![]() |
The Abandonia Text Adventure - I Forgot the Subtitle
This is the Abandonia Text Adventure - I Forgot the Subtitle.
It will have this pattern: --- post --- >command(s) in italics "Description of what happens in quotes and italics." --- end of post --- --- next post --- >command(s) in italics "Description of what happens in quotes and italics." --- end of post --- Important: Before composing a post, just post it, e.g. "Now it's a me - Mario!", then see if you are really the next one, (wait till you are,) then edit your post. This is to prevent waste of time (multiple writing at the same time), excessive writing haste (to be the first and get your post counted) and general confusion (multiple posts that don't correlate). If there is a queue and you have a post in it and don't want to wait, just edit it to display e.g. "[DELETE]", in order that the next player is able to continue and that I know I'm meant to delete your post. I know that this system could lead to the adventure falling asleep (no notification that the next post was edited and possible long queue), but the mentioned problems need to be solved, and so we just have to try something else. If you want to say something in RIL (real internet life), just write it at the beginning or end of your post without greater-than sign (>) and quotes - should be possible, eh? For all of you who don't have experience in text adventures and for those who need to remember something or just want inspiration, here is a Guide/How to (if one of you is able to read my mind from half a year ago, I would be pleased if you would tell me which tutorial I had there (in my mind) then. The game subtitle I thought of would be nice too.) And don't forget the default Wikipedia article. Synopsis of "What happened so far" in the ATA: Our Hero went from a room down through a trap door. In the below cave he got chased by rock'n'roll because of artifact theft. He was able to escape to the free nature by sacrificing his dwarf. At a river, he entvended (a German-English blend word meaning to steal from a vending machine) a boat. After the mandatory waterfall, our Hero caught a Pikachu. Since he had no more pokeball-esque items left, he run away from the next creature that approached him. An insidious tree knocked him out, and the creature tied him up in a hut while fighting with Pikachu. When our Hero woke up, a child-labouring female missionary converted him to atheism. With his dread fear of what the future holds taken from his now irreligiously strengthened shoulders, he got into an argument with the narrator. In the end, the narrator asked a sphinx-esqe riddle of our Hero." Now, let's begin - once upon a time in Abandonia: "You are in an exactly quadratic room with a wooden floor. The walls are white and display a complete lack of doors and windows. There's a carpet lying in the middle of the floor." |
>Inventory
"Inventory: A flashlight A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber Whoa! The inventory got stuck... It will be posted in italics at the end of each game description! |
>Turn on Flashlight
"At first the flashlight wont turn on, however after a quick shake it flashes on...right into your eyes." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber |
The blinding torch light causes you to stagger wildly around the room finally to fall heavily upon the floor. It seems the weight of your fall has crushed and killed a rare albino grue who lurked nearby against the wall, patiently waiting for the opportunity to eat you. You should consider laying off those cheeseburgers, fatty-fatty-grue-killer.
>Look You are in an exactly quadratic room with a wooden floor. The walls are white and display a complete lack of doors and windows. There's a carpet lying in the middle of the floor, on the carpet lies a broken, bleeding and very dead rare albino grue. Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber |
> Roll Albino Grue up in carpet.
"In a pitiful attempt to hide your murder you roll the Albino Grue up in the carpet and try to hide it against a wall. While doing this shameful act you notice that the carpet was hiding a wooden trap door. It has a large brass lock on it with a very odd oval key hole." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber |
> Look cucumber
Your cucumber is green. Your cucumber also happens to be very long, it is also very hard. Your cucumber has an oval circumference. Hmmmm... > Look brass lock You examine the brass lock, the keyhole seems perfect for inserting a very long, hard, oval shaped thing. > Insert cucumber into lock Nothing happens. HA HA you thought this would be easy didn't you? As you hang your head in mild self-loathing at your willingness to believe that vegetables can trigger mechanical devices, you notice a leather pouch has fallen from the corpse of the rare albino grue. Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber |
>Pick up puch
"You pick up the leather pouch, it feels rather heavy for such a small thing." >Look inside pouch "Inside the pouch you find a piece of stinky blue cheese. The cheese feels a lot heavier then you would normally expect." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch A stinky piece of blue cheese |
>Examine lock again
"Since the stench of the cheese increased your eyesight, you now notice that the lock is open." >Open the trap door "You aren't strong enough to open the trap door." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch A stinky piece of blue cheese |
>Eat Cheese
"Holding your nose and praying that this won't taste as bad as you think it will you take some bites into the stinky blue cheese. Unfortunately it tastes a lot worse then you ever thought it would...but inside you notice a small metal object. After finally gulping down the last of the cheese you find the object to be a collapsed crowbar. Sadly for you it still smells of the cheese." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch A collapsed crowbar |
> Use crowbar on trapdoor
Nothing happens. > Cry in frustration Your woefully underused and cheeseburger laden muscles are no match for the sturdy weight of the trapdoor. You throw your head back and scream, "WHYYYYYYYYY?" Tears of vexation roll down your pudgy face. You beat the trapdoor with the crowbar in an effort to calm your ridiculously swirling emotions. Suddenly the trapdoor swings open - a dwarf pokes his bearded head out, "Why you knocking so loud?" he grumbles. Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch A collapsed crowbar |
>Take lock, put dwarf into pouch
"You take the lock. The dwarf doesn't want to be put in the pouch, but he is no match to your woefully underused and cheeseburger laden muscles." >Down You hop into the hole which isn't covered by the trap door anymore. You are lucky that the hole isn't deep and that there is no acid at the bottom. It's too dark to see anything down here, though." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch > a dwarf A collapsed crowbar A brass lock |
>Use flashlight
"With all this stuff you are carrying it is rather hard to hold the flashlight. You try sticking it in your mouth, under you arm and even in your pants. Sadly none of these positions seems to allow you to see where you are going or be comfortable. The dwarf manages to get his head outside of the pouch. 'What you looking at bigjobs' His large mouth flaps away at you with more and more vulgar insults" Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A cucumber A leather pouch > a dwarf A collapsed crowbar A brass lock |
>Put a fistful of Abandollars into the dwarf's mouth
"Suddenly and surprisingly, the dwarf is quiet. The bucket is still full of ¼ Abandollar coins." >Eat the cucumber "Again suddenly und surprisingly, you are able to hold the flashlight with the hand you used to hold the cucumber before." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock |
>Look
"You find yourself in a large cave, filled with furniture near the trap door. All the furniture is half the size one would expect for a normal person to use. At the far end of the cave a small hole leads into more darkness. The floor is covered in a fine sand and water runs down the walls in places. The dwarf is starting to fidget in the pouch...his muffled mutterings getting louder as you walk closer to the furniture. There is something glittering on a desk not far away." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock |
>Examine Sand
"It's just sand which has been walked on a lot. There is something glittering on a desk not far away." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock |
> Look desk
Lying glittering on the desk is a golden idol. The idol is shaped like a clam. > Take golden clam-idol You slowly move towards the glittering golden clam-idol, you breathe deeply and slowly. You lean forward over the desk, hands either side of the golden clam-idol and pause... Ever so gently you lift the golden clam-idol from its resting place. BAM From out of nowhere a giant boulder appears and begins rolling towards you with the only purpose of crushing your thieving little bones > Stop boulder Really? Who are you kidding fatty? Of course nothing happens. The boulder continues its terrifying path towards your soft bits. You begin to run down the black corridor towards more darkness - cursing the awesome movie from the 80's that gave the author this idea. Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock A golden clam-idol |
>Run faster
"I thought I got you to understand this, you are a fat loser you will not be able to run faster...but fine lets see if you can. Go on try...see told you fatty. After much running you come across a large pit, deep and big enough to stop the boulder. However you don't think you could make the jump to the other side and safety. Beside the pit is a small power socket." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock A golden clam-idol |
>Stick fingers in socket
"You...what? Really? Didn't your mother ever tell you not to do that? Ok then..... You stick your fingers in the socket and.... Gain superpowers? You fly across the pit to safety. No, not really, you just get several hundred volts you idiot, the shock does send you flying across the pit though. I guess your mother was wrong" Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dwarf A collapsed crowbar A brass lock A golden clam-idol A lot of pain |
> Look
You are lying on the opposite side of the pit. The giant boulder hurtles down into the pit and thankfully far far away from your tender body. You are on the floor of a dark corridor, but in the distance you can see what must be daylight and you can hear the faint sounds of bird calls. There is a sticky wet red substance oozing from beneath your body and you are in a lot of pain. > Examine red substance OH GOD IT'S BLOOD! > Examine a lot of pain You are lying flat on the floor twitching sporadically and gently smoking from the massive electrical shock you administered to yourself only seconds earlier. It would seem that the blood does not belong to you. Your dwarf is silent. > Examine dwarf OH GOD IT'S DEAD! > Examine soul Yeah you'd better do that buddy, if you even have one left after your recent killing spree. What is it with you and crushing to death any hapless non-player characters who wander into your path? You slowly rise to your feet, and head towards the end of the tunnel determined to give the little fellow a viking funeral. You leave a trail of dwarf blood foot prints behind you. Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dead dwarf A collapsed crowbar A brass lock A golden clam-idol A slightly less amount of pain |
>Step into sunlight
"You step forward into the bright, harsh sunlight of a fresh spring day. This perfect little area is ruined by your horrible smell and the blood dropping from the dead dwarf you have stuffed into a leather pouch. This day has not gone well for you it would seem. A boat gently bobs on a small river a little further into the small clearing in front of you. Near the boat seems to be some sort of vending machine, with a rope tied to it and the boat. Nothing shall be easy this day for me, you think." Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a dead dwarf A collapsed crowbar A brass lock A golden clam-idol A small amount of physical pain...the rest has become emotional pain. |
> Have existential crisis about the voices in your head
"You drop to your knees, cradling your head in your hands and scream into the wind 'WHY!!!? WHAT IS IT YOU WANT FROM ME!!!!!!!!!?' Feel better? Whiny git... and that dwarf isn't keeping too well either" Inventory: A flashlight (Working) A plastic bucket full of ¼ Abandollar coins A hairdryer with power-cord A leather pouch > a particularly smelly dead dwarf A collapsed crowbar A brass lock A golden clam-idol An air of paranoia about what will be thrown at you next. |
"After a good cry you feel a lot better about the day you have had....your are still a pansy though."
>Look at vending machine "The vending machine has a rope going inside of it and the words Boats For Sale plaster the front of the machine in bright colours. A coin slot is on the right side near the rope, below it are a group of buttons. Each button has a different boats name next to it, all but one have sold out beside them. The only button left has Small Wood Boat on it and costs one full bucket of ¼ Abandollar coins...odd that." >Insert coins into vending machine "This is going to take awhile...Like I mean a long while...have fun with that see you when you are finished." Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a particularly smelly dead dwarf A collapsed crowbar A brass lock A golden clam-idol An air of paranoia about what will be thrown at you next. |
> Stop
"You decide to stop the rigorous activity of moving your arm to put coins in the machine" > Examine dwarf "He is quite smelly... a familiar smell." >Eat dwarf "I.. You.. Really? I'm.... Ok then..... You begin to eat the dwarf, surprisingly, he tastes better than the cheese, you strip him down to his bones... How do you feel now? First you murder him then you eat the corpse, you make me sick!" On the ground is the discarded bucket of coins, half empty Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds. |
>Use bones on rope
"Instead off doing things legally, you decide the best way to go is to steal the boat and save your bucket full of Abandollar coins. Sadly though, the dwarf bones are not sharp enough to cut through the rope. If only there were something sharper lying around... " >Look at ground "On the ground you see grass, flowers, and a legendary sword that is glowing. Oh wow... what a coincidence." >Pick up legendary sword "You grab the handle and with all you pathetic might, you try to lift the sword off the ground. Unfortunately, you're just too much of a wimp to lift the sword up off the ground.. much less carry it." Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds. |
>Cut rope with sword
"Yeah, rubbing a rope on a lying sword, that looks nerdy - but it works!" >Pull rope "You don't know which rope you mean and just pull on one of the two. The vending machine doesn't move." >Pull other rope "The boat moves to the river's bank." >Jump into the boat and don't forget the bucket "You are in the boat, except for your right arm whose hand is holding the bucket which is standing on the bank. The current begins to move the boat." Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins |
> Relax
"You decide to lay back and take it easy, unfortunately that results in the boat going nearly vertical, better stay in the middle, tubby" > Look around "You are floating down a stream, to either side are fields, pebbles glint on the bed of the river" Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins |
>Whip the sword with the rope
"The rope wraps itself around the hilt of the sword, forming a beautiful sailor's knot. Never ever leave a legendary sword behind, eh?" Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins |
>Examine legendary sword
“As you examine the sword, the sword transforms into a lighter version of itself allowing you to carry it. You stick the legendary sword in your inventory. It is still tied to the rope though.” >Cut rope with sword “Now that the sword is lighter, your weak muscles can now easily swing the sword. You swing the sword and in an over dramatically fashion, cut it free from the rope you used to grab it with. You then stick the sword back in your inventory.” >Examine boat “You look around the inside of the boat and find a stick of dynamite, an emergency tool kit, and a magazine with pictures of young women in bathing suits.” Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch > a pile of dwarf bones A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins A legendary sword > rope tied in sailor's knot around sword |
>Take all
"You take the stick of dynamite, the emergency tool kit, and the magazine with pictures of young women in bathing suits." >What do I wear? "You are wearing: boots, thigh highs, a skirt, suspenders, a muscle shirt and a pair of glasses." >Examine glasses "They have lenses as thick as the bottom of a bottle." >Use glasses and sun at dwarf bones "The concentrated sunlight burns the bones to ashes." >Drop ashes into water "A burial at sea, how nice!" Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch A collapsed crowbar A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins A legendary sword > rope tied in sailor's knot around sword A stick of dynamite An emergency tool kit A magazine of young women in bathing suits |
>Look at magazines
"There is a time and place and well this is not either. Ahead of you the small river is turning into a raging torrent, with a sinking feeling you realise that in your attempt to get this boat you forgot to grab the paddle. Further ahead the river stops being a raging torrent...in fact it stops being. The deafing roar is coming from this point." >Use crowbar as paddle "I doubt you could have used the real paddle to stop yourself from going over the edge of this waterfall, but in your last few moments you splash at the water with the crowbar and then the edge is right in front of you. In a flash you are over the edge a large drop and rough water is all that awaits before you. Closing your eyes you hope for the best, you drop the crowbar hoping it wont hit you at the bottom, the last thing you hear before blacking out is a large splash as you and the boat crash into the pool at the bottom of the waterfall." Inventory: A flashlight (Working) A hairdryer with power-cord A leather pouch A brass lock A golden clam-idol A dread fear of what the future holds A plastic bucket half-full of Abandollar coins A small loop of rope A legendary sword A stick of dynamite An emergency tool kit A magazine of young women in bathing suits |
>Wake up!
You woke up on a small sandy beach beside the river, you can still hear the noise of the nearby waterfall, but can't see it, you realise you lost all your items. Furthermore you don't know for how long you've been out, but it's getting dark. All of a sudden, you hear a mighty roar coming off the nearby bushes. Inventory: Empty |
>Take all that's left
"You take the hairdryer with power-cord, the brass lock, the golden clam-idol, the dread fear of what the future holds, and the magazine of young women in bathing suits. Wild Pikachu appeared!" >Throw idol at Pikachu "The Pikachu gets sucked into the idol. The idol jiggles for a second, then a light flashes up. All right! Pikachu was caught! The golden clam-idol is a Master Ball!" Inventory: A hairdryer with power-cord A brass lock A Master Ball > A Pikachu A dread fear of what the future holds A magazine of young women in bathing suits |
>swearing off
"Sorry, Mr. I'm-As-Tubby-As-A-Bloody-Fat-Cannibalistic-Landlubber, but there is no such option. (Geez, where did you come from - Planet Loser?)" >walk north "Without a compass, you have no way of knowing which way is north. You hear manic footsteps and a wild noise coming straight at you. Whatever it is, it isn't friendly." >use Master Ball and run forward "You activate the Master Ball, which promptly deploys your wild Pikachu. ...wait a minute. How did you know how to activate the Master Ball? Did you cheat? Did you load a save game while I wasn't looking? Oh, well. In spite of all the times I've told you you can't run very fast, Mr. Tubby-Man, you suddenly run very fast...right into a tree. Something small and metallic lands on your head, which you can barely feel through your insane migraine. With your vision gone (hopefully temporary), you hear electric sparking and whining nearby. The cacophony is so loud that you pass out from the pain." Inventory: A hairdryer with a power-cord A brass lock A Master Ball A dread fear of what the future holds A magazine of young women in bathing suits |
>wake up
“As you wake up and come somewhat to you senses, you look around and find that you are tied up in a small wooden hut. There are also two other people tied up in the hut with you. One is an old man who is in better shape than you. The other is a small girl, who is also in better shape than you. Outside, you can hear that same electric sparking and whining you heard earlier.” >look outside “...What?! ...You honestly think that you can look outside all tied up like that?! …Okay then, let's see what happens. You try to wriggle out of your rope bonds, but the most you manage to do is fall down on you're side. You then finally come to the realization that you won't be able to do much all tied up like you are now.” >yell at old man out of anger “Why... what did he ever do to you, but okay then. You scream and yell at the old man, but it appears he is sleeping and even your loud noises can't wake him. The small girl then says to you timidly, "please sir don't make so much noise or they will come back to torture you."” Inventory: A hairdryer with a power-cord A brass lock A Master Ball A dread fear of what the future holds A magazine of young women in bathing suits |
>summon Pikachu
"You attempt to summon Pikachu, but, being as you haven't trained him, he doesn't come. The little girl comes near and says 'Please, sir! Do you want them to come back and torture you?' The noise outside has stopped. I wonder who won?" >ask girl about they "You ask the girl 'Who's "they"?' The girl trembles at the word 'they'. She seems reluctant to say anything regarding the mysterious persons." >show girl dread fear "Please tell me you don't mean that literally?" >no "OK. You decide to reveal your dread fear of what the future holds. After explaining your journey thus far, the girl responds..." Inventory: A hairdryer with a power-cord A brass lock A Master Ball A dread fear of what the future holds A magazine of young women in bathing suits |
"... 'You should praise the LORD and pray for yourself.'"
