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JA series never had fog of war. From the video, I can see the basics of line-of-sight system, similar to other games.
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JA did have a line of sight system. Otherwise you could have spotted the enemies only by entering a territory. :rolleyes:
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Let me know when you stop being stuck in the 90's okay? Then I can start taking you seriously.
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Really? Maybe if you could be the little least coherent I'd be the least bothered that you in particular don't take me seriously. And let me tell you why:
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Now, what actually did make any of the Jagged Alliance interesting and different compared to say, X-Com, was the personalized characters and modern military setting, not necessarily the turn-based gameplay mechanics.
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First, you are the one intruducing X-com here. Second, of course the turn based gameplay mechanics is not what set JA and X-com different: they are exactly the same! :rolleyes:
The only point I'd gladly concede would be that what made JA and X-com different is indeed the fact that X-com is fiction and JA is more real life, warfare (guerillera style) centered. But then again, this has absolutely nothing to do with the current conversation...
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They changed the turn based to semi-turn based system or whatever. Okay, but instead of bitching about it immediately, lets wait 'till the game comes out and see how it works.[...]
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Those who ignore the past are doomed to repeat it. Why do I say that? Because it
already happened. Since you seem to like talking about X-com, lets bring you a brilliant example: X-Com Apocalypse. They changed the game from turn based to a pausable RTS, the exact same kind of mechanics shown in the movie linked above, and it completely ruined the serie... :rolleyes:
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[...]Like I said, it looks similar to Frozen Synapse[...]
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I don't talk about things I don't know and thus I simply ignored that comment. Which should be apparent by the obvious fact that I didn't even mention it in my reply. However, to be very frank with you, I never even heard of that game before in any way. Not on the net, not from friends, not from whatever. Certainly a great classic to pit a 1994 game against...
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[...]which was a mixture of turn-based and real-time strategy (Unlike Commando[b]s[/s], which was real-time all-the-time),[...]
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There is no such thing as a "mixture of turn-based and real time strategy". You either play the game in real time or in turn based strategy. You cannot have both. What you
can have is an RTS which you can pause at any moment, like Baldur's Gate for example. Which is exactly what I am talking about by mentioning Commando! :rolleyes:
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And speaking of Commandos, this does not look like Commandos at all.
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You probably mean graphically, which if the case would consider this comment downright too stupid to reply to...
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If you're talking about Pyro Studios' Commandos series (there must be millions of video games with the word "commando" in their titles)... I have played only C3 Berlin, I suppose the rest are similar, but it has nothing to do with JA, XCOM and the tactic genre. It's a plain puzzle game--which was a huge disappointment for me.
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Nope, I mean exactly that game. And I thought you were actually replying to Chosen since it indeed have absolutely nothing to do with the X-com type of game (and that was my whole point from the start too!)... But I'm the only one who really mentioned it :oh:
I played it when it got out, it was a hit and became a classic as far as I know. It was a game in which you had to move a commando unit in sequence to win every missions as they all had specialties to (ab)use and if you didn't plan your moves right you simply had to reload. Clearly nothing to do with a puzzle game though, I really wonder where you got that.
Unless you also consider games like Hitman a puzzle game? :huh: