III - Isles of Terra".

:3:
Hurray! HE is back again!!
My Deeeeeeeeeeeeeeep excuses and respect to YOU, wise Wizard aka Kmonster!
Sorry for my wrong interpretations of both yr suggestions: Xeen lava and Wizardry saga.
No more mistakes as You very fast find the original postings. :bleh1:
Yes, Dungeon Master was though game. Because as You know there is only one save file I was forced to do second one even in battle. and Yes, I did.

Well, soon or later the brave will stand up again Wizardry saga. Now I prepare my muscles for such bloody game.

brave and humble
yoga

Danke for "Might and Magic III - Isles of Terra".

How do You, Wizard, know that right now I have not game to play?
Far seeing? No War fog?
(In fact I am waiting when Paco the Great will do his giant Project concerning Veil of Darkness to cont. that game).
I am glad You here..
:hihihi:

Axiom 29-02-2012 08:12 AM

A strange request,

I remember how much I liked the sound effects in Bane. From the mumbling of the rogues in the castle, to the howl of the bats in the belfry, to the HAW HAW HAW of the giants on the mountain!!

Does anyone know is there is somewhere to download mp3's of the Bane sound effects? I see then in the 'BANE' folder, but when I try to get them to play they do not work.

Any ideas?

yoga 26-01-2013 05:23 PM

READY TO START
 
It is time.

It's time for brave to stand up and fight. To meet the challenge of this nice saga.
After years of training and gaming, after 64 game wins brave has the muscles and brains ...and good friends to start.

Before 5 min. Rubicon River was crossed.
As Russian said: За нами Москва!
(The only Moscow is after us.)

Well, I installed the game.
No German version. Sry Kmonster.
I created Virtual OS, namely XP Pro under 7. In fact i have real XP, but decided to try this famous Virtual option.
I started the game and entered Hero configuration.

Even i strictly follow the words of Caro Capo (No any instructions, yoga)
with all my respect to Caro Capo i will stop and very, very precisely will select my heroes.
They will be named as follow:
First character - Scatty, then
Kmonster, Capo, Paco the Great, twillight and...and... the brave.
All other mates will be included in W 7 or 8. If this game does not allow usage of current configuration further.

The only thing to solve is my small-sized screen under XP. :picard:

So, dear AB mates, brave needs Your morale support, little help and... wishes to win.

Thank everyone who enter this discussion.

humble brave
:3:

twillight 26-01-2013 06:55 PM

Quote:

Originally Posted by yoga (Post 449003)
It is time.

Even i strictly follow the words of Caro Capo (No any instructions, yoga)
with all my respect to Caro Capo i will stop and very, very precisely will select my heroes.
They will be named as follow:
First character - Scatty, then
Kmonster, Capo, Paco the Great, twillight and...and... the brave.
All other mates will be included in W 7 or 8. If this game does not allow usage of current configuration further.

So, dear AB mates, brave needs Your morale support, little help and... wishes to win.

Thank everyone who enter this discussion.

humble brave
:3:

Yes, it is time!

kmonster 26-01-2013 10:59 PM

Good luck Yoga !
Unless you cheat take your time rolling your characters and place the attributes wisely, starting attributes do make a difference. Do you want some character or party suggestions ?

yoga 27-01-2013 10:45 AM

Quote:

Originally Posted by kmonster (Post 449011)
Good luck Yoga !
Unless you cheat take your time rolling your characters and place the attributes wisely, starting attributes do make a difference. Do you want some character or party suggestions ?


My deep thanks, dear twillight and Kmonster.

Friend in deed, is friend indeed.

Dear Kmonster,
any help You think a very novice will need in this game is welcome.
Of course, pls do not start from Adam and Eve. You know me better that i know myself.
As You probably know i am genetically created as Fighter aka Barbarian.
My weak zone is Spells, Y'now.
So little advices in this direction will warm my hearth.
Danke!


OFF
Because today is a special day for yoga and all BG (We have referendum with only Q: Need Bulgaria electric energy created by Nuclear station?) i will go to vote. Of course NO, Nein, He.
We read newspapers and forums and know the answer given by wise Germans of the same Q.

:whistling:

Scatty 27-01-2013 11:13 AM

Well well, brave Yoga is on the march again :D I'm honored that you named one of the characters after me.
As you prefer the melee/fighter option, here's one - if there was already a Ninja character available in W6, I'd advise to take one. Don't remember exactly but depending on race selected, you'd need at least 18 points for one. So this can take quite some time. And I would also advise not only to save the Ninja when you get one, but afterwards also try to roll one with 24 points - if you have the patience, because that many points can take a very long time to roll.
Take Fairy Ninja only if you plan to use Cane of Corpus in Wizardry VII / VIII. My personal opinion - not worth it, since it's cursed and you can't switch to throwing weapons during combat without very much hassle. I prefer rather a Human or Elf Ninja (lower points requirement - bonus points for attributes), but it's really up to you.

Anyway, good luck amigo!

Capo 27-01-2013 05:18 PM

Let me know how Capo works in your party yoga :hello:

yoga 27-01-2013 05:59 PM

Quote:

Originally Posted by Capo (Post 449016)
Let me know how Capo works in your party yoga :hello:

My dear mates, here we go,
Especialy for Caro Capo, as follow

1. Scatty - Dragon Valkyrie
2. Kmonster - Dwarf Monk
3. Capo - Felpurr Ninja
4. Paco the Great - Elf Bard
5. twillight - Rawulf Priest
6. brave - Faene mage

Why Felpurr for Caro Capo?
Because
The Felpurr is one of the easier races to roll for a Ninja at character creation – 15.
The Ninja has longer way to develop, but once Capo reaches his stride, he can become a great fighter with Martial Arts; he will inflict critical hits; Spells - cloud and lingering damage; so he becomes an Alchemist+. There is no reason to complain anyway, that he is not strong as a Monk with Martial Arts.
No, my Capo Ninja will not be my thief, but my Bard (aka Paco – long ago I complained why these nice men have so similar names and I suspect they are hidden bros :) ).
I plan to develop other skills with Ninja, avoiding thieving.

But Caro Capo if You do not like this character, please tell me.
No any problem to be replaced with Mage of brave!?
SI?

I will not hurry now because I do not want to repeat my mistakes with Arena (2 times wrong characters – No very, very important Passwall spell) and Ultima UW (thanks to Master Scatty I took the correct way).

The other characters have the right to ask me why this position?
The 6-members team is democratic unit and every one is ready to fall down with honor but to save the project.

Gute Nacht, my voluntares

captain brave
:D

Capo 27-01-2013 07:29 PM

Cool, i love ninja ;)

twillight 27-01-2013 09:46 PM

Quote:

Originally Posted by yoga (Post 449017)
5. twillight - Rawulf Priest

:D

You couldn't know but at my early RPG campaigns I always chose priest class.

:off:
Did you now nuclear energy is the most efficient, most environmentally-friendly, most safe source of electrical energy?

Well, if you there vote no, the more WE can have I think...

kmonster 28-01-2013 02:05 AM

Quote:

Originally Posted by yoga (Post 449017)
1. Scatty - Dragon Valkyrie
2. Kmonster - Dwarf Monk
3. Capo - Felpurr Ninja
4. Paco the Great - Elf Bard
5. twillight - Rawulf Priest
6. brave - Faene mage

So I'm a dwarf monk:OK:. May I tell you how I want to be ?:blush:

I'd like to put all level up skillpoints into theosophy until it's 54 for some casting skills and all following skill points into kirijitsu for more critical hits, no point will be wasted for other skills.
In combat I want to train hiding and attack from the shadows for double damage. I don't need any weapons, my kicks and punches are deadly.:mischief: Only after I've improved my hand and feet skill to 100 I might use a little wand or dagger in my second hand to try something new.



Some advice for your character:

Fairy is by far the best race for mage, I'm jealous :cry:. Make sure your character has 16 vitality, else he won't get the faster spell regeneration, extra mana and be very vulnerable, not worthy bearing the name of the brave. :no:
If you have less than 16 vitality I recommend rerolling for a roll of 17-18, raising vitality to 16 and putting all the 6-7 points left into strength for carrying capacity (comfortable) or maybe all 6-7 into piety instead for a very little extra mana later in the game, don't split them up.
I'd raise only thaumaturgy at level up to get the deadly high level spells as soon as possible.

Don't bother trying to roll a bonus higher than 18, it's almost impossible. I managed to roll 18 over 20 times but never a higher number so you might be 100 years old before getting it.:hihihi:

yoga 28-01-2013 06:18 AM

OK. We will accept, that?

1. Scatty
..
3. Capo
4. Paco
5. twillight are satisfied with their characters.
..

Well, for me is not problem what race to be.

dear Kmonster,
If You prefer my position please take it. Just tell me.
I'll change myself with You.

Waiting for Your prompt and positive answer

I remain

Yours

brave

:3:

Scatty 28-01-2013 06:22 AM

Dragon Valkyrie is good, just be careful not to use her breath too often, or you'll end up without stamina and asleep in combat - not very good :D It will be better at higher levels though, stronger also I think.

yoga 28-01-2013 06:35 AM

Quote:

Originally Posted by yoga (Post 449026)
OK. We will accept, that?

1. Scatty
..
3. Capo
4. Paco
5. twillight are satisfied with their characters.
..

Well, for me is not problem what race to be.

dear Kmonster,
If You prefer my position please take it. Just tell me.
I'll change myself with You.

Waiting for Your prompt and positive answer

I remain

Yours

brave

:3:

5 minutes later:
Am i wrong thinking that my left colunm of 3 heroes, namely:
Scatty,
Kmonster (or brave)
Capo
will be the front fighters?
Is it possible to reorganize my characters battle lines as in other RPG with simple Drag of mouse?

..I will rely too much on my super hero - Dragon Valkyrie aka Scatty. Da?

Scatty 28-01-2013 06:45 AM

I didn't play Bane of the Cosmic Forge much, but in Wizardry VII you can left-click on a portrait of character, hold the mouse button and swap it with portrait of another one, so maybe it works that way in W6, too. Actually you can safely drag the valkyrie to one of the bottom three positions since she'll be able to attack in melee with a spear from far anyway.

yoga 28-01-2013 09:48 AM

Quote:

Originally Posted by Scatty (Post 449030)
I didn't play Bane of the Cosmic Forge much, but in Wizardry VII you can left-click on a portrait of character, hold the mouse button and swap it with portrait of another one, so maybe it works that way in W6, too. Actually you can safely drag the valkyrie to one of the bottom three positions since she'll be able to attack in melee with a spear from far anyway.

:hihihi:
She?
Master Scatty, You go under the rainbow?
No, in my unite all members are Adams. No female, please.

...
Well, I am presenting new skills of every one.

And, i decided because of Your kind, prompt and sincere help in my first steps in Xeen, especially in lava section (sic!), dear Kmonster, to give You my position and compensate a little yr non stop support of stupid yog. Danke.

Scatty (He will stay in front of enemies as my best and strong fighter)
Str Int. Pie Vit Dex Spd Per Kar
17 7 11 12 10 11 8 3 HP 7 STM 123 Scouting 10
brave 14 8 13 12 10 13 8 1 HP 5 STM 114 Oratory 7
Capo 13 10 10 12 12 12 10 16 HP 8 STM 111 Kirijitsy 5
Paco 11 10 10 10 12 9 12 10 HP 3 STM 93 Legendmain11
twillight 11 6 18 14 8 8 10 17 HP 4 STM 132 Oratory 8 ++
Kmonster 6 18 9 9 10 14 13 17 HP 4 STM 72 Thama. 16
Faerie Mage En. blast 3
water 3
Note: ++ mean that twillight has Fire 3 and water 3

So, soldiers, do You like your skills and portraits?
Huh, the portraits will be nice, pls, trust me.. ha ha ha

If Yes let start. We have work to do.

Hear i "Rodger Sir or Not?"

Captain yoga

PS: Sorry for this displacement of the column of digits. Have no Excel there.
I think the Dragons are male and fe.

kmonster 28-01-2013 10:18 AM

Do not start yet Yoga !

kmonster 28-01-2013 10:43 AM

I was ok with being a dwarf monk, yoga, I only wrote about being jealous because fairy is even a little better. But mages benefit even more from being fairies and 2 of the same race is boring.

About the characters:

For Scatty the Valkyrie you got a very good roll, good idea to put everything into strength since armor is heavy.

Yoga the brave monk has also very good stats but important skill points were wasted for oratory which increases on its own by casting spells in combat, theosophy is the stat needed for getting spells.

Capo the Ninja has very good stats.

Paco the bard has also ok stats but are you aware that legerdermain is pickpocketing, you need skullduggery to open doors and disarming chests. But it's ok so, the lower the skullduggery skill the higher your chance to get it raised when trying to pick a lock.

Twillight your priest doesn't have the important 16 vitality for getting the bonus to spell regeneration. There's no need for 18 piety since 18 can't be raised at level up any more, more strength is better.

And kmonster your mage will be a problem. With lower than 16 vitality there's no bonus to spell regeneration+mana and the hitpoints gained will be very low at level up (only 2-4). I'll die all the time :lame:. Like with the priest it's better to keep int and pie even since 18 can't be raised at level up, only the sum of both stats does matter and this only if it's >28 (so even if you start with 12 int and 13 pie don't expect to get the slight level up mana bonus before reaching level 8).
Even with a bonus roll of 11 (3-12-6-16-10-14-13) you could create a character who is superior in all aspects, gets more spell points, regenerates them faster, has a higher carrying capacity and gets more HP at level up.

yoga 28-01-2013 01:06 PM

Quote:

Originally Posted by kmonster (Post 449036)
I was ok with being a dwarf monk, yoga, I only wrote about being jealous because fairy is even a little better. But mages benefit even more from being fairies and 2 of the same race is boring.

About the characters:

For Scatty the Valkyrie you got a very good roll, good idea to put everything into strength since armor is heavy.

Yoga the brave monk has also very good stats but important skill points were wasted for oratory which increases on its own by casting spells in combat, theosophy is the stat needed for getting spells.

Capo the Ninja has very good stats.

Paco the bard has also ok stats but are you aware that legerdermain is pickpocketing, you need skullduggery to open doors and disarming chests. But it's ok so, the lower the skullduggery skill the higher your chance to get it raised when trying to pick a lock.

Twillight your priest doesn't have the important 16 vitality for getting the bonus to spell regeneration. There's no need for 18 piety since 18 can't be raised at level up any more, more strength is better.

And kmonster your mage will be a problem. With lower than 16 vitality there's no bonus to spell regeneration+mana and the hitpoints gained will be very low at level up (only 2-4). I'll die all the time :lame:. Like with the priest it's better to keep int and pie even since 18 can't be raised at level up, only the sum of both stats does matter and this only if it's >28 (so even if you start with 12 int and 13 pie don't expect to get the slight level up mana bonus before reaching level 8).
Even with a bonus roll of 11 (3-12-6-16-10-14-13) you could create a character who is superior in all aspects, gets more spell points, regenerates them faster, has a higher carrying capacity and gets more HP at level up.

OK. I very carefully will make changes You advice me:

brave the Dwarf Monk will have Oratory - 1, but Theosofy - 7. Total 8 BP.

Paco the Bard will have Legendmain - 4, but Sculldugery -7.Total 11 BP.

twillight the Priest will have Str 18, Vit 17 and Pie 13

No, my friends never die!
Kmonster the Faerie Mage will have 6 12 9 VIT18 10 14 12 15

Ist das gut?

Because You are my favorite pls tell me what portrait do You want?
:smile2:

Scatty 28-01-2013 01:15 PM

Quote:

Originally Posted by yoga (Post 449033)
:hihihi:
She?
Master Scatty, You go under the rainbow?
No, in my unite all members are Adams. No female, please.

Can't have a Male Valkyrie in this game :whistling: Well, maybe you can change the gender with an editor or like... But then it would be a gay warrior :D

kmonster 28-01-2013 03:45 PM

Quote:

Originally Posted by yoga (Post 449039)
OK. I very carefully will make changes You advice me:

brave the Dwarf Monk will have Oratory - 1, but Theosofy - 7. Total 8 BP.

Paco the Bard will have Legendmain - 4, but Sculldugery -7.Total 11 BP.

twillight the Priest will have Str 18, Vit 17 and Pie 13

No, my friends never die!
Kmonster the Faerie Mage will have 6 12 9 VIT18 10 14 12 15

Ist das gut?

Because You are my favorite pls tell me what portrait do You want?
:smile2:

It's not even worth using 1 attribute point for raising oratory, just cast spells in combat and it will improve on its own. You had a very good roll for your old monk so you don't have to replace him, if you raise only theosophy at level up he'll still get the spells soon enough, it's possible to roll a monk who gets only 4 theosophy and no free points to spend if you're unlucky.

Only because of skullduggery you don't have to recreate your bard. If you get to a locked door with 0 skill and try to open it it will raised to 1 automatically, if you try again probably to 2, ... and so on until either your skill is high enough for the lock or it gets jammed. If you use save/reload often enough you can open all doors without ever spending a skill point but you can put more into skullduggery at level up if desired.:lol:

I would only give 16 str and 16 vit to the priest and raise dexterity and speed to 9-10 instead. The reason is that at each level up 1 ore more stats are raised by 1 randomly and if you start with 16 those stats will be 18 at about level 8 and Priests can't wear very heavy armor anyway. With 8 dex and speed it might take very long (until level 15 or so) until it's raised to 12 so you might not get an extra attack or swing per round before.
But if you already created this character it's ok, casting will be unaffected and it the end the attacks will be the same while carrying capacity, HP and stamina bonuses from higher str and vit remain.:woot:

For the mage 6 12 9 VIT18 10 14 12 15 is definitely far better than the previous version and good enough. As portrait the male fairy with the red wings fits best. If you haven't rolled the character yet you can go with 6 piety and higher strength instead but carrying capacity is already much higher than of the fairy I had in my team. If you want to go for max spell points instead of comfortable carrying capacity you can reroll for 18 bonus and go 5-12-13-16-10-14-12 but the character gets more than enough spell points without.
Just make sure to put all available skill points into thaumaturgy to get it to 100 as early as possible.

twillight 28-01-2013 04:53 PM

Quote:

Originally Posted by yoga (Post 449039)
OK. I very carefully will make changes You advice me:

twillight the Priest will have Str 18, Vit 17 and Pie 13

Ist das gut?

Because You are my favorite pls tell me what portrait do You want?
:smile2:

It sounds very good to me. The head-bashing priest I like :max:

My choice of portraits would be what this guy chose for his/her party's rawulf (at 05:35), but any of the three will do.

yoga 28-01-2013 05:45 PM

We prepare for the first step
 
Quote:

Originally Posted by twillight (Post 449047)
It sounds very good to me. The head-bashing priest I like :max:

My choice of portraits would be what this guy chose for his/her party's rawulf (at 05:35), but any of the three will do.


OK for portraits for twillight and Kmonster.

But other members incl. me have also right to select their portraits.

One problem remains to our attention:

Our friend, His Majesty Paco the Great is very busy in the Castle (i think he makes maps?) and has no time for portraits.
I am very poor and have low rank so maybe some of You or yr friends will ask His Majesty for portrait selection.
Thank You.

Still i work on the skills, Mage Kmonster.

Captain yoga
:whistling:

kmonster 28-01-2013 11:39 PM

Quote:

Originally Posted by twillight (Post 449047)
My choice of portraits would be what this guy chose for his/her party's rawulf (at 05:35), but any of the three will do.

You have been caught Yoga ! Twillight found where you got your party from. :perv:

I thought you posted the characters you wanted to play, but it's just a party someone created optimized for his taste in Wizardry 8. Is this exactly what you want too ?
W7 isn't balanced for importing characters and it's not a real import from W7 into W8 either.

In a W6 game it doesn't make sense making your bard an Elf, Felpurr get more resistance bonuses and 3 more attribute points to spend, even human is better for it. Dracons have low personality which doesn't matter for ninjas, there's no benefit in the Felpurr's high per. Dwarves get 2 more points to spend freely as Valkyrie than Dracons. Fairy monks get their huge fairy resistance and casting bonuses while the armor restrictions don't matter for this class.
If the races were no roleplaying decisions and you want to keep the classes I recommend the following mix instead (with rolls of 18):

Dwarf Valkyrie (I'd actually start as female fighter with stats 18-6-10-16-9-10-8 to get skill points (all into scouting) and higher carrying capacity and switch class later, if you want dracon choose female fighter with stats 16-7-10-16-10-10-7)
Fairy Monk 13-11-13-9-10-14-12 (all points into theosophy)
Dracon Ninja 14-10-10-13-12-12-6 (all points into alchemy)
Felpurr Bard 12-10-7-16-12-12-12 (thaumaturgy is the casting stat)
Rawulf Priest 16-6-12-16-10-10-10 (all points into theology, eventually transfer points from dex/speed to get 18 str and maybe even 18 vit)
Fairy Mage 5-12-13-16-10-14-12 (all points into thaumaturgy, alternative stats 10-12-6-18-10-14-12)


The question is: What is copycat and what do you want ? You don't need a perfect party to beat the game and you can afford many things because of personal preferences but there's no point in making your party weaker because of someone else's party aimed at wizardry 8.

yoga 29-01-2013 04:24 AM

:hihihi:
OK.

ha ha ha
But i do not hide myself.
Yes, i read the explanations of some man, found they are correct and followed his way.
I do not want to discover the wheel again.
Moreover i am lazy man, as You know already.
All of us use the background of some one before us even You, wise Wizard! Ja?

.....
BTW, the soldier twillight may be relegated and dismissed for such a delinquency after fair interrogation or at least put in jail for 1 year and replaced by Hunvagy
.....

In the other RPG i played i did not select my party but took the suggested one, grab the weapon and On the road again to save the world.
This is the first game i prepared so slow and carefully because some other wise man informed me many times ago that Wiz 7 is terrible hardcore game. In the Net i found also bad words for the game. I decided to train more and collect any possible info for the game. Moreover i start Wiz 6, not 7 thinking 6 is simple and no so difficult.

Well, i think it is time to start.

Because i respect You i will take your data to start.
I do not care for transfer of present characters in 7 or even 8.

Captain yoga

La la la where have all the good times gone? la la la
In BG.
:whistling:

kmonster 29-01-2013 10:18 AM

Yoga, you obviously are not the player who enjoys planning and rolling your party, you want to start playing and get to the action immediately, no time to waste for stupid manual reading or making plans.

Quote:

Originally Posted by yoga (Post 449054)
Because i respect You i will take your data to start.
:whistling:

It's only some advice by me, if you don't want to follow it I won't think you don't respect me, after all you're going to play the game for your enjoyment and not to do me favor, I would feel bad driving you into something you don't want to.:(

If you're going to roll for 18 bonus with all characters it will take some time, how many characters did you create already ? Will you have the time and patience to create a party with +18 bonus rolled for all 6 characters ? :whistling:

yoga 29-01-2013 12:25 PM

Quote:

Originally Posted by kmonster (Post 449056)
Yoga, you obviously are not the player who enjoys planning and rolling your party, you want to start playing and get to the action immediately, no time to waste for stupid manual reading or making plans.
It's only some advice by me, if you don't want to follow it I won't think you don't respect me, after all you're going to play the game for your enjoyment and not to do me favor, I would feel bad driving you into something you don't want to.:(
If you're going to roll for 18 bonus with all characters it will take some time, how many characters did you create already ? Will you have the time and patience to create a party with +18 bonus rolled for all 6 characters ? :whistling:


Oh, great misunderstanding between me
and well respected Kmonster.
Sorry.
You make me uptight, dear Kmonster.
You force me to say things someone may interpret wrong.
You are the person in AB I like and respect as my brother.
Believe me.
Yes, i like humor and some times i did some twisted remarks about Xeen lava sections. But You immediately killed me with correct words and times.
Take it easy! It is joke only.
I am good jester.
Never, never i will insult You. Nein.

...Concerning this game:
This is the first game i prepare so seriously.
Yes, i am not player who wants carefully planning of all things in game. I am this kind of player who grab his AK-47, loaded it and jumping on the streets against the enemies (Doom2) or follow the endless tunnels in Daggerfalls.
But now is different. You post me - Yoga, do not start yet! and i do not enter the game after the hero selection.
I am still thinking what is the best skilled variant for all my characters.

But with all my respect to You i would like to say:
-Preparing so good for the forthcoming battle the player will have some advantages and the duel will be no fair.
Do You agree with this my opinion?
I think (This is my personal opinion and do not want to insult any one with this opinion) that one will enjoy the game if:
1. S(he) buys the game.
2. Installed.
3. Started and immediately entered the battling. No plans, no maps. As Conan the Barbarian.

I was even criticized that i use instructions and maps.
You see my situation: Between 2 friendly fires.

One: Hey, you stupid yog, why you read the instructions? Hero never reads WT.
Second: You, lazy hooligan, why you do not read the instructions?
:hihihi:

..and poor creature is going crazy...poor creature is me of course.

..about time: I have all the time of the world. (Oh, if some fuc-ed project does not land on my bureau).

Moreover is not very fatal if i start with no so good skilled commandos.
Yes. I started Arena 3 times, Ultima UW 2 - 4 times and Ultima Pagan - 7 times and another game - 8 times. I am tenacious player and do not give up even before that monster who arises from the sarcophagi.

Please, relax.
Together we will beat the final boss never mind who or what is - machine, cyborg, lord of the Chaos 3 or mad magician.

Danke Sehr!

PS: Hope You know that even being "no ready-plan gamer" brave very cautiously entered the battle evaluating all chances and environmental conditions.
Last but not least remark: I am Gemini

kmonster 29-01-2013 03:28 PM

I don't feel offended in any way, Yoga.
It's just hard to give advice if I don't know what you want so I asked some questions. So I've come to the following conclusion now (correct me if I'm wrong):

You don't mind what your party consists of as long you can get through the game with it well and you don't want to spend days rolling your party.

Yoga the action-hero "who grab his AK-47, loaded it and jumping on the streets against the enemies" shouldn't be told spending days rolling characters until he gets a +18 bonus for all of them, the world needs him in action sooner. You don't need such powerful characters at the start, the same power can be achieved by fighting a few extra fights later which is more heroic.



Here are the instructions:

Dracon Ninja: Roll until you get 15+ and select Ninja. If you get more points raise strength and vitality. Put all skill points into alchemy.

Rawulf Priest: Roll until you get 14+ and select Priest. Raise strength and vitality to 16, spend leftover points for dex and spd. Put all skill points into theology. Pick Heal Wounds as one starting spell.

Felpurr Bard: Roll until you get 14+ and select Bard. Raise vitality to 16 and put all other points into strength. Put all skill points into thaumaturgy.

Dwarf Fighter: Choose female. Roll until you get 16+ and select Fighter. Stats 16-6-10-16-9-10-8, leftover points into strength.
If you're impatient you can use a roll of 14-15, in this case choose 18 str and lower vit. Put all skill points into scouting.

Fairy Monk: Roll until you get 17+ and select monk. Put all points into vitality. All skill points into theosophy.

Fairy Mage: Roll until you get 14+ and select mage. Raise vitality to 18, leftover points into strength. All skill points into thaumaturgy. Pick energy blast as one of the starting spells.


This will still take some time but be much faster than going 18+ for all your characters. Once all 6 characters are created you can still decide if you want to spend some extra time rolling to replace them with better ones.

Backup your game folder before starting the game in case you want to restart with some changes.



Be aware that in the old times users were expected to read the thick manuals, make their plans according to the information and spend a long time rolling their characters. Quite often they'd realize after playing for some time that they made a mistake at party creation and restart.
Nowadays there are so many games on the market that players switch to another if they'd have to spend more than 5 minutes preparing.
In Wizardry 6 it's better to spend a little more time rolling your characters than losing time later shuffling inventory because of carrying capacity problems, waiting for spell points to regenerate or save/reload spamming battles because the low HP characters can't even survive a single spell cast at them and other combat problems.

twillight 29-01-2013 04:32 PM

Quote:

Originally Posted by kmonster (Post 449065)
Be aware that in the old times users were expected to read the thick manuals,

And poor but clever yoga just takes the filtered informations from them and makes a strong start easily.

I don't see that wrong, not even lazy in a sense.

yoga 29-01-2013 05:31 PM

Quote:

Originally Posted by twillight (Post 449066)
And poor but clever yoga just takes the filtered informations from them and makes a strong start easily.

I don't see that wrong, not even lazy in a sense.

@Kmonter
OK.
I start right now new reroling of my all party after Your instructions.
One word only:

"because the low HP characters can't even survive a single spell cast"

I started the game Ravenloft: Strahd's Possession with weak character and after 2-3 failed attempts to enter Castle main door i started new game with stronger character because i died all the time in front of door guards.
Above mentioned words are true and correct.

@twillight
You, Priest twillight, are found guilty of betrayal of your commander and ... sentenced:
-Go to your home and stay 3 days in warm place drinking tea with aspirin.
Then, healthy back in the unit.
:3:

kmonster 30-01-2013 12:03 AM

Be nice towards Twillight, Yoga, else when you are deep down in a Wizardy6 dungeon, heavily wounded and dying of poison, Twillight the priest might remember when you need healing. :bleh1: :lame:


When rolling your characters use your brain to speed things up. I'm curious how many preparation hours you'll spend until your party is ready, maybe you'll enjoy rolling for better stats so much that you can't stop :smugulon: , it can be very addictive.

Scatty 30-01-2013 04:50 AM

Quote:

Originally Posted by kmonster (Post 449071)
it can be very addictive.

:cry: It also gets very tedious after a while. At least for me. Now I think we shouldn't load a ton of all that numbers and information unto you, Yoga, it's your first game after all if I understand it correctly. Although it is good to have good starting attributes and skills, it doesn't need to be all perfect.
I always try to roll at least 18 points (and take my necessary time for it) for every basic class like Priest or Bard, and at least 20 or more for advanced classes like Samurai (which I always prefer over Fighter or Lord btw. due to his Criticals) or Ninja. Main casting characters like Alchemist or Priest should get most Piety and Intelligence and after that Vitality, all characters for melee fighting should get more Strength, Dexterity, Speed and after that Vitality. That's it, the game is perfecty playable with that, I did it many times.
All attributes will get to 18 during the game soon enough anyway, and much later in the game to 20 through certain items.

yoga 30-01-2013 12:26 PM

3 of 6 ready - cont.
 
Quote:

Originally Posted by Scatty (Post 449073)
:cry: It also gets very tedious after a while. At least for me. Now I think we shouldn't load a ton of all that numbers and information unto you, Yoga, it's your first game after all if I understand it correctly. Although it is good to have good starting attributes and skills, it doesn't need to be all perfect.
I always try to roll at least 18 points (and take my necessary time for it) for every basic class like Priest or Bard, and at least 20 or more for advanced classes like Samurai (which I always prefer over Fighter or Lord btw. due to his Criticals) or Ninja. Main casting characters like Alchemist or Priest should get most Piety and Intelligence and after that Vitality, all characters for melee fighting should get more Strength, Dexterity, Speed and after that Vitality. That's it, the game is perfecty playable with that, I did it many times.
All attributes will get to 18 during the game soon enough anyway, and much later in the game to 20 through certain items.

Yes, Master.

Anyway i (full with tons of instructions) starting again Create PC and successfully did 3 of my commandos, namely:

1. Scatty - Dragon Ninga F 13 10 10 12 12 12 7 18
I had 18 BP.
2. Brave - Dwarf Fighter F 18 7 10 18 7 8 8 15 Scou - 18
I had 17 BP.
3. Capo - Fellpurr Bard M 9 10 7 16 12 12 12 8
I had 15 BP.

But i was not easy. About 7 hours.

Dear Kmonster, bitte what means this number 20 or 19, which appeared right of my image and under the name f.e. Capo? Am i clear? Below is a small pic of walking man with number 1.

Dear MOD, please excuse yoga for using sometime German words. Well, my team members understand and speak German lang, namely:
Paco the Great speaks German.
Kmonster is Native German.
twillight is suspected he knows this lang.
Master Scatty is suspected also.
Caro Capo is located near to border of..
poor yoga is student who learn this lang.

@twillight
Because of your good behavior and thanks to gentleman support by Kmonster your penalty is removed.
Welcome back, Priest.

Major brave

yoga 30-01-2013 01:47 PM

Quote:

Originally Posted by yoga (Post 449089)
Yes, Master.

Anyway i (full with tons of instructions) starting again Create PC and successfully did 3 of my commandos, namely:

1. Scatty - Dragon Ninga F 13 10 10 12 12 12 7 18
I had 18 BP.
2. Brave - Dwarf Fighter F 18 7 10 18 7 8 8 15 Scou - 18
I had 17 BP.
3. Capo - Fellpurr Bard M 9 10 7 16 12 12 12 8
I had 15 BP.

But i was not easy. About 7 hours.

Dear Kmonster, bitte what means this number 20 or 19, which appeared right of my image and under the name f.e. Capo? Am i clear? Below is a small pic of walking man with number 1.

Dear MOD, please excuse yoga for using sometime German words. Well, my team members understand and speak German lang, namely:
Paco the Great speaks German.
Kmonster is Native German.
twillight is suspected he knows this lang.
Master Scatty is suspected also.
Caro Capo is located near to border of..
poor yoga is student who learn this lang.

@twillight
Because of your good behavior and thanks to gentleman support by Kmonster your penalty is removed.
Welcome back, Priest.

Major brave

:smile2:
SOS!

I completed all 6 heroes. I entered the game. I want to save my progress and exit because i want to eat.
But i received always Disk error even i change 4 diskettes which are abs. new and correct when i tried to save and exit using option Disk.
I play the game under W 7 in virtual XP machine.
The game is installed in C:\ in folder \B.
Where is my fail?

brave and 5 comrades in the tunnels of the Castle

What is better management - with KB or with mouse?

yoga 30-01-2013 03:27 PM

1 Attachment(s)
5. twillight - Rawfull Priest 16 6 12 15 8 8 10 3
I had 13 BP. Sry.
6. Kmonster - Faeries Mage 10 12 6 18 10 14 12 10 Tham. 14, E blast - yes
I had 18 BP.

Would be so kind, dear Kmonster, to allow me to select Paco myself and hide info about this Great man? Danke Sehr!
(some time the girl with veil only is more pretty that naked at all):3:

I solved the problem with save slot. Simple. Enter Game configuration and delete Save slot, namely: A:\> . I have floppy but duno how to activate under DosBox. I am using not last v. 7.4 but 7.2.

I did a first screenshot and present You with pleasure.
Sadly this game has one save slot only.

I found 2 closed suitcases and opened. I took the saber and like but duno how to open my bags and arm myself or Master Scatty?

What is the meaning of these 3 round pictures above? One shows saber.

colonel yoga
:smile2:

Tremble final boss!
The victorious army of the brave is starting its march.

kmonster 30-01-2013 04:04 PM

Poor Yoga. Was tortured so much by character generation that he gave up prematurely.
If you had made Scatty male a role of 15 would have been sufficient.
I told you the stats for your dwarf fighter who needs only a little stat raise to be able to switch to Valkyrie, now you'll have to raise dex and spd by 3 each to get able to, you might want to save before this character levels up to enforce the needed stat raises, if you stay a fighter you'll get extra attacks very late as long as dex and spd are <12.
I hope the great Paco will forgive you that you made him a female thief.:shifty:

But your party should be strong enough to beat the game if you can't stand rolling any more.


The 6 symbols above show if you have certain long-lasting spells cast at your party, the sword is for the "enchanted blade spell which lets you hit better, the armor is for the "armor plate" spell, the 3rd symbol is the "magic screen" spell which protects from magic, the 4th is a compass activated with a direction spell, the 5th is activated with the "detect secret" spell and the 6th is levitate (useless).

In order to equip your characters press RETURN for options, select REVIEW, select the desired character and select EQUIP.

yoga 30-01-2013 05:29 PM

No, no more rolling!
Genug!!

ha ha ha
My Master Scatty is female.
and... yes.. the very brave is female also..
ha ha ha
:hihihi:
Paco the Great is deep in the mapping and hope He will forgive me this act..He is a good man..

Actually i tried and tried with Paco and at last said - Basta!!
The first next rolling value will be accepted!

Please, what is your experience? KB or mouse? This is very important for me because i started DM2 with mouse only and this was fatal error. For the last final battle with boss i have to use both mouse and KB but sadly i have no training and kaput.. The boss was very fast and i have to use KB for fast moving and mouse for spelling - The place was small, limited area. No place to hide and it non stop created against me the nasty flying minions. Still i jumped in the bed in the night after failed attack.

OFF
If You do not mind, what is Your last game victory?
Skyrim? FO tactics? Might and Magic 11?

Guten Nacht, soldaten.

Colonel yoga
:whistling:

Scatty 30-01-2013 06:28 PM

Quote:

Originally Posted by yoga (Post 449096)
Actually i tried and tried with Paco and at last said - Basta!!
The first next rolling value will be accepted!

Told you, it'll get tedious after a while :D

Best would be if you use both keyboard for moving around and mouse for everything else, like maybe for combat options, it will be less hassle that way.

[OFF TOPIC] The last game I played until the end was already such a long time ago that I don't even remember :p Not that much time for playing, I'm afraid. [/OFF TOPIC]

kmonster 30-01-2013 09:42 PM

I played with mouse and keyboard enabled, using keyboard controls most of the time.
The game is turn-based so what works fine in the beginning will still work fine in the end. Did you already fight your first battle Yoga ?

yoga 31-01-2013 06:19 AM

Mama mia!
 
Quote:

Originally Posted by kmonster (Post 449100)
I played with mouse and keyboard enabled, using keyboard controls most of the time.
The game is turn-based so what works fine in the beginning will still work fine in the end. Did you already fight your first battle Yoga ?

:palm:
Rats!!!

Only 3 brown rats! And i fight million hours with these creatures and was near the dead. Thanks to the Priest, who heal some wounds of Scatty i survived. I used the spell En. blast but these mouses were immortal..
Then i rest but (new) 3 appeared. Or maybe the same?

Why i am so weak? I am armored. I am dressed not like another game- X.
Even i select Easy diff.
What, the hell is going on?
In FO 1 one shot and enemies down dead, here battle 30 min. and enemies are not Lord Chaos or bad Frank but stupid rats and they are alive!!!
What game is this??

New Dungeon Master 2? If Yes where the bad minions?

..
I tried to use my mouse enabling it but it going crazy jumping from corner to corner almost out of control. It was very hard to back to KB again..
Blood, sweat and tears!!
No, this is not famous song name but my condition.

..or maybe i have to back to Create PC and up all my heroes?
Rats!!!
:no:

kmonster 31-01-2013 08:56 AM

I suspect you didn't type in the right magic word when getting the copy protection question. If you fail the copy protection you can play but your characters are unable to hit anything.

It doesn't hurt to save often. Just don't save when one character has died or is dying. Be careful, when you save on a location where you always get a random attack encounter when entering you might get always attacked when reloading.

Some combat advice:

Only the first 3 characters can attack in melee. With extended range weapons like the quarterstaff your priest started with you can attack from position 4-6. Characters able to hide can also attack with non-extended weapons if they hide first.
Bard music is extremely powerful early in the game.
When all enemies are asleep in battle you can take a little break attacking and have your characters hide, sing or cast spells or relax so your skills improve and next round the monsters won't stand a chance versus your fully prepared party.

yoga 31-01-2013 10:46 AM

Quote:

Originally Posted by kmonster (Post 449112)
I suspect you didn't type in the right magic word when getting the copy protection question. If you fail the copy protection you can play but your characters are unable to hit anything.

It doesn't hurt to save often. Just don't save when one character has died or is dying. Be careful, when you save on a location where you always get a random attack encounter when entering you might get always attacked when reloading.

Some combat advice:

Only the first 3 characters can attack in melee. With extended range weapons like the quarterstaff your priest started with you can attack from position 4-6. Characters able to hide can also attack with non-extended weapons if they hide first.
Bard music is extremely powerful early in the game.
When all enemies are asleep in battle you can take a little break attacking and have your characters hide, sing or cast spells or relax so your skills improve and next round the monsters won't stand a chance versus your fully prepared party.

:doh:
Aha!
I suspect some stupid reason for my fails!!
Yes, entering the game appeared some 3 strange images, i pressed random letters twice and entered the game.
But i will find this copy protection.

OK, is this game of that type where the commandos killed enemies but when back for some reason the enemies appeared again? Or when killed they not appeared again?
(In Ultima W2 i found zone with millions skeletons who(which?) created from nothing.)
Sadly one save slot only but brave has solution of this case; i save then enter folder with saved game and make copy of the file in another folders named 1,2, 3 etc. Verstehen?

About battle formation:
Dear Kmonster, i still do not understand who where is?
In the picture i have 2 columns - left and right.
Left with Scatty, Capo and twillight
Right with brave, Kmonster and Paco.
What is the front and rear line? I think the front line is left column - Sc, Ca,tw. You and me and Paco are 2-nd line.

Huh.
Yes, during the battle 3 mouses suddenly were freezed. Maybe this is after Capo the Bard used Music. Ha ha ha. Never in my games such a weapon..:3:
I understand and will follow Your kind instructions.
Vielen Dank für Ihren Anweisungen. Aber..
How do You remember all stuff so clearly?

Hmmm.. bad news.
For few time the colonel yoga have to reclassified in ordinary mason. Yes, mason. To build some wall.
:3:

Location: Around the fountain.
Tried to up exp and familiarize with game algorithm and so. Very novice.

kmonster 31-01-2013 04:22 PM

In W6 there fixed encounters, random encounters at fixed locations and random encounters with wandering monsters.
Every movement or similar action has a little chance to be interrupted by wandering monsters, you can't kill them all to create a safe place.

There's a command in the command menu you can use to rearrange the party formation. The front row are the first 3 characters you choose, the others are in the back row. They can only attack with extended range weapons but are safe from monsters who can only attack the front row.
The 3 first characters are those whose portraits are shown in the top left, top right and middle left.
In your screenshot SCATTY, BRAVE and CAPO are in the front row and can attack with fists or any other weapon, the others need extended weapons.
PACO the thief can hide and attack in the next round, TWILL started with a quarterstaff, an extended weapon which can be used from the back row while KMONSTR can't attack from the back row with the non-extended staff he started with.

yoga 31-01-2013 06:57 PM

Quote:

Originally Posted by kmonster (Post 449122)
In W6 there fixed encounters, random encounters at fixed locations and random encounters with wandering monsters.
Every movement or similar action has a little chance to be interrupted by wandering monsters, you can't kill them all to create a safe place.

There's a command in the command menu you can use to rearrange the party formation. The front row are the first 3 characters you choose, the others are in the back row. They can only attack with extended range weapons but are safe from monsters who can only attack the front row.
The 3 first characters are those whose portraits are shown in the top left, top right and middle left.
In your screenshot SCATTY, BRAVE and CAPO are in the front row and can attack with fists or any other weapon, the others need extended weapons.
PACO the thief can hide and attack in the next round, TWILL started with a quarterstaff, an extended weapon which can be used from the back row while KMONSTR can't attack from the back row with the non-extended staff he started with.


Thank You, you very kind again.
Good night

i think we both have same time in our countries?

:hihihi:

Scatty 01-02-2013 02:05 PM

Quote:

Originally Posted by yoga (Post 449125)
i think we both have same time in our countries?

:hihihi:

That is correct, it's the same timezone (I'm also in Germany).

That with the front and rear positions is simple - when you begin counting your characters count from top left to bottom right, i. e:

1 (At the front) 2 (At the front)
3 (At the front) 4 (At the back)
5 (At the back) 6 (At the back)

Those at the back position can only attack with bows, throwing and extended melee weapons like spears, whips (if there're any in Wizardry 6) and 2h staves. Or after hiding, with any weapon.

yoga 01-02-2013 03:08 PM

The best mason-gamer in BG
 
Quote:

Originally Posted by Scatty (Post 449143)
That is correct, it's the same timezone (I'm also in Germany).

That with the front and rear positions is simple - when you begin counting your characters count from top left to bottom right, i. e:

1 (At the front) 2 (At the front)
3 (At the front) 4 (At the back)
5 (At the back) 6 (At the back)

Those at the back position can only attack with bows, throwing and extended melee weapons like spears, whips (if there're any in Wizardry 6) and 2h staves. Or after hiding, with any weapon.

:smile2:
Danke alles,

I want to thank You Master for another help (денед).

Ok, but now my KMONSTER (second line, far left and after SCATTY) does not beat my ops. :(.
I am so weak that such mistake may reduce strongly my still insuff. power.
In the saga of Eye of the Beholder 1,2,3 the gamer may change the positions of team members very easy.

...I have already 430 exp. points. What is the value for level 2?

...I was killed by 2 nasty green frog-like creatures. Gladly the poor but clever yog had many saving moments..

..Sorry for female face of Paco the Great. I was so tired hitting buttons again and again to select good Bonus Points for Paco (have to have at least 17+). Moreover he was my last selection and i was mude and angry starving to start asap = result was the first face. Actually he is male in my team and...yes in the life..Excuse me, please.

..Now i need a good map imm. Other i will go up/down as idiot and this may take a years to find correct direction.
Can You image, mates?
ha ha ha
yoga becomes very old man with white beard in search of exit
ha ha ha
:D

One more word: I am unable to move back!!!
Dropping down some object it disappears!!!

OFF
Wall is ready

Scatty 01-02-2013 06:52 PM

Quote:

Originally Posted by yoga (Post 449147)
..Now i need a good map imm. Other i will go up/down as idiot and this may take a years to find correct direction.
Can You image, mates?

There you go - Wizardry 6 Maps. Of course you'll still need to keep track of your current position ingame, to be able to find your position in the maps.

yoga 01-02-2013 07:39 PM

Quote:

Originally Posted by Scatty (Post 449151)
There you go - Wizardry 6 Maps. Of course you'll still need to keep track of your current position ingame, to be able to find your position in the maps.

Copied and saved with thanks.
But is it true that Castle will collapse when i left it?

...I changed my battle formation because CAPO was at first front line but not fight; he casts spell only.
Now 1 line are -SCATTY, BRAVE AND TWILL
2 line are -CAPO, KMONSTER, AND PACO
Capo may cast spell from 2-nd line and TWILL may directly hits opps.

Sadly i am unable to track my way with some dropped objects.:suspicious:
I found a button on the wall near some door but duno how to activate this one. I received a message-BRAVE found some strangely -

General yoga

kmonster 01-02-2013 10:59 PM

In order to press the button simply use the SEARCH command.

You can change the character portraits during the game. REVIEW, select the character then choose EDIT.

If you are worried about the mage not being able to hit monsters from the back you can exchange staffs with the priest who doesn't need an extended staff at the front line, if you find a shop you can buy a better weapon for your priest.

Depending on class characters need 900-1500 XP to reach level 2, the XP required double until level 11.

The castle doesn't collapse when you leave it, you can and will return there many times.

In order to avoid getting lost you can use the direction spell (earth magic). If you explored the level you started in fully you found a book of directions. Have your mage use it to learn that spell. If he doesn't have spell points in earth magic he has to learn an other earth magic spell at the next level up to start getting spell points. If your mage already knows the spell your bard can use the book too, if you find a spellbook always learn the spell, if you ASSAY an item you can see who can use it.

yoga 02-02-2013 07:29 AM

3 Attachment(s)
Quote:

Originally Posted by kmonster (Post 449160)
In order to press the button simply use the SEARCH command.

You can change the character portraits during the game. REVIEW, select the character then choose EDIT.

If you are worried about the mage not being able to hit monsters from the back you can exchange staffs with the priest who doesn't need an extended staff at the front line, if you find a shop you can buy a better weapon for your priest.

Depending on class characters need 900-1500 XP to reach level 2, the XP required double until level 11.

The castle doesn't collapse when you leave it, you can and will return there many times.

In order to avoid getting lost you can use the direction spell (earth magic). If you explored the level you started in fully you found a book of directions. Have your mage use it to learn that spell. If he doesn't have spell points in earth magic he has to learn an other earth magic spell at the next level up to start getting spell points. If your mage already knows the spell your bard can use the book too, if you find a spellbook always learn the spell, if you ASSAY an item you can see who can use it.

Yes, i need so much some device to locate my X,Y every moment because i was involved (still being weak) in battles with some Captain Mattew+ 4 pirates and even King of Bane!
Gladly i run desperately and escaped. But i do not like such battle way!!
No, i did not find this book of directions yet.
I have only the maps which Scatty kindly offered me.

Cont..

Admiral yoga
:smile2:

I need Invisible spell, if any..
Have i stay all the game in dungeons as in Eye of the Beholder and Dungeon Master 1+2 or my eyes will see the sun?
I replaced the weapon between TWILL AND KMONSTER

kmonster 02-02-2013 10:25 AM

There is no way to get location coordinates in the game. The direction spell is the only help you can get.

At location number 3 in the castle entrance level map is something useful.


Important question:

What do you meet at location number 2 in the castle lower level 1 map ?

yoga 02-02-2013 10:34 AM

new 3 images
 
3 Attachment(s)
Ein moment, bitte.:whistling:

yoga 02-02-2013 10:55 AM

Quote:

Originally Posted by kmonster (Post 449167)
There is no way to get location coordinates in the game. The direction spell is the only help you can get.

At location number 3 in the castle entrance level map is something useful.


Important question:

What do you meet at location number 2 in the castle lower level 1 map ?

I will investigate location number 3 in the castle entrance level map

I will investigate location number 2 in the castle lower level 1 map

Still afraid to leave entrance because do not feel sure when am i and will be able to back to known location. But will soon.

I have 3 kind of keys:
SCATTY - CHROME KEYS - 3pcs
BRAVE - key&spades - 1 pc
key&ramm - 1 pc
I used on of BRAVE keys but which of both kinds

kmonster 02-02-2013 12:41 PM

I see in your screenshots that some of your characters didn't equip their armor and run around half-naked, vulnerable to monster attacks, some don't even even have a weapon equipped (ninjas and monks don't need weapons but the others do).
It's easy to forget an armor part when equipping, in this case press EQUIP again and repeat the process. Your ninja Scatty forgot to equip the lower part of his garb and is holding healing potion in his hand so it's not free for attacking, bad idea. The magical sword of striking should be used by a true hero who can wield it effectively, give it to the brave. The longsword can be traded to the thief or bard in return.
After equipping the mage don't forget to trade the staff he doesn't need any more to the priest so he also has a weapon.
Check everyone if (s)he has equipped weapon and all armor parts.
During combat you can have the mage use the sparklers from inventory (don't equip them) to cause damage and improve skill.

Do you know how to pick locked doors in the game with your thief ?

I'm confused that you fought "Captain Mattew+ 4 pirates and even King of Bane", you shouldn't be able to meet them early.
I suspect you accidentally met the Captain at location number 2 in the castle lower level 1 map where you are supposed to find a man named Queequeg but because of the copy protection he was replaced, so check if you can find him there, if not, you can't finish the game.

yoga 02-02-2013 01:13 PM

Quote:

Originally Posted by kmonster (Post 449172)
I see in your screenshots that some of your characters didn't equip their armor and run around half-naked, vulnerable to monster attacks, some don't even even have a weapon equipped (ninjas and monks don't need weapons but the others do).
It's easy to forget an armor part when equipping, in this case press EQUIP again and repeat the process. Your ninja Scatty forgot to equip the lower part of his garb and is holding healing potion in his hand so it's not free for attacking, bad idea. The magical sword of striking should be used by a true hero who can wield it effectively, give it to the brave. The longsword can be traded to the thief or bard in return.
After equipping the mage don't forget to trade the staff he doesn't need any more to the priest so he also has a weapon.
Check everyone if (s)he has equipped weapon and all armor parts.
During combat you can have the mage use the sparklers from inventory (don't equip them) to cause damage and improve skill.

Do you know how to pick locked doors in the game with your thief ?

I'm confused that you fought "Captain Mattew+ 4 pirates and even King of Bane", you shouldn't be able to meet them early.
I suspect you accidentally met the Captain at location number 2 in the castle lower level 1 map where you are supposed to find a man named Queequeg but because of the copy protection he was replaced, so check if you can find him there, if not, you can't finish the game.

Last moment report:
1. Location 3 at the entrance map
I located the point 3 and approached. I tried the closed door with keys, no result. Then I forced the door by Brave and it was opened. Before entering i saved. Very good idea. Inside the room i see nice chest in the wall and..wait,wait again same Captain Matey (no Mattew). The battle was long and merciless. He is immunized against spell attacks of Kmonster and Capo. Moreover after my attempts of Run 3-4 Pirates or Rogues appeared to help him. He killed very easy my Scatty and Brave and step by step eliminate all my team. The last Mohican was Capo. I see for first time the figure of Dead.
I was beaten.
But then i loaded again and killed some groups of rats (2 small and 2 giant rats) increasing this way my XP and even levels. OK.
Again attempt. Ah!
4 rats only inside!! The admiral yoga easy killed the opps and find the famous book Book&Directions. The priest Twill was entitled to have the book. But when tried to use the above mentioned book it answered.-You have no right to used-

..I swear in my dad that i met this King of Bane! It looks like old magician and fly as bat then landed and transferred in man figure. Then Bla bla bla - I am tired and so on..

...Again same fail as in Xeen? No equipped characters? ha ha ha stupid me.

Do you know how to pick locked doors in the game with your thief ?

No. How?

Is some way to end a battle when i am lost and it is real torture to wait to see how one by one yr heroes died?

Now TO location number 2 in the castle lower level 1 map

kmonster 02-02-2013 04:47 PM

How to open locked doors with your thief:

1.Face the door.
2.Save your game.
3.Press RETURN for options
4.Select the OPEN command
5.Select PICK
6.When asked "who will try ?" select your thief (PACO)
7.Press RETURN. If both tumblers are green afterwards you succeed, if not you fail. There's a chance for skill raise whether you succeed or not.
8.If you failed go back to 5. and try to pick again, if you get the JAMMED message reload. Jammed doors are almost impossible to be opened without keys you might find or not.

You can also force doors or try the knock-knock spell but picking them open is better since skills improve.


Disarming traps from chests is similar:

1.Face the chest
2.Save your game
3.Press RETURN for options
4.Select the OPEN command
5.Click INSPECT
6.Select your thief(PACO). You can have the others inspect too or cast the divine trap spell. Some green letters should be shown green in the lower left corner below ??? TRAP ???. Remember them.
7.Select DISARM
8.Select your thief(PACO) as disarmer
9.Choose a trap name which contains all green letters from before



There's no way to end a battle before it's over.

Priests can't cast the DIRECTION spell and therefore can't use the BOOK of DIRECTIONS to learn it.
To see which classes can use it click ASSAY in the inventory screen and select the book. You'll see green and purple letters. First row is all green since all races and both male and female can use it.
Second row only M,B,B and S are green so only mage, bard, bishop and samurai can use it, P is not green so priests cannot use it.
Have your mage use the book to learn the spell. If he has mana in earth(green) spells he can cast the spell immediately, if he doesn't have let him learn another green spell at level up to get mana there.

yoga 02-02-2013 06:18 PM

Quote:

Originally Posted by kmonster (Post 449177)
How to open locked doors with your thief:

1.Face the door.
2.Save your game.
3.Press RETURN for options
4.Select the OPEN command
5.Select PICK
6.When asked "who will try ?" select your thief (PACO)
7.Press RETURN. If both tumblers are green afterwards you succeed, if not you fail. There's a chance for skill raise whether you succeed or not.
8.If you failed go back to 5. and try to pick again, if you get the JAMMED message reload. Jammed doors are almost impossible to be opened without keys you might find or not.

You can also force doors or try the knock-knock spell but picking them open is better since skills improve.


Disarming traps from chests is similar:

1.Face the chest
2.Save your game
3.Press RETURN for options
4.Select the OPEN command
5.Click INSPECT
6.Select your thief(PACO). You can have the others inspect too or cast the divine trap spell. Some green letters should be shown green in the lower left corner below ??? TRAP ???. Remember them.
7.Select DISARM
8.Select your thief(PACO) as disarmer
9.Choose a trap name which contains all green letters from before



There's no way to end a battle before it's over.

Priests can't cast the DIRECTION spell and therefore can't use the BOOK of DIRECTIONS to learn it.
To see which classes can use it click ASSAY in the inventory screen and select the book. You'll see green and purple letters. First row is all green since all races and both male and female can use it.
Second row only M,B,B and S are green so only mage, bard, bishop and samurai can use it, P is not green so priests cannot use it.
Have your mage use the book to learn the spell. If he has mana in earth(green) spells he can cast the spell immediately, if he doesn't have let him learn another green spell at level up to get mana there.

Roger that wizard Kmonster! Jawohl, aber..
I will answer with other words of thanks because the words" Thank You " und Danke Sehr are tired already.
Let try Russian lang - Spacibo Vam - ask some Russian speaking member of team - maybe Caro Capo, Paco the Great, twillight or at least Master Scatty.:hihihi:
OK let share my adventure with this location number 2 in the castle lower level 1 map:
brave & Co. very carefully and step by step advanced. I am sorry i have not the Ariadne's ball. You, of course know who is Ariadne from Greek Mythology. After some battles and dead - yes, i (aka SCATTY drink poison from one of two fountains) at last i located and opened door to location 2.
Rats!! Again this nasty Captain Matey offered us : drink or fight. Scatty selected fight. Surprise! Bad! Captain invited 4 Pirates against us. Well, brave and Co. started looooooooooooooooong battle focused on the pirates. To be fair i will note that ordinary weapons are shit. Why? Because no one point of damage using staff or others.
Main damages from - Scatty Breath, Kmonster (very good spellcaster - Fire missile and more + one spell of Capo - no more points). In this stage KMonster is very, very suitable soldat..OK. I was lucky to eliminate 3 from total 5 opps - Captain+ 4 pirates)...
-And then yoga? - voice from gallery.
--Then - antwortet yogi - then Run and run and run.
Sadly i was again in a room, which soon was visited by...who?...yes.. His Majesty King of Bane..
I stupidly select Conversation with the monster. But he answered only : I do not understand---
and nervous i canceled the game...

Leider hast Sie meine Frage nicht beantwortet. Warum?
Q: How do You, dear Kmonster, know all about every detail (even smallest) of game??
Das ist ummoglich!!
:hihihi:

OOO!Nein!
You speak about meeting with some QQQ man here. If not the game is kaput?
True???

kmonster 03-02-2013 01:22 AM

I've spent and enjoyed planning the optimal party for a very long time, this is the best part in Wizardry 6+7 in my opinion so I remember more things. I don't know all details but I still have Wizardry 6 installed so I can check things fast, know where to look for information and since I've already finished the game I'm not afraid of spoilers.:max:


Your game is broken, Yoga. :(

I suspect it's because of the copy protection. I tried it out myself and without typing the correct magic words I also meet the wrong persons.

Try the following: Start the game but instead of loading your saved game use "add party member" to fill your party and then click "start new game". Enter the correct magic words. You can go to location number 2 in the castle lower level 1 map without a fight, if you meet Queequeg there everything is fine.

Then you can restart the game from the beginning (you have only played a very little part of it), your rolled characters should still be there (did you make the backup before starting the game as I recommended ?), eventually you can reroll a few characters if you changed your mind or want higher bonuses. This time make sure you always type the correct magic words.

yoga 03-02-2013 05:42 AM

Quote:

Originally Posted by kmonster (Post 449190)
I've spent and enjoyed planning the optimal party for a very long time, this is the best part in Wizardry 6+7 in my opinion so I remember more things. I don't know all details but I still have Wizardry 6 installed so I can check things fast, know where to look for information and since I've already finished the game I'm not afraid of spoilers.:max:


Your game is broken, Yoga. :(

I suspect it's because of the copy protection. I tried it out myself and without typing the correct magic words I also meet the wrong persons.

Try the following: Start the game but instead of loading your saved game use "add party member" to fill your party and then click "start new game". Enter the correct magic words. You can go to location number 2 in the castle lower level 1 map without a fight, if you meet Queequeg there everything is fine.

Then you can restart the game from the beginning (you have only played a very little part of it), your rolled characters should still be there (did you make the backup before starting the game as I recommended ?), eventually you can reroll a few characters if you changed your mind or want higher bonuses. This time make sure you always type the correct magic words.

True, dear Kmonster.
Is it not correct when team waits to find Queequeg and buy some bombs to kill the Captain and his gang to meet very Captain instead of trader.

You told me when You finished Wiz 7.

What about Wiz 8?

For a while brave will follow Your instructions and reduce his posting untill positive result.

Wish me luck!

yoga 03-02-2013 07:16 AM

Quote:

Originally Posted by yoga (Post 449193)
True, dear Kmonster.
Is it not correct when team waits to find Queequeg and buy some bombs to kill the Captain and his gang to meet very Captain instead of trader.

You told me when You finished Wiz 7.

What about Wiz 8?

For a while brave will follow Your instructions and reduce his posting untill positive result.

Wish me luck!


I decided to roll again all heroes until find the best results:

I will follow strictly the first instruction hoping this time to make Paco no thief but proud Faerie Monk.
Please tell me asap (but do not worry-if You are not with yr PC i will wait all the day for You-moreover i may Hibernate my PC) is good idea for Scatty to be no Dragon Ninja but F Dragon Valkyrie with the next characteristics, namely:
14 7 11 13 10 11 8 12 - bold are STR and VIT
I had 16 Bonus points. Sie recommended 15+.
What to do with Skill points, bitte?

I did random command and without any XP rushed to visit this trader Qeee. Six monsters attacked me and killed 3 of my heroes. But i starved to meet the famous man. Even with 3 heroes i met the man in question: He offered me some Oil. Hope the fuc-ed copy protection is broken forever.

kmonster 03-02-2013 10:05 AM

Didn't play Wizardry 8 yet.

Quote:

Originally Posted by yoga (Post 449196)
I decided to roll again all heroes until find the best results:

Why rerolling all characters ? You can keep those who are fine. I think I rolled my characters while watching TV or listening to the radio since it doesn't require full attention. You know that you can roll characters one by one and don't have to get them all in one session ?

Quote:

I will follow strictly the first instruction hoping this time to make Paco no thief but proud Faerie Monk.
Please tell me asap (but do not worry-if You are not with yr PC i will wait all the day for You-moreover i may Hibernate my PC) is good idea for Scatty to be no Dragon Ninja but F Dragon Valkyrie with the next characteristics, namely:
14 7 11 13 10 11 8 12 - bold are STR and VIT
I had 16 Bonus points. Sie recommended 15+.
What to do with Skill points, bitte?
Valkyrie has theology as casting skill so put all skill points into it.
For Valkyrie dwarves are better than dracons since you get the same efficiency with a a bonus 2 lower. For dracon valkyrie I'd roll at least for 17+ so she can start with 16 str for carrying capacity but if you want to redo your whole party maybe we should discuss the party composition first.

Quote:

I did random command and without any XP rushed to visit this trader Qeee. Six monsters attacked me and killed 3 of my heroes. But i starved to meet the famous man. Even with 3 heroes i met the man in question: He offered me some Oil. Hope the fuc-ed copy protection is broken forever.
As long as you always enter the right magic words you should be fine. You can repeat the running to Queequeg process without typing in the correct magic words and see if you meet the captain again there instead.
The oil is a quest item but it will take a long time until you need it so buying it early will only waste inventory space. You can buy weapons/armor or even spellbooks from him if you have money (You can also sell useless stuff there).

yoga 03-02-2013 10:24 AM

Quote:

Originally Posted by kmonster (Post 449198)
Didn't play Wizardry 8 yet.
Why rerolling all characters ? You can keep those who are fine. I think I rolled my characters while watching TV or listening to the radio since it doesn't require full attention. You know that you can roll characters one by one and don't have to get them all in one session ?

Valkyrie has theology as casting skill so put all skill points into it.
For Valkyrie dwarves are better than dracons since you get the same efficiency with a a bonus 2 lower. For dracon valkyrie I'd roll at least for 16+ so she can start 16 str for carrying capacity but if you want to redo your whole party maybe we should discuss the party composition first.


As long as you always enter the right magic words you should be fine. You can repeat the running to Queequeg process without typing in the correct magic words and see if you meet the captain again there instead.
The oil is a quest item but it will take a long time until you need it so buying it early will only waste inventory space. You can buy weapons/armor or even spellbooks from him if you have money (You can also sell useless stuff there).

OK

Scatty 03-02-2013 11:18 AM

Quote:

Originally Posted by yoga (Post 449193)
What about Wiz 8?

Wizardry is a bit different than the previous two games of the series. Monsters have much more life points, many damage spells lose their efficiency due to this, random encounters mostly can't be evaded, there's a brand new, technical oriented, character class (only if you start a new game instead of importing), you can't summon anything anymore except for 4 elementals (no Godzylla from W7 anymore :no:) for each elemental school, etc.
But we should probably talk about Wizardry 8 in another thread, when (if) you'll be about to play it :D

yoga 03-02-2013 12:10 PM

Quote:

Originally Posted by Scatty (Post 449204)
Wizardry is a bit different than the previous two games of the series. Monsters have much more life points, many damage spells lose their efficiency due to this, random encounters mostly can't be evaded, there's a brand new, technical oriented, character class (only if you start a new game instead of importing), you can't summon anything anymore except for 4 elementals (no Godzylla from W7 anymore :no:) for each elemental school, etc.
But we should probably talk about Wizardry 8 in another thread, when (if) you'll be about to play it :D

:D
Jawohl!
Ich denke und glaube alles ist in Ordnung!

Pls. some good soul let translate above mentioned words. I am busy to kill the bastards in the game..

Master no any IF..
Ne nada.
:smile2:

More info after the football match in GB. It is not switched Baldur Gate or Bulgaria but a country in a island

yoga 04-02-2013 08:04 AM

On the road again
 
1 Attachment(s)
:D

Here we go again.
After many tries finally i receive correct game.How? Easy.
Oldgames were very kindly and now i play his game. No any protection. Moreover no need to start DosBox and every time write down Z:\>mount c c:\bane etc.
No. Just press some *.bat file and game runs. Then i press any button and voilaaa! Ready.
Some info:
All heroes are kept, only Paco the Great has new, male face and he is not thief but proud M Faerie Monk.
Sc 13-str,13-vit,9-HP,2-lvl
tw 18-str,12-vit,15-HP,2-lvl
Km 17-str,18-vit,11-HP,2-lvl
br 18-str,18-vit,29-HP,3-lvl
Ca 11-str,17-vit,9-HP,2-lvl
Pa 13-str,17-vit,13-HP,2-lvl
Gold pieces - 300
HP - 2200
Location - Entrance and Lower lvl . Still investigate both levels and fight to increase my XP.
Target - to collect 1000 GP and buy this oil
Problems: I did 3 attempts being above levels to open this trapped chest in loc. 3 using Brave and Scatty and every time it killed me. Why?
I duno which stuff to sale to Quee.
I dune which weapon, armor are suitable for which hero.
Very strange! I am unable to find save file of the game! In fact i found in folder \Program files a folder named \Save with 4 *.DBS files, namely:
savegame.dbs
savegame1.dbs
savegame2.dbs
savegame_start.dbs
Note: In my saved game configuration i have another 6 new members of Oldgames, but i ignore them, i do not like his configuration.
All these files have volume 52 Kb and created in same time.
They are constant
Another file savegame.dbs i found in folder \Wizardry 6
It also is constant!
What to do to find this mysterious file. I need it because i do copy of every game in diff. folders to keep track of my progress.
DBS is Database file?
I printed first 4 maps.
Gladly now Alt+Enter works.

You can see my new image.
:smile2:

twillight 04-02-2013 10:49 AM

Quote:

Originally Posted by yoga (Post 449233)
:D

Here we go again.

Very strange! I am unable to find save file of the game!

In case you're using Win7 OP the savefiles can be (with a chance) in the directory:
(user:yoga)\Appdata\...\wizardry6

Capo 04-02-2013 03:43 PM

Quote:

Originally Posted by yoga (Post 449233)
:D

Here we go again.
After many tries finally i receive correct game.How? Easy.
Oldgames were very kindly and now i play his game. No any protection. Moreover no need to start DosBox and every time write down Z:\>mount c c:\bane etc.
No. Just press some *.bat file and game runs. Then i press any button and voilaaa! Ready.
Some info:
All heroes are kept, only Paco the Great has new, male face and he is not thief but proud M Faerie Monk.
Sc 13-str,13-vit,9-HP,2-lvl
tw 18-str,12-vit,15-HP,2-lvl
Km 17-str,18-vit,11-HP,2-lvl
br 18-str,18-vit,29-HP,3-lvl
Ca 11-str,17-vit,9-HP,2-lvl
Pa 13-str,17-vit,13-HP,2-lvl
Gold pieces - 300
HP - 2200
Location - Entrance and Lower lvl . Still investigate both levels and fight to increase my XP.
Target - to collect 1000 GP and buy this oil
Problems: I did 3 attempts being above levels to open this trapped chest in loc. 3 using Brave and Scatty and every time it killed me. Why?
I duno which stuff to sale to Quee.
I dune which weapon, armor are suitable for which hero.
Very strange! I am unable to find save file of the game! In fact i found in folder \Program files a folder named \Save with 4 *.DBS files, namely:
savegame.dbs
savegame1.dbs
savegame2.dbs
savegame_start.dbs
Note: In my saved game configuration i have another 6 new members of Oldgames, but i ignore them, i do not like his configuration.
All these files have volume 52 Kb and created in same time.
They are constant
Another file savegame.dbs i found in folder \Wizardry 6
It also is constant!
What to do to find this mysterious file. I need it because i do copy of every game in diff. folders to keep track of my progress.
DBS is Database file?
I printed first 4 maps.
Gladly now Alt+Enter works.

You can see my new image.
:smile2:

Capo looks marvelous :OK:

yoga 04-02-2013 04:09 PM

Quote:

Originally Posted by Capo (Post 449247)
Capo looks marvelous :OK:

@twillight
Sorry, i checked the directory You told me, no such Wizardry folder.
Yes, now i am using W 7 32-bit OS.

I have RIDICULOUS thought that this mysterious file is saved on Oldgames server? I will disconnect my Inet to see what is up.
I did general search using *savegame.dbs or like, no and no result. Very strange! First time i meet such problem..

Si, Caro Capo,
can You imagine i lost more time to select the best faces for You all.

:bleh1:

kmonster 04-02-2013 04:10 PM

Quote:

Originally Posted by yoga (Post 449233)
Km 17-str,18-vit,11-HP,2-lvl

With such stats for a fairy mage you must have gotten an extremely high roll with 25 bonus or so. I spent far more time rolling and never got more than 18. Lucky Yoga :D .

Quote:

Problems: I did 3 attempts being above levels to open this trapped chest in loc. 3 using Brave and Scatty and every time it killed me. Why?
Assume all chests are trapped from now on. Their owners don't want to have Yoga the Greedy or others steal their stuff while they are away.:mischief:

You have to disarm the trap or face the consequences. I described in a previous post how it works. If you choose the right trap during the disarming process and the disarmer has high enough skullduggery skill it doesn't go off.

Did you have your Bard pick all the locked doors on the starting level to raise his skullduggery skill ? I know it's easier having Yoga the Strong forcing the door instead but this way you don't get a skill raise, have your bard try picking the lock for at least 2-3 times to raise his skill before you force it open. If you're desperate you can have your bard raise skullduggery instead of thaumaturgy at a few level ups.

kmonster 04-02-2013 04:35 PM

Quote:

Originally Posted by yoga (Post 449233)
You can see my new image.
:smile2:

One advice:
SCATTY and PACO are much better with empty hands on the long run since when you attack unarmed not only skill but also combat damage increases. Have PACO hide and backstab empty-handed, if his hiding skill improves his armor class improves too.

Scatty 04-02-2013 07:53 PM

Scatty does look green, like a Godzylla from Wizardry VII :oh: Speaking of favourites :D

yoga 05-02-2013 07:12 AM

Quote:

Originally Posted by kmonster (Post 449251)
With such stats for a fairy mage you must have gotten an extremely high roll with 25 bonus or so. I spent far more time rolling and never got more than 18. Lucky Yoga :D .
Assume all chests are trapped from now on. Their owners don't want to have Yoga the Greedy or others steal their stuff while they are away.:mischief:
You have to disarm the trap or face the consequences. I described in a previous post how it works. If you choose the right trap during the disarming process and the disarmer has high enough skullduggery skill it doesn't go off.

Did you have your Bard pick all the locked doors on the starting level to raise his skullduggery skill ? I know it's easier having Yoga the Strong forcing the door instead but this way you don't get a skill raise, have your bard try picking the lock for at least 2-3 times to raise his skill before you force it open. If you're desperate you can have your bard raise skullduggery instead of thaumaturgy at a few level ups.

:whistling:
Yep! I had 25 BP when configurated Yr profile! You again guess.

Concerning trap(s) at location 3 i did it. Now my Kmonster has the famous book of Direction. But I will follow Your directions for empty hands of Scatty and Paco and traps to increase my skills.

@Master Scatty
So sorry Master You dont like Your face. My fail, prostite. I duno Your face in Wiz 7. Maybe the Wizard Kmonster can do something 'bout this problem.

Generally i am enjoying now after 7 days of terror to battle with the Boss Captain Matey + 5 pirates.:hihihi:

I need some table to compare which weapon or armor is better and to sale bad ones to Quee and collect 999 GP.

Alles Gut!

Admiral yoga

twillight 05-02-2013 12:11 PM

Quote:

Originally Posted by yoga (Post 449279)
:whistling:

I need some table to compare which weapon or armor is better and to sale bad ones to Quee and collect 999 GP.

Alles Gut!

Admiral yoga

Here is a guide with an item-table section.

And on this link there is a section what tells you what can be carried over to wizardry 7.

kmonster 05-02-2013 02:19 PM

Another item list is at http://www.tk421.net/wizardry/wiz6items.shtml

The most useful stuff Queequeg sells are the spellbooks.

yoga 05-02-2013 03:59 PM

Quote:

Originally Posted by kmonster (Post 449284)
Another item list is at http://www.tk421.net/wizardry/wiz6items.shtml

The most useful stuff Queequeg sells are the spellbooks.

:hihihi:
Danke both soldiers for the links provided.
You very kind and competent (as usual).

Money! So sadly that here no some arena for battle as in Ultina W2, where i went to arena and started duel with opps. After my wins i received money and XP.
I have about 600 GP.

Here i have to wait for random encounters to beat them and collect money (for nothing as Dare Strait sing)
Pls one mote word: Battle strategy of brave.
Well, my team i always rested and healthy. Enemy in front! Alarm!
First SCATTY use Breathing.
Second is BRAVE - longsword.
Next is TWILL - quarterstaff . Soon will use spells.
From second line first is CAPO - he uses Lute to stop opps.
Then KMONSTER - this soldat from Germany is my favorite. Yoga, you stand below!! No, he now is possible to use 6 times spell Energy blast and 5 times similar. Very usable member.
And the last is PACO - his BO is sehr gut.

Forward, my men.
We will win!!!

Commander

Scatty 05-02-2013 09:57 PM

Quote:

Originally Posted by yoga (Post 449279)
@Master Scatty
So sorry Master You dont like Your face. My fail, prostite. I duno Your face in Wiz 7. Maybe the Wizard Kmonster can do something 'bout this problem.

No, that was just a joke, I do like the face. I just meant it's looking like a giant Godzylla from Wizadry VII, who gives a lot exp for killing, who can also be summoned by an Alchemist, and who's the strongest summonable critter in the game by far. And whom I like :D
Sadly you can't summon anything nearly as good as him anymore in W8.

kmonster 05-02-2013 11:44 PM

Quote:

Originally Posted by yoga (Post 449279)
:whistling:
Concerning trap(s) at location 3 i did it. Now my Kmonster has the famous book of Direction.

I hope I don't have the book any more and managed to learn the spell by using and destroying it.:D

yoga 06-02-2013 07:58 AM

Quote:

Originally Posted by kmonster (Post 449306)
I hope I don't have the book any more and managed to learn the spell by using and destroying it.:D

Ha ha ha
Please identify Yourself.
You are KMONSTER (ein soldat) aber Kmonster - Wizard in AB?

@Master Scatty
But i am just stupid novice and You think about W 8?

So stupid that some Fat rat killed for minus time ALL my party!!!
All heroes 3 lvl. I sold my valuable device for resurrection (11 200 GP) and bought this Oil for 999 GP.

And happy starved to see what will do this Rotten Cheese.
It open a secret door and...angry mice attacked me.. Ha ha ha
I thought - Easy..lonely mice. But
Mama Mia - it was so strong that beat at once my team.
Probably i have to up lvl to 5??
Buy better armor from Quee?

I (being stupid novice) jammed some doors.
Well, the trader Quee sales spell Knock-knock. I will buy this spell but who will use it? CAPO the Bard or TWILL the Priest or KMONSTR the Mage?

Merci.

I like the game. Absolutely. I like so much that i use to gaming slow as everyone leaves the dessert for the last minutes of the dinner, Y'now.

Scatty 06-02-2013 08:10 AM

I would keep at least one or two scrolls or other items with uses of Resurrection spell on them, if I was you. Unless you have a very good priest, and even then - priest can die, too. There might be situations in the game where a battle will be so tough AND rewarding/important that you just can't win it without at least one of your heroes dying, no matter how many times you reload.
It is in situations like that where the aforementioned item(s) can be very useful. Even if a hero loses 1 vitality point after being resurrected. That can be eventually regained with enough level-ups. Probably. Dunno, how high one can go up a level in W6. In W7 for sure.

kmonster 06-02-2013 12:36 PM

Quote:

Originally Posted by yoga (Post 449320)

So stupid that some Fat rat killed for minus time ALL my party!!!
All heroes 3 lvl. I sold my valuable device for resurrection (11 200 GP) and bought this Oil for 999 GP.

And happy starved to see what will do this Rotten Cheese.
It open a secret door and...angry mice attacked me.. Ha ha ha
I thought - Easy..lonely mice. But
Mama Mia - it was so strong that beat at once my team.
Probably i have to up lvl to 5??
Buy better armor from Quee?

Yes, Wizardry 6 is a hard game for low level characters. It requires training of your characters in the beginning to survive.
Buying better equipment form Queequeg can help. Rats often bite into your feet so you might want to buy Buskins for your priest and Leather Boots for your fighter and bard.

Buying a Quilt Tunic and Quilt Leggins for your priest is also worth it and with a morningstar he does considerably more damage (use BASH) at the front line. He can pass the robes to the bard (who starts with horrible armor) and the quarterstaff to the mage.

Your brave fighter can do much higher damage with a Claymore if you choose MELEE (does double damage) as attack option. Leather helm, cuir gauntlets and leather boots also improve the AC.

Eventually you can also buy skullcaps for mage and monk and a feathered hat (and maybe leather leggins) for your bard.



Quote:

I (being stupid novice) jammed some doors.
Well, the trader Quee sales spell Knock-knock. I will buy this spell but who will use it? CAPO the Bard or TWILL the Priest or KMONSTR the Mage?
Your mage,bard and monk can use this book, if you find enough money you might even want to buy more than one, more spell learned means more spell points at level up (the same applies to the other spellbooks). Spell points are kept forever, other buyable stuff only until something better is found.

Jammed doors are hard to open without a key, even with spell it might be impossible. You'll definitely need someone with much mana who can cast this spell at very high level. If you fight robbers at random encounters you have a chance to find a key after the battle.

yoga 06-02-2013 01:13 PM

Quote:

Originally Posted by kmonster (Post 449328)
Yes, Wizardry 6 is a hard game for low level characters. It requires training of your characters in the beginning to survive.
Buying better equipment form Queequeg can help. Rats often bite into your feet so you might want to buy Buskins for your priest and Leather Boots for your fighter and bard.

Buying a Quilt Tunic and Quilt Leggins for your priest is also worth it and with a morningstar he does considerably more damage (use BASH) at the front line. He can pass the robes to the bard (who starts with horrible armor) and the quarterstaff to the mage.

Your brave fighter can do much higher damage with a Claymore if you choose MELEE (does double damage) as attack option. Leather helm, cuir gauntlets and leather boots also improve the AC.

Eventually you can also buy skullcaps for mage and monk and a feathered hat (and maybe leather leggins) for your bard.


Your mage,bard and monk can use this book, if you find enough money you might even want to buy more than one, more spell learned means more spell points at level up (the same applies to the other spellbooks). Spell points are kept forever, other buyable stuff only until something better is found.

Jammed doors are hard to open without a key, even with spell it might be impossible. You'll definitely need someone with much mana who can cast this spell at very high level. If you fight robbers at random encounters you have a chance to find a key after the battle.


Master Scatty, i hoped to find here an Altar for resurrection as in Dungeon Master 1. Sadly no such altar.
Yes, i have to buy resurrection spell for cases when one of my heroes will die.

Dear Kmonster, Your link is very good. twillight's also. Now i know which stuff is good/not so good.
Hmm.. the Fat rat showed me that time of careless investigations is over.
I will stop for moment and try to buy good weapon/armor, equip the heroes and try again myself.
And, this is Easy dif..only! What about Hard?

What do You think about crazy idea to attack this Captain? Am i strong en.?

What about the missed Savegame.dbs file?
I will give remote access of any mate if s(he) is able to search my machine to find it.
I am using W 7 32-bit for the game.
In this W 7 i created Virtual Xp and Virtual Winme.
Moreover i have separate clear installation of Win XP.
I swear no virus here. Moreover You have Strong antivirus software.
If anyone is ready let tell by PM one hour before to hide some very personal images or like.
I have no any secrets in my PC's.

:whistling:

kmonster 06-02-2013 03:37 PM

Don't buy resurrection stuff, at the moment improving your characters with better equipment and more spells from books so they don't die is more important. I always reloaded when a character died, if you really want to play on after one character dies you can still run to a merchant afterwards, you'll also find items which resurrect during your travels and later at least 3 of your characters can pick the resurrection spell.


Easy difficulty is not good. You meet less monsters and gain less XP. But you want to gain as many XP as possible so your characters level up and get stronger.

yoga 06-02-2013 06:17 PM

Quote:

Originally Posted by kmonster (Post 449334)
Don't buy resurrection stuff, at the moment improving your characters with better equipment and more spells from books so they don't die is more important. I always reloaded when a character died, if you really want to play on after one character dies you can still run to a merchant afterwards, you'll also find items which resurrect during your travels and later at least 3 of your characters can pick the resurrection spell.


Easy difficulty is not good. You meet less monsters and gain less XP. But you want to gain as many XP as possible so your characters level up and get stronger.

Jawohl!

Your statement for Easy diff. is correct.

But there is a problem which confused me.
Have i buy spell Knock-knock for every jammed door? It costs 900 GP.
I did some preparations for my party i tried again. But maybe some betrayer informed enemies and now appeared not Fat rat only but 5 Killer rats more!
Rats!!!

I want to show my progress and press Ctrl+F5 to capture screenshots.
Again i do not find where is this *.png files. Normally they are in: some time in Dos Box folder, some time in the game directory.
Now i have no mounted Dos Box. The game make some bat file incl. DosBox. No these files in \Programfiles\Oldgames.
Dos Box Status window shows:
..Capturing screenshot to capture\wroot_020.png
But where are this capture\wroot?
Keine Annung!

I am mude and will do capture as neanderthal man. Print screen.

yoga 06-02-2013 06:32 PM

6 Attachment(s)
I need only 370 XP to up my level to 5 for Mage, Priest and Bard (5000 HP).
MONK NEEDS 5500 HP. Ninja 6000 HP.
pls pay attention to my moment status

I use mainly mouse with KB.

Note: The first 2 images are doubled image of CAPO.
Later i will add KMONSTR image. TY

Scatty 06-02-2013 06:48 PM

Uhh, only 8 Speed & Dexterity for Brave the Fighter. That's in dire need of improvement - Dexterity improves your chance to hit and armor class, Speed makes you often make your turn before the enemies & before other characters if they have less.
You really should work on these two, not only for the Fighter but for everyone. Save before getting enough experience to go up a level (watch closely how much experience you have), and reload if Speed & Dexterity won't be both improved. I guess it's the same as in Wizardry VII, so it's random what will be increased when gaining a level. For the Priest it's not as important since he probably attacks from the rear line, but still very useful later on.

About the Rat of Doom - I also guess it's the same as in Wizardry VII, so when you encounter the battle a random number of enemies turns up. The higher the difficulty level, the more can potentially appear. Just re-load the game until you get only 1 rat, though more rats (IF you can take them on) are more experience.

kmonster 06-02-2013 07:27 PM

You uploaded 2 pictures of CAPO.

For CAPO the bard you can buy leather leggings and leather boots if you want and a leather hauberk, the BRAVE was wearing one at the beginning, if you still have it give to your bard, else you can rebuy it.
The BRAVE can get a little better leg armor by buying leather leggings too.

Sell SCATTY's shurikens or at least put them elsewhere. Keep both his hands empty and let him fight sometimes. Else he will never learn how to fight with hands&feet which is essential at higher levels.

The healing potion in TWILL's left hand doesn't offer any protection and you don't want to throw it at your enemies in combat. Buy a buckler shield and put it there for 1 AC bonus at all 5 body parts.
You can buy a skullcap for his head and buskins for his feet.

On the long run PACO your monk has to train hiding in shadows and use his hands&feet to fight tougher monsters. At level 3 monks and ninjas attack more often if they fight without weapons, so better put the bo away.

Use the leftover money to buy spellbooks.

The copper key can be used to open jammed doors in the starting level.

kmonster 06-02-2013 07:54 PM

About the hidden screenshots: Just do a windows search for the folder "capture" and you will find it. My dosbox screenshots are in
"C:\Dokumente und Einstellungen\Administrator\Lokale Einstellungen\Anwendungsdaten\DOSBox\capture"
since I have a German Windows version.

kmonster 06-02-2013 08:03 PM

A reason why you are having a hard time in the beginning is that you have characters with lower than 12 speed (so less attacks) and dexterity (so less swings per attack). Your party is optimized for the later parts of the game when you will have raised those stats. If you reload after a bad level up stat raise as Scatty suggested you will reach higher stats and get more powerful faster.

If the BRAVE manages to raise dex to at least 10 and spd to 11 at the next 5 level ups she can switch classes to Valkyrie and both use all the best weapons/armor and cast spells.

kmonster 06-02-2013 08:32 PM

Quote:

Originally Posted by yoga (Post 449340)
But there is a problem which confused me.
Have i buy spell Knock-knock for every jammed door? It costs 900 GP.

Don't buy Knock-Knock scrolls. Don't ever buy spell scrolls. Buy the Book of Knocks from Quee, give it to the mage and have him learn the spell from it, destroying the book in the process, just like with the book of direction. If he doesn't have any earth (green) spell points yet, let him pick one green spell (like armor shield) at the level up.

yoga 07-02-2013 07:13 AM

1 Attachment(s)
On the long run PACO your monk has to train hiding in shadows and use his hands&feet to fight tougher monsters. At level 3 monks and ninjas attack more often if they fight without weapons, so better put the bo away.

Use the leftover money to buy spellbooks.

The copper key can be used to open jammed doors in the starting level.[/quote]

It is KMONSTR missing image.
Sry, i was sehr mude last night.:3:

yoga 07-02-2013 07:21 AM

1 Attachment(s)
Quote:

Originally Posted by kmonster (Post 449352)
About the hidden screenshots: Just do a windows search for the folder "capture" and you will find it. My dosbox screenshots are in
"C:\Dokumente und Einstellungen\Administrator\Lokale Einstellungen\Anwendungsdaten\DOSBox\capture"
since I have a German Windows version.


But i have NO DosBox installed!

yoga 07-02-2013 07:34 AM

1 Attachment(s)
My start of the game.

yoga 07-02-2013 08:16 AM

1 Attachment(s)
Capture in Win 7!

This game casts some bad spells on me!!

OK. Now seriously:

Sry for doubled CAPO and missing KMONSTR. Done.

Sry for many files with Attach. Need help, Master Scatty, because i am tremble after every SAVE. If i am wrong. No reload of previous save!!!

Sry for unfair info: My heroes have the following levels:
5111 HP.
SCATTY the Ninja - 3 lvl. Needs more 900 HP to reach lvl 4. 6000 HP
BRAVE the Fighter - 4 lvl. This hero makes faster his lvls.
TWILL the Priest - 4 lvl.
KMONSTR the Mage - 4 lvl.
CAPO the Bard - 4 lvl.
PACO the Monk - 3 lvl. Needs 400 HP to reach 4 lvl. 5500 HP

I will cont. research of the castle levels to add these 900 and 400 HP to up to level 4 all my heroes. Any attempts to beat Fat rat and Captain were without results till now.:no:
Of course i will follow Yr directions and improve all armor or/and weapons.

Merci.
:hello:

kmonster 07-02-2013 08:18 AM

The screenshots are where you installed your download. If you didn't change anything from the installation they should be in

C:\Program Files\Oldgames\Wizardry 6\CAPTURE and in C:\Program Files\Oldgames\Wizardry 6\C should be the savegames.

The Program Files folder might be called differently if you don't have an English windows version. You can doubleclick on the downloaded file again, after clicking next you can see the standard installation folder, just abort afterwards.

kmonster 07-02-2013 09:04 AM

To be on the safe side do the following

Open 'computer', browse to c:\users\your name\ and copy the Oldgames folder there. Check if you can run the game from there by double-clicking the Wizardry6.Play file and if the saves are still there. If it doesn't work you could ask for help there:

http://www.abandonia.com/vbullet/showthread.php?t=22241

yoga 07-02-2013 12:15 PM

Quote:

Originally Posted by kmonster (Post 449383)
To be on the safe side do the following

Open 'computer', browse to c:\users\your name\ and copy the Oldgames folder there. Check if you can run the game from there by double-clicking the Wizardry6.Play file and if the saves are still there. If it doesn't work you could ask for help there:

http://www.abandonia.com/vbullet/showthread.php?t=22241


There is a detail You do not know.

My real C:\> has FAT32 structure and it is used from Win XP.
So being in W 7, which is installed in NTFS format, and in D:\> i am unable to see what is going on in C:.
Being in C: i am able to see D: and E:\ARCHIVE

But now i will restart my PC and go to C:.
Hope the files are there.

twillight 07-02-2013 01:52 PM

yoga you might need this to solve the saving issue. Not sure.

Also you type HP (hit point) instead of EXP (experience). I was soo awed last time "twillight needs the 6000 health":smugulon:

yoga 07-02-2013 06:40 PM

Quote:

Originally Posted by twillight (Post 449387)
yoga you might need this to solve the saving issue. Not sure.
Also you type HP (hit point) instead of EXP (experience). I was soo awed last time "twillight needs the 6000 health":smugulon:

Yes, barat, it is my fail with HP and Exp. But You are quit clever to see yoga mistake. Ty.

Well, step by step yoga is going crazy with this game!!!
Yes, crazy..
I have NO SAVE files (or can not find where they are) and this fact is very confusing for me. I have no chance of LOAD.

Inspecting my C:\> i dint find any savegame.dbs. No hidden files or folder because in Folder option\View i deactivate this option. The same situation in D:\>. No savegame.dbs!!

