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Kosta 11-03-2004 10:27 AM

Settlers 2 Gold
 
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available)

Eagle of Fire 22-09-2004 04:16 AM

Settlers I and II are really great building games. If you are patient enough, you can't find something better to play.

I would not even bother trying Settlers III and IV tough. They turned out to be real time games and they lost all the magic the first two games had.

Guest 05-11-2004 07:59 PM

How do you build ships. I have a shipyard, but I can only build small boats. And I think I am going to need a ship to find Red on the Europe map.

Eagle of Fire 05-11-2004 08:18 PM

There is a button to switch from small to big boats. Building ships takes a lot of wood and time so be prepared...

You might also need a dock before building ships.

Guest 05-11-2004 11:08 PM

How do you build a dock?

Eagle of Fire 06-11-2004 04:18 AM

A big building near the water, you must build it where you can see an anchor when you use the build view if I remember well...

andrzej 19-12-2004 02:03 PM

how to build a dock... because even near the water i haven't got this special building (castle with an anchor) help

Eagle of Fire 19-12-2004 02:50 PM

There is no other way to build a dock than to find the perfect spot. Please note that if you have strutures already built nearby your "castle with anchor" icon won't appear.

fede 31-12-2004 05:37 PM

how do i get my soldiers better? they are always with the wooden sword...

Tom Henrik 31-12-2004 06:08 PM

You pay them :)

Guest 31-12-2004 06:32 PM

HOW DO I PAY THEM???

goblins 31-12-2004 06:42 PM

fish from the fisherman, bread from the farm and then the bakery and windmill, gold to pay them from the gold mine to the coin making shop.

Please someone put a S1, S2 manuals up if they exists. That should help these newibess.

Wael 31-12-2004 06:49 PM

Manual for atleast the first game can be found here /-

Guest 31-12-2004 06:58 PM

thanx, but what if i thers no gold in my mountains?

Eagle of Fire 31-12-2004 09:58 PM

One of your first priorities in your game(s) should be to secure a steady source of iron and gold. Coal usually can be found pretty anywhere, but you'll need a lot of those too.

Certain scenario don't give you gold as an extra difficulty setting.

ShunNakamura 08-01-2005 02:22 PM

I really have to get around to registering.

Anyways I was wondering if anyone would help such a humble newbie as myself in figureing out how to safe you own created maps(from the editor). What happens is when I tell it to save it does that "Moon with the zzz" icon and then shut downs. When I try and find my saved map I can't find it.

(P.S. It would be really sad if I was just looking in the wrong folders, so I hope that isn't it.)

Eagle of Fire 08-01-2005 03:58 PM

From "Radme.txt" which come with the packaged game on this site:
Quote:

15. Brief walkthrough of "Chapter 1"

There is a lot to do in "The Settlers II Gold Edition" so keep playing and you will keep finding new things to try.

Once the chapter starts you will get a message window - this window will pop up from time to time to give you new information and tell you what to do next.

The first thing you need to do is to build a Woodcutter, Quarry and a Sawmill. Press the space bar, you will see the screen fill up with golden flags and buildings.* The flags represent places where you can build roads, and the buildings show where you can build each of the three sizes of buildings.

The Woodcutter should be first. Click on one of the small golden huts, above
and to the left of the HQ (tent). It is important to remember that a woodcutter will need trees nearby to cut down. The window that pops up is the action window, it allows you to do many things throughout the game. Right now it shows all the types of buildings you could build at this location. Move the mouse over the building that shows the Woodcutter on the bottom of the action window
and click. A empty lot with a blue flag is now on the screen.

Now you need to connect the blue flag in front of your HQ to the one in front of the soon-to-be Woodcutter. To do this click on the flag in front of the Woodcutter, the action window comes up again, this time with different options. Click the build
road option and then on the flag in front of the HQ, you now have your first road. Builders and helpers will now come out of the HQ and start to build the woodcutter's quarters for you.* You can watch them moving building materials
(wood and stone) to the new building site and begin construction.

Now you need to build the Quarry. The Quarry is also a small sized building. Follow the same steps above but build the Quarry close to the outcrop of rock to the lower right of the HQ. After all, to create stone for building the Stonemason needs large amounts of granite to work with.* Do not forget to connect your new building to you road network.

Next is the Sawmill, where the carpenter works. The Sawmill is the first medium sized building you will need. You must click on the golden icon of a 'L' shaped building on the map and in the activity window.* Build the Sawmill as described above.* Do not forget to connect your new building to you road network.

By now you should see a dove on the bottom left of the menu bar on the bottom of the screen. Now click on the dove to open the Post Office window. You will receive many messages here, from the attack of other peoples to where a Geologist finds new raw materials. To close most windows you can click the top
left corner or right click anywhere inside the window.

If you're not sure what a button does press the 'i' key and move the mouse over the button, it will give you a short description on the button.* You can also click on
the '?' in many windows to get a more complete explanation on what that window does.

Now experiment.* Try clicking on the HQ and to see what you can do there. You can see what raw materials you have left, how many people of each profession
you have and how many soldiers are set to defend your HQ.* You should not need to make adjustments to the HQ often, so be careful, you can unbalance your whole economy here.

Click on the Sawmill to see what stock is waiting to be turned into boards for building.

There are many other windows and functions in the game, you have a good start, pay attention to raw materials and supplies.* Above all else ... Have fun!

16. The Map Editor

When you edit the position of your headquarters, you need to choose the "castle"- symbol.

The distribution of your raw materials are shown as percentages in the test window. Be sure to have two times as much coal as iron and gold. The percentage shown for granite contains only the deposits in the mountains.

If you choose a resolution higher than 640x480 but it does not work, then you may have only 8Meg of RAM or your graphics card does not support this mode. Try
selecting a different mode or switching back to 640x480.

When entering a map name and creator name please make sure to use the ENTER key when done. If you do not the information may not be saved correctly.

Further informations: having a good supply of boards by setting up a sawmil along with several woodcutters (at least 2 by sawmill, and at least one forester for 2 woodcutters) and having a good supply of stone (taking all the stone you can get early is a good thing. You won't need to worry about stone and you'll get extra place for new buildings), while essential, is only the first step.

What you need to do is to think in advance of what you will need and look forward for the future. When you look at your supplies (in your castle) you can see that you have a finite number of item of each kind, if you have any. Any item listed there can be manufactured by you in a way or another.

First, the tools. The tools are the second most important thing to watch out for after the raw materials. While the raw materials allow you to build new buildings, the tools is what allow your settlers to be able to work in them. Even if you do have raw materials and build a lot of buildings doesn't mean that you will be able to staff them all. For example, the first tool you should lack of is the woodcutter axe. Without any, all the woodcutter house you build will stay empty until you build more axes or destroy a woodcutter house which already have a woodcutter.

The metalworks is the building which will allow you to create more tools for your settlers. The metal works need iron and boards to create tools. While you should have boards in quantity, you only have a very sparse amount of iron at the beginning of the game (and the metalworks is not the only building using iron either). So, you will need iron.

To get iron, you need an iron smelter, which in turn requite iron ore and coal. Both are also in limited quantity in your castle.

So, off to getting iron ore and coal then, isn't? To do that, you need metal deposits, which are found in mountains. To find them, you need Geologists. Create a flag somewhere on the mountain and click on it (hold right-click and then left click on it) then send one or more Geologist at that location. Once the Geologist find a deposit, you will be able to build a mine on it. Coal is black, iron ore is red, granite is white and gold is yellow. The mine you build will search only the mine type of ore, so be sure to build the right mine on the right spot. After you build your first mines, you may notice that they simply refuse working unless you bring them food.

There is 3 type of food in The Settlers: fish, meat and bread. The bread industry is by far the best of the three, but require a lot of investment both in buildings and in space.

Fish: can be found anywhere where there is water. Basically, you will want to build fisheries at coasts and by the side of a lake very early, since it's the most easily available source of food at the beginning of the game. Watch out for over fishing, tough I suspect every game start up with a limited number of fish in each water tile...

Meat: can be hunted down at the very beginning of the game by hunters but require wild animals to be running or jumping around so they get meat. Once the animals are all gone, they are useless. A more efficient way to have meat is to kill pigs at the slaughterhouse. Every pig will provide you with one meat. You can get more pigs at the pig farm, which require grain and water to feed the pigs. You get grain from farms.
You get the water from wells, which require you to find a source somewhere on grassland with your Geologists first. When you find a source, build the well on it.

Bread: the bakery will bake them for you, providing you have flour and water coming. Flour is made at the mill, but you need grains first to make the flour. The grain come from the farms.

So, as you can see, in resume we have:
Food (bread, meat, fish) -=> Mines (iron ore, coal) -=> Iron Smilter (iron) -=> Metalworks (along with boards) -=> New tools.

Second, the weapons. The weapons is the third most important object in The Settlers. Even if you play only for fun and don't have any ennemy on the map, you will still need to build military buildings to eventually expend your borders. You should have a number of swords and shields in your castle which should suffice until you are able to make more yourself, but time will come when all your military buildings are staffed by the minimum amount of knights and that you can't staff your latest guardhouse or tower (when at war it is very advisable to keep the maximum amount of knights on the bordering military buildings).

Manufacturing weapons is similar to manufacturing tools. You will need iron and coal at your Armory for it to produce swords and shields. Each Knight need both one sword and one shield, so having a single shield or a single sword somewhere is not enough for you to get a Knight. Also, the Armory will need both one iron and one coal to produce a sword OR a shield, so you actually need two iron and two coal to have one Knight. An armory always produce one then the other, so unless you have more than one armory working you can't have a sword without the shield to match (unless it is not made yet).

In resume, we have:
Food (bread, meat, fish) -=> Mines (iron ore, coal) -=> Iron Smilter (iron) -=> Armory (along with more coal) -=> A sword or a shield.

The fourth most important aspect to The Settlers is coins (gold). You need coins to train your soldiers so they are more efficient in battle, both in attacks and defense. The raw material for making coins is gold, so you will need a gold mine somwhere first. Then the gold will be used to make coins at the mint along with some coal. Once the coins been made they will be sent to the nearest storehouse (your castle is a storehouse) and they will be sent to the nearest military building. One coin train one Knight once, so you will need a lot of coin to train a rookie (weakest) to a general (strongest).

In resume, we have:
Food (bread, meat, fish) -=> Mine (gold) -=> Mint (along with some more coal) -=> Coins


Those are the fourth most important points of The Settlers. However, there is more to it than only what been said on this post. I leave the rest to be figured out. :)

ShunNakamura 08-01-2005 05:45 PM

Quote:

When entering a map name and creator name please make sure to use the ENTER key when done. If you do not the information may not be saved correctly.
Still I can't get it too work.... bro has the same problem on his computer. M

Doeke 13-01-2005 05:12 PM

Hi,

In the map called "Four Islands" there used to be spots where you can build a dock or "Harbour Building" for your ships to travel to the outer islands (in the first edition of setterls 2) but in settelers 2 gold when I go to the same spots I can still build a castle but there is no anchor icon with the castle anymore so I can't build a harbour building anymore and so I can't reach the islands. Does anyone know why? And also, is there a way to make those spots where you can build a harbour building in the map editor?

Doeke

Graaf 15-01-2005 02:04 PM

Hallo

How do one beat chapter 5 of the Roman Campain (The Wasteland)??

My army just cannot get strong enough. And my coal and gold is too little.

Thank you in advance for your kind assistance.
:bye:

Kevin 15-01-2005 06:47 PM

Ah yes, Settlers II... I remember playing the demo when it first came out. Many fond memories... Too bad Settlers III wasn't as good.

Doeke 17-01-2005 10:42 AM

Quote:

Originally posted by ShunNakamura@Jan 8 2005, 03:22 PM
I really have to get around to registering.

Anyways I was wondering if anyone would help such a humble newbie as myself in figureing out how to safe you own created maps(from the editor). What happens is when I tell it to save it does that "Moon with the zzz" icon and then shut downs. When I try and find my saved map I can't find it.

(P.S. It would be really sad if I was just looking in the wrong folders, so I hope that isn't it.)

You're not looking in the wrong folders, the problem is that the folder in wich s2edit wants to save your map does not exist. (I had the same problem) It is very easy to fix, just create a folder called "Worlds" in the main Settlers2 folder and voillá ;)

ShunNakamura 18-01-2005 09:57 PM

Thanks that did the trick. Now I can go make my own maps :Titan:

pixie 31-01-2005 02:00 AM

Right, here's my problem:

for some reason, I can't see the entire map. I've tried practically any combination you can have with F7 with no luck. And yes, I do get the exclamation mark appearing.

Also, I don't seem to be able to change the speed of things - again, I've tried f1 to f6 both alone and with control, alt etc - which seem to be the more common ones recommended on various websites.

Suggestions?

Sn0w 31-01-2005 08:31 AM

Um i dunno what you guys are talking about but IF your using dosbox the speed up and down control are somethin like ALT f11 f12

its not always better to use Dos box for certain games....I find that settlers 1 works fine in dos box but the music skips....runs in XP fine but there is no sound just got try everything :S

I downloaded the demo of Settlers5:heritage of the kings 479 mbs zipped took 30mins (SOmething like that)and its pretty much the same as number one with upgraded graphics...and it takes up way more space....aound300-500mbs and u need a really good graphics card to play it but at least they stopped all the cuteness...some of the concept in gameplay has change but its easy to get into...took stupid ol me like 10 minutes to get it right

all in all its ok

Adrian 31-01-2005 11:46 PM

Hi all,

Love Settlers II, but i have a teensy prob that's stumped me.

I'm only on Part two of the roman campaign, and my soldiers are all trained up, but i dont know how to attack!

How do i get those lazy soldiers to go fighting?

Eagle of Fire 01-02-2005 12:05 AM

First you need soldiers in military buildings close to where you want to attack. Then you do a special click (the same special click than on any other buildings/flag) on an ennemy military building and a windows will pop up showing you how much soldiers you can launch in the attack.

Of course, you'll want to attack with strong soldiers and leave your weak soldiers in the internal defense. There is two ways you can do this:

1.) When you build a barrack, always do a special click and stop the barrack from requesting coins. Then, when you meet the ennemy, click on the barracks at the border and allow them to request coins. Only the border guards will be trained and you will be sure that your stronger soldiers will do the attack(s).

2.) In the military options, there is 2 usefull options. The first one is how strong you want the recruits to fill the new military buildings (or old understaffed ones) to be, and the second is the capacity of military buildings you want used from internal, mid land and border military buildings.

What you need to do is to get the recruits option to weakest, then bring the capacity to the minimum everywhere (usually, the internal buildings are minimally staffed, mid land is medium and border buildings are fully staffed). This will make all your stronger soldiers go back to your castle or supply. When all the soldiers are back in the castle/supplies, bring the recruit option back to maximum and put the border buildings back on max. This will bring all your stronger soldiers back to the front.

A note of warning tough: this is not something you'd want to do in the middle of a war since it will leave your military buildings extremely vulnerable and this procedure usually take a lot of time since you must wait for the knights to walk back home and then back forth to the border lines...

Bensch 07-02-2005 09:39 AM

Yeehaw, I adored the Settlers. It used to be my favorite game though I never managed to get through the campagin (maybe I was just too young). Blue Byte rox :)

Mardi-Gras 12-02-2005 08:31 AM

Apoorva has already mentioned this, but I thought I'd just reiterate it here, since there's been a couple of posts after Apoorva's suggestion for the fix.

If you run the game, and an error appears regarding no Comport 2, just click ignore it - all this signifies is that the system can't find a second mouse connected to your system, which is used for the multiplayer option. The single player game runs just dandy with a single mouse.

Notice as well no-one's made much mention of the catapult. I use the catapult more than I use my soldiers to take over enemy land. Coupla well-placed stones crashing on enemy barracks lowers the enemy numbers, and kills the strongest troop type as easily as the weakest, making it easier to mop up.

Also, build storehouses, lots of 'em, as you advance your lands. Not only are storehouses convenient for storing goods closer to your borders, meaning the turnaround time for building is improved, new troops are trained in storehouses.

Love this game so much. i really do. :ok:

Guest 03-03-2005 06:52 PM

Right error fixing time...... Tired of reading the errors.

How i got mine to work:
First of all install it :)
Second, create a shortcut to S2.exe, and open up the properties of the shortcut.
set all the memory properties to maximum, and set all memory to maximum (or whatever you reckon is sensible)
Set it to windows 95 compatibility mode.
For the sound you basic soundblaster & auto detect the settings.

When it comes up with the com port 2 error, click ignore.

Go settle!

Spoonman 05-03-2005 03:43 PM

Settlers 2 is the best part by far. The graphics are great, the sound and characters are still quite cute. Really much better than in any of the following episodes, I didn't like any of them.. the cuteness and originality just went gone and the game was simply becoming a milking cow, bah. But this one will remain forever in the top 10 of my favourite games, so jay!

Fluwijn 31-03-2005 06:19 PM

Hi everyone.
Another Settlers 2 lover here. I played it years ago, back when I still had the cd, LOL.

Anyway, it's been so long ago that it's almost a completely new game to me. Can anybody tell me how to get goods loaded on my ships? Thx in advance!!

Fluwijn 01-04-2005 12:19 PM

...err....ok...little impatient me...stuff gets on the ships automatically... :whistle:

dwarfo 08-04-2005 07:18 AM

I think that this is really hot game, i mean there was the time when i had nearly all that time new games and i suddenly started s2 and it took me nearly 4 hours when i finally end that day. :eeeeeh:

Offman 18-04-2005 01:22 AM

It's indeed a great game, one of the best i ever played long ago. Anyway, does anyone know how to speed things a bit? As i already went trough all those levels, i wish i could speed up the settlers movement a bit instead of having their normal speed. It's kinda boring when we are waiting for some buildings to finish, in the beggining of the level.

BioX 20-04-2005 08:19 PM

With the ships who are only availible at the roman campain and only with a few levels the first one is 4 on the high seas.
build a Harbor on the waterside. it must be an castle with a special emblem, an anchor in it.
and build ships at the afther you build a ship go to the harbor and than you can start an new outpost then there will be trasferd some goods to the harbor
if al the goods are at the harbor the ship wil sail to a new spot.
if its find one you can build a harbor there.
the transfer of goods is going automatily so you have to wait but it wil transfer goods that are nessecerry so just build your buildings and the goods wil arrive.
(can sometimes take a wile....)

Filipsan 21-04-2005 06:57 PM

How can i use normal boats (a have some of them in lvl 3) - i know that they are in some way related to fishery, but i don't know how exactly..

BioX 21-04-2005 09:15 PM

the normal boats are used for waterways, te same way as normal roads but than in te water.
it has a short limetid reach. but sometimes very usefull.

it has nothing to do whit fisery.
just build your fisery near the water but not to close because it is limited just like mining.

Gucman 21-04-2005 09:49 PM

How can I load something on the ship and then sail to another port? I can only send shpis for expeditions :blink: thanks

BioX 22-04-2005 11:14 AM

you can't it goes automaticly..

if somthing is needed somewhere it will be shiped to that place
but it can sometimes take a long time.

KingTizz 24-04-2005 09:05 PM

This game has the honour of destroying my social life, not once, but twice :wall:


One of my favorite games of all time, and that music is still in my head even though i havn't played it for a year or so.



A few tips etc:

1) Only ever build one harbour / warehouse per island or things get really, really confused.

2) only ever have 2 large ships, 3 at a push.

3) Waterways are good for short-cuts on the same island, but never connect 2 islands with one, it can slow the transportation of goods down considerably.

4) In a couple of levels its best to move your goods off your main islands a quickly as possible, so build some boats and a self sufficiant new islands asap.


I could probably do a walkthrough from memory but its not really that difficult, the hardest bit is learning the ways to maximise your gold / stone etc

*edit*
you can send good to a specific location, but it doesn't work so well with over seas transports. Have all the warehouses except the one you want the goods at stop accepting them, then have them removed from everywhere else. handy for having all your coal / iron etc in one place.

Alexandre 02-05-2005 05:10 PM

How to make soldiers?
I have swords and shields, but still no one takes them.

BioX 04-05-2005 05:02 PM

you have to make beer to make soldiers

(they have to be in the same HQ/Storehouse to make soldiers)

Eagle of Fire 04-05-2005 09:05 PM

Wrong, you need to have a sword and a shield to be able to make soldiers. I don't know exactly what beer does and it could very well add to the % draft rate but they are not absolutly needed.

BeefontheBone 04-05-2005 09:48 PM

IIRC the beer improves their morale and hence their combat performance - it gets distributed to the garrisons by your carriers. To make the soldiers you have to tell them to take up arms, but I can't remember how exactly.

BioX 05-05-2005 02:37 PM

@ Eagle of Fire & BeefontheBone

nope your wrong, maby you are talking about settlers 3
but in 2 you need beer to make te soldiers,
and golden coins to improve your soldiers

BeefontheBone 05-05-2005 03:21 PM

It's quite likely I was thinking of the later versions, although in 4 the alcohol is given to priests, so it must be 3. I've not played S2 for a long time.

Eagle of Fire 05-05-2005 04:57 PM

Sorry, but I was really talking about Settlers 1 and 2. I always build my beer factory last and I never got any problem getting soldiers. Also, in the early missions you don't have beer in your inventory and yet you can create as many soldiers as you like, so I still think it's not necessary.

Christian IV 05-05-2005 11:31 PM

:bye: :bye: :bye:
Oh My, another great game series that I had sort of
ignored before, these Staedler, Settler games look
amazing, This one, SII, Veni Vedi Vici, looks particularly
good and researching around the web many seem to say
they like it better than the later versions. It is similar
it seems to 1602 Anno Domini, and some others, like
Knights and Merchants, what a treat. Thanks Kosta and
all....time to start planning where to start. No manuals
around that i could find, but some good FAQs i think.

:cheers: :cheers:

Luka 15-05-2005 01:05 PM

Quote:

Originally posted by Filipsan@Apr 21 2005, 06:57 PM
How can i use normal boats (a have some of them in lvl 3) - i know that they are in some way related to fishery, but i don't know how exactly..
Normal boats are usualy used across the sea if the land next to your land is short than yoz can use the boats for transpotr the goods! U can only transport goods and nothing else :ok:

POLAND 29-05-2005 10:07 AM

Hi! I'm from Poland, and I hace 15 years old. I think the settlers II is the best! This game (for me) is better than Settlers IV!
Cheers!
Patryk from Polen

Shimfs 07-06-2005 01:42 PM

:help:

hi im new to settlers 2

and i would like to know, How do i expand my territory?

Doubler 07-06-2005 01:45 PM

By building military buildings at your border.
So:
A barracks, guardhouse, watchtower and fortress can increase your territory when placed near the border of your territory.

This is a great game, have fun playing it :ok:

Shimfs 07-06-2005 01:48 PM

but im playing the roman campaign, and im going to expand my northern border, (map 1)

somehow i got the iron mine thing into my territory (dont know how it expanded) but now i cant expand it further so i can get coal. No spots i can built barrack or guard houses on nearby the border

and thanks for the fast reply

Doubler 07-06-2005 01:50 PM

Well, if you press space you should be able to see all building positions, maybe that will help.
And your territory should've increased by you building a barracks :blink: , there's no other way (Not one I know of, and I've played Setllers II pretty much from the day it came out)

-Unless you're playing the added missions, as I never played those.

Shimfs 07-06-2005 01:51 PM

i do use the space command.

but now i try to build a barrack as close as possible and hope it expands

Doubler 07-06-2005 01:55 PM

So you just had no space left?
Anyway, just build a barracks as close to the border as possibly possible, like you're doing now :ok: . If trees are in the way, SHUT DOWN your forester (and make sure you've got two woodcutters for each forester).

Whocares 28-06-2005 06:36 PM

First of all I really like this game. But i feel stupid when iīm looking at one of my folks slowly taking a pig into de slaugtherhouse, i mean that sometimes itīs slooooow, most of all if u havenīt planned well and donīt have 4 or 5 farms. Even if u planned very well your expansion appears the mayor lack of the game: the action which is really boring and really only consist in putting a catapult in the border, the soldiers are really dumb and they attack and fight randomly.

However i recommend this game to all real time strategy lovers. :cheers:

:sniper: u talking to me?

Doubler 28-06-2005 09:11 PM

The fights can be fun to watch ^_^ , all the moves fit with each other. You won't find that in AoE LOL

shanuea 08-07-2005 12:00 AM

in the fourth campaign for romans.. what does make expodition in the harbour mean.. it seems to be stockpiling stuff by its side, but i have no indication how much stuff or of wat i need..

Christian 09-07-2005 06:02 PM

Quote:

Originally posted by shanuea@Jul 8 2005, 12:00 AM
in the fourth campaign for romans.. what does make expodition in the harbour mean.. it seems to be stockpiling stuff by its side, but i have no indication how much stuff or of wat i need..
When you press the 'start expedition' button, the harbour will start stockpiling resources (which is a lot of boards, stones and a builder). Meanwhile, build a shipyard. When that is finished, select it to start building ships instead of boats. After a while the shipwright will have completed a ship which will automatically sail to the harbour and pick up the material and then will be ready to sail elsewhere to build another harbour somewhere.

ThomasJ 27-07-2005 08:32 AM

For those having the "frequency out of range" problem when attempting to use higher resolutions in Settlers 2, I have found a solution. I had the same problem, and installed the fix on this site and it works great now. No need for emulators like DOSBox (which I tried, and found it just made things worse).

http://www.jonsguides.com/dosgames/settler2.html

blastradius14 30-07-2005 06:08 AM

This game took some time to get used to :ok:

Its like birthright or warcraft blended with civ games. Wierd.

silent 16-08-2005 10:51 PM

ivge been plying this game for a few weeks now, but now im on a sort of problem. ive spun a sort of web for myself i have many coal mines but no miners to mine them i have metal works and smelters but they require coal to be used correctly. i do have two mines which release coal so i am getting these to work barely. but im trying to make more miners for my other mines but i dont know how. can someone tell me?

Eagle of Fire 17-08-2005 12:06 AM

You need to make tools for them.

Jimbo the Legend 17-08-2005 12:12 AM

Not only do you need tools for the miners you also have to feed them. settlers has a pretty complex economic system because thats what the majority of the game is about. It also helps to build mines where the concentration of minerals is highest.

J

silent1 17-08-2005 03:12 PM

ok ive sorted the miner problem and is now at war with two tribves. I have exactly the same prob as before except with soldiers. I have lots of swords and sheilds and the recruitment thing is highest but i still aint getting any soldiers coming in. Its really pissing me off as i have a high level soldiers in barracks and so around the enemy area but they cant attack because if they do the building will be empty.

Bernie 17-08-2005 03:23 PM

if your not getting enough soldiers close to your borders, you can adjust this. Set the troop number at max for building close to the border and lower far away from the border.

It is very usual that military buildings in the middle of your empire are taking up all your soldiers, therefor doing this will greatly help bringing more men closer to the front.

command.com 29-08-2005 11:21 PM

For all guys that have problems with settlers 2 under win xp.

Well, I have nforce2 motherboard that comes with AC'97 soundchip...but i think it will work for other mb's too. First of all...for those who don't know, when you go to "setsound.exe" or try to setup sound in a different way, for MIDI soundcard select Generic MIDI (MPU-401 compatible) or Roland MPU-401 or compatible soundcard. That's because, nearly all modern soundcards (or chips..like AC'97), emulates MPU-401 midi very good, and for digital sound choose ALWAYS SoundBlaster (not PRO or 16)1.0 or 2.0, because nearly all modern sound cards are also detected as this oldie. That's for compatibility with old softwares... If you don't have "autodetect" for selection, for MIDI choose I/O port 330, and for SB1.0 I/O port: 220, DMA: 5 and 8-bit channel (i think that's it...) : 1. WinXP almost always chooses this config for sound cards.
Next....right click on the ".exe" you are trying to run and choose: properties->memory and put all values to max. Don't touch "protected" and "uses HMA". Go to "screen" tab an check the "full screen" button. Old DOS games are not used to be runed in windowed mode...that's obvious isn't it? Go to "compatibility mode" and choose win98, check "disable visual themes" and "turn off advanced text service".
That's it. It works ALWAYS, so don't tell me that it doesn't cuz i will kick you in the behind if you say that. :ranting:
For those who don't know, if you have a little file named "setup.ini" in the root of the game (c:\set2 or something...)and the game is not running, edit that file (with notepad) and put the right path under SOURCE_PATH=?:\something\.
And of course, if you cant make your game run, but you can go only to the main screen, put the resolution under options to 640x480...that's because today graphic card don't work well with VESA modes, so it will not work with higher modes than this. UNDERSTOOD?!? (you can download VESA fix for WinXP, but that I will explain later...when i'm pissed like now :D

Phew....that's it...seriously :bye:

diway 15-09-2005 09:59 AM

i've recently relived the Settlers 2 experience. It's still one of the best games around.

I came here looking for tips. But i thought no one would mind if i dish off some.. ;)

1. Only build barracks to expand, halting gold coins from arriving each time. That way you save on sugar cubes (stones). However, you should have guardhouses instead on your borders...or better yet...

2. Build your castles on enemy/your territory borders. With maximum soldiers on the borders then you can take full advantage of your gold coins. If you notice each gold coin will upgrade any number between 1-4 soldiers and you can get the maximum in castles. You'll only need 12 gcs to fully upgrade 9 privates to generals in castles.

3. Do not cramp the front of your storehouse/hq. Create a spoke-like roadnet on it so that resources can easily be disseminated from it (and you can avoid the 8-resource problems that usually occurs in the mid-end game.

4. For coastal areas, build fisheries whose sole road exits lead to mines. The fish will immediately be taken into the mines and will not be lead back to your storehouses.

5. Always scout. You may be building that castle only to be burned by a catapult as soon as the first soldier moves in.

6. Clear out the initial area with woodcutters and a few sawmills. Do not build forestries yet. Later when you have a good area away from your HQ, build a Storehouse, then surround it with 3/4 sawmills, then 3/4 Forestries, then surround the circle with your woodcutters. This will serve as your lumber factory.

7. What actually lead me to this site is because I read somewhere ages ago that Pig-Farms/Slaughterhouses suck big time. I'm still trying to confirm this though I think this is correct since you can easily have a huge stockpile of bread while you may have meager denominations of meat. Also, Pig-Farms take a lot of space which I would rather have for Farms. Still, it doesn't feel right to deny your populace of the right to eat meat. hehe

8. A helpful method I use to remind myself that a mountain tile has been dried up is to put up a flag beside it that doesn't have any road attached. Once you've dried up an entire mountain you'll have a mountain full of flags - like what you would see on a middle-age battlefield sans the corpses.

9. It's not always good to have too much of a free thing. Don't get too much water since it's free anyway and producing too much of this will only clog your road network. Stop their production. This isn't true for wheat though. You never can get enough of wheat since they are easily manufactured into flour->bread.

10. Play with the transport priority system to get used to it. What I usually do during the early game is put food transport on top so that my mines don't stop...err...mining. This can also be used to stem off resource congestion when used in conjunction with building more roads.

11. Those donkeys are very important in the mid-end game when there are too many resources going around. Don't underestimate their use.

12. It may be wise to empty your HQ of resources so that these can be brought to a storehouse where they are closer to the intended user. Take note that if you do empty a specific resource, put that resource on top of the transport priority.

There are still a lot of features that if you screw up will paralyze your game. Just play around and address issues as they come. The default settings don't really help that much so you're better off experimenting your own.

I wish I can read other tips from other players. Info on Settlers 2 through Google is scarce.

Cheers!

XcesNL 19-10-2005 02:35 PM

I played all the settlers games. They are all nice i think. Only 3 and 4 is way to much building time. If you play one hour you dont even have a big army. However the settlers heritage of kings makes up for that fault it isa very good game you should all try it out. My oppinion about the settlers is that 1 is really to fake especially the geolists if they are searching for raw materials it seems like they are killen someone with their hammer! The settlers 3 and 4 to much building time is needed. The settlers 2 and heritage of kings are the best i think not to much building time and i dont know the magic in 2 and 5 is different then in the others.

Guest 30-10-2005 07:15 AM

Thanks, it works perfectly now... but one last question.

How do I build ships and harbor buildings?

Doubler 30-10-2005 08:56 AM

You need a special site to build a harbor.
You can only build them in specific scenarios and maps. In those scenarios press space to see the build icons. If you see a castle-icon with an anchor, that's a site where you can build a harbor.

Ships are build by the shipwright. Construct a shipyard (near the water where you want ships to be build in), click on it, and change the little icon from a rowing boat into a ship. Again, this may not be available in scenarios where there's no harbor to be build.

Kaervek 30-10-2005 10:41 PM

*bump*

OK, one last question. Can you name one of the scenarios that you can build a Harbor Building in?

Whoops, and by that I mean an Unlimited Play map.

Doubler 31-10-2005 02:11 PM

Well, I have no experience with the gold edition, but in vanilla Settlers II there was a very obvious map called 'four islands' or something. A large map of one big island and a lot of smaller ones.

That said the 4th or 5th scenario of the normal campaign introduces ships and such. That scenario's called 'the High Seas' or something, iirc. Of course, that's not unlimited play... Well, it is, but you can't change settings :P

JanthePe 03-11-2005 02:55 PM

I've played the Settlers II when i was in Ground-school. I loved it! :ok:

EdwardCarnaby 15-12-2005 02:02 PM

God i love this game! I played to lvl 5 now but im stuck... any tips?

When i attack one of the japaneses the other ones attacks me and togheter they totally buttfu*k me... any tips?

bruno 26-12-2005 01:22 PM

I love this game, i play a lot in my past, and i remember when i see in here, and play again, that i think the main reason to Abandonia exist. :kosta:

marc110 30-12-2005 12:55 AM

:Brain: :D settler 2 gold wow one of the best game eva made just the best there is 5/5 from me great to see a download here for it

Doubler 01-01-2006 05:48 PM

One last thing. Remember that if you want to start a 'colony', that is construct a port by having a ship land all the materials at a suitable site, you do need to press the 'expedition' button at the port :)

bruno 03-01-2006 01:17 AM

Quote:

Originally posted by Eagle of Fire@Jan 2 2006, 09:28 PM
Quote:

does any one like settlers one here
I consider The Settlers one of the best game of all time.

I agree with you. I had finish the 4 level, but is just me or this was a very difficult level, a had to start 3 times. :wub:

Moppie 08-01-2006 10:19 AM

I like Settlers. I've got Settlers III and IV but they have a good balance between economy and combat. it has ******* high system requirements tough. u can have armies of a few hundred men... if they are all walzing over your screen it may lock up the system. or just freeze. the first two are real classics. but wich one is better? Settlers I or II (gold)?

duckpatch 08-01-2006 11:54 AM

When I got this game for my birthday I was nearly in tears. It's truely the best game :P. We should mod it so we can make it workable on LAN!

Contemplate Genocide 19-01-2006 07:07 PM

I got a crapload of swords and shields and my barracks are all half empty and i thought i had adjusted the appropriate military settings for them to be filled up with new recruits, but the weapons just keeps piling up. what to do?

Eagle of Fire 19-01-2006 07:38 PM

You probably don't have enough free paysants to fill the ranks. You can see how many free paysants you have in the fortress menu.