>Pray "To whom?" >Pray to god "Which god?" >Pray to all gods "Clever ... but nothing happens." Inventory: A hairdryer with a power-cord A brass lock A Master Ball Atheism A magazine of young women in bathing suits |
>look at girl
"A young girl, at least 8 or 9 years old, stands watch next to the old man, who is still sleeping. She is, oddly enough, dressed in safari garb. Her body shows evidence of fighting, but against what is unclear thanks to the weird scars on her body." >examine scars on girl "Excuse me, stupid, but how can you do that WHEN YOU'RE TIED UP?!" >examine scars on girl "Can't you read? You're tied up - literally!! How can you look at something which you can't see clearly if you can't move closer to it?!" >put on magnifying glasses "Oh, now THAT'S rich. Har-har-har! It's so funny, I might as well kill you right now as part of some sadistic joke. Seriously, though, I will send He Who Is Epic to kill you if you don't shut up and stop asking the impossible." >kill narrator "WTF!? Are you serious?" >yes "... You may consider yourself dead now. Why, you may ask? Because I hath summoned He Who Is Epic. If you don't know who HE is, suffice to say you will know in a rather painful way very soon - unless, of course, you should get REALLY lucky and convince him you're not insane. (Good luck with THAT, Captain Lard.)" Inventory: A hairdryer with a power-cord A brass lock A Master Ball Atheism A magazine of young women in bathing suits Death warrant |
>examine hut
“In a desperate attempt to save yourself from He Who is Epic, you look around the small hut for anything than might be of use. In one corner of the hut, there are 3 jars of various sizes. On the wall there is a book self with a single book on it. Below the book self is a picture of a very familiar looking dwarf, your thoughts go back to the time you killed and ate the dwarf. The small girl has moved to a corner of the hut. She is trembling with fear and tears role down her face. The old man continues to sleep, unaware of the danger you put them all in. Outside the hut there is a tall young man with amazing hair and a humongous sword. He looks at you and then says to you, 'I am He Who is Epic and I am here to kill you!'” Inventory: A hairdryer with a power-cord A brass lock A Master Ball Atheism A magazine of young women in bathing suits Death warrant |
>Wait
"Having atheism in your inventory seems to have made you a logically thinking being, which furthermore accepts the inevitable facts of bitter life stoically. You can do nothing, so you wait. Now that you are in a calm buddha-esque state, you notice the slowly increasing sensation of cold. You are still wet from your little swimming lesson at the foot of the waterfall." >Wait "Concluding from the nature of the narrator, you begin to understand that He Who is Epic is a methaporical figure which materialised within your senses from the meta-level. Your death won't be murder committed by a real person. The narrator knows your world. He knew that you are wet and that you hadn't noticed it. He knew that even when you notice it, you can't do anything against it since you are tied up. And he knew that you wouldn't try to do the impossible to get dry since he knew that you won't think of dying because of your wetness. He knew you would die due to hypothermia damn sure. Pikachu comes in. It seems to have won its battle against whoever or whatever - you can't make that out of the gibberish Pikachu is letting loose - Pikachu seems to know only one word, 'pika', in a myriad ways of emphasis and pitch." >Use hairdryer with Pikachu on self "Pikachu used thundershock! It's very effective! The Sirocco™ hairdryer blows air like a hot desert storm! The hairdryer becomes overcharged and pulverised (a critical hit!), but you are dry! The death warrant becomes pulverised since you have proven that you are not insane on the meta-level! The narrator apologises to you. He realised that he was at fault with his insanity accusations. He even says that he doesn't have the competence to judge on that field anyway." Inventory: A brass lock A Master Ball Atheism A magazine of young women in bathing suits |
>eat rope
“For once in your life, you come up with the brilliant idea that you might be able to get free of your rope bonds by chewing on them. Slowly, you manage to chew through them one by one until you are free. The small girl looks at you with a horrified look and says, 'Sir, I am sure that they are going to come back to torture you now that you broke free of the ropes.'” >take book “You take the single book off the shelf and stick it in your inventory.” >examine book “It is a magic book that tells how to summon creatures to your aid. Three of the spells are simple enough for you to do. The first is an Angel Summoning Spell. The Second is a Dragon Summoning Spell. The last one is a Zombie Giant Summoning Spell. Outside, you hear a bunch of loud yelling and chanting. You then hear someone say, 'Oh great! Fatso broke free of his ropes. Guess I'll have to torture him, and maybe I'll torture that little girl just for the fun of it.'” Inventory: A brass lock A Master Ball Atheism A magazine of young women in bathing suits A book on summoning magic |
>throw magazine at voices
"And just how do you propose to do THAT?" >exit hut "Feeling unusually brave, you decide to venture outside the hut. The girl desperately tries to keep you inside the hut, which works since she is in better shape than you. She whispers, 'What are you DOING?! Are you TRYING to get yourself killed?'" >use Atheism on girl "You attempt to convince the girl to let you leave using your Atheistic logic, but to no avail. Unfortunately for you and the girl, this conversation is taking place in front of the doorway - and right in front of 'they'." >throw magazine at they "You throw the magazine of young women in bathing suits at 'they', a bunch of English-speaking, odd-looking British big game hunters. After seeing the cover of the magazine, the hunters..." Inventory: A brass lock A Master Ball Atheism A book on summoning magic |
"...walk into the hut and quickly tie your fat self back up again.