I will repeat for last time one thing:

NO ANY DOSBOX in my real installations of WinXP on C: and Win 7 on D:.

These guys from Oldgames incorporate DosBox for the game, but cant see any track of this program!
Will no speak bout 2 virtual machine on W 7, namely: Xp and ME.

OFF
I will uninstall ME because brave is proud owner of all-in-one device containing Inkjet Printer (Black & Color heads), Copier and Hurray - Scanner which driver supports XP, Vista and 7.
At last i will get rid to veeeeeeeeeeeeeeeeeeeeery old Me.
I bought device before 5 hours and was busy to set and start it.

.....
I will say once again- If some of You is ready to enter my PC and search for the Savegame.dbs files, please, do not hesitate, i will give You access.

I give up.
Screenshots are no problem for me.
Anyway i will continue my battle with bad ones. As i did in Ultima UW 2 when game suddenly crashed at the level with million skeletons.
Master, i was forced to avoid battle with this monster and very fast to lure because i afraid that the game will freeze every moment. (So without the good weapon of this monster when i kill it, You accused me i avoid the battle) i won.
There are situations when we have 2 choices and we cleverly grab the better option.

I hope You understand clearly my situation.
No, brave does not whine.

Just challenge is greater...

corporal brave

kmonster 08-02-2013 12:12 AM

It's not too bad, Yoga, when playing Wizardry 6 I needed only one savegame, just make sure that your party isn't in trouble when saving.

In your screenshot I saw that the mage is level 4, had 5 spell picks but only has mana in 4 domains. If you have a domain without spell points always pick your spell there if possible so your spell points there start raising too. Pick magic missile and sleep as the next mage spells so he gets spell points in all 4 elements.
This applies to the other spellcasters too. Never pick a spell in a domain where you already have spell points if you can get the first spell points in another.

The BLIND powder in Kmonstr's inventory is very powerful, you can throw it at very hard enemies to blind them. But use it only for hard battles, it's too valuable.

yoga 08-02-2013 07:06 AM

Thank You again, dear Kmonster.
You, as usually, ist very kind and Your encouraging words warm my hearth..
Yep, playing Dungeon Master 1, which is very hard game i used a trick - that game has one save slot also. So, the brave saves the game during the battle (game allows this act). Old save was copied at other location. This way brave has two saves..

Actually yesterday i was busy with my new device to set and manage it.

I know that i have to improve many thing, dear Kmonster, even i try to follow Yr clever instructions as You may see.
Now all my team has level 4.
I have and print very good maps.

In my next posting i will show my spells used by commandos.
Still i avoid confrontation with Fat rat because i better my characteristics.
Now my priest TWILL has 10 points to cure in the battle wounded soldier.

Can some good soul inform me about the HP of this Fat rat please?

... and something more..
Just across Captain Den there is a room,which contains 3 hidden doors. Maps shows this fact. But i am unable to see and open the doors?!
I one map one door has number 11 in other 12 or like..

kmonster 08-02-2013 08:09 AM

Another idea how to find the game folder is when you start the game with the start menu instead of left-clicking to start right-click and select properties.

The fat rat is a level 8 monster, has 38-62 hitpoints and attacks twice per round with 1-2 swings for 4-14 and 2-10 damage each. It's very resistant to hypnosis spells like sleep but vulnerable to blinding flash and damaging spells.

I don't know exactly which hidden doors you are talking about but using the SEARCH command can reveal hidden things.

yoga 08-02-2013 10:10 AM

Quote:

Originally Posted by kmonster (Post 449433)
Another idea how to find the game folder is when you start the game with the start menu instead of left-clicking to start right-click and select properties.

The fat rat is a level 8 monster, has 38-62 hitpoints and attacks twice per round with 1-2 swings for 4-14 and 2-10 damage each. It's very resistant to hypnosis spells like sleep but vulnerable to blinding flash and damaging spells.

I don't know exactly which hidden doors you are talking about but using the SEARCH command can reveal hidden things.

Face Captain Den door.
Ignore chat with simple answer No.
Then turn around and enter the room.
Search command was used many times.
(Castle basement).

Wow! What a powerful rat!
What about the idea to use this Blind of KMONSTR? He has 5 pieces anyway or many more dangerous meetings ahead?

yoga 08-02-2013 10:39 AM

3 Attachment(s)
Quote:

Originally Posted by yoga (Post 449439)
Face Captain Den door.
Ignore chat with simple answer No.
Then turn around and enter the room.
Search command was used many times.
(Castle basement).

Wow! What a powerful rat!
What about the idea to use this Blind of KMONSTR? He has 5 pieces anyway or many more dangerous meetings ahead?

:lol:
The right-click - properties - NO folder with save files.
I told You Oldgames make some trick.
Maybe i have to ask Oldgames for missing files?

Do not hesitate to ask me any info i can send You.

kmonster 08-02-2013 10:47 AM

Quote:

Originally Posted by yoga (Post 449439)
Face Captain Den door.
Ignore chat with simple answer No.
Then turn around and enter the room.
Search command was used many times.
(Castle basement).

Wow! What a powerful rat!
What about the idea to use this Blind of KMONSTR? He has 5 pieces anyway or many more dangerous meetings ahead?

Good idea. Just make sure you stop throwing it when the rat is blinded to keep the remaining ones. You can buy more of this powder later and when your ninja is level 5+ with 18+ alchemy skill he can select the blinding flash spell at level up.

About the hidden doors:
If you don't enter the correct password you can't enter the Captain's Den where those doors are. I suspect you were turned without realizing and entered the room in the opposite direction. Cast the direction spell to see in which direction you're facing.

yoga 09-02-2013 09:24 AM

HURRAY! NO MORE FAT RAT
 
Quote:

Originally Posted by kmonster (Post 449441)
Good idea. Just make sure you stop throwing it when the rat is blinded to keep the remaining ones. You can buy more of this powder later and when your ninja is level 5+ with 18+ alchemy skill he can select the blinding flash spell at level up.

About the hidden doors:
If you don't enter the correct password you can't enter the Captain's Den where those doors are. I suspect you were turned without realizing and entered the room in the opposite direction. Cast the direction spell to see in which direction you're facing.

:whistling:
Gnadige and dear Kmonster,

I do not want to visit Captain's Den because he will meet me with 10 pirates. BTW i know the password to visit this boss.
Yes, the room we are speaking about is Opposite of Captain's.
According to the info in this room are located 2 hidden doors to North and one door (probably not open able) to West.
All of the doors are hidden maybe and Search was not usable.

...More important is that brave killed Fat Rat. How? Not easy.

I prepared myself and used Rotten cheese. The wall is opened and her majesty the Fat rat, accompanied from 2 groups (x5) Killed rats appeared. Well, 11 opps (one is 8 level, sry duno the other rats level) against 6 humble but brave soldaten every with 4-th level.
The battle began. Immediately my KMONSTR used spell Blind on the Fat rat. Alles concetrated their fire on the same opp, only CAPO the Bard used Lute on one of the group. This option does not effect the Fat rat.
The monster was blinded and unmovable. 1,2 rounds. We continue to hit Fat rat. Aber in some moment it wake up again in force and killed my SCATTY even the attempts of TWILL the priest, who non stop healed him with Heal wounds.
I was desperate. What to do? Decided to continue the battle to see the end of this opps. Voila!! Soon the Fat rat was killed. Then the rest was piece of cake. Anyway i used about 10 rounds to smash the opps.
Ok, let research the corridors. Wow, a chest appeared. The BRAVE opened and found.... Mama mia... Resurrection spell. Nice!
I decided to resurrect my lovely Ninja and KMONSTR used the spell on Ninja SCATTY.
I do not know future opps but i want so much to beat that nasty Fat rat that used the spell. OK.
SCATTY is again with us but he is very weak. Then he eats one of 3 found apples and his HP rises but not much.
remember, i still not used Rest. Now is the time to use Rest. But Scatty HP up very slow! Again Rest and again till Leader of Rogues appeared. Killed.
That is real story..

.I reorganize the team. BTW, BRAVE reached 5-th level.

brave the first line fighter - far right

yoga 09-02-2013 05:57 PM

1 Attachment(s)
I want to excuse me, dear Kmonster.

You're abs. correct about the room with "hidden doors". I understand my mistake after i did attempts to fight Captain Matey. I bought a Sink bomb and used on Matey. I think the effect was no big and decide to run. After Run i sought these doors which i stupidly search in opposite room. I entered one room and found a chest with new bomb. I take the bomb but Matey appeared again. No, i was killed because Matey has 72-100 HP. But this was good attempt to see what stands before me.

..Now the bad news.
Suddenly my CAPO received some bad status - You may see it - CMD and some image in the right. What is this and how to heal it?

Pls pay attention to my screenshot. TY.

OFF
Caro Capo do You finished NWN?

kmonster 09-02-2013 08:17 PM

Looks like stoned or paralyzed, you can find the status symbols in the manual. I hope it's paralyzed which can be cured quite easily. Does he still get XP from combat ?
Stoned is at least as bad as dead, you need cure stone and the character looses one point of vitality. Lucky for you it happened to a character with maxed vitality so it will be maxed again soon.
I suspect he failed disarming a trap and got stoned since there are no monsters that stone you early in the game.

yoga 10-02-2013 07:11 AM

Quote:

Originally Posted by kmonster (Post 449474)
Looks like stoned or paralyzed, you can find the status symbols in the manual. I hope it's paralyzed which can be cured quite easily. Does he still get XP from combat ?
Stoned is at least as bad as dead, you need cure stone and the character looses one point of vitality. Lucky for you it happened to a character with maxed vitality so it will be maxed again soon.
I suspect he failed disarming a trap and got stoned since there are no monsters that stone you early in the game.



Does he still get XP from combat ?

No, and this is bad because i cont. to fight.
The other heroes up their levels and like but Capo didn't.

Pangolin9999 10-02-2013 08:12 AM

Quote:

Originally Posted by yoga (Post 449483)
Does he still get XP from combat ?

No, and this is bad because i cont. to fight.
The other heroes up their levels and like but Capo didn't.


With enough time, all other maladies can be naturally healed away (rest until the malady disappears). This is true even of poison and paralysis. However, you might die of poison before it flushes out of your system, so use this carefully.

Stoning and death are the only maladies, as far as I remember, that must be cured with a potion of spell. Cure Stone is moderately high up the list for the skill level required to gain it (and no, I don't know what that level is), so unless you've been piling a lot of points into your Cleric's Theology ability, you'll have to find a potion.

I wouldn't worry too much about the lost XP, though; that character will level up quickly enough as you advance in the game (once you heal their stoning). It really balances pretty well in that regard.

kmonster 10-02-2013 09:43 AM

Check if Queequeg sells a potion or scroll which cures stoned characters.

Capo 10-02-2013 06:24 PM

Quote:

Originally Posted by yoga (Post 449472)
I want to excuse me, dear Kmonster.

You're abs. correct about the room with "hidden doors". I understand my mistake after i did attempts to fight Captain Matey. I bought a Sink bomb and used on Matey. I think the effect was no big and decide to run. After Run i sought these doors which i stupidly search in opposite room. I entered one room and found a chest with new bomb. I take the bomb but Matey appeared again. No, i was killed because Matey has 72-100 HP. But this was good attempt to see what stands before me.

..Now the bad news.
Suddenly my CAPO received some bad status - You may see it - CMD and some image in the right. What is this and how to heal it?

Pls pay attention to my screenshot. TY.

OFF
Caro Capo do You finished NWN?

Hey, heal Capo, bring him to a temple! :(

You mean NW2 ? Not finished yet, dont like it very much sadly.

yoga 11-02-2013 06:02 AM

1 Attachment(s)
Quote:

Originally Posted by Capo (Post 449492)
Hey, heal Capo, bring him to a temple! :(

You mean NW2 ? Not finished yet, dont like it very much sadly.

:D
@Pandolin9999

Dear Pandolin9999, i would like to inform You that because of some unknown reason i am practically unable to use the command Reload save game. This means that i have to play very, very carefully and NO mistake is possible!
It's very uncomfortable.
Moreover i want to beat at last this Captain Matey, who has 72-100 HP and is supported by 2 groups of pirates totally 11 opps against my humble group of 6 heroes; my best fighter has 50 HP and now CAPO is out of order, really 5 members left.

@Kmonster
Rodger that.

@Capo
Dear Caro Capo, what is this temple? Where? You mean to heal CAPO in temple?

OFF
No, i mean NWN 1. I completed 10 task but know not where to cont.

:ph34r:

I have a crazy idea: To kill CAPO and resurrects him again?


crazy yoga

Soon i will show my progress with screenshot

I opened the door to North at Castle basement - level 1 and took the chest in locations 14 and 16. (Deadman's Log and a Harmonium).

I use a map from
http://www.the-spoiler.com/RPG/Sir-Tech/wizardry.6.1/

yoga 11-02-2013 09:18 AM

Quote:

Originally Posted by yoga (Post 449504)
:D
@Pandolin9999

Dear Pandolin9999, i would like to inform You that because of some unknown reason i am practically unable to use the command Reload save game. This means that i have to play very, very carefully and NO mistake is possible!
It's very uncomfortable.
Moreover i want to beat at last this Captain Matey, who has 72-100 HP and is supported by 2 groups of pirates totally 11 opps against my humble group of 6 heroes; my best fighter has 50 HP and now CAPO is out of order, really 5 members left.

@Kmonster
Rodger that.

@Capo
Dear Caro Capo, what is this temple? Where? You mean to heal CAPO in temple?

OFF
No, i mean NWN 1. I completed 10 task but know not where to cont.

:ph34r:

I have a crazy idea: To kill CAPO and resurrects him again?


crazy yoga

Soon i will show my progress with screenshot

I opened the door to North at Castle basement - level 1 and took the chest in locations 14 and 16. (Deadman's Log and a Harmonium).

I use a map from
http://www.the-spoiler.com/RPG/Sir-Tech/wizardry.6.1/


Hi, again.
How about the next battle tactic against Captain Matey?
Now i have 1 Sting bomb =375 GP.
Quee offers me another bomb and new Cherry bomb=450 GP.
I am in open business dialog with trader and will not close it until some good soul tell his(er) opinion.
What about plus these 3 bombs (if i buy last ones) to add and Blind spell?
Captain has 72-108 HP, the accomp. pirates 18-22 HP. Yes, they are 10 but the main problem is his captain. Killing this man i hope to kill them easy.

All possible places are visited, chest opened and some stuff sold to Quee.

I duno how to proceed when chat with Quee?
When i say something he answers some like : They are many mountains. or I do not understand.
The dialog is between 2 idiots : the first - brave and the second - Queeberg.

I bought some Cure stone for 3200 HP and tried on ill CAPO. No efect. Just the image changed to some like Tombstone and lovely CAPO is still inadequate.
This stone was the only curable option, still, dear Kmonster.

Scatty 11-02-2013 01:11 PM

Quote:

Originally Posted by yoga (Post 449507)
I bought some Cure stone for 3200 HP and tried on ill CAPO. No efect. Just the image changed to some like Tombstone and lovely CAPO is still inadequate.

That is because he's now dead. You also need to resurrect him. Which means also yet another point of Vitality loss, unfortunately.
Just for a future advise - if any of your characters get stoned again, better load a savegame. It's really less annoying that way.

yoga 11-02-2013 03:09 PM

Quote:

Originally Posted by Scatty (Post 449513)
That is because he's now dead. You also need to resurrect him. Which means also yet another point of Vitality loss, unfortunately.
Just for a future advise - if any of your characters get stoned again, better load a savegame. It's really less annoying that way.

OK.
No one tell me his(er) opinion about my new battle tactic to beat Captain.
So i will try with the bombs and Blind spell.

Master, You correct with advice that is good idea to have as reserve variant at least one Resurrection spell in case someone (and she or he will be dead) of my heroes die.

Hmmm.. i think this game is harder that Dungeon Master 1. It's like Doom2 last level of difficulty.

ha ha ha

kmonster 11-02-2013 03:38 PM

My advice is: If you can't win a fight without spending a lot of gold for resources just wait until your characters have gained another level.

Access to Captain Matey's den won't yield anything which is needed or useful before much later in the game. You can explore the upper levels first.

What did you find after defeating the fat rat boss monster and did you find out what to do with it ?

yoga 11-02-2013 05:42 PM

Quote:

Originally Posted by kmonster (Post 449515)
My advice is: If you can't win a fight without spending a lot of gold for resources just wait until your characters have gained another level.

Access to Captain Matey's den won't yield anything which is needed or useful before much later in the game. You can explore the upper levels first.

What did you find after defeating the fat rat boss monster and did you find out what to do with it ?

First with god news!
CAPO is again with us. How? Easy.
I forced CAPO to drink from poison fountain. Yep.
Now his life meter is emptied and new icon (crossed bones with skull) appeared. Then TWILL resurrected CAPO.
Yes, he very fast up his level to 5.

Before this operation i tried 3 times battle with Captain. Here we go:
-The battle starts.
SCATTY breaths.
BRAVE melee.
TWILL casts Cherry later terror or Hold monsters or Heal wounds.
KMONSTR casts Blind.
PACO uses spell Sting.
Note: CAPO is still inadequate.

Second rounds:
SCATTY breaths.
BRAVE melee.
TWILL casts second spell Sting. No more Sting left.
KMONSTR uses Fire blast
PACO uses Terror

The party is badly wounded.
3-th round:
All use Run.
I know where the chest is. Enter the room with chest, open it; sometime it contain Resurrection spell. Sadly, here no option to left battle scene as in Follout 1 where brave was able to hurry down with lift, heal, rest and again up with lift killing step by step near by monsters.
No. Imm. appears nasty Captain and battle started again. No second Run possible. Soon my army is kaput.

..After fat rat?
Chest (8) contains Feathered Hat, Razor Stone, Resurrection Potions, and a Stuffed Beagle.

I give Stuffed Beagle to L`Montes and he antwortet kindly with Silver key. Hat was sold, R. potions used and no idea for Razor stone.
Sure Silver key has to open some door? Ja? :hihihi:

I joke, dear Kmonster. Y'now i am good jester.
I know the door to be used Silver key. It's the door just after famous Captain who 5 days terrorizes the calm dream of brave. Yes, every night i jump thinking : Who wins? Again he! Rats!!!
But probably Captain doesn't know who is against him.

BTW i always glaube that is not abs.fair to meet 8-9 level monster with 108 HP and supported by 10 pirates every with 18-22 HP and party with miserable 50 HP-max and 18 HP-min and level 4-5.
They (game creators .. Wow, how smart we are!! .). They aren't so smart of course. I like games as Ultima Pagan 8 because there is not terrible final battle not as Diablo 2!

..My Book&Keys (opens the doors) suddenly disappeared! Is it normal or i do some mess?
:whistling:

yoga 11-02-2013 06:12 PM

4 Attachment(s)
spells

kmonster 11-02-2013 08:03 PM

Very bad spell picks at level up.

CAPO, in spite of having 3 spell picks only knows 2 realms.
KMONSTR, in spite of 6 spell picks only knows 4 realms.
Very poor PACO had 3 spell picks but only knows 1 realm.
TWILL had 6 spell picks but only knows 3 realms.

To get the most spell points on the long run try get spellpoints in all 6 realms as soon as possible.
If your descriptions are correct you didn't learn any spell from spellbooks.

But don't worry, there's nothing grinding for extra levels can't fix.

yoga 12-02-2013 07:01 AM

Sorry.:sick:

twillight 13-02-2013 06:06 AM

Quote:

Originally Posted by kmonster (Post 449527)

To get the most spell points on the long run try get spellpoints in all 6 realms as soon as possible.
If your descriptions are correct you didn't learn any spell from spellbooks.

But don't worry, there's nothing grinding for extra levels can't fix.

Could have been told earlier...

Or it is just 1 more level. How many spell points can it be for one measely level?

kmonster 13-02-2013 12:27 PM

Quote:

Originally Posted by twillight (Post 449593)
Could have been told earlier...

Or it is just 1 more level. How many spell points can it be for one measely level?

You loose only about 5 spell points per level up where one spell domain is left needlessly empty. Not very much, even if you mess up totally with your spell picks a single extra level up is enough to overcompensate.

yoga 13-02-2013 10:04 PM

Quote:

Originally Posted by kmonster (Post 449603)
You loose only about 5 spell points per level up where one spell domain is left needlessly empty. Not very much, even if you mess up totally with your spell picks a single extra level up is enough to overcompensate.

To be fair i was down two days thinking that end of the word is come.
I was very upset.

Then i hold tight my teeth and start again.
From the beginning of my gamer life i am poor spellcaster. Y'now i like AK-47 and crushing the opps as Conan the Barbarian. This is my gen.

...Good news.
Yes, i got that Captain Matey. How?
Oh, battle after battle till suddenly during one of routine attempts ..voila.. you killed the monster!
Bravo, brave, schon!
How? KMONSTR casts Blind. Then BRAVE use Stink bomb, again same bomb from Paco. CAPO stops another supporters by Lute, TWIIL uses Hold monsters and SCATTY -sleep.
The next round the same action only PACO uses Cherry bomb. 2-3 rounds after and monster kaput. Yes, priest TWILL goes to healing process to heal some wounded first line warriors as SCATTY or himself.
But there is very nice legal trick. Listen and write down:
- You have to have Silver key. During the battle you feel You are going down. Force the priest to play Run. No problem where will be the team. Carefully (DO NOT TRY TO LEAVE THE ROOM!!! N O !! THE CAPTAIN WILL APPEAR IMMEDIATELY!!) face this door (colored white-green, just after Captain) and use Silver key. You will find some stuff but this is not important. The good news is the the whole party is in save place and priest can start healing the team. Rest and rest. Yes, i was attacked by 4 Vines but ha ha ha. So, step by step You may rest fully and now direct to door to force new round of battle. If You feel bad use again and again.
Written?
Ny, chorosho!!

My GP are 15 K.

SCATTY - LVL 5, HP 30, EXP 17777
TWILL - 6, 30, 20000
KMONSTR- 6, 47, 20000
BRAVE - 6, 61, 20000
CAPO - 5, 25, 16400 Note: He was dead and resurrected.
PACO - 5, 34, 22000

:smile2:

I checked my spells and they are not bad anyway.
More details next morgen fruh.

now the heroic brave go to bed.

yoga 14-02-2013 12:32 PM

Spells

SCATTY - Sleep 3MP

TWILL
bless, cure lesser cnd, identify, hold monsters 70 MP
heal wounds 41 MP
haste, cure paralyze 22MP

KMONSTR
energy blast, fireball 47 MP
chilling touch, weaken 49
missile shield 17 MP
direction,knock-knock 34 MP

CAPO
energy blast 11 MP
chilling touch, terror 10 MP

PACO
stamina, terror, weaken 23 MP



loading capacity

SCATTY 17/175
TWILL 14/297
KMONSTR 36/166
BRAVE 22/297
CAPO 24/171
PACO 12/126

twillight 14-02-2013 01:38 PM

Quote:

Originally Posted by yoga (Post 449654)
Spells

SCATTY - Sleep 3MP

TWILL
bless, cure lesser cnd, identify, hold monsters 70 MP
heal wounds 41 MP
haste, cure paralyze 22MP

Woot, I have a shitload of mana!
And a hack of a supporter. For start I bless the party, hold the monster, haste the party so they can hack it away under the given duration, heal if accident happens (fighters knocking a rock, me cutting my finger by pages of spellbook), then cure paralysation on monster and pretend we did heroic act :ouch:

yoga 14-02-2013 02:37 PM

Quote:

Originally Posted by twillight (Post 449655)
Woot, I have a shitload of mana!
And a hack of a supporter. For start I bless the party, hold the monster, haste the party so they can hack it away under the given duration, heal if accident happens (fighters knocking a rock, me cutting my finger by pages of spellbook), then cure paralysation on monster and pretend we did heroic act :ouch:


To be fair, barat, the priest TWILL is a very, very useful member of my party. BTW i like the priests in every my game.
Hold monsters - very, very handy spell, especially when Captain Matey attacked me with 10 supporters
Heal wounds - is priceless esp. when my front line warriors aka SCATTY and BRAVE ARE BADLY WOUNDED.
Please, do not forget that battle is not as in Ultima UW 2 when hero used atom bomb and voilaaa... no, here the battles last more than 15 rounds.
Haste - nice spell indeed.

Thanks to Kmonster my team is balanced and ready to meet every challenge even to be used in Wiz 7.
True, Master Scatty?
I would like to share with You when i was hit badly and hide in the save place with no Captain before me, the first act was; the priest imm. heal wounds of poor SCATTY winch life meter was thick as a hair. 2 times. Then Rest, rest and rest and again same process. BRAVE and the same priest were also in bad condition. One may tell me:
- yoga, why not use rest only?
--Because, amigo, You may be attacked in yr sleep from monsters as yoga was attacked. Gladly, my commandos were in 80% of health and the attack was stop..
Moreover do not forget that Priest is front line warrior with SCATTY AND BRAVE.
Not like KMONSTR, CAPO, PACO hide safely behind the backs of 3 -front heroes.
:hihihi:
ha ha ha
It is joke of course.
I like every team member!

Dear twillight, do You play now or played the game? I think - Yes.

Capo 14-02-2013 04:39 PM

Quote:

Originally Posted by yoga (Post 449628)
CAPO - 5, 25, 16400 Note: He was dead and resurrected.

Like Jesus Christ :OK:

twillight 14-02-2013 05:00 PM

Quote:

Originally Posted by yoga (Post 449664)

Dear twillight, do You play now or played the game? I think - Yes.

Nope. I only played Wizardry 4 to get the feeling of the series (it is very nice, just a little uncomfortable), and Ultima 8 (where I could not get accustomed to the heaps of items and quit).

Currently I'm playing Dungeons of Dredmor, where I plan to play El Pollo Diablo (man, I always wanned it for real). Just have the trouble solving some hit-chance problem.

yoga 14-02-2013 07:35 PM

Quote:

Originally Posted by Capo (Post 449669)
Like Jesus Christ :OK:

OFF
Dear Mr. Rickett,
may i very politely ask You if i meet problem (i met already) with NWN may i hope You will have time to help a liiiiiiiiiiiiiiiiiiiiiiiitle?
Merci
:smile2:

Scatty 14-02-2013 08:31 PM

Quote:

Originally Posted by yoga (Post 449664)
True, Master Scatty?

Your party is good enough, certainly very good for playing this game for the first time. One could argue it can be better here and there, with this stat and that spell, but that's for those who played the game extensively and know the stuff like their five fingers, so don't worry. Perfect isn't that necessary here, the point is to be able to win the game.

Capo 15-02-2013 03:38 PM

Quote:

Originally Posted by yoga (Post 449673)
OFF
Dear Mr. Rickett,
may i very politely ask You if i meet problem (i met already) with NWN may i hope You will have time to help a liiiiiiiiiiiiiiiiiiiiiiiitle?
Merci
:smile2:

I never played NW1, im playing NW2 ;)

yoga 15-02-2013 03:56 PM

Quote:

Originally Posted by Capo (Post 449688)
I never played NW1, im playing NW2 ;)

Ha ha ha

You act following my way: First the second game from the saga..

Bravo..

:whistling:

Dear Mates,

my thanks for kind support..

Thats why i named my commandos to YOU all.

Believe me it is not same feeling to play alone games. I tried to play alone NWN, hmmm. no and no...

Have a good weekend!

brave


PS: One thing i do not like here in W 6.
No chance to mark already passed corridor, doors or like!!
For example in saga Eye of the beholder 1,2,3 i dropped a stone before door i visited already. This is very handy.
I W 6 the environment is so monotone that sometime - even with map - i am lost for a moment.

The same situation in W7 und W8, if played?

Scatty 16-02-2013 10:42 AM

Quote:

Originally Posted by yoga (Post 449689)
The same situation in W7 und W8, if played?

Much less in Wizardry 7, as long as you play with the world map (downloadable here) and have Mapping skill at least 20 + use the map kit.
In Wizardry 8 you can't get lost easily. Unless there's a problem with finding directions in a 3D game :p

yoga 16-02-2013 08:46 PM

Quote:

Originally Posted by Scatty (Post 449716)
Much less in Wizardry 7, as long as you play with the world map (downloadable here) and have Mapping skill at least 20 + use the map kit.
In Wizardry 8 you can't get lost easily. Unless there's a problem with finding directions in a 3D game :p

:smile2:
Ja?
Vielen dank.

W 6 is very strange game:
1. No possible Back move! Have to do 2 more movements. ha ha
2. If one drops some object on the ground, disappears forever!!
3. The chat option is for idiots. No clue howto speak.. i use No and Goodbye- ha ha

brave?

Advancing step by step. I like the game. Now i am not so desperate as in the first level of Dungeon master - Ny, ny no lights, no food, and terrible creatures advanced to me!!!
But brave the lion hearth withstand and beat this crazy black Lord Chaos.
Details:
All members are level 6. The bad news is that i used the only Cure poison potion! Hope to buy more from Quee or L'Monts.
My last big opp was big snake which attacked me when brave falls down and damaged 5-4 HP.

I am not weeping but to have no chance to reload even one game is very frustrating.
Have to be extr. clever.
Wie geht Es Ihnen, gnadige und dear Kmonster? Arbeit?
:smile2:

Capo 16-02-2013 10:01 PM

Quote:

Originally Posted by yoga (Post 449689)
Ha ha ha

You act following my way: First the second game from the saga..

Bravo..

:whistling:

Actually i think i will skip NW1, too many negative feedbacks on that game.

yoga 17-02-2013 03:05 PM

SOS
 
1 Attachment(s)
Quote:

Originally Posted by Capo (Post 449733)
Actually i think i will skip NW1, too many negative feedbacks on that game.

Hmmm.. they are correct and i will leave this game also..


SOS SOS SOS

My first fatal error!!
Bitte, helfen!
Please, help me!
Пожалуйста, помогите!

Condition:
41 k HP
Paco the monk and Scatty the Ninja = 6 lvl
brave the fighter, Capo the bard, Kmonster the monk and Twill the priest =7 lvl

Location:
Above Belfry, before jump using the rope.

Target:
After the jump i am meet by rats,bats or like. Killed. Then i face the door.
Two doors at the opposite ends are equal. How to guess the real? It is closed. If Yes, i use the Bell key (I have the key), door is opened, i enter and take some rope. I have to merge this rope with Steel hook to receive a device to jump the chasm.

Problem:
I did about 20 jumps and the door is Always open.

I have:
iron keys - 6 pcs.
coppier keys - 9pcs.
chrome keys - 3pcs.
key@spades - 1 pc.
dungeon key
bell key

Encl. You can see my location before jump.

yoga 18-02-2013 05:50 AM

SOS SOS SOS

My first fatal error!!
Bitte, helfen!
Please, help me!
Пожалуйста, помогите!

Condition:
41 k HP
Paco the monk and Scatty the Ninja = 6 lvl
brave the fighter, Capo the bard, Kmonster the monk and Twill the priest =7 lvl

Location:
Above Belfry, before jump using the rope.

Target:
After the jump i am meet by rats,bats or like. Killed. Then i face the door.
Two doors at the opposite ends are equal. How to guess the real? It is closed. If Yes, i use the Bell key (I have the key), door is opened, i enter and take some rope. I have to merge this rope with Steel hook to receive a device to jump the chasm.

Problem:
I did about 20 jumps and the door is Always open.

I have:
iron keys - 6 pcs.
coppier keys - 9pcs.
chrome keys - 3pcs.
key@spades - 1 pc.
dungeon key
bell key

Encl. You can see my location before jump.[/quote]

One more detail:
It's no my first visit of this corridor with 2 doors. No. I visit it for second time. I visited before to jump many times and increase my HP in these battles with bats, rats or both.
Bug or yoga is bug?
TY

kmonster 18-02-2013 10:16 PM

It's random whether your jump is successful and you land on the other side or you swing back where you came from. If you didn't succeed at the first 20 attempts just try another 100, you will succeed some time and get to the locked door where you can use the still unused key.

yoga 19-02-2013 05:57 AM

Quote:

Originally Posted by kmonster (Post 449774)
It's random whether your jump is successful and you land on the other side or you swing back where you came from. If you didn't succeed at the first 20 attempts just try another 100, you will succeed some time and get to the locked door where you can use the still unused key.

OK.
I will try to 1000 times, no problem.:smile2:
Time is on my side.

OFF
Dear Kmonster, may i ask You very politely about Yr opinion for a man statement, written somewhere in Net:
--I played Wiz 7 2 years till pass.-
Merci.

yoga 19-02-2013 09:46 AM

HURRAY
 
:whistling:

yoga 19-02-2013 02:41 PM

:whistling:

We won.
Wir haben gewonnen.
Наша взяла.


Because i am very happy now (5 days lost) with kind permission of our lovely Mod i will use my native lang - BG.
Ние победихме. (Above meaning)

The door which was open always suddenly told me:
-I am closed, brave.-
-Very nice, darling - antwortet brave and took the Bell key.
Another is history.

Forward to the chasm, my brave soldaten.

:D
Of course my Vielen Dank to Kmonster, aka The Wizard.


All men 7 lvl except SCATTY THE NINJA.
47 K HP

BTW I play Expert mode of the game.
:3:

yoga 19-02-2013 06:51 PM

Wow!

I was badly beaten from
3 Hydraplants
6 Vines
6 vines
or 6 versus 15.
Note that these last 16 green vines strike many times - 3-4 times. or
15x3=45 strikes plus 3 Hydraplants ~ 50 strikes per round.

Not so fair play..

Ex, if i have PTURS (Master, You know this weapon?) or ПТУРС in BG lang.
:smugulon:

Scatty 19-02-2013 07:06 PM

Well done Yoga :OK:
PTURS? Never heard of it, but that doesn't mean anything, as I didn't really play Wizardry VI yet, and Wizardry VII doesn't have many weapons from the previous game, like for example Giant Sword or whatever it's called.

kmonster 19-02-2013 11:11 PM

Quote:

Originally Posted by yoga (Post 449779)
Dear Kmonster, may i ask You very politely about Yr opinion for a man statement, written somewhere in Net:
--I played Wiz 7 2 years till pass.-
Merci.

W7 is a very slow game.

yoga 20-02-2013 08:20 AM

6 Attachment(s)
Quote:

Originally Posted by kmonster (Post 449790)
W7 is a very slow game.

52 K EXP
all members 7 level

The terrible battles cont.
Still brave is loosing side.

My weapons and spells:


SCATTY THE NINJA
HP 43
Kick, Bash
Breath
Spells –
FIRE – Blinding Flash – 9 MP – 3 strikes x 3 MP each. Possible options are 1 strike of 3 MP and second of 6 MP or visa verse
EARTH – Acid splash – 3 MP – 1 strike
MENTAL – Sleep – 10MP
Alchemy 23 points


BRAVE THE FIGHER
HP 72
Swing, Thrust
He used Poison bomb
Scouting 54


TWILL THE PRIEST
HP 50
Fight
Spells –
WATER – Stamina, Cure paralysis – 31 MP
AIR – Silence, Cure poison – 32 MP
MENTAL – Cure poison, Cure lesser cnd – 54 MP
MAGIC – Cure wounds, Enchanted blade – 64 MP
Theology 54


CAPO THE BARD
HP 36
Fight
FIRE – Energy blast, Fireball – 18 MP
AIR – Missile shield – 9 MP
EARTH – Direction – 15 MP
MENTAL – Sleep – 19 MP
Uses LUTE
Thaumaturgy 36

KMONSTR THE MAGE
HP 38
Fight
FIRE – Energy blast, Fireball – 60 MP
WATER – Chilling touch – 47 MP
AIR – Stink bomb – 21 MP
EARTH – Direction, Knock-knock, Armormelt – 50 MP
MENTAL – Sleep – 28 MP
MAGIC – Magic screen – 21 MP
Thaumaturgy 59


CAPO THE MONK
HP 54
Fight
THRUST, BASH
AIR – Silence -18 MP
MENTAL – Mental attack, Sleep, Bless – 38 MP
MAGIC – Cure wounds – 4 MP
Uses Blind 4 pcs.
Theosophy 52

Any advice and/or critics will be highly appreciated.
Any advice for better battle tactic will be highly appreciated.
Which is the worst opp: Hydras or Vines?
I think is better to eliminate first Hydras, till rest is silenced or Lute or Sleep.
I need luck!!!
:D

Till You sleep, arbeit or make love the brave is fighting and fighting deeeep in the Castle.
What to do? There have to be fighters in the world too.... brave ones.
This is my Doom.

Sacred_Path 20-02-2013 02:54 PM

I just started this game, whew it's hard. I don't want to be spoiled, but is there actually a way around having a high INT lockpicker in the beginning?

yoga 20-02-2013 04:07 PM

Quote:

Originally Posted by Sacred_Path (Post 449816)
I just started this game, whew it's hard. I don't want to be spoiled, but is there actually a way around having a high INT lockpicker in the beginning?

Dear Sacred_Path,

My sincere congrats You start this nice game.
It is very nice to have companion in the game.

About Your Q:

Pls, do not worry about locked doors and/or gates. You will reach (soon) a level when You will have spell Knock-Knock, which opens the doors without problem. My Mage KMONSTR has this option.
..
Gates can never be picked or forced open. They can only be opened by using a key, pushing a button, or performing some other trigger that opens the gate. Typically there will be a note near where you can take action to open the gate. Many gates cannot be opened.
Most doors can be picked, forced, or Knock'ed open. However, if you fail, you stand a chance of jamming the door. Once you've done that, only a Knock-Knock spell can open the door, and you're likely to not be able to cast one at a high enough power level to work.
Always save before attempting a pick, and restore if the door gets jammed.


or..
The Spell Book of Knocks costs 2500 GP. Buy this book from the trader with name Queequeg. When You buy the book in question use it. You will learn the magic Knock-knock and the doors will be open. One advise: Do not buy scroll Knock from this man. 600-900 GP for one-time usage.

But, yoga, where the hell is this Queequeg? Howto find?
Easy.
Face the fountain in the first level You visited. Let all members of team
drink. Nice.Right.Step.Left.Step.Right. 2 steps. Door before You
opens. 2 steps ahead. You will be prompted Bla bla. Step right.
Attention!You will receive note for some unusually. Left. Enter.
Again enter - You do Search and press the button. The door is open. Search the room to find..?
Leave this room. Right.Again right. Downstairs.
You just arrive new level, namely: Level 1 - Castle basement.
Beware!Opps anywhere. Save.
Do not drink from fountains. One is poisoned. Face the upstairs between 2 fountains.
Turn round and go. 5 steps. Left 2 steps.Left and enter. You will
see the famous trader. Do not kill this gay. But sale, buy the stuff
You need.
Do not forget to buy Mistery oil - 999 GP. Afraid You have not these money yet.

I wish You good luck.

:smile2:
yoga aka brave who fight desperately with terrible monsters - Hydraplants. I think they're have 5-6 levels more than me. I am lvl 7.

Last word: Beware!! Some helmets or like are poisoned. So Save and do not surprise if your hero suddenly died. Some mask...

Sacred_Path 20-02-2013 06:25 PM

Thanks for your extensive reply yoga :)

Yes I've already learned that you have to save-scum a lot in this game. That's a pity though, it would have been cool if a skilled player could play without reloads (especially because there's a good fleeing mechanic), but I guess that's impossible here.

My noob party consists of the following:

Felpurr Fighter **** Samurai

Lizardman Thief **** Fighter

Rawulf Monk **** Lord

Faerie Thief **** Alchemist

Dwarf Bishop **** Valkyrie

Elf Mage **** Ranger

I've grinded my way to level 3 and I'm just beginning to have enough money to snoop around Queequeg's coffers ;)

One last question though (and I'm really embarassed to ask this), how do I make my faerie throw some dirks? I've equipped them in the main hand, in the off-hand, I've tried using them (only gives the message "[x] fumbles a dirk!"), but to no avail.

kmonster 20-02-2013 11:47 PM

@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.

@Yoga: Bullwhip is a horrible weapon, especially for mages who can't learn this weapon skill. Quarterstaff is much better.

The Brave is running around naked without pants :hihihi:. (and without gloves)

The bo the monk started with is better than a quarterstaff but hands and feet are even much better. The bard has bad and missing armor.

If possible try to get +1 to SPD for the brave fighter at each of the next 2 level ups (64,000 + 128,000 XP) so with 11 SPD she can switch to Valkyrie at level 9 and learn some spells.
Another possibly if DEX is raised to 11 at the next level up is switching your fighter to ranger immediately and use the next level ups to raise SPD to 11 and switch to Valkyrie when you reach level 8 again.

Sacred_Path 21-02-2013 05:01 AM

Thanks for your answer kmonster, and especially for your in-depth info on page 3.

Quote:

Originally Posted by kmonster (Post 449830)
@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.

Can you tell me why my party won't work well without spoiling too much for me? Right now, they're doing very well. I also have to retract my statement a bit, I think the game is very well balanced, I did the mistake of going down into the barracks first rather than up. So I fought my first battles against Scallywags and Rogue Leaders rather than against rats and bats :facepalm:

Hmm I've tried equipping the dirks in the main hand but I don't get an attack option; can I only use throwing weapons from the front ranks? :wacko:

edit: no matter, it works now. :confuzzled:

yoga 21-02-2013 06:51 AM

Quote:

Originally Posted by kmonster (Post 449830)
@Sacred_Path: In order to use throwing weapons just equip them into your hand and attack in combat, dirks are weapons, not items for using.
I fear your party won't work well.

@Yoga: Bullwhip is a horrible weapon, especially for mages who can't learn this weapon skill. Quarterstaff is much better.

The Brave is running around naked without pants :hihihi:. (and without gloves)

The bo the monk started with is better than a quarterstaff but hands and feet are even much better. The bard has bad and missing armor.

If possible try to get +1 to SPD for the brave fighter at each of the next 2 level ups (64,000 + 128,000 XP) so with 11 SPD she can switch to Valkyrie at level 9 and learn some spells.
Another possibly if DEX is raised to 11 at the next level up is switching your fighter to ranger immediately and use the next level ups to raise SPD to 11 and switch to Valkyrie when you reach level 8 again.

:3:
Naked? Me? Ha ha ha==
A lady between 4 gentlemen..?
Wow!! What a bad behavior. For no time will be managed.
(Note: BRAVE and SCATTY are beautiful young girls.)

..Concerning on the spells improvement i forget the armor and weaponry.
Now i will fine all the setting, trying to reach better and better options of my party, stopped by nasty Hydras in the corridors.

..I returned to my lovely place Belfry and with loooooooooooooooong battles with bats, rats i up the level of BRAVE to 8. (65 K EXP). Now my fighter has 83 HP against 74 of previous level.
Hmmm.. next level for Bard, Mage and Priest is 80 K EXP. Maybe ?
..
great game indeed.

kmonster 21-02-2013 10:21 AM

Quote:

Originally Posted by Sacred_Path (Post 449834)
Can you tell me why my party won't work well without spoiling too much for me? Right now, they're doing very well.

I take it back and apologize. Your party will work. I was worried about the missing access to mage spells on the long run but you have your samurai. Just make sure to use swords with your fighter in combat to improve it to 51+ before switching to samurai so you can put all available skill points into thaumaturgy then.
Spell regeneration rate is set at the beginning and won't be as high as if you started with a pure mage but it will work nevertheless.
I'd have made some things differently like starting the dwarf as mage instead of bishop since after switching to valkyrie she'll get the priest spells anyway but you won't get into big trouble (at least not because of party composition).
Make sure your monk takes at least 1 point in kirijitsu before switching to lord.

Sacred_Path 21-02-2013 11:54 AM

I'm having more questions if you don't mind :)

I'm not sure about miss chance reduction, what do you mean by "the first 20 levels" ? Character levels? Example: Thief 9/ Fighter 11 means 20 character levels.
Or is it "until you hit level 20 in any class", i.e. Thief 19/ Fighter 19/ Lord 19.
Also, in the case of character levels, do you only get the reduction if you're higher in level than your previous class? Example: a Thief 3/ Fighter 2 did not get the reduction for the last 2 levels, he will only get further reduction when he hits Fighter 4.

Also, how are resistances calculated? Are they fixed? Example: A human (+20 lifeforce resistance) becomes a Bishop (+40 lifeforce resistances, +2 per level) for 3 levels for a lifeforce resistance of +66. When he switches class, will he lose the +40 resistance from Bishop, trading it for, say, the +8 base resistance of a Ninja?

thanks :)

edit: I could also use some low-spoiler pointers. I've grinded my guys up to level 6, but now I'm stuck. There aren't any doors/ gates left that I can open, and I'm still looking for the information of where the treasure is buried, so I can solve the Snoopcheri quest.
I've found the Deadman's Log and the King's Diary, but can't read them. I also have the Goat's Mask and discovered the secret buttons under the King's evil altar, but haven't found a solution to those.
Any pointer on what I should do now?

Killing L'Montes would give me a silver key, but I'm not sure about that. I'd rather solve the quest.

kmonster 21-02-2013 01:52 PM

When you reach level 21 in a class the miss chance will stop improving. You only get the miss chance reduction and full HP at level up if you reach a level at least as high as the maximum previous level.

So if you play a Thief9>Fighter will gain miss chance reduction for the 9 thief levels, no miss chance reduction for reaching fighter level 1-8 but another 12 times for reaching fighter level 9-20.

Resistances depend on class and level, racial bonuses only add a fixed amount to them.

Snoopcheri can be found without knowing where the treasure is buried.

Did you explore the upper levels ? Different stairs lead to different locations which aren't all connected.

Sacred_Path 21-02-2013 02:21 PM

Quote:

Originally Posted by kmonster (Post 449842)
When you reach level 21 in a class the miss chance will stop improving. You only get the miss chance reduction and full HP at level up if you reach a level at least as high as the maximum previous level.

So if you play a Thief9>Fighter will gain miss chance reduction for the 9 thief levels, no miss chance reduction for reaching fighter level 1-8 but another 12 times for reaching fighter level 9-20.

I see. So your example of switching between Rogue and Bard all the time was mostly academic (there is no racial minimum that would allow you to switch from lvl 1 Rogue to Bard all the time).

Quote:

Resistances depend on class and level, racial bonuses only add a fixed amount to them.
current class and current level? Meaning, if my lvl 3 Human Bishop with lifeforce resistance +66 switches to Ninja lvl 1, he gets 8[Ninja]+20[Human] resistance? Ok :)

Quote:

Snoopcheri can be found without knowing where the treasure is buried.

Did you explore the upper levels ? Different stairs lead to different locations which aren't all connected.
I went everywhere I could. I think I'll stick with killing L'Montes to get the silver key as that is the only thing I haven't done yet and it might allow me to go on. I knew I should have brought a Psionic on my first playthrough :(

Oh I also have another key of Spades (I already used one). I can't find the gate to use it on though.

kmonster 21-02-2013 02:35 PM

Quote:

Originally Posted by Sacred_Path (Post 449844)
I see. So your example of switching between Rogue and Bard all the time was mostly academic (there is no racial minimum that would allow you to switch from lvl 1 Rogue to Bard all the time).

Fairy does allow it. You fall back to the racial class minimum.


Quote:

current class and current level? Meaning, if my lvl 3 Human Bishop with lifeforce resistance +66 switches to Ninja lvl 1, he gets 8[Ninja]+20[Human] resistance? Ok :)
Current class and current level. The game doesn't remember which class you had before, only the highest level.

Quote:

I went everywhere I could. I think I'll stick with killing L'Montes to get the silver key as that is the only thing I haven't done yet and it might allow me to go on. I knew I should have brought a Psionic on my first playthrough :(

Oh I also have another key of Spades (I already used one). I can't find the gate to use it on though.
Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level.

Getting the password is more difficult. Find out what to do at the Altar of Ramm in the upper level.

yoga 21-02-2013 03:24 PM

@Sacrete_path

..Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level...

Yes, do not do it! Don't kill L'Montes.

Give the stuffed beagle to L'Montre and in return he will give you a Silver Key. This key will open a gate inside the Pirate's Den, room 3 in the basement, just before You when meet the famous drunkard Captain Matey.

Sacred_Path 21-02-2013 03:25 PM

Quote:

Originally Posted by kmonster (Post 449845)
Fairy does allow it. You fall back to the racial class minimum.

Manual says you're right :) But then, that's not too bad. With the fairy's restrictions, a rogue/ bard doesn't sound too thrilling, even with a great to hit chance.

Quote:

Don't kill L'Montes. He pays the best prices for your equipment and the key he has is useless before you know the password. To get what he seeks think about where to use rotten cheese down in the lower level.
AHA! :) Now that was a good low-spoiler hint, sir. Will do that.

Quote:

Getting the password is more difficult. Find out what to do at the Altar of Ramm in the upper level.
Sounds like one of my beloved button puzzles :doh:

kmonster 21-02-2013 03:47 PM

The Book of Ramm gives hints what to do at the Altar.

Sacred_Path 21-02-2013 05:18 PM

Quote:

Originally Posted by kmonster (Post 449848)
The Book of Ramm gives hints what to do at the Altar.

thanks for your ongoing support ;)

I looked up Book of Ramm in a walkthrough and it said it's in the room unlocked with the Gold Key (where the pitfalls with the Giant Serpents are). However, when I turn to the right in that room, I get the message "[x] has detected something unusual!", but searching in that spot doesn't turn anything up. Scouting skill too low (~30)?

Also I'm rather shocked that you need the Scouting skill so much. The manual should have hinted at that. But aside from that, I think it's a pretty damn well designed game for its age!

Also, if you can/ want to answer some random questions:

- How is initiative calculated? Level seems to play a big role, but things like Speed, casting power level, individual weapon speed etc. I don't know about.

- Spells become stronger/ more dangerous with caster level, is this true for music from Bard instruments too?

- Can you hit critically with a bow/ thrown weapon? (in Wizardry 8 the Ranger could do this with bows and the Ninja with thrown weapons)

- Do weapon skills develop really fast or is that an emulator glitch? My fighter got his sword skill to 80 and I've only grinded a bit til level 6

- How the heck does the Identify spell work/ how can I learn more about an item?

yoga 21-02-2013 05:45 PM

I got them all! Hyrray!
 
The victorious army of the brave just killed the Gorgons - namely 2 Hydraplants supported by 2 + 2 Vines.
Do You think this was piece of cake? No and No!

Great battle very great!!

If You do not mind little bit more details:
1. I up the level of BRAVE to 8.
2. I strictly reorganize my armor and weapon after kindly directions of Kmonster. (Lady BRAVE is not naked now) Ha ha
3. Then the brave attacked these group of terrible creatures:
As usually my 2-3 battles were lost.

Why, yoga, you so brave warrior!
Ah, the opps strike first and veeeeeeeeeeeeeeeeery long.
Second- they produced some magic white mist and my best soldats asleep. Yes, for 2 rounds they killed 3 brave team members.

4. But randomly the game sent me a relatively weaker opps formation - see above.
I was very careful and think twice before strike.

Round one:
SCATTY - Blinding flash - 9/9 MP on Hydras
BRAVE-Cherry bomb -see Quee.. on Hydras
TWILL- Bless 24/54 - I think this was great buff.
CAPO - Lute all rounds but on the auxiliary supporters. Again wise act.
KMONSTR - Fireball - 30/60 MP - Damages 26!!
PACO - Mental attack - 18/38 MP on Hydras

Round two:
SCATTY - Cherry bomb on Hydras
BRAVE-Poison bomb on Hydras
TWILL- Healing of KMONSTR AND SCATTY
CAPO - Lute all rounds but on the auxiliary supporters.
KMONSTR - Fireball - 30/60 MP on Hydras
PACO - Mental attack - 18/38 on Hydras

Round three: Hurray! One Hydra ist kaput und sent to better world! Ha ha ha
SCATTY - Breath on Hydra
BRAVE-Fight/Melee on Hydra
TWILL-Heal KMONSTR - 18/63
CAPO - Lute all rounds but on the auxiliary supporters.
KMONSTR - Stink bomb - 20/21
PACO - Mental attack - 18/38 on Hydras

Round four: NO more Hydra
The next 2-3 rounds were piece of cake for the brave.

At the end BRAVE WAS virused by uknown virus.
I tried both Priest TWILL Cure Paralyze and Poison no effect.
Then i rest and voilaa - BRAVE is again OK.

la la la la
:3:

Sacred_Path 21-02-2013 06:45 PM

Congrats yoga!

Nevermind, I've been a victim of bad design. Early on, it was established that it doesn't matter what direction you face when searching in a square. Now all of a sudden it does, and grey buttons on a grey wall should tell you that. Not to mention that you're supposed to run around with a high Scouting to boot :doh:

I'm still wondering what Karma and Personality do for my characters, anyone got info?

yoga 21-02-2013 08:10 PM

Quote:

Originally Posted by Sacred_Path (Post 449857)
Congrats yoga!

Nevermind, I've been a victim of bad design. Early on, it was established that it doesn't matter what direction you face when searching in a square. Now all of a sudden it does, and grey buttons on a grey wall should tell you that. Not to mention that you're supposed to run around with a high Scouting to boot :doh:

I'm still wondering what Karma and Personality do for my characters, anyone got info?

Danke Sehr!

Pls to not enter so deep in Karma, Personality, Speed even our good friend Kmonster the Wizard will say: yoga, you again twist my words..
He is dedicated follower of the maxim:
-Very good organization is a basic for nice gaming.
But another of my friend - dear twillight tell me:
-yoga, i am able to win Fallout 2 against bad Frank even with simple stone in my hand. And He is able to do it!!
I think that very deep game knowledge, very good organization, the best selected team of commandos kills the joy of the game.
We are not robots but human beings. Ich verteidigen meine Ideen.
This is my personal opinion and pls i do not what to start discussion like:
- Who is the first? Egg or hen?-
Our nice mod Dave from sunny Italy is sure the Hen is first...:smile2:

Do not cry at all!
I started this game and UW 2 twice,
i started Clouds of Xeen and Ultima 8 Pagan 7-8 times.

Aber brave is sehr mude and goto bed.

Gute Nacht alle

Ah, i am in these Mountain mines:OK:

Sacred_Path 21-02-2013 08:46 PM

Quote:

Originally Posted by yoga (Post 449860)
I think that very deep game knowledge, very good organization, the best selected team of commandos kills the joy of the game.

To me, trying to build better parties and being tactical about character building and combat is the most fun in a game. :mhh:

OTOH I don't care much for adventure elements that have me use rotten cheese on a rat hole, I had forgotten all about that blasted cheese already. :sick:

More questions:

- How is your caster level determined? Let's say you were a lvl 8 Alchemist but now you're a lvl 1 mage, if you cast an Alchemist spell, will it use your old level (8) or your new one (1)?
Also, if you cast a spell that is in both spellbooks (like Sleep), which caster level is used?

- am I right in proposing the following: there are (only) four real reasons to change your class in this game; to use better equipment (like heavy armor for fighters or katanas for Samurai), to gain skills (like Ninjutsu, Kirijutsu, Skulduggery), to gain skill POINTS, or because you picked a starting class with better mana regeneration. Everyone else is better off staying in their class, because caster level determines the effectiveness of spells, class levels are important for critical hits, and because your multiclass character misses out on, say, 10 levels of higher hit points or spell points. Not to mention that changing class makes you weaker for a short time.

I did not include the odd case of the Faerie Thief/ Bard or the case where you change to an elite class later because you couldn't create one.

kmonster 22-02-2013 12:20 AM

Personality and Karma play a little role when talking to NPCs but can be considered useless.

Caster level is current class level, a level 8 alchemist mage 1 is considered a level 1 character. The game doesn't even remember that he was an alchemist before.

The only reason why the developers implemented class switching was allowing you to play an elite class even if you can't roll one at creation.

You also get more spell picks and spell points by multiclassing. Be aware that XP requirements double at early level so you can switch classes 16 times at level 5 for the XP cost of 1 single level in the end class for example.
Multiclasses usually have more spell points and hitpoints in the end unless you switch at too high levels.

Sacred_Path 22-02-2013 05:15 AM

Quote:

Originally Posted by kmonster (Post 449872)
Multiclasses usually have more spell points and hitpoints in the end unless you switch at too high levels.

spell points I understand and forgot (because you get more spells in your spellbook which means more spell points at level up), but more hitpoints?

well I guess that 1 HP at level up can add up quickly at high levels. Bit of a pity. Otherwise, the system would be so nicely balanced.

yoga 22-02-2013 07:44 AM

The brave army advanced and now all are in Mines 1. We feel some searching problem with this treasure in southeast place (dark area).
Well, we are facing W. Then return to N. Hmm no any N but East. Some trick, i suppose.:hihihi:
Trick or i am lost?
Ich habe keine Annung.
:palm:

yoga 22-02-2013 09:31 AM

1 Attachment(s)
ALL MEMBERS 8 LVL.
EXP 100 K.
Location - Mine 1
Target - to find some treasure. Dark area.

..Dear Kmonster, i tried to fulfill Your direction and up BRAVE'S Speed and Dex from 10 to 11 and start as Valkyrie, but no result. The game did all changes auto.

.. Will i need more the next keys?
Iron - 6 pcs
Cooper - 12
Chrome - 3
Key&Spades
Dungeon

I want to drop all non usable ones.
Danke.:max:

Sacred_Path 22-02-2013 12:23 PM

I'm right behind you - that is, I'm in the mines now, too.

This game is so fun I even take the time to identify the items by myself and writing down monster weaknesses/ resistances as I encounter them, rather than using online sources. Possible exception: when identifying you don't see the exact amount of i.e. critical hit chance or knockout chance. I guess you have to read those out of the game's files.

yoga 22-02-2013 04:32 PM

Quote:

Originally Posted by Sacred_Path (Post 449881)
I'm right behind you - that is, I'm in the mines now, too.

This game is so fun I even take the time to identify the items by myself and writing down monster weaknesses/ resistances as I encounter them, rather than using online sources. Possible exception: when identifying you don't see the exact amount of i.e. critical hit chance or knockout chance. I guess you have to read those out of the game's files.

Wow!
You very fast. Bravo.
I want to enjoy game..

I found the chest at last. Und eine very interesting fountain in the darkness, which recover all my resources.

..Dear Sacred_Path,
sadly ich habe keine spell Identify.
Maybe in the future improvement i will have it.

Yes, this game is very nice.

One Q:
--Do You think W6 is better than W7? If Yes, why?
Can You tell me pls which and what stuff from 6 is good to transfer in 7?
Vielen Dank.

Wait, wait.
At the fountain i saw a samurai with other men.
You?

Sacred_Path 22-02-2013 05:02 PM

Quote:

Originally Posted by yoga (Post 449891)
Wow!
You very fast. Bravo.
I want to enjoy game..

Nah, I'm just playing this game a lot :smile2:

Also if a combat threatens to go badly I run away and reload. That's not a very good playstyle :blush:, but it saves time and I need to get to know the game more.

However, the mines seem like a place where I'll be spending more time. My mapping tool, GridMapper, is ok but it doesn't allow to make notes on the map. So I don't really know where all these stairs lead.

Quote:

One Q:
--Do You think W6 is better than W7? If Yes, why?
I can't answer as that because I haven't played W7 yet. I know kmonster didn't like 7 at all :mhh:, I've only read the manual and looked at some information around the net. I think I'll like W7 because, for example, changing classes forever probably isn't a good tactic there because max level is 100 and you need to focus on getting there with one class. Also having an open world sounds fun.

Quote:

Can You tell me pls which and what stuff from 6 is good to transfer in 7?
I can only tell you what I've read on the net; every character can transfer ONE item worth more than 1000 gold, and a lot of items worth less than 1000. So give each character ONE item that's really valuable and good for them. Some items won't transfer at all but you'll have to check the net for specifics.

Quote:

Wait, wait.
At the fountain i saw a samurai with other men.
You?
possibly :ninja:

yoga 22-02-2013 08:33 PM

Quote:

Originally Posted by Sacred_Path (Post 449893)
Nah, I'm just playing this game a lot :smile2:

Also if a combat threatens to go badly I run away and reload. That's not a very good playstyle :blush:, but it saves time and I need to get to know the game more.

However, the mines seem like a place where I'll be spending more time. My mapping tool, GridMapper, is ok but it doesn't allow to make notes on the map. So I don't really know where all these stairs lead.



I can't answer as that because I haven't played W7 yet. I know kmonster didn't like 7 at all :mhh:, I've only read the manual and looked at some information around the net. I think I'll like W7 because, for example, changing classes forever probably isn't a good tactic there because max level is 100 and you need to focus on getting there with one class. Also having an open world sounds fun.



I can only tell you what I've read on the net; every character can transfer ONE item worth more than 1000 gold, and a lot of items worth less than 1000. So give each character ONE item that's really valuable and good for them. Some items won't transfer at all but you'll have to check the net for specifics.

possibly :ninja:

Ha ha ha,

Yes, our good friend Kmonster aka the Wizard was very tired when He finished the game Wiz 7.
I remembered he said tired: Ah, i pass it!
..He was so wounded and tired that he stopped the AB activities and visit Alps to rest and recover. I like and respect Kmonster because there is no question he does not antwortet..
To be fair i have to note that AB site is a friendly site (with very little exceptions).

Hmm. You know the game und hast good Map program. OK.
Pls, pls i need asap the answer of the next Frage:
- Is some exit from Mine 1 to Mine 2 directly or i have to go to the surface and find this Mine 2?
My great thanks for You prompt answer.

Location: Before Wizard mine.
Condition: All men 8 level. Nur BRAVE is 9. EXP 135 K.

I need some Smitty to upgrade my armor and weaponry.
:smile2:

In Bulgaria and Germany is about 24 O'clock.

so goto bed...

Sacred_Path 22-02-2013 08:56 PM

Quote:

Originally Posted by yoga (Post 449899)
I like and respect Kmonster because there is no question he does not antwortet..

true, he's a hoard of information

Quote:

Hmm. You know the game und hast good Map program. OK.
Pls, pls i need asap the answer of the next Frage:
- Is some exit from Mine 1 to Mine 2 directly or i have to go to the surface and find this Mine 2?
I really have no idea, I just started the mines and like I said I'm having some trouble mapping stuff. I have to do it by hand of course, I just didn't take graph paper because I find stuff is either hard to read when you draw it tiny or stuff takes too much space if you draw it big.

Quote:

I need some Smitty to upgrade my armor and weaponry.
:smile2:
no shit, I just browsed and identified Smitty's entire inventory :picard:. That was a piece of work.

BTW I think I remember the small, bearded shopkeeper in Wizards&Warriors was called Smitty too. :mhh:

Quote:

In Bulgaria and Germany is about 24 O'clock.

so goto bed...
1 hour to go! :OK:

kmonster 22-02-2013 11:32 PM

Quote:

Originally Posted by yoga (Post 449877)
..Dear Kmonster, i tried to fulfill Your direction and up BRAVE'S Speed and Dex from 10 to 11 and start as Valkyrie, but no result. The game did all changes auto.

Yes, the game does automatic stat changes at level up. So if you want to enforce getting a certain stat raise you have to do the following:

When the Brave is close to 128,000 XP save before every battle. If you win and get the level up without SPD raised to 11 reload and redo the battle until you win and get SPD raised to 11.
You can go to a location with fast and easy battles for this.

When you get SPD raised to 11 at level up put all skill points into scouting and immediately after leveling up change your class: At the character screen select EDIT and then CHANGE PROFESSION and pick VALKYRIE.
You'll drop down to level 1 but you'll level up fast afterwards. Put all skill points into theology for casting spells.


Quote:

.. Will i need more the next keys?
Iron - 6 pcs
Cooper - 12
Chrome - 3
Key&Spades
Dungeon

I want to drop all non usable ones.
Danke.:max:
You cannot drop keys. The copper keys are for opening doors in case you jammed them in the starting level, the iron keys are for opening jammed doors one level lower and the chrome keys for doors at the upper level. They are probably useless now but you can't drop them.
The other 2 keys are not random drops and are needed for doors you'll have to open later in the game. You can sell the giant sledge, it's too big to be used effectively.

yoga 23-02-2013 04:56 AM

Quote:

Originally Posted by kmonster (Post 449904)
Yes, the game does automatic stat changes at level up. So if you want to enforce getting a certain stat raise you have to do the following:

When the Brave is close to 128,000 XP save before every battle. If you win and get the level up without SPD raised to 11 reload and redo the battle until you win and get SPD raised to 11.
You can go to a location with fast and easy battles for this.

When you get SPD raised to 11 at level up put all skill points into scouting and immediately after leveling up change your class: At the character screen select EDIT and then CHANGE PROFESSION and pick VALKYRIE.
You'll drop down to level 1 but you'll level up fast afterwards. Put all skill points into theology for casting spells.

You cannot drop keys. The copper keys are for opening doors in case you jammed them in the starting level, the iron keys are for opening jammed doors one level lower and the chrome keys for doors at the upper level. They are probably useless now but you can't drop them.
The other 2 keys are not random drops and are needed for doors you'll have to open later in the game. You can sell the giant sledge, it's too big to be used effectively.

:palm:
Guten Morgen, alle!

Rats!
He reached the level 9 already!!!
I have not re Load option.
Zum Teufel!!
Is it possible to do Your instructions when reach the next level 256 K?

yoga 23-02-2013 08:11 AM

Quote:

Originally Posted by yoga (Post 449911)
:palm:
Guten Morgen, alle!

Rats!
He reached the level 9 already!!!
I have not re Load option.
Zum Teufel!!
Is it possible to do Your instructions when BRAVE reach the next level 256 K?


I am going crazy with these MINES' maps!
I have to enter Mines 2.
Even maps of Clouds of Xeen were easier.

yoga 23-02-2013 10:34 AM

OK
I will try to beat these Toll Trolls at their bridge.
The battle is terrible. Still i am losing side, still..
They ask me to pay 5 K GP.
No.:D

Dear all,
You beat these Trolls or bypass?
Spacibo!!

Sacred_Path 23-02-2013 01:55 PM

Ok gize I think I'm gonna use Snafaru's maps to get through the mines, and after that I'll draw on graph paper again. GridMapper just doesn't cut it.

I've tried to kill the Toll Troll with my level 8 peeps too, no luck yet. Sucker is immune to Charm, Web, Poison, Energy Blast, Sleep and Terror and that's basically all I have offensively (ya I know, bad first time player :whistling:).

On a related note, I think it's a bad design decision to put in giants as low/ mid level enemies. Kinda un-epic. I blind them then hack them to bits. :shifty:

Oh a question, the manual advertises that there's aging in the game, is that true? Apparently Wiz7 has a candle that represents your lifetime. I'm resting A LOT right now, and it's only going to get worse (bad mana regeneration on two of my three casters).

yoga 23-02-2013 02:24 PM

Quote:

Originally Posted by yoga (Post 449914)
OK
I will try to beat these Toll Trolls at their bridge.
The battle is terrible. Still i am losing side, still..
They ask me to pay 5 K GP.
No.:D

Dear all,
You beat these Trolls or bypass?
Spacibo!!

:hihihi:
Pipe plays signal:
Retreat!
End of stupid venture!
ha ha ha

these Toll Trolls have 230 HP. They are 2 trolls. Plus Dwarfs + Giants. Ok. Let calculate HP of both opps.
Brave team:
SCATTY 49
TWILL 59
KMONST 44
BRAVE 93
CAPO 43
PACO 63
----------------
Total 350 HP + 10 for human mind = 360 HP

Trolls team:
Toll troll 2 x 230 = 460
Miner Giant 3 x 65 = 200
Miner Dwarfs 5 x 20 = 100
-------------------------
Total 760 HP

Well
brave 360 versus 760 Trolls

Again non fair game!
I remember a scene of Clouds of Xeen when the humble but brave yoga entered carelessly the lava section to be attacked by 8-10 Fire monsters!
Gladly i was near to escape point so the monsters saw the dust only after me.
Here the Run procedure is not easy.

I want so much to clear one point: Well, me or my companion Gnadige Sacred_Path press option Run and game locates us to save point. We rest and ready to fight.
I am interesting when my team and opps battle again, is the opps rest also und have full HP or not?/
One kaltes Bier fur Hilfe.

Do YOU drink bier, Master?
If Yes what label?
I like Heineken.:smile2:

Prost!!

Sacred_Path 23-02-2013 11:41 PM

Good analysis yoga, although I hit much more often than enemies do (on level 8) so I think the difference in HP aren't the biggest problem. The problem for me is that my damage output isn't high when he resists all my spells. I usually get the Toll Troll alone btw, only once he had 3 giants with him. Are you playing on Expert difficulty or something? :oh:

BTW I think this area is a bit heavy on the pun side. Key of A-Miner, Miner Dwarf/ Major Dwarf, Toll Troll? Seriously. That doesn't really make up for the fact that this area seems less well-designed than the castle, it doesn't have any flavor.

I'm still running around like a beheaded chicken, maybe I should start drawing my own maps :rolleyes:

kmonster 23-02-2013 11:56 PM

Quote:

Originally Posted by yoga (Post 449911)
:palm:
Rats!
He reached the level 9 already!!!
I have not re Load option.
Zum Teufel!!
Is it possible to do Your instructions when reach the next level 256 K?

Yes, it's still possible. But if you're too lazy you can stay a fighter, it's not too bad, your decision.

Giants are usually vulnerable to blinding and have trouble hitting what they cannot see.

There's no aging in W6.

Sacred_Path 24-02-2013 12:13 AM

Quote:

Originally Posted by kmonster (Post 449928)
Giants are usually vulnerable to blinding and have trouble hitting what they cannot see

I've used blinding extensively on generic giants but not on the Toll Troll so far. I figured since he resists Energy Blast really well he'd have high fire resistance :picard:

Quote:

There's no aging in W6.
Thanks, I was a bit worried!

BTW, has anyone taken note of this game? I've just preordered my copy (it's not really a kickstarter as the game is practically finished).

kmonster 24-02-2013 11:17 AM

Quote:

Originally Posted by Sacred_Path (Post 449929)
I've used blinding extensively on generic giants but not on the Toll Troll so far. I figured since he resists Energy Blast really well he'd have high fire resistance :picard:

Blinding Flash uses light resistance, not fire resistance.

Sacred_Path 24-02-2013 11:40 AM

Quote:

Originally Posted by kmonster (Post 449944)
Blinding Flash uses light resistance, not fire resistance.

Thanks. Using Cosmic Forge, I realized there are more resistances than one for each of the six schools of spells. I wonder why they even bothered shipping that manual :unsure:

yoga 24-02-2013 06:01 PM

Quote:

Originally Posted by Sacred_Path (Post 449927)
Good analysis yoga, although I hit much more often than enemies do (on level 8) so I think the difference in HP aren't the biggest problem. The problem for me is that my damage output isn't high when he resists all my spells. I usually get the Toll Troll alone btw, only once he had 3 giants with him. Are you playing on Expert difficulty or something? :oh:

BTW I think this area is a bit heavy on the pun side. Key of A-Miner, Miner Dwarf/ Major Dwarf, Toll Troll? Seriously. That doesn't really make up for the fact that this area seems less well-designed than the castle, it doesn't have any flavor.

I'm still running around like a beheaded chicken, maybe I should start drawing my own maps :rolleyes:

:smugulon:
HA HA HA
HA HA HA
beheaded chicken!!???
IT IS joke i never heard last year. I do not stop to LOL.
I like humor, dear Sacred.

One Toll Troll? Nein. Nie.At my case they are Always 2 pieces at least plus Dwarfs and Giants.

EXP 210 K. All soldaten 9 level. 2 Rubber brands collected. More 2 to find.

Would be so kind Dear Sacred, to synchronize our progress. For example: If You reach crossing major point of game, but brave is still delayed, pls wait me to be together in the road to glory. Or vice verse.
This way the gaming will be more interesting. Gut Idee?

Ax, these up/down make me vertigo!! I loose the orientation. You?

:whistling:

@Kmonster
No, i will be no lazy in attempt to transfer in Valkirye. Simply the last time You told me about instruction i has already more EXP.
Now my Speed and DEX are 11.

yoga 24-02-2013 06:08 PM

Quote:

Originally Posted by yoga (Post 449948)
:smugulon:
HA HA HA
HA HA HA
beheaded chicken!!???
IT IS joke i never heard last year. I do not stop to LOL.
I like humor, dear Sacred.

One Toll Troll? Nein. Nie.At my case they are Always 2 pieces at least plus Dwarfs and Giants.

EXP 210 K. All soldaten 9 level. 2 Rubber brands collected. More 2 to find.

Would be so kind Dear Sacred, to synchronize our progress. For example: If You reach crossing major point of game, but brave is still delayed, pls wait me to be together in the road to glory. Or vice verse.
This way the gaming will be more interesting. Gut Idee?

Ax, these up/down make me vertigo!! I loose the orientation. You?

:whistling:

@Kmonster
No, i will be no lazy in attempt to transfer in Valkirye. Simply the last time You told me about instruction i has already more EXP.
Now my Speed and DEX are 11.


OFF
PLEDGE $2500


DVD IN BLACK CASE
SHIPPED WORLDWIDE
HARDCOVER COMPLETE MANUAL
FULL COLOR MAP POSTER & COMPLETE SOLUTION GUIDE (SOFTCOVER)
*YOUR OWN CUSTOM ITEM, EPITAPH,MAGIC SPELL AND MAP REGION IN-GAME!*
*YOUR OWN CUSTOM RECRUITABLE NPC CHARACTER IN-GAME!"


Hmmm.. this game is slightly cheep.
What about $25 000?
:smile2:

yoga 24-02-2013 08:41 PM

http://www.sorcerers.net/Games/Wizar...reas/mines.php

Hey, companion, do not cry but try this link.
You'll find nice explanation and cards for all this fuc-ed area of down/up stairs.
A friend of mine told me bout this help.
Excuse me, Caro Capo, even You will get lost in these mines. Si, si!
Do not believe? Try it and You will get vertigo at the second minute.

Level 9, 231 K EXP. After 25 K i will try to transfer my Ninja SCATTY to Valkirye. Ja, Ja, dear Kmonster, i'll be careful and not träge.

I armed SCATTY the Ninja with Nunchaka (for transfer in W7) and as a secondary unit with 15 shuricens but ich habe keine Idee how to use these last.
:D

OFF
How You doing dear twillight, baraton? Your priest is invaluable member of the team. With his 84 Heal points he supported in bad situation all the team. He cures paralyze, poison and more. Yes, You was correct when tell me the Priest is your favorite from many years. I like this class also.

Master, i understand that You do not like bear. Abstainer, Abstinenzler?
Can't believe.

I found the 3-th Rubber STRAND. One left.

Where are You dear Sacred and how many RS collected?

yoga aka the humble brave

Small, sunny and lovely is my country BULGARIA.
:D

Sacred_Path 24-02-2013 09:26 PM

Quote:

Originally Posted by yoga (Post 449948)
Would be so kind Dear Sacred, to synchronize our progress. For example: If You reach crossing major point of game, but brave is still delayed, pls wait me to be together in the road to glory. Or vice verse.
This way the gaming will be more interesting. Gut Idee?

Sounds good, let's start this at the next stage of the game (the Mountain I think). Right now I'm too confused with the stairs and ladders and shit in these mines XD


Quote:

Originally Posted by yoga (Post 449949)
Hmmm.. this game is slightly cheep.
What about $25 000?
:smile2:

I pledged $100 for the game, manual, hint guide and map. That's still a bit much considering that the programmer doesn't have a good reputation, but hey, I have a thing for underdogs :whistling:

Quote:

Originally Posted by yoga (Post 449952)
Where are You dear Sacred and how many RS collected?

3 rubber strands I think. Not bad for just running around :OK:


BTW I just discovered something that makes me :facepalm: My Bishop casts really powerful healing spells at spell level 1. In fact, she heals almost as much for 4 spell points as she does for 32 spell points. That could have saved me a lot of resting :blush:

kmonster 24-02-2013 10:45 PM

Quote:

Originally Posted by yoga (Post 449952)
Level 9, 231 K EXP. After 25 K i will try to transfer my Ninja SCATTY to Valkirye. Ja, Ja, dear Kmonster, i'll be careful and not träge.

You can't switch a male character to Valkyrie. You have to do it with your fighter. You don't even have to wait for level up, if you have the stats you can even switch immediately (but waiting for the fighter level up will grant you extra skillpoints and a few HP), if you already have good enough stats there's of course no reason to reload at level up for other stat raises, just level up and switch class immediately afterwards.


Nunchakas are useless, equipping them will make your Ninja weaker. Shurikens have to be equipped like any other weapon, you throw them away when attacking, very expensive.

yoga 25-02-2013 08:05 AM

[quote=kmonster;449958]You can't switch a male character to Valkyrie. You have to do it with your fighter. You don't even have to wait for level up, if you have the stats you can even switch immediately (but waiting for the fighter level up will grant you extra skillpoints and a few HP), if you already have good enough stats there's of course no reason to reload at level up for other stat raises, just level up and switch class immediately afterwards.

:hihihi:
I take back my words and apologize.
In fact i think about Fighter to change the class at 252 K EXP. Bitte entschuldigen.
OK i will take off these weapons from Ninja. BTW what about some very expensive weapon Vulcan Hammer or like name? 18 K GP?

@Sacred
Nice. I am glad You agree to be together. OK, let start from Mountain.
Pls note, that because of some bad trick i am unable to locate my safe and capture files in my PC! Yes, true. This make my gaming little bit unhandy.
Even in Dungeon master 1 where we have one save slot, i did copy of every save file and was able to control the game.

Sacred_Path 25-02-2013 10:50 AM

Quote:

Originally Posted by kmonster (Post 449958)
Nunchakas are useless, equipping them will make your Ninja weaker.

From my own laborious identification at Smitty's:

Nunchaka: damage 1d5+0, to hit +1, knockout, secondary weapon

So even equipping two nunchakas does sound better than what my monk (level 8, hands&feet 100) is doing right now, which is hit for ~3 damage. Is the nunchaka bugged? Or can you only hit critically with hands&feet (I hope not)?

Anyway, he only criticals like every 40th monster, so I'm very underwhelmed. Right now I could have another Fighter or Lord instead, who dual wields Vulcan Hammer and some other blunt weapon, and hits for at least 3-16 damage, plus 2x knockout and wears chain or plate mail. Maybe the monk is great late game, I'll have to see that, but right now he's meh.

Quote:

Originally Posted by yoga (Post 449960)
@Sacred
Nice. I am glad You agree to be together. OK, let start from Mountain.
Pls note, that because of some bad trick i am unable to locate my safe and capture files in my PC! Yes, true. This make my gaming little bit unhandy.
Even in Dungeon master 1 where we have one save slot, i did copy of every save file and was able to control the game.

Ouch. One of the first things I did was copying my save game.

yoga 25-02-2013 01:01 PM

Quote:

Originally Posted by Sacred_Path (Post 449961)
From my own laborious identification at Smitty's:

Nunchaka: damage 1d5+0, to hit +1, knockout, secondary weapon

So even equipping two nunchakas does sound better than what my monk (level 8, hands&feet 100) is doing right now, which is hit for ~3 damage. Is the nunchaka bugged? Or can you only hit critically with hands&feet (I hope not)?

Anyway, he only criticals like every 40th monster, so I'm very underwhelmed. Right now I could have another Fighter or Lord instead, who dual wields Vulcan Hammer and some other blunt weapon, and hits for at least 3-16 damage, plus 2x knockout and wears chain or plate mail. Maybe the monk is great late game, I'll have to see that, but right now he's meh.

Ouch. One of the first things I did was copying my save game.

:smile2:
Vulcan Hammer costs 18 K GP, if i am not wrong.
Anyway i get rid both Nunchaka and shurikens.

.. I collected 4 RS, then merged by pairs; the received 2 products merged again to receive at last Rubber Band.

All men 9 lvl. 148 K EXP. Have to be very careful because at 152 K EXP i will transfer my Female Fighter BRAVE TO VALKIRYE.

You can't switch a male character to Valkyrie. You have to do it with your fighter. You don't even have to wait for level up, if you have the stats you can even switch immediately (but waiting for the fighter level up will grant you extra skillpoints and a few HP), if you already have good enough stats there's of course no reason to reload at level up for other stat raises, just level up and switch class immediately afterwards.

If my memory serves me well this creature Valkyrie has origin from old German mythology? Pls excuse me we do not learn German history. But i know much about this proud, brave and hard-working nation.
Only Part. Perfect is terrible.. Ha ha ha
The Russian lang has 6 cases!!

Dear Sacred, may i ask You very politely some Fragen, bitte?
- Do You use Dos-Box to play the game? Me - yes.
- Do You use mouse or mouse und KB or KB only? Me - M+KB.
- Do You play -Easy, Normal or Expert mode? Me- Expert.
The last but not least Q:
- You are using W 7 OS? Me-yes, but i have 2 PC with numerous real XP, virtual XP and even ME.
You may not answer this Q if You feel this Q is impolite. Merci.
Good luck in the mines!

twillight 25-02-2013 01:56 PM

Quote:

Originally Posted by yoga (Post 449962)
:smile2:

If my memory serves me well this creature Valkyrie has origin from old German mythology? Pls excuse me we do not learn German history. But i know much about this proud, brave and hard-working nation.

First: Valkyries belong to mythology/theology, and NOT into history.

Second: yes, they were/are in the german myths (some followers this religion still has).
BUT the "germans" you refer to are ENTIRELY DIFFERENT PEOPLE then the modern day citizen's of Germany. The connection is purely artificial from the times when racism (as an ideology to prove ancient heritage to land of a country) was popular and not disproven.

Third: they were Odin's personal budyguards made of women, whose prime job was to collect the fallen heroes' soul and bring them to the Valhalla where they'll feast and prepare to the Rangarök.

Sacred_Path 25-02-2013 02:19 PM

Quote:

Originally Posted by yoga (Post 449962)
If my memory serves me well this creature Valkyrie has origin from old German mythology?

IIRC they are Scandinavian actually, from sources like the Edda. No comparable evidence of the faith of southern Germanic people has survived. Don't get confused by shit like Wagner, he just hacked up Scandinavian myths and sold them as German.

Quote:

Dear Sacred, may i ask You very politely some Fragen, bitte?
- Do You use Dos-Box to play the game? Me - yes.
- Do You use mouse or mouse und KB or KB only? Me - M+KB.
- Do You play -Easy, Normal or Expert mode? Me- Expert.
The last but not least Q:
- You are using W 7 OS? Me-yes, but i have 2 PC with numerous real XP, virtual XP and even ME.
Dosbox, yes.

Mouse and keyboard, yes. Mouse only would probably drive you :wacko:

Normal difficulty. I guessed you're on Expert, considering the two Toll Trolls ;)

My old Vista PC broke and right now I'm on a borrowed Eee PC with XP, lol. My next machine will probably have Win 8.

yoga 25-02-2013 02:54 PM

1 Attachment(s)
Quote:

Originally Posted by Sacred_Path (Post 449973)
IIRC they are Scandinavian actually, from sources like the Edda. No comparable evidence of the faith of southern Germanic people has survived. Don't get confused by shit like Wagner, he just hacked up Scandinavian myths and sold them as German.

Dosbox, yes.

Mouse and keyboard, yes. Mouse only would probably drive you :wacko:

Normal difficulty. I guessed you're on Expert, considering the two Toll Trolls ;)

My old Vista PC broke and right now I'm on a borrowed Eee PC with XP, lol. My next machine will probably have Win 8.

@twillight
Hi, baraton! I am glad You are so active and healthy. Of course i abs. agree with Your statements about Valkirye subject.

@Sacred
No, do not do it! Many specialists say that W 8 is simply shit. Pls, ask well respected Caro Capo.
May i politely recommend You 7 with reserve variant XP Pro.
little off:
Microsoft do good OS in einer Version. Look:
W 95 good. W 98 bad. XP good. Vista bad. 7 good. 8 bad. Wait for 9.:hihihi:

...I did my Valkirye from Scandinavian myths.
Hurray!!
Prove, brave, prove!
OK.

yoga 25-02-2013 07:24 PM

I want to back to Castle after finishing all job in mines. Xorphitus and other.But lift does not allow me to go down. I have no idea how to climb down.
Any advice is welcome!

:mhh:

Sacred_Path 25-02-2013 07:33 PM

well fuck. I think I've run into a bug.

The chest where the Key of A-Miner is supposed to be is empty, so I must have been there before. I don't have the key in my inventory though. I thought they couldn't be dropped? But maybe chose the option "take: none"? Is that possible?

Anyways I'll see if I can give myself the key by using Cosmic Forge. :(

kmonster 26-02-2013 12:09 AM

Quote:

Originally Posted by yoga (Post 449979)
I want to back to Castle after finishing all job in mines. Xorphitus and other.But lift does not allow me to go down. I have no idea how to climb down.
Any advice is welcome!

:mhh:

Use the SEARCH command and face the proper direction. You can go back to the castle any time.

yoga 26-02-2013 05:14 AM

Quote:

Originally Posted by kmonster (Post 449990)
Use the SEARCH command and face the proper direction. You can go back to the castle any time.

:lame::no:
Rats!!
I face the button on the wall, use Search, the lift appears, but i have not time (even i in panic press button of my KB to enter the lift) and it closes.!!!

And why i have to back to Castle? In Doom 2 i go only forward, no back!

Do i understand You have no keys, dear Sacred? Unmöglich!

Is it a good idea to use oil to repair the device on the wall? Mine 4?

Scatty 26-02-2013 12:06 PM

Quote:

Originally Posted by yoga (Post 449952)
Master, i understand that You do not like bear. Abstainer, Abstinenzler?
Can't believe.

Well two days not here and there's already 3 new pages in this thread :doh::lol:
Well I don't mind beer if in company, but I don't usually drink it. Red wine, that I prefer more.

Don't know about Wizardry 6, but in Wizardry 7, if a character dies / turns to stone and gets revived / resurrected, his age raises 1 year and his candle becomes shorter. Not sure what are the consequences if the candle expires, maybe you can't resurrect him anymore, or maybe stats decrease (I think that's more the case).

Valkyrie comes originally from Norway / Island, this area of the world, speak - vikings. From them it was adopted by east/middle-germans like Goths, Vandals etc.

About those trolls resisting spells - it depends on the level-to-level relation. If you're same or higher level than the monster, his chances to resist a spell decrease, while you can't mostly hit a mouse which is level 12 even with Fireball, if your spellcaster is level 2 (if he could cast Fireball at that level).
Also higher-level spells like Lifesteal (is that spell already in W6?) or Poison Cloud tend to be harder to resist than simple spells like Energy Blast. And, of course, the resistances of enemies also play their role.

Sacred_Path 26-02-2013 12:55 PM

Thx for the info about age. I'm going to play Wiz7 with this party so I wouldn't want them to be old farts from the start.

There was no bug, simply wrong information on the maps site I'm using (the Key of A-Minor was in a different place). But I reverted to an earlier save and now I have to hunt for rubber strands again. I'll be glad to get out of these mines :palm:

kmonster 26-02-2013 01:09 PM

Quote:

Originally Posted by yoga (Post 449995)
:lame::no:
Rats!!
I face the button on the wall, use Search, the lift appears, but i have not time (even i in panic press button of my KB to enter the lift) and it closes.!!

I suspect you used the lift without noticing and used it again without noticing and got back to where you came from. There's no real time event in W6, it never matters if it takes you 0.1 seconds or 10 hour to give input.

At which location exactly are you trying to use it ?

yoga 26-02-2013 03:39 PM

1 Attachment(s)
Quote:

Originally Posted by kmonster (Post 450011)
I suspect you used the lift without noticing and used it again without noticing and got back to where you came from. There's no real time event in W6, it never matters if it takes you 0.1 seconds or 10 hour to give input.

At which location exactly are you trying to use it ?

:p
Pls see enclosed attachment.

BRAVE IS Valkyrie lvl 7. EXP 54 K. Has some spells.
Stamina - 5 MP
Bless, charm - 10 MP
heal/make wounds - 11 MP
Note: The spells are obligatory. I did not like Bless, Charm and Make wounds. I have already Bless, think the rest 2 are useless.
More details soon.
Because You probably arbeitet and was not in site i have not instructions what skills to up i (maybe stupidly) decided to increase Pole to 45.
Stupid decision?

@Master

I started the game with Energy blast - the first Fire spell. Fireball was at the next levels (3-4 cant remember).

All spells in W 6.
WIZARDRY 6

BEST SPELLS (as many characters as possible should get these):


* Heal Wounds * Cure Paralysis * Cure Lesser Condition * Sane Mind * Dispel Undead * Astral Gate
* Blinding Flash - This spell is also very effective against ME!
* Silence * Sleep * Anti-Magic * Enchanted Blade * Armorplate * Magic Screen

GOOD SPELLS

* Level 7 damaging spells (Nuclear Blast, Word of Death, Mind Flay, Deadly Air) * Fireball * Iceball * Deep Freeze * Stink Bomb / Toxic Vapors / Noxious Fumes * Poison / Poison Gas / Deadly Poison * Blades * Acid Splash / Acid Bomb * Mental Attack / Psionic Blast * Stamina - * Cure Poison - * Conjuration / Illusion / Create Life * Fire Shield * Haste - * Missile Shield - * Air Pocket * Purify Air * Armor Shield * Bless * Armormelt * Hold Monsters * Detect Secret

NOT SO GOOD SPELLS


* Prismic Missile * Lightning * Firestorm * Whirlwind * Make Wounds / Magic Missile * Ice Shield * Blink * Slow * Paralyze / Web * Itching Skin * Charm - * Death Wish * Death * Lifesteal * Levitate * Identify - this does give you a lot of information about an item, if you're not reading a strategy guide or using Mad God's utility. In Wizardry VI, it never needs to be cast above power level
Especially for dear Sacred!
* Mindread

USELESS SPELLS


* Resurrection – Not useless for brave who haves no right to fail!!!
* Cure Stone * Locate Object * Remove Curse

@Sacred

Poor Sacred! I feel same feelings in mines.
:hello:

Scatty 26-02-2013 05:53 PM

Polearms is THE skill for a Valkyrie, so nothing wrong there. Polearms are also a good choice of weapons for her. However it's not that necessary to increase it after 50-60 points, the rest will come through combat use as long as you're using a polearm.

Prismic Missile is actually an insanely fun spell as long as you have enough spell points, since it can do one of a number of nice things to all enemies in one group - from blinding to insanity (enemy might attack his own units) to turning to stone (!) to instantly kill (!!), and many more. I wouldn't let that one out, it is a good thing to use once in a while, especially on strong monsters like bosses (Toll Trolls anyone? ;)). It is also one such higher level spell more difficult for enemy to resist.
Dazzling Lights is another such spell with pretty much the same properties.

Death Wish is also extremely useful if you encounter something like 3 groups of 8 enemies in each group. Chances are high that some or many of them will die right away, making the rest often a lot easier for you. Don't let that spell out.

yoga 26-02-2013 08:28 PM

Quote:

Originally Posted by Scatty (Post 450025)
Polearms is THE skill for a Valkyrie, so nothing wrong there. Polearms are also a good choice of weapons for her. However it's not that necessary to increase it after 50-60 points, the rest will come through combat use as long as you're using a polearm.