Contemplate Genocide 23-01-2006 02:41 PM

What, you mean helpers? I've got a lot of those too but the lazy bastards wont arm themselves!

sixflags99 26-01-2006 07:53 AM

Hello to all SETTLERS 2 fans !

Is anybody knows where i could find some maps or campaigns for this genius game.

Thx

Guest 28-01-2006 03:29 PM

Is it possible to rotate the buildings? And if so how do I do that?

Eagle of Fire 28-01-2006 06:08 PM

I don't think it is possible to rotate either the view or the buildings.

budum 01-02-2006 02:01 AM

I love settler but this game is too hard for me

So I made a littler program that will help me win this game
I call it Headquarter refiller because it will refill your headquarter with lots of goods

please visit my page
http://www.geocities.com/linguadream...er/Settler.htm

please read the readme.txt

even if you have already had a lot of stuff, but you till need to build building like woodcutter, quarry and etc. if you don't sometimes you'll find a problem.

bruno 03-02-2006 01:54 PM

I can pass the fourt level because i donīt have troops, to take all senario, i have the ratings in max what can i do? :cheers:

Guest_BioX 03-02-2006 07:19 PM

Quote:

Originally posted by Contemplate Genocide@Jan 19 2006, 08:07 PM
I got a crapload of swords and shields and my barracks are all half empty and i thought i had adjusted the appropriate military settings for them to be filled up with new recruits, but the weapons just keeps piling up. what to do?
you need to brew beer

1 beer + 1 sword + 1 shield = 1 soldier

Guest_dima 18-02-2006 02:29 AM

I have found not bad review:
http://www.avault.com/reviews/review...game=settlersg

Review by: Shawn Quigley
The story begins on one dark and stormy night. A ship by the name 'Tortius' belonging to the 'Romans' was traveling through the Sea of...

dima 18-02-2006 02:44 AM

Hi. It's me again :-)

Here is reviews, tips & tricks and more:
http://www.bluebyte.net/eng/products...gold/index.htm

Prestonian 22-02-2006 03:52 PM

Hey there, I downloaded Settlers II a little while ago and have been doing very well on my version. A friend of mine has also downloaded it and it won't convert his swords and shields into new soldiers. Is it a glitch in the software? or is there anything in the game play he can do. I had similar trouble at one point but it sorted itself out partway through the level. He currently has 45 swords and shields doing nothing, most frustrating! ;)

Thanks,

Prestonian 22-02-2006 03:56 PM

Quote:

Originally posted by Prestonian@Feb 22 2006, 04:52 PM
Hey there, I downloaded Settlers II a little while ago and have been doing very well on my version. A friend of mine has also downloaded it and it won't convert his swords and shields into new soldiers. Is it a glitch in the software? or is there anything in the game play he can do. I had similar trouble at one point but it sorted itself out partway through the level. He currently has 45 swords and shields doing nothing, most frustrating! ;)

Thanks,

It's OK, I think he lacks beer! I never realised that that was what the Brewery was for, and I considered myself an expert LOL! I thought it was just a motivator!

red_deb 23-02-2006 10:59 PM

am currently trying to work out settlers 2 gold but am having trouble working out how to make workers from tools produced. i know you need beer to make soldiers but how do you make workers???

Doubler 24-02-2006 04:56 PM

When you have the tool necessary for a specific profession, then a worker of that type is created when a building is built requiring that worker type, while there isn't one such worker available :)

In other words: Workers of a certain profession are created at need, provided you have the necessary tools and a normal worker available ;)

The normal worker (The one that carries stuff) is created over time.

Eagle of Fire 24-02-2006 09:29 PM

Workers are taken directly in the carriers pool. The carriers pool "grow" over time, so if you build too much roads and buildings at the same time and that your carriers are at 0, it will take a while before you get another worker or carrier.

Soldiers are also taken from the carrier pool.

Guest 28-02-2006 03:08 PM

if you want to use the editor of settlers2gold, you have to create a folder called "worlds" in the settlers directory. if not, the "test-map" button will have disfunctions..
sorry for my english... :angel:

Bugman 01-03-2006 09:28 AM

I was playing the first mission of the world campaing, i saved it and started again after a while and the save file was gone, and replaced by two others, if i click one of the two the game just shut down :wall:


any solutions?? :Titan:

roosa 01-03-2006 03:47 PM

I remember when I was little I played Settlers with my amiga for hours :) It was one of the favourite amiga games that I played. Great to play it now again :)

Tuomas 05-03-2006 07:44 PM

Hi everybody.

I ran into this problem with S2 and googled for the manual, by which I then found this thread, not the manual. So I ended up redin the whole thread, seing that the ship business seems to give people a tough time too. As this is said, I have a problem too of the kind as well. You see, I'm in the 4th chapter, I first constructed a shipyard, and it made me 3 ships. Then after I found a place suitable for a harbor, and the ships sail to it. So I found out it works as a storage too, and then found this button that said start expedition. I pressed the button, and some of the goods in the storage disappeared. Then I took a look at one of the ships and noticed they were in it. But the ship wouldn't move, it just was loaded for a while, and then all the goods appeared outside the harbor-storage.

So what I'm asking is, some said the ship function is full of bugs, and is there something I can do. And I have all 3 ships standing and the start expedition button disabled as if I had nothing to exhibit with.
Are the ships supposed to just go off somewhere and build a harbor there because I don't see a way of controlling them in any ways. I've played the S1 before, so everything is so familiar but the shipping...

Oh, and thanks for the thread, I've learned a lot of interesting things init.

Doubler 05-03-2006 07:57 PM

What it is when you push the expedition button, is that the goods needed to build another harbor are collected at the harbor where you started the expedition. They will be visible outside the harbor while they're being collected.

Once all the goods have been collected a ship will pick them up and you'll get a message telling you an expedition is ready. You can then click the ship and give it a direction. Once the ship arrives somewhere you can tell it to build a harbor there or sail on :)

Tuomas 06-03-2006 10:39 AM

Ah, yes, I see it now, thank you, it's rather sensible now that you think of it. Still, no problems, but I just find the whole shipping thing a bit how do you say, unusable. It takes so damn long for the ship first to visit the harbor to know what is needed at the island, and then to go back to get some. I don't suppose making water-road and rowboats do that would help? The ships tend to take like 49 broads of wood when only 2 is needed and then there's none left at the main island...