"For trying to run we are going to torture you and just because we are evil as can be we shall include the girl too." With that the four men line up and take a few deep breaths. Before you know what is happening they are busting out the worst rap you have ever heard in your life. Their dry British accents ruin all the rhymes and they can't keep any kind of time." >Cast spell to call dragon "You try desperately to recall the words in the book, however as you think back you remember all the spells needed your hands free." The rap lyrics are getting worse and worse, the girl is crying in the corner with anger in her eyes ever time she looks at you." Inventory: A brass lock A Master Ball Atheism A book on summoning magic |
>yell insults about Queen of England
"You...what?! Well, alright. You asked for it! You decide to do something completely suicidal and, at the top of your lungs, proceed to say everything in your vocabulary to insult the Queen of England. Naturally, the hunters, being proud Englishmen, are taken aback at your insulting of their monarch. So much so, they proceed to beat you senseless." >look around "You attempt to survey your surroundings, but you are in too much pain to even open your eyelids. However, you can barely feel something...something out of the ordinary..." >wait "Since you have nothing to do but wait until the pain (hopefully) subsides, you relax. This is made easier by having Atheism in your inventory, as it helps you accept reality in a stoic way." >wait "The pain has subsided for the most part, but you are now aware of loud, bubbling noises, hissing, an unbearable feeling of heat, the now-familiar feeling of being tied up, and a tight, sticky something-or-other holding your lips together." >open eyes "You open your eyes, only to realize one thing: the hunters have hung you over the side of a volcano - which appears to be ready to erupt." >load game "Sorry, but loading AND saving games are currently not allowed in this text adventure. Even if they were, I can tell you right now that neither you nor your fellow players have saved any games at ANY point during this adventure." |
>look around
“You look around the volcano to see if there is any hope of you surviving this. Unfortunately, there is no hope of escape for you and there is no chance that the volcano will not erupt. You relax and try to accept the fact that you are going to die and that your adventure ends here. All of the sudden, you ropes are broken and you land in what feels like arms.” >look at arms “You look up to see that you are being held by a woman with a huge pair of wings. On her back is the little girl from the hut. 'Sir,' she says to you, 'I have come to save you.' You then realize that the girl used Angel Summoning Magic to help you escape from your fiery execution. The angel brings you and the girl to a small village far away from the hut you were trapped in before.” >talk to girl “The girl looks at you and after a brief pause says, 'Sir, you should get away from this land as soon as possible or they will try to find you and kill you.' The girl then gives you a bag and says, 'this should help you escape this land.' After that, the girl hops on the back of the angel and flies away. >examine bag “Inside the bag you find; a survival knife, a book on summoning magic, 8 gold coins, and a canteen of water. When you go to put all the items in your inventory, you realize that the British, big game hunting rappers took all the items you had before. You put your new items in your inventory and walk into town with feelings of sadness in your heart.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Feelings of sadness |
>Look
"You are at the village square which has a sign standing on its middle. To the north is the administration for village affairs, to the east is some shop, and to the west is a karaoke bar." >Read sign "The sign reads: 'Here is no fountain.'" Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Feelings of sadness |
>replace no on sign with letter a using knife
"You attempt to X out the word 'no' on the sign with the letter A, but you fail because of two reasons. One, you failed to notice the sign is a metal one. Two, you aren't strong enough to make a dent in the sign using the knife, which is perfectly capable of doing so in the right hands." >enter store "As you enter the store, a man with an enormous grin on his face rushes by you with a small box in his hands." >look "You are inside the store. It's a small place, with hundreds of items, including food, water jugs, and paltry baubles which you aren't remotely interested in, organized in large piles which line the walls and floor. There's barely enough room for 3 people in the store with all the clutter. Up at what appears to be the counter, a young woman, dressed rather fashionably and having several small earrings on her earlobes, is having a rather loud conversation with the old, frail-looking male cashier." >listen to conversation "'...I told you already, young lady! That man who just left bought my last box of #28 screw heads,' the old cashier says. 'And I don't care HOW important you say your friend is in this Artimus place - I'm NOT looking in the back for more!' The young woman looks up at the ceiling, covers her eyes in frustration, and yells in anger. 'You just don't understand, do you? If I don't find some new #28 screws soon, my friend's auto-mail will fall apart - and he'll LITERALLY be without an arm and a leg.' After a few more attempts by the young woman to convince the cashier otherwise, the conversation ends. The young woman proceeds to look through the piles of nails in hopes to find the right ones for her friend, while the old cashier looks onward in contempt." |
> Laugh at reference
".... lol?" > look around shop "Remarkably, it hasn't changed in the last five seconds, anyway, why are you even here? there's no food to be found, so I can't possibly see you being interested" > Zork! "Oh, f**k off" Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Mounting rage, directed at the narrator |
>ask cashier about transportation options "You walk up to the cashier and ask him about your options for leaving town. 'Well, fatso, ya got several options. You can leave by bus, by caravan, or by airplane. The plane, the Amazon Queen, is the fastest way out, while the caravan is the slowest. I can sell you ways to get on any of the three.'" >ask about transportation pricing 'I hear Joe King, the plane pilot and charterer, charges on a case-by-case basis.' The young woman adds, 'Yeah, and he gives cute women deep discounts. He offered ME a ride out for free! He was all, "Hello, mama! How's about I take you wherever you wanna go for free 'cuz you're so cute!" When I explained I would be awhile looking for some screw heads, he started this whole suave dude thing. I think he was trying to be sexy, but instead, he just made a fool of himself.' 'Yeah, he's a real womanizer, Mr. King,' the cashier replies, chuckling. 'Not as much as SOME folks I know, but still...'" [press any key to continue] >(pressed ENTER key) "'...anyways, a bus token'll cost you 50 bucks each ("'cuz we ain't exactly in friendly territory" the cashier whispers), and you'll need 5,000 tokens to get outta this country and into the nearest one, Spielburg. If you want to take your chances with a caravan, I can arrange to have you join the next one for about $500.'" Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Mounting rage, directed at the narrator |
>give gold coins to cashier
“The cashier looks at the gold coin you presented to him and then says, 'I'm sorry bub, but I can't do anything with those coins. You'll have to go and get them exchanged for some local currency.” >walk out of store “You walk out of the store. You are back at the village square.” >go to karaoke bar “You walk to the karaoke bar. Inside, you see; a tall teenage girl with long brown hair and a funny looking gun, a sharp looking man in a tuxedo, and a funny looking man with black hair. The last of the three is wearing some sort of white leisure suit.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Mounting rage, directed at the narrator |
>Talk to all
"They synchronously say: 'You get one free karaoke song for each of us you are able to identify.'" >Guess Tuxedo Mask from Sailor Moon "The sharp looking man in a tuxedo cries: 'The Dark Kingdom has told you that! The Dark Kingdom has told you that!', and in his anger he plungs his right foot so deep into the earth that his whole leg goes in; and then in rage he pulls at his left leg so hard with both hands that he tears himself in two. Then the now two Tuxedo Masks jump away like Tuxedo Masks and tiggers are bound to do." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water Mounting rage, directed at the narrator |
>Guess Larry Laffer from Leisure Suit Larry
"'You got it, fatso!', the man in the leisure suit says. 'Here's a tip for ya 'cuz ya look like you need one: loose some weight! No dame's gonna wanna date a tubby guy like you - even though ya have hair!'" >punch Larry Laffer in face using mounting rage "You attempt to supercharge your punch by using your mounting rage aimed at yours truly, but it only results in the weirdest, most laughable punch in history. So much so, all three of the people in the karaoke bar burst into laughter - especially Laffer, whose face has barely been injured by your bizarre, wimpy punch. Unfortunately for Laffer, though, this laughter only enrages you towards him, resulting in you giving him a genuine slugger. Laffer, who previously looked like a hot stud, now looks like a hot, beaten-up loser. You must be REAL proud." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water |
>Guess Sailor Jupiter from Sailor Moon
"The tall teenage girl with long brown hair and a funny looking gun says: 'No.'" >Guess Yoko Littner from Tengen Toppa Gurren Lagann "The tall teenage girl with long brown hair and a funny looking gun says: 'No.'" >Ask artificial intelligence Watson: "What is the the girl's name?" "Unfortunately, Watson is competing on 'Jeopardy!' at the moment." >Ask B-Wolf: "What is the girl's name?" "B-Wolf will identify the girl, but perhaps you have to write him a threatening PM beforehand." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water |
>ask B-Wolf: "What is the girl's name?"
“B-Wolf responds, 'When I type in the description I was originally thinking of Iji from the indie game of the same name, but thought the description itself would be generic enough to fit a variety of characters.'” >guess Iji Kataiser from Iji “'You got it,' the tall teenage girl says, 'now you have 3 free karaoke songs and a chance of winning $500 if you can outperform the defending champion.'” >steal leisure suit “Throwing away what little moral values you had, you steal the white leisure suit off an unconscious Larry Laffer. You must be real proud of yourself you murderous, fat thief.” >challenge defending champion to karaoke contest “'Unfortunately,' the one half of Tuxedo Mask says,'The defending champion isn't here at the moment, but if you come back by tonight I'm sure he'll be waiting.' Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit |
>wait until night
"You spend your time chatting it up with Iji and the two halves of the Tuxedo Man (which is really like talking to the whole Tuxedo Man twice), playing cards with a underpants-wearing Laffy Laffer, and otherwise trying NOT to make yourself look more like a fat, murderous thief than you already have. Eventually, night falls, and, as if on cue, the champ arrives." >look at champ "Holy mother of...it's Elvis! How are you going to be the King? THE KING!? ...No, wait. Elvis is still dead. This dude is, in fact, Gary Owens. At least, that's what it says on the ubiquitous 'Hi, My Name Is...' sticker on his stereotypical Caribbean vacation attire embossed with what appears to be some sort of mountain-shaped logo." >challenge Gary Owens to karaoke contest "'You're on, fatso!', Gary says in a deep-voiced, narrator-like way. Iji explains the rules to you, 'Follow along with the song, and sing the lyrics which appear on the screen. If you want to bail without losing any money, just press this button at any time.' She then proceeds to give you a button labeled 'Nuke'. You have no clue why a 'bail' button would be labeled 'nuke'." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit |
>Sing
"You are horribly bad at singing 'Dancing Queen' by BB of ABBA. You achieve meager 101 points. Lyrically, Gary Owens seems to have a completely other song ... but he get's every single note right - 666 points, for starters." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 101 points at karaoke |
>Sing
“'Onto round two,' Gary Owens says. The next song is 'Across the Universe' by the Beatles. You try singing the song the best you can, but let's face it, you just can't sing. You get a measly 79 points, while Gary Owens gets 745 points this round.” >Use water “Thinking that drinking some water might help you to sing better in the final round, you drink some of the water in your canteen. You feel refreshed and are now confident that you will sing better than you did before. Singing 'better than you did before' however, does not mean singing better than Gary Owens.” >Examine book on summoning magic “An idea goes though your head. Maybe you can summon something that can sing better than you and then simply lip-sync the words of the next song. You then look through your book for any sort of creature that might be able to sing. The best candidates for the job appear to be; an angel, a mermaid, and a bohemian screech crow.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke |
> Summon Bohemian Screech Cow
You wave your arms about in what you assume is a mystical way and chant the words of deep and ancient magic in an attempt to summon the Bohemian Screech Cow. Black oily smoke begins to curl out from the book like thick coiling pythons, from somewhere far away you begin to hear the steady pulsating thud thud thud of prehistoric drums. The drums get louder. The smoke covers everything around you with a greasy and primeval malevolence, it obscures your vision completely. You can hear Gary Owens coughing far far away in the distance somewhere. From within the twisting undulating black smoke you see the form of The Bohemian Screech Cow take shape, her red eyes glow like coals from hell and her teeth glisten and drip with freshly chewed satanic grass. The Bohemian Screech Cow takes a quick look around the room, rolls her eyes and expertly roundhouse kicks you in the head. You are knocked unconscious. You awaken in a large gold paneled room. The Bohemian Screech Cow is sitting in front of you, she is wearing a large turban and smoking an elegant water pipe. You smell the pungent grass of from the water pipe and Gary Owens is nowhere to be seen. Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache |
>Talk to Bohemian Screech Cow
"The Bohemian Screech Cow says: 'You have successfully* attended the karaoke contest. Here you have a 'Jumanji - A Jungle Adventure Game' board game (double the words, double the fun!) as souvenir.' *For people without experience in the grading language of study groups/school clubs/extracurricular activities: 'attended' = you were there, but got 0 (in words: zero) points 'successfully attended' = >0 (in words: more than zero) points, but lost 'attended with great success' = YOU WON! ... almost" Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache A "Jumanji" board game |
>use Jumanji game
"You decide to try and 'roll into' Jumanji. However, no matter how many times you roll the dice or damage the board, nothing happens." >summon Mah Lazar! "Check the spellbook to see if such a summoning exists." >read spellbook for Mah Lazar! spell "After reading through the spellbook, you notice a spell called 'Mah Lazar!', which, if summoned, will p0wn anyone or anything in its path. You also note that it requires the knowledge of some bizarre school of magic to be able to summon this spell." >summon Mah Lazar! "Disregarding the requirement in the spellbook, you psych yourself, get crazy, and read aloud the incantation in the book: IMA FIRIN MAH LAZAR!!! WAAGH!!!!! Instead of Mah Lazar! firing out of your mouth, like depicted in the book, nothing happens..." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache A damaged "Jumanji" board game |
>look around
“You are still in the gold panel room. On one side of the room is the bohemian screech cow. On the other side is an exit way with bright sunlight shining though.” >talk to bohemian screech cow “The bohemian screech cow looks at you for a moment and then says, 'If you go out the exit, you will arrive back at the karaoke bar, but if you do one simple task for me, I will teleport you far away from this hostile land.' You look at her for a minute wondering if what she is saying is true. If it is, then this might be a easy way to get away from this land.” >ask about task “'The task is simple,' the bohemian screech cow says, 'summon my father here so that I may visit him, and I will teleport you far away from this land.'” >ask how to summon “'First,' the bohemian screech cow says, 'you must write his name down on the floor, once you have done that, summon him like you summoned me.” The bohemian screech cow then smokes her water pipe for a bit and then says to you, 'by the way, his name is Poodleduke.' Holding your breath, you try not to laugh at the very ridiculous sounding name.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache A damaged "Jumanji" board game |
>Summon Poodleduke
"You doodlepuke ('to draw really sloppily') 'Poodleduke' on the floor, Poodleduke takes a long look around the room, rolls his eyes and expertly roundhouse kicks the Bohemian Screech Cow in the head. The Bohemian Screech Cow is knocked dead." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your confusion A damaged "Jumanji" board game |
KKRAASSSHHH!!!! SPLAASHHH!!!