Prismic Missile is actually an insanely fun spell as long as you have enough spell points, since it can do one of a number of nice things to all enemies in one group - from blinding to insanity (enemy might attack his own units) to turning to stone (!) to instantly kill (!!), and many more. I wouldn't let that one out, it is a good thing to use once in a while, especially on strong monsters like bosses (Toll Trolls anyone? ;)). It is also one such higher level spell more difficult for enemy to resist.
Dazzling Lights is another such spell with pretty much the same properties.

Death Wish is also extremely useful if you encounter something like 3 groups of 8 enemies in each group. Chances are high that some or many of them will die right away, making the rest often a lot easier for you. Don't let that spell out.


Spasibo Vam darogoy A.. sorry Scatty!:smile2::OK:
Your very useful directions are imm. written down. Gladly i still do not meet these spells so i will be v. careful concerning spells above mentioned.
According to my humble experience the following spells i find are nice:
- Lute of my Bard - In fact this is not spell actually but option. It freezes a group of opps for 1-2-3 rounds!
- Fireball of my mage - Excellent weapon. Maybe the best.
- Silence of my Priest - again very nice.

..about the group: There is a magic fountain in mine 2, which restore all resources of Yr command and illness. Nice. I drink twice and all my men were Ok. Suddenly i was attacked by 4 groups of Giant Ants (Giant ant = White bear from Alaska) as follow:
1 group - 5 pieces
2 group - 8
3 group - 9
4 group - 9
Es gibt keine Problem und ants were kaput.

So Death Wish will be my future favorite.
Again Danke Sehr (Ah, sry maybe YOU do not understand this difficult lang!) Excuse me, these words means TY very much.
:smile2:

I hope YOU understand my good joke.:whistling:

V aka brave yoga

OFF
The present day in lovely BG was rainy day and all the day brave was fighting bravely in the mines and outside.

Sacred_Path 26-02-2013 08:47 PM

Interesting summary of spells, why no love for Blink? At least it sounds p. powerful (I'm not quite there yet ;) )

BTW I'm inclined to believe that "fighters take double damage" is false information.

I started with a fighter, a thief and a monk in the front lines. By now the thief has become a fighter too. They certainly didn't take more damage than the monk (with comparable armor class), 2x should have been obvious against the stronger enemies. So unless someone has read this out of the code I wouldn't believe it.

kmonster 27-02-2013 12:25 AM

You are at the lift Yoga and you're using it without realizing that you arrive on a different floor since all walls look the same.

http://www.youtube.com/watch?feature...NXtS11c#t=908s

(warning: video contains spoilers if you watch for too long but 15:00-17:00 is ok)

yoga 27-02-2013 07:06 AM

Quote:

Originally Posted by kmonster (Post 450038)
You are at the lift Yoga and you're using it without realizing that you arrive on a different floor since all walls look the same.

http://www.youtube.com/watch?feature...NXtS11c#t=908s

(warning: video contains spoilers if you watch for too long but 15:00-17:00 is ok)

Oh, Mein Gott!
Wirklich?
No, no, i need no video because i understand all.
It is very important info because i had 2 variants to climb down:
1. To fight Toll Trolls at the bridge.
2. To repair rusted mechanism on the wall.

1. Maybe i will win the Trolls but many battles. But i never forget such opps and in a mean time when i am v. strong i will be back to tell them a good story and sent to better world.
2. I tried many times. I know the passwords. But there are stupid mistakes namely - i press the word but no result and the program get rid!! Strange..

Now if i fall down by the lift, i know the road to Castle.
Gladly at last i buy this famous Vulcan Hammer from Smitty for 18 K GP.
Beware! Smitty and Quee give bad prices for my stuff. L'Montes is better store man.

...BTW i rescued some snake who actually is not snake but person with very diff. name.

All men level 10 except Paco the Monk and Scatty the Ninja. EXP about 330 K. Now i need about 5-6 rest procedures to full restore my resources. Or 2-3 times drinks from Magic Fountain. But never the monsters allow me to rest completely and attacked me. Even around the Fountain!

Hmm.. You mates tell me about the spells interesting info!.

Dear Kmonster, would be so kind please tell me when You played Wiz 7
(i still tremble when say this word) You bring some characters from Wiz 6 or not? Or maybe You started first Wiz 7 as Master Scatty did?

Wo sind Sie, dear companion Sacred? Alone and unhappy in deep mines?

Be patient and brave! Stand up and fight and we will win!! Do not panic. Me, gnadige Kmonster and Master will support You if need.
:OK:

General brave:smile2:

Ha ha ha,
can You imagine what tell me Toll Troll?
- Pay the toll or
heads will roll!
-
Nice rhymes..

Scatty 27-02-2013 07:46 AM

Iceball is slightly stronger than Fireball (both damage all monsters in ONE group), and Nuclear Blast is the most powerful damaging spell since it damages all monsters in ALL groups, and with much more damage than Fireball. However Nuclear Blast also costs more mana points.
That with the resting, yes it's quite the nuisance. In Wizardry 7, it is essential to rest many times since that's when the ingame NPC's, which can be met underway and bartered with, move around the world and situations change. Also the stores in Old City get new (and progressively better) things to buy only if you rest often.

However there's one nice (cheating though) trick. Don't know if there's a Mana Stone in Wizardry 6, but in Wizardry 7 it comes with a number of charges. If you use a savegame editor and give one of the characters this stone with 0 (!) charges, it can be used indefinitely without ever vanishing. Cast Stamina spell, use the stone to replenish the mana points, and there's never a need to rest anymore. There're another items that replenish mana, but the stone replenishes the most.
However that's when the stores don't update anymore and NPC don't run around and do much. So you'd still want to rest couple of times (not necessary for playing the game, but fun) simply to let time pass, if you want changes in the game world.

Edit: oh yes, one thing to note. Summoning kind of spells (Conjuration, Create Life, Illusion) can also be pretty helpful since it summons monsters, in addition to the party members, who fight along with you against enemies. Some are more useful than others, for example when they cast fireball themselves, and enemies can attack them instead of the party so they are good distraction. Don't miss out on these, highly recommended.

Sacred_Path 27-02-2013 11:41 AM

Quote:

Originally Posted by yoga (Post 450046)
Oh, Mein Gott!Wo sind Sie, dear companion Sacred? Alone and unhappy in deep mines?

Finally out of those mines :OK:

Now I'm fuzzing around with the mountain area. I'll wait at the entrance of the pyramid. That's also where I start mapping again.

Also, in unrelated news, my Monk's usefulness has exploded. He's now hitting for around ~10 damage. WTF? It happened around the time he hit level 8 (hands&feet was maxed out already). Is this another bug for realz this time? Or was it bugged before and now the Monk works as intended? :mhh:

yoga 27-02-2013 12:38 PM

Quote:

Originally Posted by Sacred_Path (Post 450057)
Finally out of those mines :OK:

Now I'm fuzzing around with the mountain area. I'll wait at the entrance of the pyramid. That's also where I start mapping again.

Also, in unrelated news, my Monk's usefulness has exploded. He's now hitting for around ~10 damage. WTF? It happened around the time he hit level 8 (hands&feet was maxed out already). Is this another bug for realz this time? Or was it bugged before and now the Monk works as intended? :mhh:

Quote:

Originally Posted by Scatty (Post 450047)
Iceball is slightly stronger than Fireball (both damage all monsters in ONE group), and Nuclear Blast is the most powerful damaging spell since it damages all monsters in ALL groups, and with much more damage than Fireball. However Nuclear Blast also costs more mana points.
That with the resting, yes it's quite the nuisance. In Wizardry 7, it is essential to rest many times since that's when the ingame NPC's, which can be met underway and bartered with, move around the world and situations change. Also the stores in Old City get new (and progressively better) things to buy only if you rest often.

However there's one nice (cheating though) trick. Don't know if there's a Mana Stone in Wizardry 6, but in Wizardry 7 it comes with a number of charges. If you use a savegame editor and give one of the characters this stone with 0 (!) charges, it can be used indefinitely without ever vanishing. Cast Stamina spell, use the stone to replenish the mana points, and there's never a need to rest anymore. There're another items that replenish mana, but the stone replenishes the most.
However that's when the stores don't update anymore and NPC don't run around and do much. So you'd still want to rest couple of times (not necessary for playing the game, but fun) simply to let time pass, if you want changes in the game world.

Edit: oh yes, one thing to note. Summoning kind of spells (Conjuration, Create Life, Illusion) can also be pretty helpful since it summons monsters, in addition to the party members, who fight along with you against enemies. Some are more useful than others, for example when they cast fireball themselves, and enemies can attack them instead of the party so they are good distraction. Don't miss out on these, highly recommended.

:smile2:
...Yes,

the heads were rolled,
but whose's?


Done. No more Toll Troll(s).

voice from gallery:
- You did it, brave? Easy?
brave (very humble)- yes, yes, sir..
V- Please, give us more details.
B- Of course. All men lvl 10. Nur SCATTY THE NINJA not, but soon he will join lvl 10. EXP 370 K. Armor and weapons - same.
My battle strategy:
First: enemies - gladly now they are 2 TT and 2 Giants. After the kind words of salutation we start our dispute.
TT & Giants are real gentlemen and allow me to start first. With my grateful thanks i start.
SC: Breath or Poison
BR: Bash with Vulcan Hammer.
TW: Haste.
CA: Very important action- Lute on 2 Giants this eliminating this group. One Lute may act about 4-5 rounds.
KM: Fireball till end of 90 MP. Then Iceball and other spells - Stink bomb, Conjuration and like.
PA: Fight
This way i played about 4-5 rounds. I was careful and very fast heal all my damaged commandos. After the 5-th round i killed one TT. Yes , my resources reduced but still en. to kill soon and second TT.
Now the 2 Giants are active. But even with no any magic points left, brave is competent en. to kill these easy opps.
Note that finish this gang with one attempt only. I glaube that Vulcan Hammer plays important role for my victory.

@Sacred

Blink - the protection is nice, but somewhat random, and burns up

valuable Magic spell points. You can duplicate much of the effect by instead Hiding, which doesn't cost any spell points.


You still do not inform me where are You?
I am before the free bridge and think to

- Continue this way or
- back to lift

Target: Castle.


@Master Scatty
Big propaganda of Wiz 7, Master.:smile2:
Yes, Iceball is v. powerful spell, maybe better than Fireball. I have it.

Sadly, no Nuclear Blast spell in W6. But i know that twillight and hunvagy work to create Nuclear bomb, the same that i use to eliminate that terrible door guard in UW 2. I know You remember this monster.
No Mana Stone in Wizardry 6. Sry.
My Conjuration spell produces 4 Skeletons.

..about Spell casting
If i remember the spells in Daggerfall were more and was very easy to buy every spell. Moreover the hero had option to hergestellt new spells.

Do You have Levitation in Wiz 7 and why it is not used here? I like the games with flying. In Arena was so nice to fly like a bird.

The road to glory is long, hard and thorny..
The doom of braves.

..Last minute and concerning Sacred post.
I have also Monk named PACO.
Who Paco is? It is our Big MOD Paco the Great. He works non stop in a golden castle, many gnomes service Him. Yes, he is the best Map maker.
:smile2:
My Monk is normal. What is this word Bug?
Wait, wait why You not back to Castle but direct to Mountain?
You buy Vulcan Hammer?

yoga 27-02-2013 01:58 PM

Ein moment, bitte sehr!

Dear Kmonster,
may i understand You that using the lift i will avoid the theater with Rusted wall mechanism and broken Catapult?
Merci.

For my companion only:
Dear a(u)nd gnadige Sacred, i am moving up and down as beheaded chicken, having no idea what to do? Pls excuse me i am using your phrase about chicken but it is real brilliant.
Location: In/outside Mountain trying to find easy way to home Castle. YOU?:smile2:

Sacred_Path 27-02-2013 03:04 PM

Quote:

Originally Posted by yoga (Post 450059)
:@SacredYou still do not inform me where are You?

I'm up the mountain, fighting the two giants. I only tried once yet. Maybe I really should go back to the castle to stock up on some resurrection potions and stuff. Any good hints against these giants? I don't think I want to grind much more to get another level.

Quote:

My Monk is normal. What is this word Bug?
Wait, wait why You not back to Castle but direct to Mountain?
You buy Vulcan Hammer?
bug = error in the code. I can't really explain why else my monk *tripled* his damage output after one level up.

BTW, I take it this game has very subtle level scaling?

No I haven't bought the vulcan hammer as I don't have a fighter specializing in mace&flail.

yoga 27-02-2013 05:05 PM

Quote:

Originally Posted by Sacred_Path (Post 450064)
I'm up the mountain, fighting the two giants. I only tried once yet. Maybe I really should go back to the castle to stock up on some resurrection potions and stuff. Any good hints against these giants? I don't think I want to grind much more to get another level.



bug = error in the code. I can't really explain why else my monk *tripled* his damage output after one level up.

BTW, I take it this game has very subtle level scaling?

No I haven't bought the vulcan hammer as I don't have a fighter specializing in mace&flail.

..Please would be so kind tell us noch ein Mal who who is in Yr characters and their present level, EXP and HP.
Giant, ordinary? I met Hill Giant and more and i think there are very ordinary and easy opps. The only case i was killed was when some strange pink duckweed attacked me. I think the solution in such a case is spell Air pocket.

To help You i present You full info bout my Monk:

Name: PACO
Battle place in the command:
second line, far right, think behind Priest TWILL
M-Faerie Monk lvl 10, EXP 387 K, HP 78, 2633 GP, CC 131/126 !!!
Armor class 6, Theosophy 74
ST16,IN13, PI15,Vi18,DE13,SPD17,PE16,Kar1
Haste15,Silence37,Blades22,Mental attack,Sleep,Bless and Sane mind=79 Heal wounds -24 MP.
>BO
>Anointed cloak
>Robes 2
>Sandals
+
Lt.heal
Rurabega3
Ice shield
Wine bottle
Wizard cone&ring
Giant sledge ( I have to goto Smitty to sell because my limit is 126 CC.)
Pls do not hesitate to ask me anything for my heroes.

Merci, Sie explain me what is this word Bug.
:3:

Sacred_Path 27-02-2013 05:45 PM

Quote:

Originally Posted by yoga (Post 450066)
Giant, ordinary? I met Hill Giant and more and i think there are very ordinary and easy opps

No, named ones. I won't say more as it should be a surprise (and since you're fond of things German you WILL be surprised XD ).


BTW, two more questions for the experienced:

- If my character becomes an Alchemist (or Ranger, or Ninja), does that mean that they can then cast ALL their spells silenced? Even mage and priest spells? I suspect yes, but it doesn't hurt to ask.

- There seem to be many loopholes you can abuse to unbalance Wiz6 & 7. So for those looking for a better challenge, would you say it's doable to:

1) play Wiz 6/ 7 on normal or expert without reloads

2) play Wiz 6/ 7 against the clock (in-game time, not real time)

I suspect that the first, while tough, would result in you doing even more grinding to be on the safe side. The second probably isn't easy to keep track off, I don't think there's a display that shows in-game time?

BTW props to you yoga for playing on expert with only one save game. Have you beaten the game before? :whistling:

kmonster 28-02-2013 12:37 AM

Quote:

Originally Posted by yoga (Post 450046)
Dear Kmonster, would be so kind please tell me when You played Wiz 7
(i still tremble when say this word) You bring some characters from Wiz 6 or not? Or maybe You started first Wiz 7 as Master Scatty did?

I played W7 first. It's not worth importing your party, the transfer has been implemented badly and the beginning is better if you start with a new party.
If you want to play unbalanced just use a cheat program instead of following exploit guides to get an easier W8 game.

Quote:

Originally Posted by yoga (Post 450061)
Dear Kmonster,
may i understand You that using the lift i will avoid the theater with Rusted wall mechanism and broken Catapult?

You have to use the catapult and the mechanism to progress with the game at some point. Don't hesitate using the mystery oil, quest items can only be used at one point in the game.

Quote:

Originally Posted by yoga (Post 450061)
M-Faerie Monk lvl 10, EXP 387 K, HP 78, 2633 GP, CC 131/126 !!!

Overloaded is very bad. You start getting combat penalties (to hit and armor) at 50 percent carrying capacity already and it gets worse and worse. Try to shuffle inventory so that everyone is below 67 percent of max carrying capacity if possible.


Quote:

Originally Posted by Sacred_Path (Post 450067)

- If my character becomes an Alchemist (or Ranger, or Ninja), does that mean that they can then cast ALL their spells silenced? Even mage and priest spells? I suspect yes, but it doesn't hurt to ask.

- There seem to be many loopholes you can abuse to unbalance Wiz6 & 7. So for those looking for a better challenge, would you say it's doable to:

1) play Wiz 6/ 7 on normal or expert without reloads

2) play Wiz 6/ 7 against the clock (in-game time, not real time)

I suspect that the first, while tough, would result in you doing even more grinding to be on the safe side. The second probably isn't easy to keep track off, I don't think there's a display that shows in-game time?

a)Your suspicion is correct

b1) Just grind until you are so high level that combat isn't difficult any more. Easy but boring.
b2) There are no real time elements in those games. You can count the keystrokes manually if you wish but that's not fun.
I'd rather sum up the real time spent on the game.

Sacred_Path 28-02-2013 01:02 AM

Quote:

Originally Posted by kmonster (Post 450073)
a)Your suspicion is correct

fanx

Quote:

b1) Just grind until you are so high level that combat isn't difficult any more. Easy but boring.
As I suspected. But... grinding w/o reloads could be dangerous. For example, I've read about battle generators in Wiz7 who spawn, every now and then, a very dangerous reptilian enemy. Also that Brother Tshober's grinding ghost is said to be dangerous for a low-mid level group. Maybe on Expert difficulty? Or maybe playing on Easy (with fewer enemies and fewer XP but mandatory fights are still hard) could be a better challenge?

Quote:

b2) There are no real time elements in those games. You can count the keystrokes manually if you wish but that's not fun.
I gathered that time doesn't matter, I meant it purely as a personal challenge. Less resting (more fountains though, obviously), less time spent on grinding. Maybe the only way to ensure that you don't just get everyone to level 100 then steamroll the game.
The game does keep track of time, I've read that every keystroke and every mouse click that does something takes exactly one minute, and we know that resting takes 8 hours. There are also the candles in W7. A pity the info isn't displayed better though.

Quote:

I'd rather sum up the real time spent on the game.
Real time is bad at representing player skill though. If I sit there thinking for an hour about my chars, that's one hour in which I probably could have walked across the world and back.

Food for thought. And also purely hypothetical right now, as long as I'm getting pwned on normal difficulty ;) My chars are a bit sucky, main problem I'd say is that the casters have low spell points. No way I'm starting over and go through that mine level again though, no way :palm:

Sacred_Path 28-02-2013 04:44 AM

Ok, started over with a new party. That first party I ever made just didn't cut it/ wasn't interesting.

New party and their current/ long term route:

Dracon Fighter -> Lord: sword&shield -> 2x mace&flail

Felpurr Ninja: hands&feet -> 2x nunchaka

Faerie Thief <-> Bard: 2x wand&dagger

Rawulf Priest -> Monk: pole&staff

Elf Mage -> Ranger

Gnome Alchemist -> Psionic -> Bishop


As for challenge: the easiest/ most objective way is probably to try and beat the game with as low an overall level as possible instead of time spent. Reduces grinding just as well and can be more easily measured.

The "fighters take double damage" seems to be an issue in W7, where items have the "slay [Fighter]" property. Since I like starting with fighters I will test that in the future.

yoga 28-02-2013 07:28 AM

Quote:

Originally Posted by Sacred_Path (Post 450067)
No, named ones. I won't say more as it should be a surprise (and since you're fond of things German you WILL be surprised XD ).


BTW, two more questions for the experienced:

- If my character becomes an Alchemist (or Ranger, or Ninja), does that mean that they can then cast ALL their spells silenced? Even mage and priest spells? I suspect yes, but it doesn't hurt to ask.

- There seem to be many loopholes you can abuse to unbalance Wiz6 & 7. So for those looking for a better challenge, would you say it's doable to:

1) play Wiz 6/ 7 on normal or expert without reloads

2) play Wiz 6/ 7 against the clock (in-game time, not real time)

I suspect that the first, while tough, would result in you doing even more grinding to be on the safe side. The second probably isn't easy to keep track off, I don't think there's a display that shows in-game time?

BTW props to you yoga for playing on expert with only one save game. Have you beaten the game before? :whistling:


:ph34r:No, never played this game before.
The history of my W6 gaming is old. Because Your nice countryman helped me very kindly in the beginning of my gamer life in AB (simply he accepted my save file and told me - yoga you only carry the weapons not wear) i became dedicated follower of his games.
So after years of RPG gaming i decided to start the thorny road of Wizardry games.

...I carefully beobachtet in battle that my mage KMONSTR hits three times with Fireball spells. Strange but nice.

Let me tell about a terrible battle with Giant Wyrms. They were 4 groups (1 - 4, 2-5, 3-5 and 4-5) totally 4+3x5=19 pieces. This battle was the only one when i used 5 protective spells - 3 times Sleep, 1 time - Silence and Lute (actually it is not spell) of my Bard CAPO. Only my Mage KMONSTR was used to hit with Fireball (sorry Master). Well, second round was mainly protective also. Then the battle was piece of cake. The game is very gut balanced. Increasing of my levels is begleitet mit attacks of not single opp but groups of opps.
For me the strongest opps are these nasty Clouds. My solution is Air Pocket spell.

I like this game because it is not dependent of time (time limit as in FO1) and food (Dungeon Master 1&2).

Would be so kind You, both sons of Germany (sry Sacred, i duno your gender - i hope You are Adam?) to inform me what is location of Yr save files. Date and volume. We accept that game is installed on

C:\>Bane\

My big thanks for the info.:D

My game speed is gut;only some times the games freezes. Because i have big monitor (26 inches) i am using the reduced window for game and 2 maps around to track movements in these endless corridors. Gladly the maps are much better that these in Daggerfall.

OK, i will not care about characters transfer in W7. TY, dear Kmonster.

I was badly hit by Clouds and my bard was out of order long time. I tried Cure Paralyz, Poison, Cure lesser cnd, Sane mind, Bless, no result.
The image was face, crossed by red symbol of X.
Do You know this illness? Cured by Magic fountain.

Scatty 28-02-2013 08:30 AM

Quote:

Originally Posted by yoga (Post 450059)
Big propaganda of Wiz 7, Master.:smile2:

Well I only played Wizardry 7 so mostly rely on knowlegde from it :3: However most things in Wizardry 6 work the same way (just less, as some spells for example aren't there yet like you wrote) so mostly it's safe to compare the both.

If you cast Conjuration at higher level, it should summon stronger (and more useful) monsters. Can't tell which since they're different from Wiz7.
There is Levitation spell in Wizardry 7, however you don't fly in the sky and view everything from above with it. You don't drown or lose stamina in water areas though, if I remember correctly, and falling down holes in dungeons or from high mountains doesn't hurt / kill party members (which it does without the spell). That's mostly it though, not really THAT useful in my opinion.

yoga 28-02-2013 09:24 AM

2 Attachment(s)
But no doubt i will play Wiz 7, Dear Master!
Of course, i just only joking.:hihihi:

The dream of human beings to fly freely as bird is old as our race.
Thats why i like Arena more than Daggerfall, dear Japo!
Because i was able to fly in Arena, and after the "wise men" from Bethesda removed this nice option. Yes, Daggerfall is not bad game but these terrible maps and very easy opps, loose of dropped object are to much for me.

:no:
Now i need help!
Lost again!!
Mama mia, Caro Capo, whats a game.
Sadly, You play now NWN 2.

Because i am lazy hooligan, pls pay attention of my maps enclosed.

Capo 28-02-2013 04:19 PM

Quote:

Originally Posted by yoga (Post 450082)
Mama mia, Caro Capo, whats a game.
Sadly, You play now NWN 2.

I really wish to play this game, sadly a drug called Dota2 is eating all my time :whops:

yoga 28-02-2013 05:39 PM

Quote:

Originally Posted by Capo (Post 450085)
I really wish to play this game, sadly a drug called Dota2 is eating all my time :whops:

Si?
Bravo!
When You started this game, all my time, attention and help will be Yours.
Good luck with this bad Dota2.
:hello:

PS:
Is it very difficult to do small video clip of this game and post here to be more detailed?
Grazie. Ctrl+F5?

twillight 28-02-2013 06:42 PM

Quote:

Originally Posted by yoga (Post 450090)
PS:
Is it very difficult to do small video clip of this game and post here to be more detailed?
Grazie. Ctrl+F5?

In DosBox it is Ctrl + Alt + F5.

yoga 28-02-2013 07:36 PM

Quote:

Originally Posted by twillight (Post 450092)
In DosBox it is Ctrl + Alt + F5.


Thank You, dear twillight.:OK:

Dear Kmonster,
i would like to discuss one hypothetical question, as follow:
My Mage KMONSTR proves his extraordinary characteristics of fine soldat.
He strikes very strong with aggressive spells Fireball, Iceball, Chilling touch, Weaken,Stink bomb,Energy blast,Armormelt, Magic screen, Conjuration,Antimagic plus additional Direction, Knock-Knock and even Sleep.
His Magic Point are high - 60-90.

The Ninja SCATTY has only Blinding Flash 22,Poison&St.bomb20,Acid splach16 and Sleep 23 and Heal wounds4. Her Breath is all but not strike.

Well, a heretic thought in my mind:
Why we did not choose 2 Mages in the very beginning?
No matter when located. Of course second battle line is better.
Maybe they're weak to face front hits?
Once again- its only discussion on plus/minus of our command creation.
Spasibo.

Scatty 28-02-2013 09:57 PM

Hey, you can even make 6 Ninjas, let them hide each round and attack - overkill and enemies helpless :D They have thieving abilities and Alchemist magic for some healing, so it's perfectly doable.
In fact the last two times I played Wizardry 7, it was with 2 Ninjas only. Only 2 characters mean much more experience points after battle, as they don't have to be divided through 6 party members, so they get much higher levels much earlier.

You can fly in Daggerfall too, btw.

kmonster 28-02-2013 10:56 PM

Quote:

Originally Posted by yoga (Post 450078)
I was badly hit by Clouds and my bard was out of order long time. I tried Cure Paralyz, Poison, Cure lesser cnd, Sane mind, Bless, no result.
The image was face, crossed by red symbol of X.
Do You know this illness? Cured by Magic fountain.

I suspect it was paralysis.


Quote:

Originally Posted by yoga (Post 450082)
:no:
Now i need help!
Lost again!!
Because i am lazy hooligan, pls pay attention of my maps enclosed.

Save before trying to climb and reload until you succeed.



Quote:

Originally Posted by yoga (Post 450096)
Why we did not choose 2 Mages in the very beginning?

Two of the same kind are boring and mages aren't very useful when facing tough opponents which resist spells.

twillight 01-03-2013 05:41 AM

Quote:

Originally Posted by kmonster (Post 450105)
I suspect it was paralysis.

Then why not Cure Paralyzes of pure yoga worked?

Sacred_Path 01-03-2013 08:29 AM

My lvl 4 party just got surprised by 1 Chunin and 3 Ninja while grinding for XP in the barracks, WTF? Things to consider should I ever try a no reload game :oh:

BTW I jammed the door to the King's bedroom and I'm using only one save. Is there a key to this door? Or does someone know at what power level you can open it with a knock spell (3 is not enough)?

yoga 01-03-2013 02:54 PM

Quote:

Originally Posted by Sacred_Path (Post 450118)
My lvl 4 party just got surprised by 1 Chunin and 3 Ninja while grinding for XP in the barracks, WTF? Things to consider should I ever try a no reload game :oh:

BTW I jammed the door to the King's bedroom and I'm using only one save. Is there a key to this door? Or does someone know at what power level you can open it with a knock spell (3 is not enough)?


Use the Key of Ramm from the Castle main level to open the gate.

Capo 01-03-2013 03:33 PM

Wise Yoga, if you want to make a video of intro and gameplay of this game for the youtube channel i will be happy :hello:

Sacred_Path 01-03-2013 03:34 PM

Quote:

Originally Posted by yoga (Post 450133)

Use the Key of Ramm from the Castle main level to open the gate.

I suppose you mean the gate on the same level? I just tried that, it doesn't work :(

If that means I've screwed up I'll start W7 now, maybe I'll come back to W6 later when I know what party I want to export.

yoga 01-03-2013 03:40 PM

POLITE PLEA
 
Dear mates,


may I very politely ask all of YOU for a big help.
I feel confused at this game stage and need 2 maps. They are located of the link I provide here.
http://www.the-spoiler.com/RPG/Sir-Tech/wizardry.6.l/wiz6gmu1.gif
and
http://www.the-spoiler.com/RPG/Sir-T....l/wiz6gm0.gif
They are 2 maps of Mountain.

Actually when protagonist have to climb down the Mountain.
Why I not DL these maps?
Because before 3 days when I try to enter this site I receive 404 Not Found or message ”You have no permission to enter this site”.!?
Very strange because I already visited this site and DL 3 maps.
Any way I asked my friend Bulgarian to enter the site using her PC. Same result.
Because some sites have restrictive policy for some countries maybe the fact I am Bulgarian is reason to be stop. Or maybe the fact I start to use some programs hiding my real IP. But my friend do not uses such programs. I do not know.
Please in a mean time enter this site, DL both maps and send to me. All is legal. For specialists as YOU similar operation will cost no more than 4 minutes.

My e-mail address? Many know it, other just PM me.


Your prompt and positive help will be highly appreciated.


Yoga never forgets the help.


Thank You
Danke Sehr
Спасибо
Grazie
Gracias
Merci
Köszönöm




yoga

yoga 01-03-2013 03:45 PM

Quote:

Originally Posted by Sacred_Path (Post 450135)
I suppose you mean the gate on the same level? I just tried that, it doesn't work :(

If that means I've screwed up I'll start W7 now, maybe I'll come back to W6 later when I know what party I want to export.

I have no problem with this gate at Level 2 and named 5 at map.
Ax, maybe You try to open this left door before original? No, try another which is located right.
Pls wait a moment and i will post the map with direction?
Ja?

yoga 01-03-2013 03:57 PM

1 Attachment(s)
:OK::smile2:

PLEASE do not left me alone!

Moreover W 7 is very slooooooooooooooooooooooooooooow and long game.

Sacred_Path 01-03-2013 05:20 PM

hey yoga,

that spot on your map is not a gate, it's the room where you can find the Queen's bra and whip. lol. I'm getting confused.

I'm gonna start Wiz7, but I'll keep reading about your progress ;)

also the problem with your link (at least for me) is that it changes the address to sp0iler-c0m, note the 0 instead of an O. copy&paste the adress, the put in o instead of 0. ;)

yoga 01-03-2013 06:43 PM

Quote:

Originally Posted by Sacred_Path (Post 450143)
hey yoga,

that spot on your map is not a gate, it's the room where you can find the Queen's bra and whip. lol. I'm getting confused.

I'm gonna start Wiz7, but I'll keep reading about your progress ;)

also the problem with your link (at least for me) is that it changes the address to sp0iler-c0m, note the 0 instead of an O. copy&paste the adress, the put in o instead of 0. ;)

OK, dear Sacred,
i respect every private decision.
Danke Sehr fur the advice for link.

Good luck with W 7!
I glaube You will be winner.
I also will visit this thread to applaud Yr progress.
It was pleasure to be with You in our road to glory.

@Caro Capo
But of course, Caro Capo I will do my best to make short video clips for W 6.
:max:

Scatty 03-03-2013 12:28 PM

Those two links above don't work either way, even after correcting. I'm sorry. It seems the site is down, maybe it will come online later again. Or maybe not, internet is full of history of sites that died and die every day.

On a side note, if you need a good & free anonymization site(s) for future use, here're a few links (use them myself, so they're safe):
VTunnel
VTunnel (encrypted, even better anonymization, not all sites support)
Public CGI (not always reliable)
Anonymouse

twillight 03-03-2013 06:22 PM

Quote:

Originally Posted by Scatty (Post 450208)
Those two links above don't work either way,

confirmed. Currently I get 404Error when clickin' on 'em.

kmonster 03-03-2013 10:46 PM

If you need maps go there: http://www.tk421.net/wizardry/wiz6maps.shtml

And here is another walkthrough with maps:
http://www.gamefaqs.com/pc/564807-wizardry-vi/faqs/2008

yoga 04-03-2013 07:13 AM

To Master Scatty, twillight and Kmonster

Thank You very much for Your kindness.

I agree with Master that maybe the site in question is dead or Under construction (no such note) or something else.

PS: All these passed days i do not play the game but make video clips of the game on my other PC.

At last i solved the problem with the location of these mysterious files of the game under Oldgames.
Very easy: Just under DOS executed the command

Start - Run
Cd\
C:\>(d:\>)dir savegame.dbs /s Enter
C:\>(d:\>)dir *.avi /s Enter

In my case:
for save file
D:\>users\my user name\AppData\Local\Virtual Store\ProgramFiles\Oldgames\Wizardry6\C\Bane
for avi files
D:\>users\my user name\AppData\Local\Virtual Store\ProgramFiles\01 games\Wizardry6\Capture

So now i am able to do copy of my last file and breath freely.
Sadly i am unable (!?) to attach some short video file here to be more detailed..
Have to visit Oldgames site and help the million people who cry bitterly for same problem: Where, the hell, is my save file *.dbs?
brave aka Mother Teressa never declines plea for help.

yoga 04-03-2013 08:44 AM

3 Attachment(s)
OK.
After i wipe out the tears of many co-gamers in Oldgames site i return here.

Master, i checked the links. Nice especially Anonymouse.org
But i am using Tunnel Bear.
And my ip numbers are changed. Location also.

Well, i returned to game and crying start again..No results..:huh:
Problem:
I found the point 2 (after the Toll Trolls) in Mountain to climb up/down.

Picture 1;
There is a small foothold up the face of mountain
which may be climbed.

Enter.

New note appears.
You may:
Try to climb up the mountain
Remain here where it is save


I try to climb up

Picture 2;
Here i may go ahead.

Picture 3:
Fuc-ed result.:sucks:
You will see my trouble in the attachments enclosed.

I have same problem with point 3.
I passed only point 1 and took the stone used in catapult.

I am going crazy!!
Why? Why?

BTW i did not speak with QueeQ to know the password to enter Captain Den. I known it from Net...
If this is the reason to my stop i must start again!!!RATS!!!

brave in knockdown

kmonster 05-03-2013 12:03 AM

Falling down 100 times in a row is possible, try another 100 times, some time you'll succeed. There's no location where you're offered to climb up but can't succeed. Maybe the game checks if you're overloaded or if your stamina is down or if you're carrying a heavy boulder (you don't need it up there, only at the catapult, save before using it to make sure you hit) but I don't think so.

Maybe you should record your attempts for the Abandonia channel so watchers see what the game really is about :smile2:.

Whether you got the password from Queequeg or not doesn't change anything.

yoga 05-03-2013 07:12 AM

Quote:

Originally Posted by kmonster (Post 450270)
Falling down 100 times in a row is possible, try another 100 times, some time you'll succeed. There's no location where you're offered to climb up but can't succeed. Maybe the game checks if you're overloaded or if your stamina is down or if you're carrying a heavy boulder (you don't need it up there, only at the catapult, save before using it to make sure you hit) but I don't think so.

Maybe you should record your attempts for the Abandonia channel so watchers see what the game really is about :smile2:.

Whether you got the password from Queequeg or not doesn't change anything.


Ha ha ha

I beat Lords Chaos and Xeen, i beat bad Frank and many more (my game list is updated, prepared and soon will be published).
Whats the number of Yr finished games, dear Kmonster? Mine over 70 and rapidly increased targeting 100.
After Yr remark about overloading i strictly control my loads and regularly drop down any unused stuff. Even i did remark of some video clips publisher in Youtube that all his commandos are overloaded.
Stamina: Everyone may see that i face tne new challenge always at full power and stamina.

Also?
Video clips of my new 100 attempts!
Aber keine Problem, naturlich.
But these clips will be very monotone and watcher soon will say: Damn!! I do not want to see the stupid brave falls down.
But idea deserves attention. :D

Hmm...Lets start new 100 attempts.

yoga 08-03-2013 07:09 AM

Hopeless
 
Still no success. About 160 attempts.

:no:

@Caro Capo

My ex-fighter BRAVE now Valkirye has about 270 K EXP and after 10 K only will reach the level of 10. Maybe 3-4 battles will provide these EXP required.
Now i breath freely because i do copy of every savegame.dbs and if wrong i am able to replace bad situation save file with correct one.
BTW to find this mysterious *.dbs file i lost 30 days!

yoga the brave

twillight 08-03-2013 03:48 PM

Quote:

Originally Posted by yoga (Post 450442)
Still no success. About 160 attempts.

:no:

BTW to find this mysterious *.dbs file i lost 30 days!

yoga the brave

Persistance is the key, even if "some" say " doing the same thing over and over again and expecting different results is sign of insanity".:smugulon:

Capo 08-03-2013 04:20 PM

Try watching those videos to resolve your problem yoga




yoga 08-03-2013 05:12 PM

Quote:

Originally Posted by twillight (Post 450450)
Persistance is the key, even if "some" say " doing the same thing over and over again and expecting different results is sign of insanity".:smugulon:

Yes, dear twillight baraton, i understand the situation but i am starving to continue (i am Gemini) and my hands tremble to go forward and see more of this nice game!
I dont mumble. No.
Hope dies last.
:picard:

yoga 08-03-2013 06:25 PM

Quote:

Originally Posted by Capo (Post 450451)
Try watching those videos to resolve your problem yoga





Grazie, Caro Capo, Grazie!
May i very politely ask You first how do You incorporate these video clips in this window, bitte?

I answer now imm. before careful analyses of last minutes of this video clip.

May i politely say some words about this brave German gamer. Danke.:hihihi:
BTW, he has poor, non balanced team (Grazie, Gnadige Kmonster) for the nice advices.
--Why, yoga, he fights bravely.
-Yes, he fights bravely, but absence of Bard with his spell - Air pocket and his option - Lute makes his fight almost useless. See how his Mage Seleste and his front Samurai were so near to dead. He spends 50% of his battle time to Heal his commandos against poor Giants (2!) and Clouds (2!).
The brave meets 5 waves everyone of 8-9 pcs - Clouds, Giants and like and kills them without problem for 3-4 minutes, till this gamer killed 5-6 opps for 20 minutes.
Ja, Ja.
Er spricht: Sehr Schön,Sehr Schön ..when killed one opp.:hihihi:
Mama mia...
--Prove, yoga, prove.
-I will but do not know how to insert video here.
If some good soul helps me;) , You will see how the brave eliminates the opps for a minus time.
brave is very gut and experienced fighter.
I am not Fanfaron nor brag. I have 4 team members who are able to Heal wounds, i have 3 team members who are able to use Sleep and Silence. Very often my opps are abs. immobile and easy target for merciless brave.
My only fail (still) in gaming is in Dungeon 2, because i stupidly used Only mouse but not M+KB and was unable to kill fast moving final boss. But i keep this save file before end!!

GRAZIE, Caro Capo, for this kindness.
You warm my cold hearth.

Now is time for second video clip.

yoga 08-03-2013 06:51 PM

Hmmm...
I know this man from YouTube.
I was surprised to see Russian names of two characters.
I asked him why do not buy and use the famous Vulcan Hammer from Smitty for 18 K GP?
Moreover many of his characters are overloaded.

...The video is long but yoga is sehr mude and goto bed.:hello:

yoga 09-03-2013 07:51 PM

Hurray!Noch ein Mal!Again!
 
The brave is pleased to announce that after endless attempts (near to 299) he reached the chest, which was robed by Quee.
So the second climb up/down point is passed.
One left only - N 3.
Thanks to nice first video of my friend from sunny Italy -CARO CAPO.

Happy i goto bed.
:whistling:

Mama mia..what a game!!!

twillight 09-03-2013 08:14 PM

Quote:

Originally Posted by yoga (Post 450458)
Hope dies last.

Actually Xena outlived Hope for 3 more seasons :picard:

yoga 10-03-2013 02:41 PM

Quote:

Originally Posted by twillight (Post 450505)
Actually Xena outlived Hope for 3 more seasons :picard:

Yes, we, Bulgarians, have no captured flag in our battle history.

Example:
August 1877
Russian-Turkish war
..The Russian army advanced against turkish to free Bulgaria after 500 years under Ottoman yoke.
Location: Old Mountain, passage Shipka.
We: Russian soldiers and Bulgarian volunteers (BG volunteers are not good trained and equipped. They have only one real weapon - The love to their country BULGARIA)- 7500 soldiers + 27 canons
They: turkish regular army- 27000 soldiers + 45 canons
After 3 days of terrible battle, the united Russian+Bulgarian forces repelled turkish ones.
Sorry, i break the rule to write down the word turkish with main T because my personal hate to these people.:sick:
....
Russian Lieutenant General Radetzky says the military correspondent for the French newspaper "L'Estafette", A. M. de Mlohovski
"Write mainly for my brave valiant regiments and Bulgarian volunteers who, lacking ammunition, repelling turkish attacks with stones".

We defended our homeland.
Wir verteidigten unsere Heimat.

Thats why, Bulgarians love the Russian people.
Because they freed us from yoke..
Some Hungarian units helped us also.

...
Maybe humble brave is descendent of some of these volunteers.

Please excuse my effusion.
I am patriot. As You are.

..
OK. I started my attempts to pass point 3 in Magic Mountain.

yoga 10-03-2013 06:17 PM

Hurray!Noch ein Mal!Again!
 
The brave is pleased to announce that finally he passed the check point 3 of Magic Mountain and he is before the house of the twins.
He will rest, prepares his best battle tactic and bravely enters the polite dispute with both gentlemen.

Yes, dear twillight, the patience is real option.
Anyway, 10 days for 2 points are not good image for yoga.

Are these guys good fighters? I think there are?

..Wie geht es Ihnen, gnadige und dear Kmonster?
Arbeit. Ah, genug..
:hihihi:

Mama mia, what a game , Caro Capo..! Fantastic. Better than NWN2?

la la li la la li
:bleh1:
:whistling:

yoga 10-03-2013 07:01 PM

:hihihi:

Help, please!

After i defeated both bros, i found a button with strange unknown language!

Can some good hearth soul help me.. ? Caro Capo, do You understand the lang?? Or maybe Master Scatty? I duno? Sie, dear Kmonster?

..and what offering waits from me this stupid head of some guardian of rock?

:whistling:
:bleh1:

Scatty 10-03-2013 10:43 PM

I'm sorry Yoga, I don't know this game, only started it once many years ago.
However this walkthrough should be able to help. Quoting (click on the button to reveal spoiler):

Spoiler


You can read it up further for yourself in the link above if you'd like to, I better not spoil too much here :)

kmonster 10-03-2013 11:06 PM

The guardian has to be fought and defeated, there's nothing else to do with it.

The language on the sign is a mix of English and German, like an Englishman who doesn't really understand German trying to write in German and failing miserably.

The meaning is something like "Beware ! Press button for the exit"

If you press the button you get to a new part of the game (but you'll be able to return to the castle later).
I recommend killing the guardian first since you don't want to have to climb up again.

yoga 11-03-2013 08:07 AM

@Master Scatty
No problem, dear Master. I'll be silent like a big fish.

@Kmonster
Danke sehr fur Übersetzung.
Sie sind sehr freundlich.

OK.
BTW, I killed these Guardians of Rock. Yes, there are two, no one because brave use to be Expert.
Toll Troll was 2 Trolls. Bros were 4, not 2. This is the price of faster progress.
The first person informed me for increased number of my opps was dear und gnadige Sacred_Path.
voice from gallery--Hey, yoga, where is your ex-companion?
yoga - I do not know, sir.
Some NPC informed me that this good man reached the dead of heroes, trying to find the room of King in the Castle.
Another said he escaped from the Castle and now fights bravely around some New City..
God bless Sacred!

Humble note about brave's problem with points 2 and 3 in Mountain:
For novices.
-I think i failed because i did not read carefully the text before me when new foothold appeared. Yes, when i read UP, i have not to enter DOWN the hole. No, no i did not tried 300 times. No, i like to use hyperbole. Maybe 20-30 attempts, dear twillight. brave is lazy person.
:hihihi:

Situation:
SCATTY THE NINJA - lvl 10. Far from lvl 11 (770 K EXP)
TWILL THE PRIEST, CAPO THE BARD AND KMONSTR THE MAGE - lvl 11.
EXP about 650 K.
PACO THE MONK - LVL 10, near to lvl 11 (690 K)
BRAVE THE VALKIRYE -lvl 10. She uses new table to increase EXP. As ex-Fighter.

I think i entered the Pyramid.

There is one Q, which make me uptight:
As You know the chest in Mountain was robbed by Queeq. What if protagonist killed this man at the earlier game stage? No robbed chest?

yoga 11-03-2013 03:15 PM

All 11 lvl, BRAVE VAL 10 but advances
 
SPELLS

SCATTY:Blinding flash 26;Cure paralysis 7; Poison,Stink bomb 27; Acid splash 20; Sleep 27, Heal wounds 9
BRAVE:Stamina 12, Bless, charm 19; Heal+make wounds 20
TWILL: Stamina, Haste, Cure paralysis 76; Silence, Cure poison 72; Armorplate 32; Bless, Cure less.cnd 89; Heal wounds, Dispel undead, Ench. Blade, Conjuration 125
PACO: Haste22; Silence 45; Blades 29; Mental attack, Sleep, Bless, Sane mind 93; Heal wounds, Blink 42
KMONSTR: Energy blast, Fireball,Fire shield 110; Ch.touch, weaken, ice ball 50;Direction, Knock, Armormelt 92, Sleep 54, Magic screen, Conjuration, Anti-magic 77
CAPO: Energy blast, Fireball,Fire shield 53; Missile shield, Stink bomb,Airpocket 52, Direction 33, Sleep 37, Conjuration 10/10.