OUCH! Gurble guble - blackness. You wake with the taste of water in your mouth and sand in your eyes. Your pornographic swimsuit magazine's pages are all stuck together and are not even good for firewood now. Best find somewhere to dry them out. >L All You see nothing, but there is a dank must to the area accompanied by the squeaking of what you (hope to be) small bats. The soothing lap of water against a shore is quite relaxing and the sand on your face suggests you have been washed up upon a bank inside a forgotten cove. >Turn of Flashlight The lens of the flashlight is broken, but the bulb is intact. The light is casts is dim and foreboding, but is enough for you to see ahead of you and to inspect your surroundings. You can see, now, that a few of the splintered and smashed planks and other parts of the boat have washed against the sandy shore. Some of them look pretty sharp. You cannot see your sword anywhere, which is just as well, as you may have impaled yourself upon it during the fall. You are feeling apprehensive, defensless and lost without it. There is a cave opening directly to the North and the sandy escarpment continues to the East. In your current state, you don't think you can climb back up the rocks without tools. >Drop Dread Fear of what the Future Holds You now feel less fatalistic and more like you will get out of this alive. >Get flotsam (wood) Got - *ouch!* one end of this one is sharp! It gave you a splinter. >Use rope on wood. Not only do you now have an Aboriginal hoodoo communucation device, you've also one half of a spear or even - a grappling hook (though, if you were to trust that to hold your weight, you'd better drop everything you're carrying first). As you ponder what to do, and maybe this is just the dim light making you think this but: A womanm perhaps *the* most beautiful woman you have ever seen steps out of the water so gracefully that she appears to glide over the surface. Her boobs don't even bounce a little as she moves. Naked from the waist up, your eyes are fixed on the Jade Pendant around her neck, nestled (as you wish you were ;)) between her breasts. Something tells you that this Jade Pendant is the key to getting you another part of the map. "You can close your mouth mortal", she jests. "You are a lucky person to have survived such a fall; I believe this is yours." She shows you the sword. "But to get it back, I need you to do me a favour". "Don't all beauutiful women in adventure games want us to do impossible things before giving it up? Come on then, wench, get on with it so I can get my sword back and go stab some people and be the hero again". She eyes you suspiciously. "Choose your task then, Stranger! Since you have fallen a great height, You must climb back up to the top from where you fell using nothing but what you see around you. Believe me, many have tried and failed. Failed and died. Second, you must enter the cave you see to the North. We call it the cave of Darkness as no natural light will penetrate it, however - you device appears to cast unnatural light that even our greatest sages cannot emit!" You check the batteries and they are very, very low... "Thirdly and ultimately - you must couple with my Dryad sister. One night spent in her bed in our underwater township. Since you are an unevolved air-breather, our alchemists have a potion that will allow you to breath water. Here - take one to see my sincerity." Received Potion of Water Breathing (4hours duration). "Well?" She asks, "what will it be? Before I set our Landsharks and Waterbats to rip you to shreds for desecrating our sacred grounds!" >shit pants "Decision Time!" you say, to no-one in particular. What will it be? The Climb, The Cave, or the night in the Water Dryad's loins. I mean arms. |
>Stop daydreaming
"You notice that your mind tried to escape the confusing situation into a beautiful daydream at the end of page three of the 'Abandonia Text Adventure' that you read when you were a little child." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your... ...Confusion, which led to... ...A daydream A damaged "Jumanji" board game |
Don't bully me!
Quote:
Why did you shut me down, Luchsen? I was only trying to play along and involve myself with this game. Thanks for bullying me. :cry: |
You missed some posts and I just ironed it out in-game. ;)
But btw, just say when I try to shape the game to much in vein of how I think the game should proceed. :OK: |
>raise consciousness
"You manage to force yourself into a conscious state, and you realize you're no longer in the land you were in." >look around "You find yourself in a small, dimly-lit room of some sort. Candles held by pillar-mounted candle holders are the only source of light. The pillars themselves, which support the low roof of the room, are scarce. In front of you is an altar, above which lies a wall with stained-glass triangle made of four smaller triangles embedded in it; three of the triangles are gold-colored, while the fourth, in the center, is clear (thus more like a hole). Barely visible behind you is what appears to be the only door out of the room. It is a large, arched, heavy-looking wooden door which almost reaches to the roof." >Yell help "You yell for help. The only response you get is a long series of echos." Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your... ...Confusion, which led to... ...A daydream A damaged "Jumanji" board game |
>Open wooden door
“No matter how hard you try to force the doors to move, they just won't open. Not only are you to weak to move the doors in the first place, but these doors are huge. Even a super strong person couldn't open them.” >Examine alter “On the alter are the numbers 1 though 12, the light from the single clear piece of triangle glass shines on the number 4. You wonder if these numbers have something to do with opening the huge, wooden arched doors.” >Use book on summoning magic “You open the book, but the room isn't bright enough for you to read your book. You can't use any of your summoning magic if you can't read the words in your book.” >Wonder if stained glass window is Legend of Zelda reference “Only Expack2 call tell us that.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your... ...Confusion, which led to... ...A daydream A damaged "Jumanji" board game |
>ask Expack2 about Zelda reference
"Hey there, players! Expack2 here. Yeah, that stained-glass window above the altar is, in fact, the Triforce from the 'Legend of Zelda' series. The room you're in is supposed to be the sanctuary from 'The Legend of Zelda: A Link to the Past', but what the room REALLY is, that's up to the rest of the players... From out of nowhere, you suddenly hear the following words: 'We now return you to our regularly-scheduled program.'" Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your... ...Confusion, which led to... ...A daydream A damaged "Jumanji" board game |
>Examine numbers on alter
“Upon closer examination, the numbers on the alter are actually a set of buttons. You wonder what would happen if you press one.” >Press button “Which button?” >Press button number 12 “You press the button with the number 12 on it. Nothing happens.” >Press button number 4 “You press the button with the number 4 on it. As soon as you press the button, the alter begins to glow. Above the alter, you see a luminous shape start to take on the form of a sword. After a while, the sword stops glowing and plunges down into the alter.” >Take sword “You try pulling the sword out of the alter, but no matter how hard you pull, you just can't remove it from the alter.” Inventory: A survival knife 8 gold coins A book on summoning magic A canteen of water A white leisure suit 180 points at karaoke A giant headache, which is not the cause of your... ...Confusion, which led to... ...A daydream A damaged "Jumanji" board game |
The current time is 09:51 PM (GMT) |
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.