Combat order:
First front line: (left to right, above) SCATTY NINJA, BRAVE VALKYRIE, TWILL PRIEST
second line: PACO BARD, KMONSTR MAGE, CAPO MONK.
Note: I have option to change order -ORDER.

twillight 11-03-2013 03:56 PM

Quote:

Originally Posted by yoga (Post 450593)
SPELLS

TWILL: Stamina, Haste, Cure paralysis 76; Silence, Cure poison 72; Armorplate 32; Bless, Cure less.cnd 89; Heal wounds, Dispel undead, Ench. Blade, Conjuration 125

Let me come up with a combat strategy for these spells:max:
So first I cast Armorplate so we survive the initial moments of the ambush of the 1000 enemy. Then cast Dispel Undead to get rid of the 500 zombies, liches and such, then Silence to cripple enemy mages.
After that I cure poison (maybe some zombies infected the group), then cure paralysis so everyone is ready to "retreat".
At that point I cast Stamina, so we will be able to run far with Haste. When Haste expires because of the few (10-20) remaining enemy (probably puny elves) I cast Enchanted Blade to get rid of them, finaly Heal Wounds and pretend this was all planed, everyone can see, not a scratch we suffered:bleh1:

yoga 11-03-2013 05:19 PM

Quote:

Originally Posted by twillight (Post 450597)
Let me come up with a combat strategy for these spells:max:
So first I cast Armorplate so we survive the initial moments of the ambush of the 1000 enemy. Then cast Dispel Undead to get rid of the 500 zombies, liches and such, then Silence to cripple enemy mages.
After that I cure poison (maybe some zombies infected the group), then cure paralysis so everyone is ready to "retreat".
At that point I cast Stamina, so we will be able to run far with Haste. When Haste expires because of the few (10-20) remaining enemy (probably puny elves) I cast Enchanted Blade to get rid of them, finaly Heal Wounds and pretend this was all planed, everyone can see, not a scratch we suffered:bleh1:

Wow, what a nice battle plan! I will follow it.
Yes, i abs. agree with You.
The only moment which confused me is the case when my Priest TWILL is out of order.
To be fair, the Priest is very, very useable character: He is at once nice warrior and good doctor.
Sadly, i am unable to say same words for PACO the Monk, dear Kmonster. Ja, i am not so experienced player at this stage, but i still do not find his important role in the game.
No, no i do not criticize the team, just discus.

..ha ha ha ..
in my up/down in the pyramid i found strange chest - it jumped from alcove to alcove as March hare...
ha ha ha
:hihihi:
You remember of course who March hare is? No?
Pls see my signature.

kmonster 11-03-2013 11:28 PM

Your monk is level 11 and therefore should have already over 80 theosophy and access to higher level spells like psionic blast.

Monks are like ninjas, they really shine when you've trained enough by hiding and attacking without weapons in combat to get their ninjitsu skill and hand&feet skill to 100.

After reaching 98-100 theosophy you can also put skill points into kirijitsu at level up to get more critical hits.

yoga 12-03-2013 04:24 AM

Quote:

Originally Posted by kmonster (Post 450617)
Your monk is level 11 and therefore should have already over 80 theosophy and access to higher level spells like psionic blast.

Monks are like ninjas, they really shine when you've trained enough by hiding and attacking without weapons in combat to get their ninjitsu skill and hand&feet skill to 100.

After reaching 98-100 theosophy you can also put skill points into kirijitsu at level up to get more critical hits.

PACO THE MONK
lvl 11 EXP 800 K
SKILLS
Weaponry
Pole&Stuff 100, Bows 38, Hands & Feet 6; 4 more = 0
Physical
Oratory 100; 2 more = 0 (incl. ninjutsu)
Academy
Mythology 14, Theosophy 84; 3 more = 0 (incl. kirijutsu)

...Empty Sack? Usage? I duno how to use and will drop down..

yoga 12-03-2013 08:02 AM

Quote:

Originally Posted by yoga (Post 450620)
PACO THE MONK
lvl 11 EXP 800 K
SKILLS
Weaponry
Pole&Stuff 100, Bows 38, Hands & Feet 6; 4 more = 0
Physical
Oratory 100; 2 more = 0 (incl. ninjutsu)
Academy
Mythology 14, Theosophy 84; 3 more = 0 (incl. kirijutsu)

...Empty Sack? Usage? I duno how to use and will drop down..

No, no this Empty Sack is for Sand.OK.
I caught this jumping Chest.
All team members lvl 11. Am i in the middle of the game or still in Beginning?
Is the bad Frank here very strong? The questions are just informative, no detailed. When one know what to expect then the final battle is piece of cake.
Ha ha ha
now Caro Capo will say - yoga is cheater...:smugulon:
OK, do not tell me how strong is bad #Frank#. Never mind.
I passed 75 (with words seventy five games) and will pass this one also.
False? No, i will present game list very soon.
I think that i am the best player in AB and universe. Si, si.

Kmonster passed 2 games - Xeen and Wiz saga.
Master passed one game only - BG
twillight one - FO tactics
Caro Capo still has no courage to play BaK but passed Dune 1
hunvagy - 1 game - Doom2 only
Paco the Great does not play games at all - His Majesty did maps..
Sacred? - duno he is very new member..
My cat passed more games that all of y.

ha ha ha:max:

BTW, what is the last level? 1001?
Ummoglich.

:whistling:

Scatty 12-03-2013 09:42 AM

Quote:

Originally Posted by yoga (Post 450626)
I think that i am the best player in AB and universe. Si, si.

Don't forget - there's always someome who's better than you :p
About Paco the Monk - Ninjutsu and Kirijutsu are at 0? Oh my Dear God, you made him a cripple...

yoga 12-03-2013 01:25 PM

Quote:

Originally Posted by Scatty (Post 450630)
Don't forget - there's always someome who's better than you :p
About Paco the Monk - Ninjutsu and Kirijutsu are at 0? Oh my Dear God, you made him a cripple...


But Master, my gyry told me to increase Theosophy of Paco The Monk and being discipline disciple i dully follow the directive..:smile2:

Capo 12-03-2013 04:23 PM

Quote:

Originally Posted by yoga (Post 450626)
I think that i am the best player in AB and universe. Si, si.

u mad, im much better :smugulon:

yoga 12-03-2013 06:28 PM

1 Attachment(s)
Quote:

Originally Posted by Capo (Post 450633)
u mad, im much better :smugulon:

Si, si, much better but do not pass the classic Betrayer at Krondor?

:hihihi:

Mates, i just found an error in the map of Pyramid level 1,2,3,4, namely:
Tracking my way to Basement i entered place in map 2 with 2 stairs - 5 and 10. But between these stairs is located passage, which was not showed at the original map. I placed the missing passage, which i named 11. Without this passage is impossible to reach stair 3, then 9 (Map 1) and Basement
See link, which support my note.

http://www.sorcerers.net/Games/Wizar...as/pyramid.php

What to do?
To write to the author of map Mr. Phillip Reynolds? I respect Copyright. What is Yr opinion?

yoga

I did this change only to prevent future players of dead end street. Is this act the breakage of author rights?
If Yes, i will ask our kind Mod to delete the attachment.
Maybe i have to ask Paco the Great? Keine Idee.

Scatty 12-03-2013 06:53 PM

Don't think it's such a big deal if you modify the map. As long as you give credit to the original author if sharing it on the net, it should usually be fine. Just save it on your harddrive for future when / if you'll play Wizardry 6 again, so you can use this improved map.

yoga 12-03-2013 09:53 PM

Quote:

Originally Posted by Scatty (Post 450640)
Don't think it's such a big deal if you modify the map. As long as you give credit to the original author if sharing it on the net, it should usually be fine. Just save it on your harddrive for future when / if you'll play Wizardry 6 again, so you can use this improved map.

OK

kmonster 12-03-2013 10:20 PM

Your monk isn't crippled, he's just untrained like a baby. Keep on raising theosophy to 98-100 and raise kirijitsu afterwards.

Hands&Feet and Ninjitsu can be trained in combat. Give all weapons in your monk's inventory to someone else, he shouldn't use one and fight with empty hands instead.
He won't be able to attack from the second row, but that's ok. Always choose HIDE instead as command and try until he's successful. He can attack from shadows in the next round then.
Do the same with your ninja until he has 100 in both of those skills too.

yoga 13-03-2013 07:11 AM

Quote:

Originally Posted by kmonster (Post 450645)
Your monk isn't crippled, he's just untrained like a baby. Keep on raising theosophy to 98-100 and raise kirijitsu afterwards.

Hands&Feet and Ninjitsu can be trained in combat. Give all weapons in your monk's inventory to someone else, he shouldn't use one and fight with empty hands instead.
He won't be able to attack from the second row, but that's ok. Always choose HIDE instead as command and try until he's successful. He can attack from shadows in the next round then.
Do the same with your ninja until he has 100 in both of those skills too.

Rodger that.

..Hmmm.. i reach the Basement and regret. Such a strong resistance i meet for first time. In fact i wipe out for minus time - Toll Trolls (2), Twins Grynz (4) and Guardian of Rock (2).
But now i am really in danger.
--What, brave is down?
-No, but opps are very strong:
See opps composition:
- Pharaon&Phyre - 5
- Pharaon&Phyre - 4
- Pharaon&Phyre - 5
- Amazuly Zombies 6
- Amazuly Zombies 3
-----------------------
Total - 23
OK.
I think i will win if:
Silenced 3 groups of Pharaons and fast elimination of 2 Zombies groups. Lute and Sleep do not work. But i have 2 members only who have Silence. Twill the Priest and Paco the Monk. Using Silence of Twill i am unable to cast his Armorplate and protect my team. Kmonstr the Mage and Capo the Bard use their Fireballs. Scatty the Ninja ... and Brave the Valkirye beat the foremost enemies.
So i named this small room - the Dead Room (3 x 2 meters).
Do You read this note, dear twillight?
Well, i won the battle but my Health meter of TWILL was 1 mm. high. I shouted Hurray when, new unpleasant surprise. My location was a trap and it exploded. RATS! 2 members killed.
After 3 hours of battle i eliminated these groups. But game created randomly more. New step ahead and new portions of Poison and like. 2 waves. Then 3 groups of monsters waits me, i need rest but has to enter duel.
Well, i used for first time my Save file to return to save moment.
Do You remember this room , dear Kmonster and twillight? It is at the North just before the last stop.
Ah, forget to inform You that after second Poison attack the door closes. You have to return, to visit some room and press the button on the wall to open the door.

No, i do not complain. I killed 17 gangsters with the boss in their HQ in FO alone and i will eliminate these monsters also.

yoga 13-03-2013 02:07 PM

Terrible fights.

Capo 13-03-2013 03:17 PM

using maps = cheating :whops:

twillight 13-03-2013 03:31 PM

Quote:

Originally Posted by yoga (Post 450658)
Terrible fights.

But you're over 'em.

Imagine if you'd have to face the Tasmanian Devil from Cemetery Gate!

yoga 13-03-2013 06:30 PM

Quote:

Originally Posted by Capo (Post 450660)
using maps = cheating :whops:

Caro Capo,

You defend the thesis that You passed 70 games without maps?
MHO is that impossible.
But let be democratic forum and ask our good mates for their opinion on:
- IS MAPS=CHEATING?

My vote is NO.
Caro Capo -> YES (SI)
Vote pls.


I will cut off my head if You pass W 6 (especially Mines section) without maps even playing 100 (with words Hundred) years.

You are mad as March Hare..:smile2:

yoga 13-03-2013 06:35 PM

Quote:

Originally Posted by twillight (Post 450662)
But you're over 'em.

Imagine if you'd have to face the Tasmanian Devil from Cemetery Gate!

:smile2:
No, no Devil at all!
I prefer these opps..

5 minutes later:
You're right. I get them. Simply they appeared in reduced number and ..piece of cake.
God is on my side....

PS: Why i do not see any NPC here? Are some open places to use Levitate spell?

kmonster 13-03-2013 07:26 PM

Quote:

Originally Posted by yoga (Post 450649)
Using Silence of Twill i am unable to cast his Armorplate and protect my team.

Armorplate is best cast before the battle (at the highest level possible) since it lasts very long, this way you have protection without having to spend a round for casting it during combat.
The same applies to Enchanted Blade and Magic Screen (but not to other protective spells).

Scatty 13-03-2013 08:18 PM

Why would using maps be cheating? It makes the game(s) easier. No need to it more difficult than it is already. That wouldn't be fun anymore.

yoga 14-03-2013 05:39 AM

Quote:

Originally Posted by Scatty (Post 450671)
Why would using maps be cheating? It makes the game(s) easier. No need to it more difficult than it is already. That wouldn't be fun anymore.

What You will say, Caro Capo, now?:smile2:

yoga 14-03-2013 09:29 AM

Heavy fighting in lvl 4 of Pyramid.
Opps:
2 Queens
2 women helpers
5 Archers
Still yr humble slave is loosing side.

BTW, i bought many books from this masked woman who later is my enemy but still receive message: " You are not enlighten to...?
I tried all my members of team. Maybe the level is still low?
The books are: Book&Poisoning and Book&Blinding.
3 more i used already, but these ones..

Generally i prepared for the battle with second boss - The Queen(s) in Pyramid..

yoga 14-03-2013 01:05 PM

I killed second boss.
 
Quote:

Originally Posted by yoga (Post 450683)
Heavy fighting in lvl 4 of Pyramid.
Opps:
2 Queens
2 women helpers
5 Archers
Still yr humble slave is loosing side.

BTW, i bought many books from this masked woman who later is my enemy but still receive message: " You are not enlighten to...?
I tried all my members of team. Maybe the level is still low?
The books are: Book&Poisoning and Book&Blinding.
3 more i used already, but these ones..

Generally i prepared for the battle with second boss - The Queen(s) in Pyramid..


:smile2:
60 minutes later
I get them all.

But i would like to make a humble advice for newcomers:
- You enter the residence of the Queen of Amazulu. After usual Bla bla, present, excuse and bribery You will be visited by mysterious masked woman (she is Kuwalu Kubona) and you are able to trade with this one. My experience shows that she gives good prices. I sold my both Amulets of Life for 2 x 18 K GP and one Vulkan hammer. Also some other stuff was sold.
Nice.
Remember this lady, she will be Yr main opp minutes later.
What paradox, Caro Capo!? One may trade with his killer..
Well, remember and follow my advice if You want to continue and have similar team:
-BUY AS MUCH CURE POISON AS POSSIBLE!
Do not be skinflint!!
One potion is 350 GP. I bought 5 potions and regret why not buy more.
The case: After business You have to initiate the battle with Queen.
Leave the room downstairs and back. Answer Yes of Queen question for Rock. Battle begins, and above mentioned lady appears to help the Queen.
As usually i meet doubled opps, namely:
Queen 2
Kuwalu Kubona 2
Amazuly Archers 5 ( If You arent Expert the opps are 1 Q, 1 KK and 5 Archers). The main opps are not Queens but Your ex trader KK. You have to kill them ASAP. They use dead spells.
So before entering the room for battle, i cast Armorplate (Noch ein Mal - Vielen Dank), dear twillight and Kmonster, Enchanced Blade and Magic screen, having this way an effective protection during first 2-3 rounds which are very dangerous.
-Now i concentrate on these two Kuwalu Kubona.
SCATTY NINJA USES ELF ARROW, BRAVE VALKIRYE USES BASH WITH VULCAN HAMMER, TWILL PRIEST USES CONJURATION 60 PTS, CAPO BARD AND KMONSTR MAGE USE FIREBALLS AND PACO MONK USES MENTAL ATTACK. Gladly i wipe out both opps. Oh, i battled more than 2 hours till reach this situation. Do NOT hurry. Think, think, evaluate every variant. It is time to start business with his Majesty Queen 1 and 2. 3 rounds. At last i get the Archers.. But try to keep max. magic point of Priest spell - Cure poison in mine case about 80 P. The battle is over. I won but i have 4 members poisoned. Twill Priest cures one injured member. But failed with second because spell wants max magic points.
Now You will say: Thank you, yoga.
I used 3 from 5 potions Cure Poison and ..Voilaaaaaaaaaaaaaa!
Hurray!
The same situation i met in Arena. Many battles required Cure Poison potions.
Excuse me for long post but i think this is important moment.
Of course now my good friend from Italy will say:
--u're mad and cheater.. Si, senor?
:smile2:

kmonster 14-03-2013 03:23 PM

Quote:

Originally Posted by yoga (Post 450683)
I tried all my members of team. Maybe the level is still low?
The books are: Book&Poisoning and Book&Blinding.

If you use the ASSAY command on the books you can see that those books can only be used by alchemist, ranger and ninja and your ninja already knows those spells.

Quote:

Originally Posted by yoga (Post 450686)
:smile2:
-Now i concentrate on these two Kuwalu Kubona.
SCATTY NINJA USES ELF ARROW, BRAVE VALKIRYE USES BASH WITH VULCAN HAMMER, TWILL PRIEST USES CONJURATION 60 PTS, CAPO BARD AND KMONSTR MAGE USE FIREBALLS AND PACO MONK USES MENTAL ATTACK. Gladly i wipe out both opps. Oh, i battled more than 2 hours till reach this situation. Do NOT hurry. Think, think, evaluate every variant. It is time to start business with his Majesty Queen 1 and 2. 3 rounds. At last i get the Archers.. But try to keep max. magic point of Priest spell - Cure poison in mine case about 80 P. The battle is over. I won but i have 4 members poisoned. Twill Priest cures one injured member. But failed with second because spell wants max magic points.
Now You will say: Thank you, yoga.
I used 3 from 5 potions Cure Poison and ..Voilaaaaaaaaaaaaaa!
Hurray!
The same situation i met in Arena. Many battles required Cure Poison potions.
Excuse me for long post but i think this is important moment.
Of course now my good friend from Italy will say:
--u're mad and cheater.. Si, senor?
:smile2:

Your ninja should be able to do far more damage with fists than with bow&arrow if he's trained well enough. The monk can do much better than casting mental attack which only affects one monster at best. Train hiding and fighting with fists in easy battles and they'll be powerful when you meet hard ones.

UNlike other games W6 has a poisoning amount which gets reduced over time or by spells depending on level. If you cast cure poison and don't see any effect you have reduced the poisoning, some time waiting or another casting will reduce it even more until it's gone.

Capo 14-03-2013 03:40 PM

Quote:

Originally Posted by yoga (Post 450679)
What You will say, Caro Capo, now?:smile2:

I say that you have to make the maps by yourself, that is what a pro gamer will do :max:

yoga 14-03-2013 04:09 PM

Quote:

Originally Posted by Capo (Post 450691)
I say that you have to make the maps by yourself, that is what a pro gamer will do :max:

Hmmm.. i do not want to take the job of Paco the Great.
I'm a gamer, he's mapper.:bleh1:

yoga 14-03-2013 06:43 PM

I killed both final bosses Mau-Mu-Mu.
Shame for me, i know not how to back to Castle?
I have all the maps of the world but helpless i beg for little help, pls.
stupid yog:D

kmonster 14-03-2013 11:45 PM

Quote:

Originally Posted by yoga (Post 450696)
I killed both final bosses Mau-Mu-Mu.
Shame for me, i know not how to back to Castle?
I have all the maps of the world but helpless i beg for little help, pls.
stupid yog:D

After pressing the button on the mountain (where you fought the giant twins) you fell down and found an obstruction where you had to use a pick to continue. There's another location nearby where you have to use a pick to open a path to the mountains and the castle.

yoga 15-03-2013 07:42 AM

Quote:

Originally Posted by kmonster (Post 450700)
After pressing the button on the mountain (where you fought the giant twins) you fell down and found an obstruction where you had to use a pick to continue. There's another location nearby where you have to use a pick to open a path to the mountains and the castle.

Spacibo!

Dear Kmonster, would be so kind to explain me more with details the training with bare hands of CAPO the monk. Following Yr directives i take out the spear of SCATTY Ninja and involved her in easy battles to train. OK.
But when i takeout BO from the hands of CAPO, he showed me Parry.
I am confused, something i did wrong?
:picard:

yoga 15-03-2013 09:55 AM

Quote:

Originally Posted by yoga (Post 450710)
Spacibo!

Dear Kmonster, would be so kind to explain me more with details the training with bare hands of CAPO the monk. Following Yr directives i take out the spear of SCATTY Ninja and involved her in easy battles to train. OK.
But when i takeout BO from the hands of CAPO, he showed me Parry.
I am confused, something i did wrong?
:picard:


Ah, You speak about this exit with nice German/English text? OK.
Btw, with my respect to all Germans, there are 2 errors only in text.
German FUR - English FOR in fact für
German DAS- English THE
Pls excuse me, i, humble BG discuss langs of German and England.

:smile2:

yoga 15-03-2013 03:36 PM

1 Attachment(s)
I dig all the day with Miner pick to find this objection, which open the way to castle, no result.

:(

kmonster 15-03-2013 08:53 PM

Try http://www.gamefaqs.com/pc/564807-wizardry-vi/faqs/2008 for another walkthrough with maps.

kmonster 15-03-2013 08:56 PM

Quote:

Originally Posted by yoga (Post 450710)
Dear Kmonster, would be so kind to explain me more with details the training with bare hands of CAPO the monk. Following Yr directives i take out the spear of SCATTY Ninja and involved her in easy battles to train. OK.
But when i takeout BO from the hands of CAPO, he showed me Parry.
I am confused, something i did wrong?
:picard:

Do not choose parry, choose HIDE instead for the monk (and for the ninja too, this way they'll improve their AC).

yoga 17-03-2013 07:33 PM

Quote:

Originally Posted by kmonster (Post 450725)
Do not choose parry, choose HIDE instead for the monk (and for the ninja too, this way they'll improve their AC).

Done.

..2 days i am trying to find this turning point in vain...:sick:
I think that (as i showed with my map) no such point in these places!
So where could be this point?
Rats!!

.and to be worst the situation, my HDD Sentinel program alarms me that after 24 days my HDD will going to hell.
So tomorrow i will buy new HDD and starting to transfer all data and installation again of OS.
Mama mia...
brave life is full of hardships.

5 team members - lvl 12.
Scatty the Ninja is lvl 11. About 100 K to lvl 12.
My PC is very fast and i am unable to read the screen messages during combats.

kmonster 18-03-2013 01:35 AM

You can select the combat speed in the game and you can also change dosbox speed if you want slower text messages.

yoga 18-03-2013 08:08 AM

Quote:

Originally Posted by kmonster (Post 450765)
You can select the combat speed in the game and you can also change dosbox speed if you want slower text messages.

Done.
I reduced my CPU speed from 3 K to 2 K and now i can see the text messages during combats.

...Still no progress with investigation of this damned turning point.
Have to ask for help Sherlock Holms.

yoga 18-03-2013 09:25 AM

6 Attachment(s)
:huh::dislike::cry:

Capo 18-03-2013 05:00 PM

Quote:

Originally Posted by yoga (Post 450756)
Done.

..2 days i am trying to find this turning point in vain...:sick:
I think that (as i showed with my map) no such point in these places!
So where could be this point?
Rats!!

.and to be worst the situation, my HDD Sentinel program alarms me that after 24 days my HDD will going to hell.
So tomorrow i will buy new HDD and starting to transfer all data and installation again of OS.
Mama mia...
brave life is full of hardships.

5 team members - lvl 12.
Scatty the Ninja is lvl 11. About 100 K to lvl 12.
My PC is very fast and i am unable to read the screen messages during combats.


Cant you just watch a video ? :mhh:

yoga 18-03-2013 06:49 PM

yoga is very unhappy and confused
 
Quote:

Originally Posted by Capo (Post 450788)
Cant you just watch a video ? :mhh:

:picard:

Si, il mio amico.

But sadly AB still have no video concerning just this specific point, as i know. But maybe i am wrong. I am not Superman but humble BG, who supports Lazio. Per favore aiutatemi.

5 days i am crazy!.. and this fuck-d my HDD.
First is fiasco with this turning point, then the HDD is going to hell - 23 days to HDD kaput. (Gladly i panically transferred all important info before catastrophe on DVD and Flashs).
And thirdly- he is silent...

:no:

I promise if i find this point i will do the best possible video clip so my followers will be never unhappy as brave is now...

2 days without progress and i will start Hunger strike.
:picard::picard::palm::palm::picard::picard:

Capo 18-03-2013 09:04 PM

I've posted 2 walkthrough videos, there must be that point in the next of the series, there is the full game on tape on youtube.

kmonster 20-03-2013 10:16 PM

Quote:

Originally Posted by yoga (Post 450716)
I dig all the day with Miner pick to find this objection, which open the way to castle, no result.

:(

You don't get to the castle directly from the pyramids, you get back to the mountains.
In the map you posted simply walk to the upper right, where "Lift down" is written and use the lift, it's the same lift you used before to get back to the castle from the mountains.

yoga 21-03-2013 07:38 AM

Quote:

Originally Posted by kmonster (Post 450854)
You don't get to the castle directly from the pyramids, you get back to the mountains.
In the map you posted simply walk to the upper right, where "Lift down" is written and use the lift, it's the same lift you used before to get back to the castle from the mountains.

Dear Kmonster,
You speak about this famous E-Z lift?
But it not work. As i said before, the lift opens for 1 millisecond and closes. No falling down at all. You told me that it is works but i do not see the difference because all walls are similar.
I did many attempts again with this lift. I did attempts then return back and investigate aside. Nothing changes.

..BTW i never get back from the mountains to Castle.
This is my Problem now.

Resume: brave killed the second boss Mau-Mu-Mu.
I have to get back to castle. 14 days still no progress.

...
I asked for help in YouTube.

quotation

valcaron 17 hours ago
In the video, it looks like I got back by looking directly at the entrance to the dark place, (My note: S(he) speaks about passage to dark room in East area of Wizard Cave) then turning left (away from the dark entrance of course), and then sticking to the Left paths entirely, leading me to Wizard's secret alchemy room.
But that depends on whether or not you already exploded the chemicals, opening the secret passage in Xorphitus's secret room with the Hell Cat. If you haven't done that yet, then the only way back to the Castle is to trek back through Hazardous Area.

end of quotation

hopeless yoga

kmonster 21-03-2013 10:39 AM

It's like the first time you had this problem Yoga. You don't see an animation when using the lift or different looking walls after using it but you change the level nevertheless.
To make sure on which level you are just walk a few steps (when in doubt turn right), you'll soon arrive either at the mountains where you see open space on the ground next to the path or at the chasm where you have to use the rope to cross to get to the castle.

A few pages back in this thread there is more explanation about using this lift including a video link.

You only have to use it once to get to the castle, there's no need to ever return to the mountains.

yoga 21-03-2013 04:03 PM

Quote:

Originally Posted by kmonster (Post 450865)
It's like the first time you had this problem Yoga. You don't see an animation when using the lift or different looking walls after using it but you change the level nevertheless.
To make sure on which level you are just walk a few steps (when in doubt turn right), you'll soon arrive either at the mountains where you see open space on the ground next to the path or at the chasm where you have to use the rope to cross to get to the castle.

A few pages back in this thread there is more explanation about using this lift including a video link.

You only have to use it once to get to the castle, there's no need to ever return to the mountains.


Totally confused.
Plus the danger that very soon my HDD is going to hell.
Oh, i will use my second PC, no problem.
No, i did already all necessary records of my info on DVD and big flash memories devices.
Dear Kmonster, thank You for continues support.
But i feel like a prisoner in dark chasm, who hits his head in invisible barrier.

yoga 23-03-2013 06:05 AM

Quote:

Originally Posted by yoga (Post 450870)
Totally confused.
Plus the danger that very soon my HDD is going to hell.
Oh, i will use my second PC, no problem.
No, i did already all necessary records of my info on DVD and big flash memories devices.
Dear Kmonster, thank You for continues support.
But i feel like a prisoner in dark chasm, who hits his head in invisible barrier.

I have to visit the PC service for installation of my new HDD.
Maybe one-two days i will not use this PC but my second one.

I saw again and again the scene of Capo's video clip concerning the lift.
No, my lift does not work at all.
The protagonist in Capo's video after pressing the button on the wall immediately is transferred in Hazardous area. Nice..
In my case i press and press the button. No any result. I am no stupid idiot, who does not know where he is. I was in these locations so long time that all details around are recorded in my memory.

I will try to show my action by video clip.
Or the game is bugged or the device after keyboard is bugged.

:((
Rats!
:sucks:

twillight 23-03-2013 09:38 AM

Quote:

Originally Posted by yoga (Post 450909)
I saw again and again the scene of Capo's video clip concerning the lift.
No, my lift does not work at all.

:(

Just cast Town portal, or L'loyd's Beacon:smugulon:

yoga 23-03-2013 06:38 PM

Quote:

Originally Posted by twillight (Post 450912)
Just cast Town portal, or L'loyd's Beacon:smugulon:

Ah, what a good advise!
Maybe is better to use spell Passwall?
No, the best way is to find Balaton sea and swimming to reach the Castle..

...My new HDD is installed and yoga uses it to write these words.
The old one will be used till die. I lost only 2 LP of tradd. irish folk band Bothy band, but this is no big problem.

..Tomorrow the brave will be transmute in experienced agriculture specialist who will cut off the vine sticks.
Caro Capo, You did this operation?

twillight 23-03-2013 06:50 PM

Quote:

Originally Posted by yoga (Post 450914)
No, the best way is to find Balaton sea and swimming to reach the Castle..

Sry, your princess is in another castle:ouch:

kmonster 23-03-2013 07:48 PM

When you can read "E-Z LIFT *DOWN*" you are at the castle level. You have to turn around using the direction keys and walk away then, do not press enter, else you'll use the lift again to get back to the mountains.

You can go to the dwarven smith before leaving and buy a SAI weapon there, it can be used in your ninja's second hand (so you still can choose KICK in battle) when hands & feet skill is maxed, but I'm not sure if it's worth it.

Capo 24-03-2013 03:26 PM

Quote:

Originally Posted by yoga (Post 450914)
..Tomorrow the brave will be transmute in experienced agriculture specialist who will cut off the vine sticks.
Caro Capo, You did this operation?

Bravo! No, im pretty bad in manual works :whops:

You managed to post the video ?

yoga 25-03-2013 11:37 AM

1 Attachment(s)
Quote:

Originally Posted by twillight (Post 450915)
Sry, your princess is in another castle:ouch:

:smile2:
Yes.
This one showed in the image.
Nice?
Do You know it?

Scatty 25-03-2013 11:54 AM

I tried starting to play Wizardry VI many years ago. I'm not sure what happened.
I ran around a bit until I was attacked. I couldn't hit shit and I couldn't be hit by enemies, I encountered 3 rats and after 4 minutes of misses my Dracon hit a rat for a whopping 3 damage.
I'm sure I did it wrong, tho.
Oh yes, and a crow croaked outside.

Really, Wizardry VII was kinda better on the very first run. Once I found a map kit and got past that Rattkin ambush anyway. Well, maybe I'm gonna give Wiz6 another try again one day. There must be Something useful one can do with that missing, but mentioned in the game's exe, VGA.DRV file.

yoga 25-03-2013 11:55 AM

Quote:

Originally Posted by Capo (Post 450934)
Bravo! No, im pretty bad in manual works :whops:

You managed to post the video ?

No, no, sorry Caro Capo.
I got my PC with the new HDD in Saturday afternoon, did some settings.
At Sunday i was cutter in the field. Returned with muscular fever.
Today i very early started the preparation of the new disk. Western Digital.
I installed about 90% of all my about 40 programs plus Printer drivers etc.
This was very clever act because before 1 hour the client appeared!!
Brave was perfect (not as in the W 6). Gladly the required program was installed already. Moreover i have a portable version of the program, which is installed on my big memory flash device (15 GB). This allow me to visit some client and use her(his) PC if necessary.
...The second variant was my second PC but the room with it was occupied.

Even W 6 is not installed still.

The programs to be installed:
- Skype
- Abbyy 11
- My Virtual PC, namely - Win XP mode
- Calibre 2
- HDD Santinel
- Wiz 6
- WinRar

I hope to finish after 4-5 hours and start my battle again in the Mountain.

yoga 25-03-2013 07:49 PM

Quote:

Originally Posted by Scatty (Post 450949)
I tried starting to play Wizardry VI many years ago. I'm not sure what happened.
I ran around a bit until I was attacked. I couldn't hit shit and I couldn't be hit by enemies, I encountered 3 rats and after 4 minutes of misses my Dracon hit a rat for a whopping 3 damage.
I'm sure I did it wrong, tho.
Oh yes, and a crow croaked outside.

Really, Wizardry VII was kinda better on the very first run. Once I found a map kit and got past that Rattkin ambush anyway. Well, maybe I'm gonna give Wiz6 another try again one day. There must be Something useful one can do with that missing, but mentioned in the game's exe, VGA.DRV file.

:smile2:
Dear Master,
i think maybe You had problem with Copy Protection.

Anyway, if You start now this game I will be with You days and nights to enjoy it!
I am in debt to YOU. Xeen, UW2, U8 Pagan and more..
Yes, I am not Ivanushka Durachok.
(The Russuans have a famous folk hero named Ivan the Idiot,
who is example of not very wise man).


Wiz 7:
One happy day i explored Inet and found a view of W7, where some man said so bad things about the game..is my memory serves me well - ..So what? You fight and fight and go back to restore...No help, no hope..
Something like that.
I decided to avoid any game of Wiz series.

Buy NEVER say Never.
Ha ha ha
:OK:

yoga 25-03-2013 07:53 PM

Hurray!Once again! Noch ein mal! yoga is great!
 
DONE!

:smile2:

:OK:

:)

Before minute the brave team jumped the chasm!!!

Scatty 25-03-2013 09:51 PM

Whoo, you made it Yoga! Well done, congratulations :OK: Now off to the endgame, I guess. And don't be afraid of Wizardry VII, it's a pretty good game once you get hang of it and how the mechanics works.
So has Wizardry 8 it's good sides, too. Nevermind the weak points, every game has them, and with Wizardry 7 and 8 you can have lots of fun. Just be sure to try it out for yourself - the best way to form an opinion about something.

yoga 25-03-2013 11:14 PM

Yes, Master,
as usually You are abs. right about my future both games: W 7 and 8.
Wow, W 8 is about 2 GB!!

:max:

:smile2:

How i did it?

Very hard!! No, no battles, but Brain attacks. Many.
After many and many attempts with this E-Z lift, i decided that my game is again kaput!
Yes, it was, my dear Kmonster.
You told me, I saw the video of Capo how the protagonist using the lift teleports to Haz. area.
Well, after this conclusion brave decided to use the ordinary game W 6 (not this of Oldgames) and try the episode again.
But i entered the game to point just before usage of the lift. Simply i take the savegame.dbs from Oldgames version and put it in the ordinary version. Start, Magic word and Voilaaaa!
I turned back to see that horisont is changed. Yes, i was in Haz. area. The other is history...

Resume:
yoga takes the save file before lift from his present version of W 6 (Oldgames) and replace with this file the original save file of ordinary version of W 6. This worked.
Simple as egg!!
But i lost 20 days to resolve the problem...

yoga 26-03-2013 03:36 PM

All team members - lvl 12
EXP
- BRAVE the Valkirye - 1010 K
All other 5 members - 1270 K

GP - Total = 100 K

Where are y, brave?
- I am walking up/down around Quee store. I promised to punish this betrayer who robbed the gold of Captain Den and i will do it.
No mersy for Quee.
Moreover two other storekeepers are very near.:hihihi:

What are y doing ?
I killed some Cat and reach to beach of river Styx.
But generally brave relaxed and enjoyed the leaving of the Pyramid.
One warning:
When ambushed in the Pyramid do Not press RUN because You may fall down and die..

One question for Caro Capo.
(Now i stop the video presentation because i resolve the lift problem).
O F F
-May i very politely ask You about this new movement born in Italy, Napoli?
So named Hangin' coffee?
In fact for example You enter the coffee, ordered and paid 2 (two) coffees. Then You drink one of both coffees and said - Another is Hanging coffee. After a while, poor dressed (wo)man appears and furtively says:
- Do you have hanging coffee?
- Yes, we have.
The poor (wo)man drinks this coffee.
True?
Grazie.
:whistling:

yoga 26-03-2013 08:56 PM

The victorious army of brave just landed on the first island in the river.
:smile2:

yoga 27-03-2013 07:16 AM

Well, well.:D

Mates,
i am in the Tomb of Doomed and i have a problem with Loading capacity.
I found and found some stuff and my loading capacity is going to end.
For example i have 12 Cooper keys and 6 Iron keys!!!
So the dilemma is:
- To return to main land and sell this stuff. Note: Ferryman tax is 500 GP OR
- To drop down some of the stuff. Note: I duno which stuff is important.

BTW, this problem is constant for all RPG.

Q: Will i meet soon some store man or not?

Danke sehr, Spacibo, Merci

Sadly i have 2 things which i do not want but is impossible to drop down:
1. The Mystery oil - after the dead of Quee. I refused to take it but game..
2. 7-th Rubber strand from Dwarf mines.

In W7 will the protagonist meet same problem with small bag volume?
:hihihi:
In fact, i am save gamer and i keep all stuff because i duno what i will meet at the game end.

Scatty 27-03-2013 10:11 AM

In Wizardry 7 you can merge all keys of the same kind into a pile which takes only 1 space, by clicking on item and select Merge button then clicking with the item on the other same item. Can't you merge all those keys in Wizardry 6, too?
There are situations in Wizardry 7 where you get a bit loaded up, too, but it's probably less of a problem than in Wiz6, and not really a problem with a full 6 (wo)man party. Besides, you can drop things which you might need later in the Abbey (where Father Rulae is) in New City instead of carrying them around. Nobody steals anything in there, so you never lose things you drop there, and can pick them up later when needed.

yoga 27-03-2013 10:57 AM

Quote:

Originally Posted by Scatty (Post 451043)
In Wizardry 7 you can merge all keys of the same kind into a pile which takes only 1 space, by clicking on item and select Merge button then clicking with the item on the other same item. Can't you merge all those keys in Wizardry 6, too?
There are situations in Wizardry 7 where you get a bit loaded up, too, but it's probably less of a problem than in Wiz6, and not really a problem with a full 6 (wo)man party. Besides, you can drop things which you might need later in the Abbey (where Father Rulae is) in New City instead of carrying them around. Nobody steals anything in there, so you never lose things you drop there, and can pick them up later when needed.

:max:
But, aber, das ist wunderbar!
In Daggerfall all stuff on the ground vanished, here -also.
BTW, what is this New City? My ex-companion dear Sacrete_Path (who, probably, find his heroic dead in vicinity of this city -RIP SP :( ) spoke about this city..

Hmmm...Merge idea is very nice and i will try it..

I like the idea, before entry of some dangerous zone to drop down yr stuff and when go out to take back.

Hey, mates, CaroCapo, Kmonster, twillight, do YOU sleep?
Wake up to see the advance of brave...
:smile2:

kmonster 27-03-2013 12:01 PM

Inventory handling is quite simple Yoga, if you can drop something you don't need it to finish the game :shifty:.

You don't need any weapons or armor except what you're wearing, you don't need any potions, spell scrolls, powder or other similar stuff. If you aren't using the stuff in your equipment now you don't have to save it to use it later. The only I could imagine worth saving for later are potions of deadlypotion, maybe also something for resurrection since you killed the one who sells those potions.

If you want you can just list what you have and we can tell you if it's useless or totally useless on the long run.

Scatty 27-03-2013 12:55 PM

Quote:

Originally Posted by yoga (Post 451044)
BTW, what is this New City? My ex-companion dear Sacrete_Path (who, probably, find his heroic dead in vicinity of this city -RIP SP :( ) spoke about this city..

New City is the first and main place in Wizardry VII - Crusaders of the Dark Savant, which you're gonna arrive to (the Beginner Dungeon doesn't count) when you create a new party in Wizardry VII. Or join Bela the Black Dragon in Wiz6 also, I think.
It's kind of a main hub where you find the shops, many necessary quest items and two teleporters to two opposite sides of the game continent. All roads lead to New City (no Babylon there :p).

yoga 27-03-2013 02:31 PM

Quote:

Originally Posted by Scatty (Post 451046)
New City is the first and main place in Wizardry VII - Crusaders of the Dark Savant, which you're gonna arrive to (the Beginner Dungeon doesn't count) when you create a new party in Wizardry VII. Or join Bela the Black Dragon in Wiz6 also, I think.
It's kind of a main hub where you find the shops, many necessary quest items and two teleporters to two opposite sides of the game continent. All roads lead to New City (no Babylon there :p).

Just finished the investigation of Tomb of Doomed at the first island of river Styx.
Two members reached lvl 13 - TWILL and KMONSTR. Very soon CAPO.

...I will do my best to reach New City.
But i like my party very much and want if possible to continue gaming with this team??

@KMonster
Merci.
Concerning death of Queequeg i want to note the following:
I have already 3 potions of Resurection.
I was ready to spare Quee' life but his behaviour was non acceptable.
If he told me:
-brave, the financial year is very weak, financial crisis, no customers, pls let me take the money of Captain...
i would say - No problem, amigo.
I have about 100 K GP. Go ahead, camarad!...
He, took the money and decided to make fun with me, leaving the note with false thanks.
-Nein und nein! Нет!!Warum??
:hihihi::whistling:

..But where is this brave son of Germany - Sacred_Path? He left me in the terrible zone of Mountain, alone among thousands dwarves....with broken lift...no wrenches, no tools...Sad moment.

Scatty 27-03-2013 02:59 PM

Quote:

Originally Posted by yoga (Post 451048)
But i like my party very much and want if possible to continue gaming with this team??

That's entirely possible, just import your savegame from Wizardry VI after you finish the game, into Wizardry VII. You should have better stats, skills, some spells and some good items, if you import, than if you create a new party in Wizardry 7.

If you'd like a bit of advise there, change the class of ALL of your spellcasting party members to Mage, Priest, Prionic or Alchemist (I recommend Mage) before importing to Wizardry 7. It will give you better regeneration rate of spell points at the start of Wizardry VII for those who start it as a Mage.
The regeneration rate of spell points will be fixed at the start of the savegame and never changes afterwards, which is why it's important to do that before importing.

Capo 27-03-2013 03:33 PM

Quote:

Originally Posted by yoga (Post 450995)
One question for Caro Capo.
(Now i stop the video presentation because i resolve the lift problem).
O F F
-May i very politely ask You about this new movement born in Italy, Napoli?
So named Hangin' coffee?
In fact for example You enter the coffee, ordered and paid 2 (two) coffees. Then You drink one of both coffees and said - Another is Hanging coffee. After a while, poor dressed (wo)man appears and furtively says:
- Do you have hanging coffee?
- Yes, we have.
The poor (wo)man drinks this coffee.
True?
Grazie.
:whistling:

Lol i never heard of it , who talked you about this ? :perv:

yoga 27-03-2013 07:12 PM

Quote:

Originally Posted by Capo (Post 451051)
Lol i never heard of it , who talked you about this ? :perv:

Ha ha ha,
But we read Italian newspapers, Caro Capo.
So sad i did not write down the name of the first coffee to be more competent.
In Turkey they have "Hangin' bread".
Even we, BG citizens, have Hangin' tourist voyage and Hangin' tickets for Rock Opera or concert..
Its like " To visit Roma and do not see the Pope!"
Pls. do not stay all day with PC in YouTube and visit central streets of Napoli..:3:

@Master
Ein moment, bitte.
I have already Mage - He is KMONSTR.
Nicht verstehen. More than 1 Mage?
:lol:

Four team members, namely TWILL, KMONSTR, CAPO, BRAVE are 13 lvl.
I just find some fishing equipment. Strange. To go fishing in river of the dead-Styx?
Nein.:whistling:

20 minutes later
plus PACO-lvl 13

Scatty 27-03-2013 09:56 PM

Quote:

Originally Posted by yoga (Post 451056)
@Master
Ein moment, bitte.
I have already Mage - He is KMONSTR.
Nicht verstehen. More than 1 Mage?

Nah, I meant make them all Mage class before importing the savegame from Wizardry VI into Wizardry 7, so they all get higher spell points regeneration. You'll be getting high levels in Wizardry, and many mana points, so you're gonna need better regeneration. Afterwards, in Wiz7, when they gained 4-5 levels and raised their attributes high enough, just switch them back to those characters they were previously.
Well, you can ignore all that and just leave everything as it is, but it's a nice little bonus you'd be missing out on. Your choice ;)

kmonster 27-03-2013 10:23 PM

Quote:

Originally Posted by yoga (Post 451048)
Concerning death of Queequeg i want to note the following:
I have already 3 potions of Resurection.
I was ready to spare Quee' life but his behaviour was non acceptable.
If he told me:
-brave, the financial year is very weak, financial crisis, no customers, pls let me take the money of Captain...
i would say - No problem, amigo.
I have about 100 K GP. Go ahead, camarad!...
He, took the money and decided to make fun with me, leaving the note with false thanks.
-Nein und nein! Нет!!Warum??
:hihihi::whistling:

Nice to see that you're roleplaying your party.

So you were searching for a treasure which isn't yours and this guy who equipped you with good armor when you were weak and sold you healing in dire need found it first and doesn't beg you for allowance to keep it and leaves something sellable for you instead. He deserves to die XD XD XD :lame: :lame: :lame:.

In the unspoiled game you tell him where the treasure is in exchange for the password to the Captain's Den. He then leaves for getting it and but is back when you reenter his room. So no surprise.

yoga 28-03-2013 08:24 AM

Quote:

Originally Posted by kmonster (Post 451067)
Nice to see that you're roleplaying your party.
So you were searching for a treasure which isn't yours and this guy who equipped you with good armor when you were weak and sold you healing in dire need found it first and doesn't beg you for allowance to keep it and leaves something sellable for you instead. He deserves to die XD XD XD :lame: :lame: :lame:.
In the unspoiled game you tell him where the treasure is in exchange for the password to the Captain's Den. He then leaves for getting it and but is back when you reenter his room. So no surprise.

:OK:
Wow, what a shame for me.

But, You will agree with me (glaube) that to buy some product for 25% of the real price and to sell it with 200% profit is not the best image of every correct seller.
He was bad businessman. His prices were the worse compared with this French guy above, Smitty and even Mai-Lai.
But if You cry for that man i will try my Resurection ability. Es gibt KP.:smile2:
Anyway RIP Quee..
Sob, sob...

Dear Kmonster, i like jokes and humor..

Hmmm.. i was ready to wipe out Mai-Lai, but i was gentleman and spoke about Reclamation and some tel. N and she escaped as a thief..

Well, well i will give You satisfaction for this deed in Wiz 7, if the game allows Network gaming. OK?
YOU and me in direct duel. I will give You the right of first hit.
Of course no cheating at all. Location of battle? OK, in German mountains..
Our good Master and Caro Capo and twillight will be the judges. Agree?
Sehr gut.
Победа будет за нами.
(We'll win.)

Master, i understand.
I will do my best to have the best characteristics before W 7.
I want to start with these small advantages knowing how important are they when starting the new game.

yoga 28-03-2013 10:04 AM

The victorious brave 6-men army of yoga just landed Isle of Dead.

THE GAME IS NICE, PERFECT.

Tremble you, Lord of Chaos 3.

Mercyless one is approaching and you will taste my AK-47.

:3:

kmonster 28-03-2013 01:55 PM

The Isle of the Dead was once called Isle of the Living before Yoga and his AK_47 arrived. :mischief:

If you found out why after Mai-Lai fled you found a Hammer +1.5 which your brave valkyrie can wear in the second hand to attack twice as often with 2 hammers equipped.

If you want to export your party into W7 class changing before importing isn't necessarily a good thing since stats drop down and you'll have to spend some time for training them up again before importing and you could simply use the time for training for a few levels in W7 instead. But don't bother about before you have arrived at the end of W6.

Capo 28-03-2013 04:22 PM

Quote:

Originally Posted by yoga (Post 451056)
Pls. do not stay all day with PC in YouTube and visit central streets of Napoli..:3:

Napoli is very very very far :no:

yoga 28-03-2013 04:48 PM

Quote:

Originally Posted by kmonster (Post 451085)
The Isle of the Dead was once called Isle of the Living before Yoga and his AK_47 arrived. :mischief:

If you found out why after Mai-Lai fled you found a Hammer +1.5 which your brave valkyrie can wear in the second hand to attack twice as often with 2 hammers equipped.

If you want to export your party into W7 class changing before importing isn't necessarily a good thing since stats drop down and you'll have to spend some time for training them up again before importing and you could simply use the time for training for a few levels in W7 instead. But don't bother about before you have arrived at the end of W6.

Ha ha ha
You, step by step, create a terrible image of humble brave presenting this gentleman in very bad light.
No, the person who wipe out of the face of the Universe bad Frank, Lord(s) Xeen and Chaos and more can not be bad.:bleh1:

HIS name is written in many monuments, the bards sing songs for the brave.

..Now seriously.
This game is brilliant. More. It is miracle.
How can be so stupid ignoring 2-3 years this game? :headslap:Cant explain. The game is so nice that i am playing slow to taste all nuances..
Maybe i has to ask YOU, dear Kmonster, to post the list of YR passed games (nur RPG, bitte) and start them one by one? Ist das moglich?
BTW, am i still very far from final boss? If s(he) is that mad person i met when my game was kaput (remember You told me - yog, deine game is broken..)?
I would like to thank You for nice advices; i feel like a small child directed by lovely mam. No, to be fair, the game is not easy at all.
One of good news is that no food, no water supply required. No limited by time tasks. Yes, some time is very flustrating to defence with 2 members because all others are deeply sleeping, this way game reaches some advantage. Same situation in Daggerfall (do You know that game?) when --No rest possible, enemies nearby-.
Very strange: Morrowind and Oblivion are modern games, with nice graphics, enhanced options, but this humble Wiz 6 is better...!

..all team members lvl 13. about 1.7 M Exp. Advancing in deep Isle of Dead.
Thanks to direction i used and drop down some useless stuff.
I have my favorite spell - Levitate, but no places to use. ;)

:hello:

yoga 28-03-2013 08:18 PM

Very heavy fightings in Isle of Dead.

3 team members lvl 14:3: Targeting lvl 114

To Whom it may concern
I am able to provide very nice video clips of above heavy fightings.
Because
Ik ben een meester :D

Hmm..one more word:
I think and i will do it, that is very nice idea in the vicinity of magic fountain to start in advance all Boosts and then compensated the waster Hp, drinking from fountain and finally to meet near opps.

yoga 29-03-2013 07:47 AM

My first defeat after Mountain from Lord Daikuta Guardian 4th Order and his 6 Samurais. They're very strong opps.

But i reatreated, organized, new strategy and new attack.
Ah, they have reinforcement - 3 dark Ninja.
OK.
After 4 rounds they were history.

brave is great warrior, with main W

he is stronger that Master, Kmonster, Capo, twillight alltogheter lol

he is from BG

Scatty 29-03-2013 08:57 AM

Don't rush there. I'm sure you can level a bit there by fighting random encounters. Maybe gain a level or two if there're enough strong enemies. That would make the game easier.

yoga 29-03-2013 12:22 PM

Quote:

Originally Posted by Scatty (Post 451127)
Don't rush there. I'm sure you can level a bit there by fighting random encounters. Maybe gain a level or two if there're enough strong enemies. That would make the game easier.

Master,
now the situation is:
SCATTY THE NINJA - 13 lvl - 1.9 M EXP
BRAVE THE VALKIRUE - 14 lvl - 1.6 M EXP
TWILL THE PRIEST -14 lvl - 1.9 M EXP
CAPO THE BARD - 14 lvl - 1.9 M EXP
TMONSTR THE MAGE - 14 lvl - 1.9 M EXP
PACO THE MONK - 14 lvl - 1.9 M EXP

I just finished the Swamp quest.

Would You be so kind explain the Spell organization in W7?
Will i transfer my present spells in W7 or not?

No, Caro Capo i not cheating. Just gather some info. Si, si.
:bleh1:
Napoli is the center of Universe.

Hmmm.. this Caterpillar in Swamp is analog of the same one from Alice in the Wonderland.
Same Pipe=Hook

twillight 29-03-2013 01:55 PM

Quote:

Originally Posted by yoga (Post 451137)

Will i transfer my present spells in W7 or not?

Import them from Bane * The following REGEN+1 items will import as noted:

  1. http://home.pacific.net.au/%7Ekitten...enadslance.gifMaenad's Lance - Strictly for Valkyries, must be the only item equipped.
  2. http://home.pacific.net.au/%7Ekitten...ameolocket.gifCameo Locket - Only for Males, always imports.
  3. http://home.pacific.net.au/%7Ekitten...iamondring.gifDiamond Ring - Only for Females, always imports.
  4. http://home.pacific.net.au/%7Ekitten.../faeriecap.gifFaerie Cap - Only for Faeries, equip to import.
  5. http://home.pacific.net.au/%7Ekitten...x/elvenbow.gifElven Bow - Only an Elf who is a Fighter, Ranger, Valkyrie, Lord, Samurai, Monk or Ninja.

IMPORTED TEAMS will find themselves somewhere in a forested area. DON'T FORGET TO EQUIP BEFORE YOU MOVE. 1. If you finished with the 'best' BANE ending, you will start CDS in location 1 on map B-4. Move south 2, west 1, south 1 and west 2 to a road. Moving south on the road you will come to a field of Wild Orchids which will put you to sleep. You will wake at location 2 on map B-5. 2. If you travelled with the T'RANG you will start in location 1 on map B/C-0. Go west 1, south 4 to a road. Follow the road generally west (do NOT enter NYCTALINTH) then generally south (zig-zagging on the way). When you reach a left turn (east) on map A-4, follow the road east then south again until you reach the field of flowers which will put you to sleep. You will wake at location 2 on map B-5. Go south to 4 to find a treasure chest. 3. If you travelled with the UMPANI you will start in location 1 on map F/G-5. North 1, West 4, South 1, West 1 and South 2 to a road. Follow the road East, south and west to UKPYR. A guard will ask if you want to be a recruit - the answer is yes. Using the UKPYR map, travel easterly, then south to 1 and exit. GOOD LUCK - the monsters here are tough. Follow the road to MUNKHARAMA. Using the MUNKHARAMA map go north to location 1 and exit. Follow the road to New City. Using the NEW CITY map, go to location 1 and exit. You are now with the rest of us, on map B-5, at location 6. Go west, then south to 4 to find a treasure chest.


Otherwise no source indicates you'd not keep your level, stats, abilities and spells.

yoga 29-03-2013 03:21 PM

Quote:

Originally Posted by twillight (Post 451141)
Import them from Bane * The following REGEN+1 items will import as noted:

  1. http://home.pacific.net.au/%7Ekitten...enadslance.gifMaenad's Lance - Strictly for Valkyries, must be the only item equipped.
  2. http://home.pacific.net.au/%7Ekitten...ameolocket.gifCameo Locket - Only for Males, always imports.
  3. http://home.pacific.net.au/%7Ekitten...iamondring.gifDiamond Ring - Only for Females, always imports.
  4. http://home.pacific.net.au/%7Ekitten.../faeriecap.gifFaerie Cap - Only for Faeries, equip to import.
  5. http://home.pacific.net.au/%7Ekitten...x/elvenbow.gifElven Bow - Only an Elf who is a Fighter, Ranger, Valkyrie, Lord, Samurai, Monk or Ninja.

IMPORTED TEAMS will find themselves somewhere in a forested area. DON'T FORGET TO EQUIP BEFORE YOU MOVE. 1. If you finished with the 'best' BANE ending, you will start CDS in location 1 on map B-4. Move south 2, west 1, south 1 and west 2 to a road. Moving south on the road you will come to a field of Wild Orchids which will put you to sleep. You will wake at location 2 on map B-5. 2. If you travelled with the T'RANG you will start in location 1 on map B/C-0. Go west 1, south 4 to a road. Follow the road generally west (do NOT enter NYCTALINTH) then generally south (zig-zagging on the way). When you reach a left turn (east) on map A-4, follow the road east then south again until you reach the field of flowers which will put you to sleep. You will wake at location 2 on map B-5. Go south to 4 to find a treasure chest. 3. If you travelled with the UMPANI you will start in location 1 on map F/G-5. North 1, West 4, South 1, West 1 and South 2 to a road. Follow the road East, south and west to UKPYR. A guard will ask if you want to be a recruit - the answer is yes. Using the UKPYR map, travel easterly, then south to 1 and exit. GOOD LUCK - the monsters here are tough. Follow the road to MUNKHARAMA. Using the MUNKHARAMA map go north to location 1 and exit. Follow the road to New City. Using the NEW CITY map, go to location 1 and exit. You are now with the rest of us, on map B-5, at location 6. Go west, then south to 4 to find a treasure chest.
Otherwise no source indicates you'd not keep your level, stats, abilities and spells.

:smile2:
Hello, hogy vagy,
Кöszönöm!
Thank You for Good Luck. I will need it after all these rumours for - This game is very hard! No, no hard but impossible! Nightmare level.
Maybe only the very brave German (wo)men can beat it.:)

With Yr kind permission i'll copy, save and print these important directions.

I played 2 days and nights and now i am in the middle of the Enchanced Forest tired, thirsty and mude.
(Ah, some hot pop corns and/or peanuts will be very nice for brave&Co.)

Capo 29-03-2013 04:52 PM

Quote:

Originally Posted by yoga (Post 451110)
To Whom it may concern
I am able to provide very nice video clips of above heavy fightings.
Because
Ik ben een meester :D

I can use that if you want to sent it to me :)

Scatty 29-03-2013 05:24 PM

Yoga, you should import a Rod of Sprites which you can buy from some final vendor in Wizardry 6. Supposedly you can equip two of them on a Faerie character, and importing both (read about it somewhere). It's a quite strong weapon, and one you can otherwise get only much later in Crusaders of the Dark Savant.

Here's a direct quote from this link about what can be imported into Wizardry VII and what not (scroll a bit down there, it's almost at the bottom, under Cheats/Tricks/Tips):

spoiler


That's the most extensive info I found on it so far. So be sure to import those Diamond Rings and Rods of Sprites like crazy if you can get many. You can need all of them.

kmonster 30-03-2013 12:21 AM

Before you enter the "Tomb of the Child" (if you manage to get there) save your game and make a backup of it. Depending on whether you drop the Silver Cross you'll have received before entering there will be 2 different game endings much later in the game.

I suggest playing honestly on your first attempt, keeping the Silver Cross and fighting the end battle. If you drop it some things later will be pointless and you skip the challenging end battle but you can get the famous diamond ring if you use spoilers which is the best item you can import into W7 and W8, so I would do this afterwards.

If you want to see both endings it's worth training for 1-2 extra levels before entering the tomb since you'll benefit from it on both attempts.

I guess you already found out that the Ebony and Mantis items are the best armor for your Valkyrie and equipped all 5 of them (and traded the leather boots to your bard).

The Muramasa Blade dropped by the Samurai is the best weapon in the game, but it's only useable by Samurai and only worth keeping if you want your bard switch to Samurai before exporting and be a Samurai in W7.

Maenad's Lance is a great second rank weapon but since your Valkyrie is fighting bravely at the front line she'll do more damage using 2 weapons (like Avenger and Hammer+1.5). Might be worth exporting to W7 since your priest can switch to Lord and fight at the frontline in W7 together with Monk and Ninja.

But combat in W7 isn't more difficult than in W6 so don't be afraid of it.

yoga 30-03-2013 10:38 AM

Quote:

Originally Posted by kmonster (Post 451170)
Before you enter the "Tomb of the Child" (if you manage to get there) save your game and make a backup of it. Depending on whether you drop the Silver Cross you'll have received before entering there will be 2 different game endings much later in the game.

I suggest playing honestly on your first attempt, keeping the Silver Cross and fighting the end battle. If you drop it some things later will be pointless and you skip the challenging end battle but you can get the famous diamond ring if you use spoilers which is the best item you can import into W7 and W8, so I would do this afterwards.

If you want to see both endings it's worth training for 1-2 extra levels before entering the tomb since you'll benefit from it on both attempts.

I guess you already found out that the Ebony and Mantis items are the best armor for your Valkyrie and equipped all 5 of them (and traded the leather boots to your bard).

The Muramasa Blade dropped by the Samurai is the best weapon in the game, but it's only useable by Samurai and only worth keeping if you want your bard switch to Samurai before exporting and be a Samurai in W7.

Maenad's Lance is a great second rank weapon but since your Valkyrie is fighting bravely at the front line she'll do more damage using 2 weapons (like Avenger and Hammer+1.5). Might be worth exporting to W7 since your priest can switch to Lord and fight at the frontline in W7 together with Monk and Ninja.

But combat in W7 isn't more difficult than in W6 so don't be afraid of it.

Wow!
So complete info for my transfer to W7!
Благодаря (My native lang for TY).
I would like to note that because of lack of this info i did probably some mistakes, but after last words of my Gyry aka Gnadige und dear Kmonster i do not afraid.

The present situation:

Location - level 2 of Temple of Ramm
Levels - SCATTY THE NINJA - lvl 13, 30 K to lvl 14 - 2.165 M EXP
BRAVE THE VALKIRUE - lvl 15 - 1.9 M EXP
TWILLIGHT THE PRIEST, CAPO THE BARD, KMONSTR THE MAGE AND PACO THE MONK - lvl 14.
Money - near to zero.

Important stuff:

I have Rod of Sprites, Ankh of life, Hammer+1,5 and Silver Cross.
I have not Diamond Ring yet, i sold Amulet of Life being short of money at the early stages of game and... sry...cant remember whats up with Angel's Tongue.It disappeared.

Ja, dear Kmonster, here the battles are extremely hard esp. if one is in Expert mode.

Caro Capo, pls, excuse me for muted sound. I do not like the music and sound of the game.

Capo 30-03-2013 05:33 PM

The combat looks nice but i cant use it without sound, thanks anyway

yoga 30-03-2013 10:34 PM

Quote:

Originally Posted by Capo (Post 451187)
The combat looks nice but i cant use it without sound, thanks anyway

OK.
Do not worry!
The next will be better and with sound.

Mates,
i killed before 2 minutes this red guy Xorphitus.
But before this battle i lost my TWILL and decided as test to use Resurection.
Tell me Yr opinion:
1. To restsrt again the game keeping TWILL alive or
2. To continue?

Thanks a lot.

My opinion: I feel that if no any radical change in his status (or the change is minor) to follow option 2.

PS: I was in so hard battles which never meet before in my gamer life.
WOW!
:whistling:

kmonster 30-03-2013 11:17 PM

2. To continue

yoga 31-03-2013 05:51 AM

Very nice.

yoga 31-03-2013 10:44 PM

But this Alucard is practically immortal!
He met me alone and ...yoga down..

Rats!!:hihihi:

kmonster 01-04-2013 12:11 AM

Quote:

Originally Posted by yoga (Post 451293)
But this Alucard is practically immortal!
He met me alone and ...yoga down..

Rats!!:hihihi:

Don't worry Yoga, in the end battle in expert mode you only have to face 2 of him and their 2 green friends. :hihihi:
Before you use the silver cross they are invulnerable and afterwards they're only vulnerable to holy h20, holy water and holy stakes of wood. Those stakes use the pole and staff skill so you might want to use them in battles before to get the weapon skill up. Rocks of reflection grant resistance to the gaze attack and casting anti-magic might save you from a few spells if you're lucky.

Good luck with this epic struggle :hello:

yoga 01-04-2013 08:37 AM

Quote:

Originally Posted by kmonster (Post 451295)
Don't worry Yoga, in the end battle in expert mode you only have to face 2 of him and their 2 green friends. :hihihi:
Before you use the silver cross they are invulnerable and afterwards they're only vulnerable to holy h20, holy water and holy stakes of wood. Those stakes use the pole and staff skill so you might want to use them in battles before to get the weapon skill up. Rocks of reflection grant resistance to the gaze attack and casting anti-magic might save you from a few spells if you're lucky.

Good luck with this epic struggle :hello:

:3:
Thank You for Yr Good luck.
I will need it.
Ein moment, bitte:
I think that this is not final battle, Dear Kmonster. Some Bella the Dragon??

If i follow the spirit of the present April Fool i have to shout:
Hurray!! I did!
:lol:
But yoga is fair man.

I tried to drop down the Silver Croos ( I bought Garlic ) but this act ist ummoglich.
Dear Gyry, I was never meet so strong opps as in this Ramm Temple. Can You imagine: I start the battle zum beispiel against very hard 16 opps. And after 3 rounds suddenly new reinforsment appeared - new terrible monsters against me..
No such game behaviour in the passed games.
Even in Doom 3 the opps were constant..
Mama mia, Caro Capo!! I still duno You passed that game?

Dont forget all of You to make some fun with Yr relatives!!

yoga the jester:bleh1:

yoga 02-04-2013 10:25 AM

helpless
 
tired and desperated i am near to give up;
back to the point with Silver cross and started peacefull way:no:

kmonster 02-04-2013 11:22 AM

Which battles do you have trouble with ?

If you go back where you can throw away the silver cross you only skip the battle with the bane king and Rebecca, the other difficult battles before will remain, a way for handling them is reducing the difficulty, hoping for small and easy monster groups and initiative.

yoga 02-04-2013 01:40 PM

Quote:

Originally Posted by kmonster (Post 451342)
Which battles do you have trouble with ?

If you go back where you can throw away the silver cross you only skip the battle with the bane king and Rebecca, the other difficult battles before will remain, a way for handling them is reducing the difficulty, hoping for small and easy monster groups and initiative.

I have trouble with king bane aka Dracula and his Rebecca.
Details:
Some time the king is alone, some time - with Rebecca. Normal?
Battle:
I restore at max. Then start protective options: Kmonstr starts Magic Screen.
Twill starts Armorplate and Enchanded Blade. The 4th option (far right above, between the icons of Direction and Fly) i have no idea howto activate.
All second line men are ready with Holy Water H2O. Silver cross also.
Holy Stake&wood - ready to fight. Sry - lost Angel Tongue.

I understand that these both are immune against mortal weapons.
So i use Anti-Magic and Conjuration. You?

May YOU tell me in details where (the location) i am able to drop this S Cross and peacefully end the game, pls?
I do not afraid of any groups of opps. They will increase my level. I killed this X ... (forget the name) (before bane king) twice.

I revised my opinion the Dungeom Master 2 is supreme hard game.
No, W6 is.

Danke Sehr again, gnadige KMONSTER.
God bless You!

yoga 02-04-2013 06:02 PM

Hurray!Once again! Noch ein mal! yoga is great!
 
H U R R A Y !

:smile2:

:OK:

:mischief:

H U R R A Y !

kmonster 02-04-2013 06:14 PM

Don't worry about angel's tongue, it does nothing but casting a bless spell. If you don't have the rocks of reflection you might want to go back and get them, training to use those stakes versus easier monsters on the way.
I recommend giving the silver cross to a character with good speed (maybe the mage) because no one can hurt your foes before it has been used.

Here you can see how to win this battle:

http://www.youtube.com/watch?v=o4-I2HEysaE
http://www.youtube.com/watch?v=o5zzQOUSv94
http://www.youtube.com/watch?v=zD6rB-XngyQ

It's actually not as difficult as some battles you might have faced before if you know what you have to do.

You can drop the silver cross until you meet Rebecca and get imprisoned. But before you retry from there win this battle first and fight the dragon afterwards, you can do this.

yoga 02-04-2013 08:19 PM

НАША ВЗЯЛА! WE WON!
 
1 Attachment(s)
THANK YOU DEAR FRIEND KMONSTER.

THANK YOU ALL WHO SUPPORTED BRAVE.

THANK YOU ABANDONIA FOR YOUR SITE.

Deatails:

I killed not both monsters namely King and Rebecca but only King.
Yes, in some battles they appeared both.
To be fair i killed King but paid big price: 5 killed members. Only TWILL was alive. But brave was no idiot and keeps some Resurection potions for trouble.
Well, i restored my command.
Then i met Bella the Dragon.
Hmmm.. i think King is stronger than Bella. Killed.

Now the humble brave is in the Forest, ready for W 6 transfer.

Would YOU be so kind to tell me in 2 words which devices to equip?
Yes, YOU told me but i was so desperate, so helpless that my memory refuses to serve me.

This is my last Q for this game.

Ciao in W 7.

very happy yoga
:bleh1:
:hihihi:
:whistling:
:smugulon:

kmonster 02-04-2013 10:35 PM

Congratulations Yoga ! :smugulon:

My recommendation is starting W7 with a new party but exporting your party is also possible.
If you want to start W7 with the best possible equipment (and see the alternate W6 ending) you can replay the last part without the silver cross to get the diamond ring and grind until the highest level character is level 20 to get stats higher, especially piety and vitality, raise kirijitsu for monk and ninja and don't bother raising stats above 50 or learning spells higher than level 3 after final battle, they'll be lowered or forgotten.

I don't know which equipment you have so it's hard saying what to equip upon exporting.
For the Valkyrie equip only the best weapon you have, Maenad's Lance or Excaliber, if you have neither of them the Avenger or eventually Blade Cuisinart or Vulcan Hammer.
Faerie Caps and Displacer Cloak are things you should give others characters as only equipped items if you have some.

yoga 03-04-2013 07:10 AM

Quote:

Originally Posted by kmonster (Post 451362)
Congratulations Yoga ! :smugulon:

My recommendation is starting W7 with a new party but exporting your party is also possible.
If you want to start W7 with the best possible equipment (and see the alternate W6 ending) you can replay the last part without the silver cross to get the diamond ring and grind until the highest level character is level 20 to get stats higher, especially piety and vitality, raise kirijitsu for monk and ninja and don't bother raising stats above 50 or learning spells higher than level 3 after final battle, they'll be lowered or forgotten.

I don't know which equipment you have so it's hard saying what to equip upon exporting.
For the Valkyrie equip only the best weapon you have, Maenad's Lance or Excaliber, if you have neither of them the Avenger or eventually Blade Cuisinart or Vulcan Hammer.
Faerie Caps and Displacer Cloak are things you should give others characters as only equipped items if you have some.

Danke Sehr!
Yes, i have to post my equipment/stuff before asking for advice.
Here we go:
SCATTY
F-Dragon Ninja
lvl 14, HP 101, 2.6 M XP, 2,6 K GP
AC 0/ 0,-3,-3,-3,0,-3
Holy Stake&Wood
Ankh&Phyre
Ninja cowl, Ninja Garbs
Tabi boots
+ stuff
Silver cross

BRAVE
F-Dwarf Valkirue
lvl 18, HP 170, 3 M XP, 16 K GP
AC 10/ 0,13,14,7,10,15
Holy Stake&Wood
Hammer+1.5
Amulet&Ice
Coxcomb
Vernal robe
Chamois skirt
Lead boots
+ stuff
Cameo locket
Robe&Enchantment
Crystal hand
Studded Haubenk
Staff Magicus
Dragon kite
Idol Mau-Mu-Mu

TWIIL
M-RAWULF
lvl 17, HP 125, 3 M XP, 2.6 K GP
AC 10/ -1,7,5,3,9,8
Holy Stake&Wood
Ankh&wonder
Mitre
Quilt tunic
Robe&Enchantment
Sandals
+ stuff
Magic cookie 3
N.E.Key

CAPO
M-FELPURR BARD
vl 16, HP 85, 2.6 M XP, 2.6 K GP
AC 10/ 0,10,4,4,10,10
Duck shield
Clove&Garlic
Chemail Doublet
Chemail Pants
+ stuff
Lute
Horn of Prometheus
Leather haubenk
Shadow cloak
Jade Figurine

KMONSTR
M-FAERIE MAGE
vl 16, HP 84, 2.6 M XP, 2.6 K GP
AC 6/ -2,4,2,8,4,3
Rod&Sprites
Mystic ring
Robes
Venal robe
Sandals
+ stuff
Magic cookie 3
Herbal patty
Blade Cuisinart
Lighting rod
Stave&Moods

PACO
M-FAERIE MONK
vl 17, HP 130, 3.3 M XP, 2.6 K GP
AC -2/ -4,-6,-8,-8,-6,-7
Hayai Bo
Displacer cloak
Robes
Sandals
+ stuff
Fang,
Dragon slayer
Tosei-do
Anointed cloak

Note 1: I have some stuff which is no more used -keys, etc.
Note 2: After reaching volume 100 in Skills, I followed Yr instructions.

yoga 03-04-2013 07:27 AM

Quote:

Originally Posted by kmonster (Post 451362)
Congratulations Yoga ! :smugulon:

My recommendation is starting W7 with a new party but exporting your party is also possible.
If you want to start W7 with the best possible equipment (and see the alternate W6 ending) you can replay the last part without the silver cross to get the diamond ring and grind until the highest level character is level 20 to get stats higher, especially piety and vitality, raise kirijitsu for monk and ninja and don't bother raising stats above 50 or learning spells higher than level 3 after final battle, they'll be lowered or forgotten.

I don't know which equipment you have so it's hard saying what to equip upon exporting.
For the Valkyrie equip only the best weapon you have, Maenad's Lance or Excaliber, if you have neither of them the Avenger or eventually Blade Cuisinart or Vulcan Hammer.
Faerie Caps and Displacer Cloak are things you should give others characters as only equipped items if you have some.

Danke Sehr!
Yes, i have to post my equipment/stuff before asking for advice.
Here we go:
SCATTY
F-Dragon Ninja
lvl 14, HP 101, 2.6 M XP, 2,6 K GP
AC 0/ 0,-3,-3,-3,0,-3
Holy Stake&Wood
Ankh&Phyre
Ninja cowl, Ninja Garbs
Tabi boots
+ stuff
Silver cross

BRAVE
F-Dwarf Valkirue
lvl 18, HP 170, 3 M XP, 16 K GP
AC 10/ 0,13,14,7,10,15
Holy Stake&Wood
Hammer+1.5
Amulet&Ice
Coxcomb
Vernal robe
Chamois skirt
Lead boots
+ stuff
Cameo locket
Robe&Enchantment
Crystal hand
Studded Haubenk
Staff Magicus
Dragon kite
Idol Mau-Mu-Mu

TWIIL
M-RAWULF
lvl 17, HP 125, 3 M XP, 2.6 K GP
AC 10/ -1,7,5,3,9,8
Holy Stake&Wood
Ankh&wonder
Mitre
Quilt tunic
Robe&Enchantment
Sandals
+ stuff
Magic cookie 3
N.E.Key

CAPO
M-FELPURR BARD
vl 16, HP 85, 2.6 M XP, 2.6 K GP
AC 10/ 0,10,4,4,10,10
Duck shield
Clove&Garlic
Chemail Doublet
Chemail Pants
+ stuff
Lute
Horn of Prometheus
Leather haubenk
Shadow cloak
Jade Figurine

KMONSTR
M-FAERIE MAGE
vl 16, HP 84, 2.6 M XP, 2.6 K GP
AC 6/ -2,4,2,8,4,3
Rod&Sprites
Mystic ring
Robes
Venal robe
Sandals
+ stuff
Magic cookie 3
Herbal patty
Blade Cuisinart
Lighting rod
Stave&Moods

PACO
M-FAERIE MONK
vl 17, HP 130, 3.3 M XP, 2.6 K GP
AC -2/ -4,-6,-8,-8,-6,-7
Hayai Bo
Displacer cloak
Robes
Sandals
+ stuff
Fang,
Dragon slayer
Tosei-do
Anointed cloak

Note 1: I have some stuff which is no more used -keys, etc.
Note 2: After reaching volume 100 in Skills, I followed Yr instructions.

No overloaded character. All <50%.

SKILL
SCATTY the Ninja - Ninjutsu - 27
PACO the Monk - Kirijutsu - 0
Ninjutsu - 26

SC - 18 18 17 16 15 17 13 15
BR - 16 14 18 16 17 14 15 5
TW- 18 13 15 18 18 13 15 1
CA- 16 15 12 15 18 18 18 0
KM - 18 18 12 16 14 18 17 8
PA - 19 15 18 18 16 18 17 1

yoga 03-04-2013 08:01 AM

Ready
 
Rebecca?
Back in Hall of Dead??

Nein und NEIN!
Again this torture, this long and bloody road.
(But i am not experimentellen Meerschweinchen).:smile2:

Niemand da. :smile2:


It is time for brave to face the hardest RPG -WIZARDRY 7.

Very well trained, equiped and instructed HE IS READY..


Always ready to free the world! Always!!

Kindly invite in the next section: W 7

Wait, wait a little to understand the best stuff for transfer and..to install W7.

....
And 76 games passed from the best gamer in AB.
Not, in the world.
Not, in the universe!
:OK:

kmonster 03-04-2013 10:26 AM

You only needed the stakes for the vampire battle which is over, you can unequip them now.

You can go back everywhere you want now, if you want to fight another big monster you can go back to the forest and rest south of where you can meet the fairy queen and trade stuff, maybe it will come to wish you pleasant dreams. :whistling:

Looking at your item list I'd use Fang as only item equipped by the Valkyrie, Displacer Cloak as only item equipped by another character.

The rest won't make such a big difference, I'd have Robes of Enchant U/L as only item equipped by 2 other characters and the Annointed Cloak as only item equipped by another character and maybe the Shadow Cloak as only item equipped by your 6th character.

Scatty 03-04-2013 02:19 PM

Quote:

Originally Posted by yoga (Post 451369)
Rebecca?
Back in Hall of Dead??

Nein und NEIN!
Again this torture, this long and bloody road.
(But i am not experimentellen Meerschweinchen).:smile2:

Niemand da. :smile2:


It is time for brave to face the hardest RPG -WIZARDRY 7.

Sheet, and cakes. You don't want Diamond Ring(s) for your character(s)? You don't know what you're missing, amigo. But it's your call... :cry:

Anyway, congratulations for finally getting through! :OK: You don't seem to have a lot of really good items on your characters, though.
Like, there's The Avenger, Excaliber, Maenad's Lance, Faust Halberd (ok, one can argue whether it's a good item, but it's does good Damage), Fairy Cap(s) for Fairy characters (almost a Must since Regeneration +1), Staff of Doom (again, debatable, but quite strong), Zatoichi Bo (the non-plus ultra for a Monk, much better than Hayai Bo), Blades of Aesir, Diamond Eyes... I could go on. You missed out on lots of good items, it seems. Well, I don't know how many of those items have the same name in Wizardry VI as in Wiz7, but probably most.

If you still can get them somewhere in the game, I'd advise you to do so before exporting to Wizardry VII, they are good, just like the Diamond Ring. Look in the FAQs and walkthroughs if necessary, it's safe now after you pretty much finished the game.

yoga 03-04-2013 03:16 PM

Quote:

Originally Posted by kmonster (Post 451376)
You only needed the stakes for the vampire battle which is over, you can unequip them now.

You can go back everywhere you want now, if you want to fight another big monster you can go back to the forest and rest south of where you can meet the fairy queen and trade stuff, maybe it will come to wish you pleasant dreams. :whistling:

Looking at your item list I'd use Fang as only item equipped by the Valkyrie, Displacer Cloak as only item equipped by another character.

The rest won't make such a big difference, I'd have Robes of Enchant U/L as only item equipped by 2 other characters and the Annointed Cloak as only item equipped by another character and maybe the Shadow Cloak as only item equipped by your 6th character.

OK.
Pls let go to W7 section.

No, no i am confused.
Wait..
Because i installed the game W 7 and starting transfer procedure when..

...Disk Error...

So, i duno what to do?
If the procedure of transfer is ummoglich,
i have to start as a new player in W7 and create new team. I do not like this procedure.
Again, i like reloading my AK-47 and jump at the streets to kill bad ones.
ha ha ha
Action hero..

But Master states correctly that this Diamond Ring is Super Weapon...

If this Ring is so important i will go back to point in Hall of Dead before meeting with Rebecca and drop down the Silver Cross. (Even i do not like again to do this adventure).
But have I some warranty i will have no problem with transfer?

Glaube You undestand my dilemma.

I am using again Oldgames.ok site version of W 7.
No need of Copy Protection for this version.

What do in fact this D. Ring? Resurection? Dead of opps from distance. Or.. 1000 HP plus..?

Capo 03-04-2013 03:39 PM

Bravo! :)

kmonster 03-04-2013 03:45 PM

The Diamond Ring grants 5 AC bonus to all body parts, HP regeneration and some magic resistance when equipped, useable only by females. It can also be transferred to Wizardry 8.

You can do without.

You got the Cameo Locket instead which grants 4 AC bonus to all body parts, HP regeneration and some death resistance, useable only by males, not transferrable to W8.

Scatty 03-04-2013 04:43 PM

You forgot it's use in the Sky City, Hall of Preservation, for getting the second (and more with multiple Diamond Rings) very strong item from the weapon lockers. Getting not only Light Sword but also Light Shield is a good option. Granted, the pistols and the glove are more optional than the first two, but still great.
Otherwise you can get only one item from there, if you have no Diamond Ring(s).

Aside of that, the ring has still better AC for female characters than anything of Misc category items Wizardry 7 has to offer, except for Amulet of Healing if you choose one. But then Gown of Divinemail is (arguable) probably still the better choice.
There's a reason for Diamond Ring being so famous :whistling:
And you can import multiple Diamond Rings into Wizardry 8, too, where they still have the +1 life regeneration, albeit much weaker AC bonus.

As for import, it might be that difficulty coming from Windows 7 with access restrictions, similar to the problem with the save you had earlier with Wiz6 Yoga.

twillight 03-04-2013 05:16 PM

Quote:

Originally Posted by kmonster (Post 451387)
The Diamond Ring

You can do without.

As Scatty said.

yoga 03-04-2013 05:35 PM

Quote:

Originally Posted by twillight (Post 451389)
As Scatty said.

Ah, Mein Gott!
Vertigo!!
I am going crazy, mates!

One said - take D. Ring, other - no! You can do without..!???!!

I have 2 female chars- Scatty the Ninja and Brave the Valkirue.

Mama mia...

:hihihi:

kmonster 03-04-2013 06:33 PM

I'd say if you really want it use a game editor (and edit in other super stuff you had a chance to find). It's more honest this way than faking one's own achievement by following spoilers, exploiting bugs and wasting time.

W7 was designed to be played with a freshly created party only with the equipment your characters started in W6. Yoga the Great doesn't need this kind of cheese to beat the game.

PS: If you're fed up with W6 I recommend taking a break before continuing with W7.

yoga 03-04-2013 07:46 PM

No, Nein, HET,

You, Master Scatty and twillight helped me so many times many years.
(YOU are not forget, Caro Capo, pls do not cry).:OK:

Now is the time to compensate this support!

I will became experimentellen Meerschweinchen (Sea guinea pig) and restart before Rebecca.
Moreover to express my respect and gratitude to mein German Gyry KMONSTER i will leave Quee alive.

Please, relax, sit down and wait little bit more.
:smile2:
DRing will be mine!!

kmonster 03-04-2013 09:19 PM

If you keep Quee alive buy leather leggings, leather boots and a leather hauberk for CAPO the bard, this way he'll be better protected and items which you buy from Quee transfer over to W7.

If Mai-Lai didn't disappear yet in your savegame buy a cat'o'nine tails for your bard and a holy basher for your priest, the remaining game might be easier with better weapons.

If you play without the silver cross you don't need wooden stakes or rocks of reflection.

yoga 04-04-2013 04:58 AM

Quote:

Originally Posted by kmonster (Post 451397)
If you keep Quee alive buy leather leggings, leather boots and a leather hauberk for CAPO the bard, this way he'll be better protected and items which you buy from Quee transfer over to W7.

If Mai-Lai didn't disappear yet in your savegame buy a cat'o'nine tails for your bard and a holy basher for your priest, the remaining game might be easier with better weapons.

If you play without the silver cross you don't need wooden stakes or rocks of reflection.

Jawohl.
:D

yoga 04-04-2013 06:25 AM

Master Scatty

Entschuldigen Sie mich bitte, but does it matter high level of 6 to 7?
Will i have some benefits if i have better level when do transfer to 7?
Danke sehr fur deine Zeit.

River Styx, approaching Hall of Dead
:D

:3:

Scatty 04-04-2013 10:32 AM

Not sure, but I read on some site short time ago that it's actually better to have a not too high level as that would bring some disadvantage in stats or skills after transfer. I would say your current level (12-14) right now is just fine.

yoga 04-04-2013 11:31 AM

Quote:

Originally Posted by Scatty (Post 451415)
Not sure, but I read on some site short time ago that it's actually better to have a not too high level as that would bring some disadvantage in stats or skills after transfer. I would say your current level (12-14) right now is just fine.

OK.
Its very important info for me because in other (combat) variant one of my chars reached lvl 19!

After 5 minutes the victorious brave will land Isle of Dead.:D

kmonster 04-04-2013 12:12 PM

More level ups mean more attribute raises, higher attributes at the end of W6 and therefore higher attributes at the beginning of W7, especially high piety and vitality which is used to set the spell regeneration rate at the start of W7.
Optimal for exporting is level 21, waiting longer is bad for the miss chance.

yoga 04-04-2013 03:31 PM

Quote:

Originally Posted by kmonster (Post 451420)
More level ups mean more attribute raises, higher attributes at the end of W6 and therefore higher attributes at the beginning of W7, especially high piety and vitality which is used to set the spell regeneration rate at the start of W7.
Optimal for exporting is level 21, waiting longer is bad for the miss chance.

Humble, brave yoga will drink from magic fountain and starts the crusade against bad evil.
I have one heretic opinion about:
- If i avoid the battle with King and Rebecca (not here, but in Ramm temple) then the preparation of Holly H2O is useless?-
No need of Oracle etc.
True?False?

....

yoga 04-04-2013 06:48 PM

Umlaut
 
Fertig. Keine Silber Uberqueren.

(Ready. No Silver Cross).

Pls. to be excused from German people,
i have no letter ü in my KB.

:D

Scatty 04-04-2013 07:18 PM

Quote:

Originally Posted by yoga (Post 451427)
Fertig. Keine Silber Uberqueren.

Überqueren actually is a verb, means to cross (something or somewhere, like cross a river) :p I think you meant to write Kein Silberkreuz (the noun of cross in German is Kreuz) :D

What kmonster wrote is correctly though, the bad effect of too high level means a decrease in miss chance for character(s) when importing to Wizardry 7.

kmonster 04-04-2013 11:20 PM

Quote:

Originally Posted by yoga (Post 451427)
Pls. to be excused from German people,
i have no letter ü in my KB.
:D

When writing German without proper keyboard you can replace the points above with an e behind, so "ae" instead of "ä", "oe" instead of "ö" and "ue" instead of "ü".

In german crossword puzzles it's usually done this way.

You won't need the holy H2O for the end battle but you can use it for normal undead or simply sell it. You still have to visit the oracle and give all the gold you have (spend it first) to get the staff needed to progress.

Save and backup your save after defeating Xorphitus and before meeting the King and Rebecca again, it's a little tricky getting several diamond rings and the cameo locket.

yoga 05-04-2013 05:09 AM

Quote:

Originally Posted by kmonster (Post 451436)
When writing German without proper keyboard you can replace the points above with an e behind, so "ae" instead of "ä", "oe" instead of "ö" and "ue" instead of "ü".

In german crossword puzzles it's usually done this way.

You won't need the holy H2O for the end battle but you can use it for normal undead or simply sell it. You still have to visit the oracle and give all the gold you have (spend it first) to get the staff needed to progress.

Save and backup your save after defeating Xorphitus and before meeting the King and Rebecca again, it's a little tricky getting several diamond rings and the cameo locket.

OK. Uber = Ueber.
Pls. i have no defect KB. Just in BG the keyboards have no buttons with ue, ae,ee. Yes, they may be set but this is long setting and i do not use above letters as Kmonster does every day.:hihihi:

Master, my excuses for word Kreuz.
When the good students learned German in school, the hooligan yoga went to fishing, he bastard.
:whistling:

In Jail.

yoga 05-04-2013 09:39 AM

In Enh. Forest
Before Faerie Quenn, ready for last fining of my equipment

Pls. see enclosed list of all my chars

SCATTY NINJA
13 LVL
>Holy Stake (2)
>Shadow Cloak
>Ninja Cowl
>Ninja Garb U
>Ninja Garb L
>Tabi boots
+
Midnight choir
Wand&razing
Peacemaker (2)

BRAVE VALKYRIE
13 LVL
>Holy Stake
>Amulet&Ice
>Ebony heaume
>Ebony plate U
>Full plate L
>Mantis boots
+
Silver Salleret
Ebony plate L
Stud Chausses
Holy Basher
Vulkan Hammer
Studded hauberk
Dragon slayer
Jazeraint tunic
Armet
Hammer+1.5
The Avenger

TWILL PRIEST
13 LVL
> Holy Basher
>Mitre
>Quilt tunic
>Quilt legging
>Ghamois gloves
>Sandals
+
Stave&moons
Phrygian cape
Hookan pipe

CAPO BARD
13 LVL
>Poignark
>Idol&May-Mu
>Phrygian cape
>Chamail doublet
>Leather legging
>Ghamois gloves
>Leather boots
+
Hoary legging
Devil pipe
Fur legging
Jazeraint skirt
Ghamois gloves
Peacemaker 3
Chamail pants

KMONSTR MAGE
13 LVL
>Bottlerocket6
>>Robes U L
>Sandals
+
Mail mittens
Forest cape
Magic cookie2

PACO MONK
13 LVL
>Hayai Bo
>>Robes U L
>Sandals
+
Anointed cloak
Leather hauberk
Hoary legging

Note: Jade Figurine inserted

Legend:
Symbol > means Equiped

Scatty 05-04-2013 12:57 PM

Very nice, you got some pretty items there. Just keep in mind - when you import the savegame, each character can keep only one of the high-end items like The Avenger, Ebony or Mantis armor parts, Holy Basher etc.

Other items like Diamond Ring(s), Rod of Sprites and similar, can be imported in numerous amounts. See one of my previous posts for link to a page where those import details are listed.
So be sure which one powerful item you want to keep on each character and be sure to have only that item equipped on him, others uneqipped. Otherwise it will be probably random which powerful item will be kept on import, if a character has more than one in his inventory.

kmonster 05-04-2013 03:58 PM

Don't equip the bottlerockets (or sparkler, icicle, firecracker, skyrocket), use them in combat from inventory, this way the artifacts skill will be raised.

Don't worry about preparing equipment for W7 now, first get to the end battles. When you have defeated the dragon you'll get a key which opens a door to the castle from the forest (and therefore to everywhere else).

With at least 2 diamond rings, cameo locket and the other stuff you get near the end you can return to where the hard battles were and grind more easily.

yoga 05-04-2013 09:50 PM

1 Attachment(s)
Quote:

Originally Posted by kmonster (Post 451453)
Don't equip the bottlerockets (or sparkler, icicle, firecracker, skyrocket), use them in combat from inventory, this way the artifacts skill will be raised.

Don't worry about preparing equipment for W7 now, first get to the end battles. When you have defeated the dragon you'll get a key which opens a door to the castle from the forest (and therefore to everywhere else).

With at least 2 diamond rings, cameo locket and the other stuff you get near the end you can return to where the hard battles were and grind more easily.


I did the peaceful variant, mates.

But i did not meet Bela the Dragon.
I was removed to Forest.
I have Mysting Ring, Diamond Ring and East Exit Key.
But 2 D.Rings?
Are You sure, Gyry Kmonster?
..
This variants is peace of cake for experienced gamer as humble brave.

Moreover i tricked and by-passed gready Delphi;
I bought many expensive stuff from Faerie Quenn, I did not kill it and now i am able to sell all of them and have significant capital.

But the hero is mude and

Gute Nacht, mates!
:D

kmonster 05-04-2013 11:29 PM

Bela should be exactly where he was before, behind the hidden door. You shouldn't be teleported away after meeting Rebecca but you can return there any time from the forest by fighting your way through the temple.

Quote:

To get multiple Diamond Rings, fill every single slot except one (EXACTLY one) in your inventory with items; it's useful to have multiple stacks of stackable items for this. One character will need to hold multiple junk items.

Approach Rebecca as usual for this special ending, and tell her the magic words to get a Diamond Ring, which will go to the single empty inventory slot. Now that your inventory is full, she will be unable to give you the quest key, and you will force the game into NPC mode. Give her exactly one item, and you will be able to tell her the magic words again to get a second Diamond Ring. Repeat until you have all but one of the Diamond Rings you want.
Before getting the last Diamond Ring, have one character give her at least 4 items in one go; you need to give her 7 items at once if you want to get every single item possible.

To get a Cameo Locket after getting a Diamond Ring, completely fill up your entire inventory.
Approach Bela as normal, and tell him that you do not want to accompany him on his journey. He will try to give you the exit key, but will be unable to do so, forcing you into NPC mode. Attack him from the NPC screen.
Your characters will now need to go into their inventories in the middle of combat to free at least three inventory slots so they can pick up the three items dropped at the end of the combat.
When you've gotten what you want it's time to grind a few levels to get piety and vitality raised so you get a better spell regeneration in W7. This way you'll also get more spells (pick the low level ones which were available early, level 4+ spells will be forgotten upon transfer, it's pointless to raise a skill above 48 now so raise Kirijitsu with your Ninja and Monk.
Did you already meet the big monster which can appear as random encounter near the fairy queen ?
You can buy sparklers from L'Montes if I remember correctly. Use them with the use command in combat to get your artifacts skill up.

If you want to fight at the temple of Ramm you have a very small chance to get Diamond Eyes or Excaliber by fighting Pit Fiends, Greater Demons or Wraith Lords. If you fight Radames you'll get Ankhs which can be used to raise stats too.

yoga 06-04-2013 10:03 AM

Quote:

Originally Posted by kmonster (Post 451463)
Bela should be exactly where he was before, behind the hidden door. You shouldn't be teleported away after meeting Rebecca but you can return there any time from the forest by fighting your way through the temple.

When you've gotten what you want it's time to grind a few levels to get piety and vitality raised so you get a better spell regeneration in W7. This way you'll also get more spells (pick the low level ones which were available early, level 4+ spells will be forgotten upon transfer, it's pointless to raise a skill above 48 now so raise Kirijitsu with your Ninja and Monk.
Did you already meet the big monster which can appear as random encounter near the fairy queen ?
You can buy sparklers from L'Montes if I remember correctly. Use them with the use command in combat to get your artifacts skill up.

If you want to fight at the temple of Ramm you have a very small chance to get Diamond Eyes or Excaliber by fighting Pit Fiends, Greater Demons or Wraith Lords. If you fight Radames you'll get Ankhs which can be used to raise stats too.

Sorry, not Delphi but Oracle.

I know where is Bela the Dragon, but was unable to find it.
After i said the magic words: Ich Liebe Dich, Rebecca kindly left me D.Ring. Then i (cant remember, took the Bane and was at once teleported away in the Forest..)

I think the famous Guardians & Ramm are the most powerful opps in Ramm Temple.

Be fair, dear Kmonster and tell me true:
With 6 D.Rings You have troubles in W7?
Because You suspired when passed W7..I remembered that moment.

No, i did not meet some big monster around Faerie Queen. If my memory does not refuse, i met some Poison Giant, but not other monster. Why You speak about this monster?Special?

I reach volume 100 in Skills and started duly to increase Kirujitsy as You told me. I am very discipline soldat.

Hmm.. if i understand You correctly, i have to enter again Ramm Temple preparing for second D.Ring and more.

I have to do that because my lvls is not high at all.
With this new requirements for stuff organization. I think my power with new magic items wil be good now?
I have 2 Eves in my team.
SCATTY and BRAVE.

:smile2:

PS: So hard labor..but if am unable to transfer these items in W7..?
Wow!Wow!
Poor yoga..

..Time for nothing...

ha ha ha

kmonster 06-04-2013 03:03 PM

Quote:

Originally Posted by yoga (Post 451472)
Sorry, not Delphi but Oracle.
I know where is Bela the Dragon, but was unable to find it.
After i said the magic words: Ich Liebe Dich, Rebecca kindly left me D.Ring. Then i (cant remember, took the Bane and was at once teleported away in the Forest..)

Just don't take the Cosmic Forge, search for the dragon behind the secret door instead.

Quote:

Be fair, dear Kmonster and tell me true:
With 6 D.Rings You have troubles in W7?
Because You suspired when passed W7..I remembered that moment.
I played with a new party starting at level 1, no diamond ring, no cameo locket, ...


Quote:

No, i did not meet some big monster around Faerie Queen. If my memory does not refuse, i met some Poison Giant, but not other monster. Why You speak about this monster?Special?
It's called "Tyrannasaurus", has a lot of HP and yields a lot of XP but no useful items.


[quote]Hmm.. if i understand You correctly, i have to enter again Ramm Temple preparing for second D.Ring and more.
Quote:

No, you have to get all diamond rings in one go. The dragon can be fought later when you've returned through the temple but I'd fight him immediately. The good thing about the temple is that some monsters give a lot of XP and you can get good items if you're very lucky, the bad thing is the battles are difficult, you don't have to gain your levels there if you don't want to.
Quote:

PS: So hard labor..but if am unable to transfer these items in W7..?
Wow!Wow!
Poor yoga..
You can import any savegame into W7, you might want to do so to check which items are always transferred.
If chamail doublet and pants transfer to W7 there's no need for your bard to equip leather hauberk (it's a little better but also heavier) and leather leggins (inferior).

yoga 06-04-2013 05:09 PM

[quote=kmonster;451487]Just don't take the Cosmic Forge, search for the dragon behind the secret door instead.
I played with a new party starting at level 1, no diamond ring, no cameo locket, ...
It's called "Tyrannasaurus", has a lot of HP and yields a lot of XP but no useful items.
Quote:

Hmm.. if i understand You correctly, i have to enter again Ramm Temple preparing for second D.Ring and more.
You can import any savegame into W7, you might want to do so to check which items are always transferred.
If chamail doublet and pants transfer to W7 there's no need for your bard to equip leather hauberk (it's a little better but also heavier) and leather leggins (inferior).
OK.
I started my 3-th crusade in Ramm Temple.

But dear Kmonster, i remember that if i not start combat with evil King and Rebecca, Bela the Dragon will be nice with me!?

Am i wrong?
Anyway i cont. my advance.
:3:

kmonster 06-04-2013 07:54 PM

Yes, the dragon will be nice to you. Therefore I quoted how you can get him to fight (and how to get multiple diamond rings) 4 posts ago.

yoga 06-04-2013 08:36 PM

Quote:

Originally Posted by kmonster (Post 451497)
Yes, the dragon will be nice to you. Therefore I quoted how you can get him to fight (and how to get multiple diamond rings) 4 posts ago.


Alles kaput!

I reach the door of famous King and Rebecca.
Open.
No one. Repeat -No King, no Rebecca.
Direct to door to room with Cosmic forge. Closed.
I know the password - The hand of destiny-, but nobody asks me, as previous time.

I think my second visit is not planned by game creators.

I will try to find the first visit file, if ummoglich, i will stop and prepare for W7 invasion.

To be fair, dear Kmonster, i feel feed with W6.

Excuse me.

twillight 06-04-2013 10:21 PM

R you sure yoga you didn't miss anything to meet with those people?

kmonster 06-04-2013 10:57 PM

Quote:

Originally Posted by yoga (Post 451498)
Alles kaput!

I reach the door of famous King and Rebecca.
Open.
No one. Repeat -No King, no Rebecca.
Direct to door to room with Cosmic forge. Closed.
I know the password - The hand of destiny-, but nobody asks me, as previous time.

I think my second visit is not planned by game creators.

I will try to find the first visit file, if ummoglich, i will stop and prepare for W7 invasion.

To be fair, dear Kmonster, i feel feed with W6.

Excuse me.

It's in fact best to reload the save after defeating Xorphitus and before meeting the Bane King and Rebecca in the Temple of Ramm. Follow the instructions I quoted before to get multiple diamond rings and the cameo locket (it's very important to follow the instructions exactly).
Do not go where the cosmic forge is before you have everything, if you find it (or enter the spaceship) you have won the game and are teleported outside for further grinding. I'd enter the spaceship instead of taking the pen since you'll get a better intro which makes more sense in W7 (but you'll have a longer way to the W7 beginner areas).

yoga 07-04-2013 12:22 PM

Quote:

Originally Posted by kmonster (Post 451501)
It's in fact best to reload the save after defeating Xorphitus and before meeting the Bane King and Rebecca in the Temple of Ramm. Follow the instructions I quoted before to get multiple diamond rings and the cameo locket (it's very important to follow the instructions exactly).
Do not go where the cosmic forge is before you have everything, if you find it (or enter the spaceship) you have won the game and are teleported outside for further grinding. I'd enter the spaceship instead of taking the pen since you'll get a better intro which makes more sense in W7 (but you'll have a longer way to the W7 beginner areas).


Dear Mates,
do You think that yoga will make mistakes when advancing in Ramm Temple?
Never.
Because i visited it 3 times.
1-Combat version.
2&3 Peace version.
The Temple is 3 small rooms with bridges in the middle. Some teleport points and some chests with keys.
Even with closed eyes i am able to pass this location.
Believe me, dear twillight.

yoga 07-04-2013 03:57 PM

Have mercy on me, mates!

Please.

I want to rest. I am tired.

Moreover i have 4 months new nice Kindle 4, ready and waiting for me.
I want to read some nice e-books with this device.
But this time eater W6 does not allow me to begin reading.

I know You are good mates and 2-3 days without stupid yoga is not problem for You.

Danke.
yoga the reader:smile2:

yoga 10-04-2013 10:06 AM

On the road again - Canned Heat
 
Hi, mates.
How You doing?
OK.
We are again on the road to glory.

OFF
I read with my Kindle two books of my favorite crimi genre of Dean R. Koontz,
namely:
Shelter - Nice
Sole surender - Sat.

Well, i just killed this Xorphitus and now (Do not tremble dear Kmonster - the save file of this moment is rename to last1 savegame and sent to 4 dif. locations).
Now i will start preparation for 2 (with words -Two ) Drings.

Anyway i decided that no matter how will be these rings i will stop any further attempts to fine my present condition, breath deep and step to my next target -Wizardry 8 - sry lapsus lingve - Wizardy 7.
My gyry started this game from Zero without any privileges and won.
Why his student aka yoga has to use any advances or privileges?
:smile2:

Wish me luck, amigos.. and 2 Drings..
ha ha ha
:smugulon:

yoga 10-04-2013 10:12 AM

2 Attachment(s)
Dead of Xorphitus.
(BTW he was not alone but supported by Great Demon).
History.
:D

yoga 10-04-2013 05:19 PM

I took 2 Diamond rings.
Only Cameo left.
:whistling:

yoga 10-04-2013 07:05 PM

Quote:

Originally Posted by yoga (Post 451557)
I took 2 Diamond rings.
Only Cameo left.
:whistling:

Niemand da?

OK.

Well, when i met Bela the dragon first time it was piece of cake.
But now it beats me 20 times!!

So maybe i will answer Yes of its offer to chase Cosmic lord..

Scatty 10-04-2013 10:55 PM

Quote:

Originally Posted by yoga (Post 451558)
So maybe i will answer Yes of its offer to chase Cosmic lord..

That, actually, is a good ending to take I think. With it you start in the beginner area of Wizardry VII just like with a new generated party, and can collect the map kit nearby, while keeping all the bonuses from the imported party. Wiz7 is a pain in the arse without a map kit, and you can only buy another one much later in the game.

Don't worry that much about the Cameo Locket, it will be good to have some nice items with you whem importing but doesn't have to be all perfect. You got 2 rings already which is great. Now go on, enjoy Wiz7 and I'll finish meanwhile Wizardry 8 for you :p so I can help you better with it once you reach it.

kmonster 10-04-2013 11:21 PM

The diamond ring is the only useful item which transfers from W6 over W7 to W8 and you have it. The Cameo locket would offer good AC and regeneration in W7 if equipped but if you can't defeat the dragon it's ok to travel with him.

You could even import a savegame right from the start of W6 to W7 and still beat the game, so don't worry too much.:3:

yoga 11-04-2013 09:21 AM

Quote:

Originally Posted by kmonster (Post 451561)
The diamond ring is the only useful item which transfers from W6 over W7 to W8 and you have it. The Cameo locket would offer good AC and regeneration in W7 if equipped but if you can't defeat the dragon it's ok to travel with him.

You could even import a savegame right from the start of W6 to W7 and still beat the game, so don't worry too much.:3:

OK.
Just little bit more XP i will do.

..@Master
Вот это да! (Nice!)
But why brave is always after You and Kmonster?
:picard:
There is no game (maybe Prince of Persia 2,3 etc) to start and voilaaaa
You and Kmonster said - Yes, yog, i know this game!!!@@@???

@Kmonster
Ja, ich met this famous T.Rex, You spoke about.
First it was Very Big Lizard, then -> T.Rex.
Strange, this poor creature nicht antwortet mine attacks!
....
I was able to took more DRings, but i am not greedy, knowing they are for lady only.
Ha ha ha
:smile2:Scatty and me - ladies..

my last Q for the game:

There are 6 portraits above my team icons.
First 3 have protective options. Forth is Direction. Sixth is Flying.BTW, no plase to Fly. Rats!!
What means the 5-th icon (oval like) and howto active?

Danke Sehr, Alles.
:smile2:

kmonster 11-04-2013 12:38 PM

The other icon is for "detect secret". If it is activated and there is anything hidden the eye will start blinking and you know you should search there.
So you could do without scouting skill and simply cast this spell instead.

yoga 11-04-2013 02:05 PM

Quote:

Originally Posted by kmonster (Post 451567)
The other icon is for "detect secret". If it is activated and there is anything hidden the eye will start blinking and you know you should search there.
So you could do without scouting skill and simply cast this spell instead.


:bleh1:

yoga 11-04-2013 05:21 PM

Grinding all the day long.

my targets:
3 members - Twill Priest, Capo Bard and Kmonstr Mage - 16 lvl
Present 2 560 K XP

Scatty Ninja - 14 lvl
2 480 K XP , next lvl 2 666 K XP Maybe..15

Paco Monk - 14 lvl
2 560 K XP , next lvl 2 791 K XP 15

Brave Valkirye - 16 lvl
2 300 K XP , Maybe will reach the next lvl. 17

But i am feeling bored now.
Well, i did 3 times the game , grinding as idiot
1 - 3.3 M XP
2 - 3 M XP
3 - 2.7 X
and this attempt will be about 2,8 M

Total
12 Million XP
!!!

It is big value even for brave.

..I think i killed the Keaper of Crystal.

..Exploring again this Temple i reached the location of Bela. All doors were open. After the throne of Dragon i discovered a closed door...??

yoga 12-04-2013 04:49 PM

Еnough
Genug
Надоело
Basta

I leave the Temple, directing to the Castle, sale all non inmprtant stuff, determine the important one for transfer to 7 and..
the end of my W 6.

SCATTY 15
CAPO,TWILL,KMONSTR, PACO 16
BRAVE 17 LEVELS.
XP 2.8 M.

VanDine 02-05-2013 01:27 PM

Sounds in W6
 
1 Attachment(s)
I have got so far only trying to roll characters and only sounds I ever got is the pc speaker like beeps when I distribute the bonus points.

The game starting animation, or more like series of pictures are completely silent and that makes me wonder if I have sounds configured correctly. I just don't know if I should be hearing some music or more sounds (apart from those beeps) or what (like W7 when you start it you get music playing right with intro - there I had to switch to soundblaster to get sound going, here there is no choice in in W6 configuration).

Also is there opinion on playing with keyboard or mouse, I think when I played W7 long time back I used mouse to run the show, at least most of the time.

Thanks

btw rolling the chars is tough work, spent most of last night on it and still don't have all six rolled.

I have read just about first half of this thread and took some cue from yoga's W6 party and the advice he was given with one difference - I also want alchemist... which race is good for that profession? I am no hardcore D&D gamer and have only sketchy ideas about different races.

So far I have decent felpur ninja, faerie mage and dwarf monk.
I think of adding alchemist and than some other two chars, not sure yet which.
For fighters in front of the grp I think I could use that ninja a monk who I would develop as kmonster suggested - for hand and feet fighting using that kirujitsu skill but I think I need couple chars that would carry most of the heavy loot and one of them maybe use conventional weapon like sword? Or can I rely only on magic and hands and feet fighting?

kmonster 02-05-2013 03:31 PM

Monk and ninja don't fight worse than fighters and since they don't need heavy equipment they have more capacity to carry more loot and quest items.

The by far best race for alchemist is fairy. Make sure (s)he has at least 16 vitality for faster spell regeneration.

Take 1-2 Valkyries, you'll want one character to be able to use the best armor and most weapons and you need someone able to cast priest spells.

VanDine 02-05-2013 04:16 PM

1 Attachment(s)
kmonster thx for the tips (I edited my post to correct your name and add screenshot that makes me proud :rolleyes: )

I will also make snapshot how I distributed that fat bonus, I was rolling while watching tv, took like hours even just to get those exotic professions never mind the bonus which can still be crappy.

I suppose Monk doesn't have the Priest spells then but those Walkyries do? To my untutored mind, Monk is like Priest but I guess not. I just found I also made a Priest last night but likely he has no rare stats and can replace him.

And to make Walkyrie, which race will give me the chance to make one? I suppose with my smattering knowledge of these things, prerequisite is to choose Female char. but maybe you can't make Walkyrie from Dwarf... so from which races one can make Walkyrie?

Scatty 02-05-2013 07:24 PM

Valkyrie can be taken as a class from every race, it only has to be female. Some races have better starting points for a Valkyrie, some worse. If you don't have a manual on hand, have a look at this FAQ. The stats of races (like attributes and resistance bonuses) and classes listed are around halfway down the document, that should help you decide which to take.

As for which classes use which spellbooks, here's a list, from pure class to hybrids:
Priest ----- >Lord & Valkyrie
Alchemist - >Ranger & Ninja
Psionic ---- > Monk
Mage ------ >Bard & Samurai

Pure spellcaster classes begin learning spells at level 1 already, hybrids from level 4 or 3 (don't remember exactly now) on. In Wizardry VI and VII hybrids mostly get better resistances and more + better attacks with each level-up, though.
Alchemists (and their hybrid counterparts) also can't be silenced with Silence spell, and so can't ever be stopped from casting spells by enemies. Gives a small advantage there.

VanDine 02-05-2013 07:42 PM

Thanks, I went back to read yoga's start on this and most questions are answered there, I will try not to repeat too many of them. :ph34r:

This preparation for playing is like game in itself, also I can just see many not getting past this hurdle :ouch: but its addictive.

I expect to be playing long time, on and off, and from having some little experience with starting W7 in bygone days, I have some notion of what I am getting into and don't want to start some foolish party. If one gets into too difficult fighting later on it can put one off and stop login into game.

One thing I do in generating classes is I give all skill points to the char. native skill (the one he already has points for) because it seems to me it is better to do one thing well than do many things poorly. :unsure:

kmonster 03-05-2013 12:36 AM

Raising native skills is good for specialized casters like mages (thaumaturgy) and alchemists (alchemy) but not for all characters.

Bards shouldn't put skillpoints into music for example since the skill improves on its own just by using. It's better to raise their thaumaturgy skill which improves their casting.

Ninjas have hand&feet and ninjitsu as class skills, those skills are very important but they can (and should) be increased by hiding and fighting unarmed in combat, while alchemy (casting) and kirijitsu (critical hits) can't.


About your characters: Monk and Ninja are hard to roll so if you can create them they're fine. You also had a good roll for your alchemist and an extremely good roll for your mage.

I'd reroll the bard to get at least a roll of 15 to be able to take 16 vitality for better casting, more HP and carrying capacity, if you get an even better roll more strength won't hurt.

You accepted a bad roll for your priest and even wasted points for raising piety to 18. Only the sum of int+pie does matter, if you trade 4-6 points from pie to int instead both stats can be raised at level up.
But the main casting stat is vitality, you need at least 16 for better spell regeneration rate (which also affects SP you get at level up), as side effect you also get more HP higher carrying capacity.
If you want to keep the priest reroll the character to get at least 16 vitality.
I'd replace him with a valkyrie so you have at least one character able to use the good weapons and armor, or even better pick a female priest with stats which allow to switch to valkyrie after some level ups, dwarf fits best.
If you're patient enough to roll for 18 bonus (18 str and 11-13 vit is still very good if you are satisfied with 15-17 bonus) you could create a female dwarf priest with stats 16-6-12-16-9-10-8, this way you get 16 vitality for spell regeneration bonus, 16 str for carrying heavy equipment without too much penalty and dex and speed only have to be raised by 1 at the level ups to be able to switch to valkyrie (but wait until level 8 even if you have the stats for changing).

It's obvious that thaumaturgy/alchemy/theology should be maxed first for you mage/alchemist/priest(valkyrie).
Your monk should put all skill points into theosophy. It's your decision if you get it to 98-100 or stop at 36 or 54 and put all points you get afterwards into kirijitsu.
It's similar with your ninja, I guess since you already have an alchemist you might want to stop at 18 alchemy (to get blinding flash) and put the rest into kirijitsu afterwards.
Thaumaturgy is the skill your bard needs for casting. I guess you'll have her handle the locks and traps and maybe put some points into skullduggery because of it.

VanDine 03-05-2013 11:05 AM

Quote:

Originally Posted by kmonster (Post 452249)
Raising native skills is good for specialized casters like mages (thaumaturgy) and alchemists (alchemy) but not for all characters.

You're damn right, I have to alt tab out of Bane when I get good roll and review that 'FAQ by ssjlee9' (thx a bunch for that) and the advices given here.

Quote:

Originally Posted by kmonster (Post 452249)
I'd reroll the bard to get at least a roll of 15 to be able to take 16 vitality for better casting, more HP and carrying capacity, if you get an even better roll more strength won't hurt.

You accepted a bad roll for your priest and even wasted points for raising piety to 18.

Will do :palm: consider that done and done. I'd say I never added to piety but I suppose I must have, maybe it was raised by some automatic bonus points distribution? I think the game engine does that for some chars :omg:

This gaming system is hard for those of us who didn't grow with it, like I am still uncertain which is the race and which is the profession and sometimes have to stop and think hard or look it up again and again (like say Mage and Walkyrie - the first is easy to understand that it is profession but the second is very unintuitive to say the least. Under Walkyrie, I imagine some physical body like human and heroic like Joan of Arc, not something that even dwarf of lizard can do as profession, that strikes me as silly and I can't screw my mind around to get used to it).

Regarding the silly choices, I remember in that online game I mentioned above how new folks would run about with items that can't do anything for them but are only pretty baubles and they tie up the slot needed for other item proper to their class. It was like that for all or most of us when the game just came out and for most it was our first time online gaming and it was romantic for sure but one really doesn't need to do that again in some wizardry if one can avoid it :woot:

Like you say, after reading the relevant passages in that FAQ I decided to reroll most chars except maybe that mage... the reason to have like four or even five female chars makes sense and fits my play style in some ways, so I will reroll maybe even those professions that are hard to get nevermind the bonus points to top it off.

yoga 03-05-2013 11:42 AM

Quote:

Originally Posted by VanDine (Post 452231)
kmonster thx for the tips (I edited my post to correct your name and add screenshot that makes me proud :rolleyes: )

I will also make snapshot how I distributed that fat bonus, I was rolling while watching tv, took like hours even just to get those exotic professions never mind the bonus which can still be crappy.

I suppose Monk doesn't have the Priest spells then but those Walkyries do? To my untutored mind, Monk is like Priest but I guess not. I just found I also made a Priest last night but likely he has no rare stats and can replace him.

And to make Walkyrie, which race will give me the chance to make one? I suppose with my smattering knowledge of these things, prerequisite is to choose Female char. but maybe you can't make Walkyrie from Dwarf... so from which races one can make Walkyrie?

:3:
Dear VinDine,
I would like to express my gratitude I am humble member of Your team.
Děkuji. (TY).
Hope You know that the yoga aka brave is Adam. Just to be correct.
:bleh1:
..
One more advice: Do not start with EASY difficulty.
-Why, yoga, i am feeling confused in the beginning.-
Do not complain or cry.
If You use EXPERT You will advance more fast and will save too much grinding....And do not kill Queeberg..
..and follow Kmonster advices for team members. Believe me.
He (and Master Scatty are big professionals).

Good luck!

kmonster 03-05-2013 02:27 PM

Quote:

Originally Posted by VanDine (Post 452257)
This gaming system is hard for those of us who didn't grow with it, like I am still uncertain which is the race and which is the profession and sometimes have to stop and think hard or look it up again and again (like say Mage and Walkyrie - the first is easy to understand that it is profession but the second is very unintuitive to say the least. Under Walkyrie, I imagine some physical body like human and heroic like Joan of Arc, not something that even dwarf of lizard can do as profession, that strikes me as silly and I can't screw my mind around to get used to it).

Regarding the silly choices, I remember in that online game I mentioned above how new folks would run about with items that can't do anything for them but are only pretty baubles and they tie up the slot needed for other item proper to their class. It was like that for all or most of us when the game just came out and for most it was our first time online gaming and it was romantic for sure but one really doesn't need to do that again in some wizardry if one can avoid it :woot:

Like you say, after reading the relevant passages in that FAQ I decided to reroll most chars except maybe that mage... the reason to have like four or even five female chars makes sense and fits my play style in some ways, so I will reroll maybe even those professions that are hard to get nevermind the bonus points to top it off.

Don't worry too much about the perfect party. When the games were released players had to plan their parties with nothing but the misleading manual and still managed to beat the game.
They had to wait a little longer for mana regeneration, get a little more annoyed by low carrying capacity and grind a few extra levels to be strong enough but beat the game nevertheless.
You can afford to take the weaker classes and unfitting races, create characters with rolls far below 10 worse, waste points for useless stats and make no or stupid class changes, reaching high enough levels will make your characters super strong nevertheless.

Do you want to play a party through W6, W7 and W8 or do you seek one for W6 only ?
Do you want to play without class switching or use it heavily ?

VanDine 03-05-2013 03:23 PM

1 Attachment(s)
I rolled Female Elf and got 18 Bonus points and now I should choose profession... and I got nice choice all the way up to Samurai Monk and Ninja...

I was rolling for Fem Elf Bard (not sure now why Elf) but now I got such a nice bonus and full choice, I don't know what to make of this Elf :whistling:

I am not sure I want to make Monk or Ninja from Elf, would that be OK?

I could put 11 points into Vitality to make it 18 and put the rest of 7 points to Str to make it 11

Now I look at it, I thought one chooses profession and only then you get rolled those bonus points but maybe I am confused.

Now I need some advice. For now I left the profession and bonus points unconfirmed.

I would definitely plan to transfer to W7 because that one I started on in old days and never finished. Always thought of trying to do W6 if I ever decide to replay and finish and maybe the time has come.
----------
Does that happen often that you have in mind rolling some character and then you get bonus and profession choice that changes things because you can go for one of the more rare professions (like that monk and ninja) than what you had in mind originally. But then you get into quandry if your char race is not what you'd have wanted.

Scatty 03-05-2013 03:46 PM

I think when you select a class, the 18 points you got there will automatically be distributed to fit the minimum attribute requirements for a class (which are quite high for a Ninja, for example), so depending on what class you select you'll have more or less attribute points left to spend as you like, in the end. Or maybe none at all, if all of them will be spent to cover the requirements. It's perfectly ok to select a Bard with 18 points, higher attribute points are a good bonus for any class.

Just my opinion, but Elf as a race is mostly only useful if you want to make a Ranger of it. There is a special, very useful bow which can only be worn by Elf Ranger and which transfers up to, and into, Wizardry 8. Which probably would be the only reason to select an Elf Ranger anyway.
If you want melee fighters like Samurai, Lord etc., Dracons, Lizardmen (though these only for Fighters) Dwarves and Mook might be a better choice. If you want spellcasters, Fairy is mostly all the way to go. Well, Elves might do, too, but Fairies have better AC and better / more spell resistances. And +1 Mana regeneration as a race bonus, if I remember correctly.

yoga 03-05-2013 04:30 PM

I do not want to spoil, it is too far, I am not big specialist but remember that W 6 has 4 ends.
Yes, 4 ends.
Me?
I decided to choose the peace. (To be fair Bela was so strong.) :3:
Ha ha ha
I will politely advise You to make Save file before enter in Hall of Dead and keep it.
http://www.sorcerers.net/Games/Wizar...f-the-dead.php

VanDine 03-05-2013 04:44 PM

Quote:

Originally Posted by Scatty (Post 452270)
Just my opinion, but Elf as a race is mostly only useful if you want to make a Ranger of it. There is a special, very useful bow which can only be worn by Elf Ranger and which transfers up to, and into, Wizardry 8. Which probably would be the only reason to select an Elf Ranger anyway.
If you want melee fighters like Samurai, Lord etc., Dracons, Lizardmen (though these only for Fighters) Dwarves and Mook might be a better choice. If you want spellcasters, Fairy is mostly all the way to go. Well, Elves might do, too, but Fairies have better AC and better / more spell resistances. And +1 Mana regeneration as a race bonus, if I remember correctly.

That would be Elven Bow. Ranger class is just what I am not sold on from reading up on it. But I thought as long as it Elf, she will be able to use the bow.

I try to go at least roughly by that FAQ kmonster gave me link to
http://www.gamefaqs.com/pc/564807-wi...-vi/faqs/63361

There it says on party formation this:
========================
* at least 1 Bard (for the Lute)
* as many other characters as possible Mages or Priests (for the enhanced
mana regeneration capacity, the starting spells, and low initial stat point
cost)
* 4-5 female characters
* at least 1 Elf and 1 Faerie (unique racial abilities). Add in at least 1
Mook if you plan to play a party all the way to Wizardry VIII.

A suggested optimized initial party therefore goes along the lines of:
Male Dwarf Priest
Female Rawulf Priest
Female Elf Priest or Mage
Female Felpurr Mage
Male Mook Mage
Female Faerie Bard
=================
But to make Elf Priest or mage as it is suggested here seems to be a pity to choose when I have chance to make samurai, monk or ninja. Maybe I don't quite understand the class change later in the game, I did that in W7 and found it to be good although I was afraid to do any change first.

Maybe I am doing too much of this initial choosing given one can change the class later on, but then again maybe from some class it is easier to make changes to certain other classes later on, I don't quite understand this complicated gaming system.

------------------------------
It is unlikely I will play W8 (isn't that one 3D?) but I would at least try W7 even if I failed to play through W6 for some reason. From W7 I got hooked on those descriptions of places that are so peaceful and or suggestive of secrets and adventures that I would load it up just to relive some of those places.

yoga 03-05-2013 05:06 PM

Quote:

Originally Posted by VanDine (Post 452273)
That would be Elven Bow. Ranger class is just what I am not sold on from reading up on it. But I thought as long as it Elf, she will be able to use the bow.

I try to go at least roughly by that FAQ kmonster gave me link to
http://www.gamefaqs.com/pc/564807-wi...-vi/faqs/63361

There it says on party formation this:
========================
* at least 1 Bard (for the Lute)
* as many other characters as possible Mages or Priests (for the enhanced
mana regeneration capacity, the starting spells, and low initial stat point
cost)
* 4-5 female characters
* at least 1 Elf and 1 Faerie (unique racial abilities). Add in at least 1
Mook if you plan to play a party all the way to Wizardry VIII.

A suggested optimized initial party therefore goes along the lines of:
Male Dwarf Priest
Female Rawulf Priest
Female Elf Priest or Mage
Female Felpurr Mage
Male Mook Mage
Female Faerie Bard
=================
But to make Elf Priest or mage as it is suggested here seems to be a pity to choose when I have chance to make samurai, monk or ninja. Maybe I don't quite understand the class change later in the game, I did that in W7 and found it to be good although I was afraid to do any change first.

Maybe I am doing too much of this initial choosing given one can change the class later on, but then again maybe from some class it is easier to make changes to certain other classes later on, I don't quite understand this complicated gaming system.

------------------------------
It is unlikely I will play W8 (isn't that one 3D?) but I would at least try W7 even if I failed to play through W6 for some reason. From W7 I got hooked on those descriptions of places that are so peaceful and or suggestive of secrets and adventures that I would load it up just to relive some of those places.

Maybe I am doing too much of this initial choosing
No.
Do not hurry.
Good, balanced team will give You relaxation and no hard moments in the future.
My team:
F-Ninja,
F-Fighter (after level 9) Valkirie
Priest
Bard
Mage
Monk
I used same team in W 7 and with God will-later in W8.
The best spell i used was Lifesteal

VanDine 03-05-2013 05:32 PM

Quote:

Originally Posted by yoga (Post 452274)
Good, balanced team will give You relaxation and no hard moments in the future.

Exactly. I will probably follow in your footsteps, I am not too warring player and have problems killing someone who doesn't attack first.

I have time now to get ready for the game because I can see myself playing from June and on into the summer - I have to fly to Canada in early June for summer working holiday and will have time to put to such excellent pastime like Wizardry then. :OK:

btw you know you can edit quotes to leave only the relevant parts in it. Saves finger on the scroll wheel :sneaky:

yoga 03-05-2013 06:17 PM

Quote:

Originally Posted by VanDine (Post 452275)
Exactly. I will probably follow in your footsteps, I am not too warring player and have problems killing someone who doesn't attack first.

I have time now to get ready for the game because I can see myself playing from June and on into the summer - I have to fly to Canada in early June for summer working holiday and will have time to put to such excellent pastime like Wizardry then. :OK:

btw you know you can edit quotes to leave only the relevant parts in it. Saves finger on the scroll wheel :sneaky:

Merci.
But i am very troubled with Closed Door in W7 and above mentioned solution is not my main problem now. Sorry.
You're right of course.
:dislike:

kmonster 03-05-2013 10:08 PM

While ssjlee's FAQ offers quite some useful information it's not perfect and section 5 "Optimal party construction" has many errors and trying to follow it as close as you can is a receipt for a ruined game.

Do you really want to save and reload all the time at level ups to get the stat raises to switch classes again and again so everyone knows everything until you have 6 almost identical characters ?

The game wasn't designed for this. The developers had parties without class switching in mind, the only purpose of switching was allowing you to take elite classes even if you can't roll the required bonuses.

In W6 males are better than females because of the extra strength they get, it's worth having 1-2 Valkyries but my bard could wear a skirt which offered a little better AC than the best other item she could wear there, that's all, this wasn't even worth the lost stat point. It's not different in W7.
The only reason for having many females is cheating to get many diamond rings when W6 is over to have them on import into W7.

Elf or Mook might be worth it in W8 but in W6+7 felpurr are superior to them. Bows aren't very good since you need ammo and only 1 shot per attack instead of 1-4 swings with polearms. Lords are definitely inferior to Valkyries in W6. Fairy alchemist should work perfectly well from the beginning until the end of W6 if you want one, alchemist is the fastest progressing casting class. You can do without a bard if you don't want one since all the Poet's Lute does is casting sleep.

There are so many ways to create an effective party, what are the characters you want ?

VanDine 04-05-2013 05:21 AM

Quote:

Originally Posted by kmonster (Post 452289)
While ssjlee's FAQ offers quite some useful information it's not perfect and section 5 "Optimal party construction" has many errors and trying to follow it as close as you can is a receipt for a ruined game.
...

Well, I really only look at forum here and that FAQ etc. in times when I have to make some decision to review it so to speak, so I don't do anything outright silly. I'd agree with you.

Last night I made that F Elf into Valkyrie with str12 vit16

I'll be back on Sunday, gotta go to some wedding now in the family. :wacko:

yoga 04-05-2013 09:20 AM

With the risk to be criticized I sing an ode to Kmonster and Master Scatty
I will say definitely:
Follow the team model of Kmonster and You, dead VanDine will enjoyed the game W 6. As I did.
He knows what to do.


btw Are You the Bridegroom?
:3:

VanDine 07-05-2013 09:17 AM

2 Attachment(s)
Quote:

Originally Posted by kmonster (Post 452289)
There are so many ways to create an effective party, what are the characters you want ?

Good question. I know what party I want but I don't know which characters, especially which races would fit my idea of party. And you can add to the difficulty of choosing the party creation itself - suppose I pick faerie race for monks profession... that one seems almost impossible to roll with half decent stats and I am unsure if choosing another race for monk (like dwarf or hobbit) would make it easier to roll (because of initial race stat requirements). My knowledge doesn't quite reach that far and trying to find out by try and miss would take me ages.

Otherwise when I played online where you play with single character only, in early years I started with warrior char (fighter, the other choices were wizard, taoist, assassin) but in later years I played assassin char. which would be equivalent to the hybrid chars here. So I want party of hybrids, not sure now if that extends only to professions or to races also.

Party weighted towards fighters is ok for those new to wizardry or maybe to gaming as such. That's why it was good to cut my teeth with fighter in that online game because it was fairly simple and easy to understand - you just use your club to stop all arguments, and bingo. :lame:

In race choice that rules out humans, lizards, dracons, and maybe others, because they are either ordinary (human LOL) or dumb fighters. :shifty:

I rolled F faerie monk with bonus 18 but that didn't leave enough points by far for Vitality. I would have needed to roll bonus like 24 I think to bring Vit to 16 and that is almost like winning jackpot :ouch:
I learned that maybe it is not such a good idea to try for faerie monk or maybe one has to settle for some quite ungainly stats. :dislike:

It would be handy to have some stats table where you could see right away which race is optimal (not best) for which profession in terms of how realistic it is to roll it with acceptable stats. :unsure:
---------------
From that table you can see that to make a Gnome Ninja (for example) would eat up 17 points from your rolled bonus (to satisfy char requirements) leaving you with Vit 12 which means to then get Vit at least up to 16 pts you would need 17+4 points = 21 bonus to roll or higher... Correct?

mowarning 01-01-2014 09:14 PM

Salutations!
 
Hi all,

First of all apologies for "resurrecting" this thread but this seems to be one of the forums to go to for these kind of games.

As many of you will probably know Wizardry 6,7 and 8 are (or were recently?) on sale on Steam.

I remember buying Wizardry 7 when it came out and playing it excessively without having too much of a clue of what I am doing which eventually meant that in the later stages of the game I simply could not continue as I screwed up a lot. :)

I also played Wizardry 8 a little bit as well.

I never played Wizardry 6 but when I saw it on Steam I bought all 3 again and my intention is now to start with Wizardry 6 and take the party over to 7 and eventually 8.

My "problem" is that not too much has changed since I first played Wizardry 7 in terms of my knowledge of the game series. I spent the the last 3 days reading various different FAQs/Guides but I am still stuck at the very basic but important hurdle of creating a party that won't make me quit the game half way through or later because the party didn't work out or because I made class switches that sounded cool but were in fact rather stupid and done at the wrong times.

So my question/request really is to get some advice from some of the veterans on here.

I intend to have the following "rough" party line-up:

2 Valkyries (or maybe just 1 Valkyrie and 1 Ninja?)
1 Samurai
1 Bard
1 Priest
1 Mage

First problem I am not entirely sure on races: I had Dwarf/Rawulf in mind for the Valkyries. Felpurr for the Samurai, Fairy for the Bard (only to then discover that the fairy cannot equip the lute? or am I being silly?), Rawulf for the Priest and Elf or Mook for the Mage.

Note: those are just initial "preferences"/ ideas, I am more than happy for you to critique here and tell me I got the races all wrong.

On to the next topic and this is probably my biggest worry: Bonus point distribution

For my first chars all I did was max out STR and put the rest in VIT , no matter what the class actually is (so even for a Mage)... now I am pretty sure this is wrong.


I also understand that I should use the bonus points to work towards the class I want the character to switch to?

On the topic of switching which is probably of equaly importance as the bonus distribution for me:

What kind of switches make sense for the party above and when?

I was thinking about switching the Mage to a Priest at lvl 10 maybe and the Priest to a Mage.
The Bard to a Ninja and the Valkyries to Samurais for the critical strike chance skill and then back again immediately?
Not sure what to do with the Samurai?

Do these switches even make sense? Or would I make things harder for myself?

With regards to the "When?" I read conflicting information here, some people say I should switch before LVL 2 even, others say LVL 5 is a good time for example.

Many thanks in advance for your feedback, it is much appreciated!

kmonster 01-01-2014 10:43 PM

You don't have to create a very powerful party or switch classes, just level up until you're strong enough to defeat the monsters you face.
You can afford to combine your races/classes as you like.
The players who bought the games when released didn't read non-existing guides and faqs about party development, they only had the quite useless manual.

Putting leftover points into strength and vitality at creation isn't a bad idea, stats will raise during the game but carrying capacity is set at creation.

Bards don't equip instruments, they use them during combat.

mowarning 01-01-2014 11:14 PM

Quote:

Originally Posted by kmonster (Post 458756)
You don't have to create a very powerful party or switch classes, just level up until you're strong enough to defeat the monsters you face.
You can afford to combine your races/classes as you like.
The players who bought the games when released didn't read non-existing guides and faqs about party development, they only had the quite useless manual.

Putting leftover points into strength and vitality at creation isn't a bad idea, stats will raise during the game but carrying capacity is set at creation.

Bards don't equip instruments, they use them during combat.

Thanks mate!

I read a post (from you?) on here that stated that importing a Party from W6 into W7 is not worth it or is actually worse than starting a new party in W7. Is that true?

Also, there is a lot of locked doors on the Castle Entrance Level and I seem to be unable to open any of them with lockpicking of my Bard or my Ninja... admittedly they were very unlucky when it came to the skill points available to spend, I think I was only able to put 3 or 4 points into Skulduggery... so how do I raise it? I assume I need to spend some time in the Entrance level before I go up or down because I had an encounter with 3 slime groups in the Lower levels who killed 2 of my characters in the first round , the rest is history...

kmonster 02-01-2014 06:05 PM

Each attempt on a non-jammed door has a chance to raise the skill whether you succeed or not.
Save bevor you try for the first time and keep on trying until either you succeed or the door gets jammed (in this case reload and try again).

mowarning 03-01-2014 12:54 PM

Quote:

Originally Posted by kmonster (Post 458766)
Each attempt on a non-jammed door has a chance to raise the skill whether you succeed or not.
Save bevor you try for the first time and keep on trying until either you succeed or the door gets jammed (in this case reload and try again).

Thanks. I have been progressing rather well since my last post.

I am now in the Mines and slowly but surely approaching the time where it makes sense to switch class (Most my chars are lvl 7 now)...

The party I ended up with is:

Dwarf Valkyrie
Felpurr Samurai
Fairy Ninja
Felpurr Bard
Rawulf Priest
Elf Mage

Now... I think I will switch the Priest to a Mage and the Mage to a Priest at lvl 10... or maybe both to a Bishop?
I am more concerned about the Bard... I do understand that whilst he is still useful with the Lute, his usefulness will run out in the late game I suppose... and since I already have a Ninja, which class makes sense? Monk? Ranger (planning ahead for W7 where Rangers are more useful) ?

Cheers guys!

kmonster 04-01-2014 01:19 AM

Your party is fine, there's no need to switch anything unless you desire some cheesy imbalance.

Switching your mage to priest and your priest to mage will delay your access to the high level spells by about 1,000,000 XP, your spells will be easier to resist and your saves will be worse because you're lacking 320,000 XP or about one level in the final class. There's enough time (but no need either) for switching classes in W7.
If you insist on switching level 10 is very late, giving up extra 160k XP in your final class just for one level up from 9 to 10 just for a few skillpoints.
If you want more alchemy you could have your fairy switch to ranger at level 7-8 and switch back to ninja at the same level (requires reloads at level up).

The bardic instrument will be useful all the time until the end.
Ranger is neither good in W6 nor in W7.

mowarning 04-01-2014 05:42 PM

Thanks mate. How should I play the bard in W6 and W7 because right now all i do with him is use the lute and the angels tongue. What is decent/the best equipment for him in W6? I read something about a sword of tears?

talking about equipment and more importantly transferring parties over to W7...i keep reading that people take The Avenger over but i saw that there is a sword called Excaliber which sounds a lot better to me both dmg and bonus wise...why are people not taking that instead? Is a 2 hand sword on a valkyrie not good? I understand that the sword is very hard to get because of its low drop chance but i don't mind farming for it.

kmonster 05-01-2014 01:30 AM

The Lute is useful until the end, the sleep spell is powerful and barely anything is immune to it.
There are of course other options for your bard (although not necessary):
use other instruments, cast mage spells, attack from the back with a polearm like the cat o' nine tails, hide and backstab, ...

Excaliber is a very rare random drop, farming for hundreds of hours (for an item you can't even keep for W8) without succeeding isn't worth it.


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