Guest 06-03-2006 11:46 AM

oh and one thing to add to the above. I've had my catapult firing repeatedly for half an hour now, and most times it seems to hit in the middle of those enemy barracks and all, but it has done no damage at all, why is that? Is the whole catapult system meant to be as useless as it seems, I recall this earler chapter where the enemy catapult would destroy many of my buildings by hitting them once.

Doubler 06-03-2006 01:08 PM

Ships' main purpose is getting colonies started, and moving the recources from that colony to where it's needed.

Many islands hold great deposits of recources, but you need shipping to mine it.

As for military uses, that map you are playing can be very easily beaten by building a colony ASAP on the coast near the enemy and pusing inwards very quickly. ;)


Catapults are the most powerfull weapon in the game. Every time it hits it kills a soldier in a military building. It can only target military buildings within it's range, and you can't control what it targets.

ansa 14-03-2006 09:10 AM



I have playing campaing for 6 hours now and seems I play little slowly, but exploring possibilities, but there is one problem that I havent solved, its about placing your militia.

There are three values, so how I cab adjust them, so I have most of my men in near borders, not in middle of my land. So what are these values, from bottom to up.

I ment to put picture of it but ow second problem occured with dosbox
I tried to ran settelrs and got this:
http://koti.mbnet.fi/codbot/kuvat/pr.jpg

So how do I fix this

Doubler 14-03-2006 07:05 PM

Uhm, I don't know about the screen, but as to your first question:
There are indeed three values determining the military distribution. If you look at the pictures you'll see a castle with a blue line representing your border. In every picture the castle is farther from the blue line. The button with the castle farthest from the blue line represents the interior, the button with the castle closest to the blue line represents your borders.
And you adjust them with the green bars next to them.

In practise I believe it's actually linked to the proximity of the building to an enemy, as indicated by the white flag on the military building (Depending on it's proximity to the enemy it's complety white, dashed with a black line, or with a black cross.), but I'm not entirely sure of that :tomato:

Grayfox 27-03-2006 04:46 PM

great buildin game but i still think settlers I is still better its a classic

Guest 09-04-2006 11:48 PM

Where can I build a harbor in level 6 can't find it anywhere :(

(me vs 2 vikings, I'm told there is an island with gold in a corner)-
(the level after the japanese lava one)

HEZUS 17-04-2006 11:21 AM

I've always hated the fact that mostly the computer somehow manage to stop the production of soldiers. So in time I will always have the upperhand. But I understood that this is fixed in the gold edition?

GameOver 12-05-2006 10:12 AM

For all the Settlers 2 fans:

If you want to play settlers 2 with sound just install VDMSound and Glidos.
You can download VDMSound (External link) and Glidos from www.glidos.net and just follow the instructions on the Install section.

I hope it helps!

GameOver

Merri 12-05-2006 11:44 PM

I've released a new map generator for the game, so if you run out of maps and want to make your own ones much easier, which also look very good, you can try it out. Download is at http://settlers2.merri.net/map_generator/


I'm not sure if this is counted as spamming/advertising, but I can't really think of any other way of telling about the program :)

Guest_Mike 15-05-2006 12:09 AM

Hail to you all

I am a frequent visitor of this incredible site (Good Work Guys!!!) and i too have downloaded Settlers 2 for old times shake.
I have ran it on a P4 3.2 1024MB with XP SP2 quite well.
For all the Settlers 2 Fans who would like to have the manual try this:
http://downloads.planetmirror.com/pub/repl...Manual_-_PC.pdf
Hope this is helpfull.

Abandonia Rocks...

Jogobella 16-05-2006 08:08 PM

Alrighty. I figured out how to make Settlers II Gold playable on new computers and I am sharing this to save others from some headache... :wall:
If it helps, please drop a little note.

First, my notebook is an Intel Pentium M running at 1.7GHz and I have 1GB of RAM. Graphics and audio cards do not matter. I used DOSBox because there was just no way for me to make the game run under VDMSound. I have Windows XP Professional with SP2 and it did not work in native OS environment (without any emulation) at all. It worked, however, in DOXBox, but lagged like hell so I thought I would start from there.

So... unpack the game you downloadedDownload Settlers II Gold here and launch DOSBox. Navigate to the directory where you unpacked the game and type

Code:

setup
Select 'No MIDI audio' for music and select 'Sound Blaster or 100% compatible' for digital music. It should not make much of a difference whether you select SB16/AWE32 or any other but feel free to experiment. Exit the setup.

Now, in the DOXBox prompt, type

Code:

s2
This will launch the actual game. Hit Space when the splash screen appears. Go to Options and select 640x480 as the screen resolution the game will run in. Now start the game (scenario or free play). If the game runs sluggish, the helpers will visibly lag, their movement will not be continuous as if you were watching a movie. This means that your CPU does not have enough cycles to handle all the emulation that DOSBox provides (video, audio, mouse, keyboard, etc.) with video being the most resource intensive. If this is the case, hit Alt-Enter if you are in full screen or do nothing if playing in a window. Right click on that rectangular free area UNDER Start button and select Task Manager. Left click on the 'Image name' column to sort running processes in an ascending order and look out for the 'CPU' column. If not there, add it by selecting View - Select Columns and ticking 'CPU usage'. Locate and highlight dosbox.exe in the list of processes and see what percentage of your CPU's processing power it utilizes. If it shows 98 or 99 it uses up all the power your CPU has and possibly needs even more and this is the reason why your game is lagging.

To tackle this, switch back to the game, but leave it running in the window. Look for 'Cpu Cycles' in the title of the window. If the game is lagging and using 99% of your CPU power, you have specified too many CPU cycles in dosbox.conf. From within the game, hit Ctrl-F11 to decrease the number of CPU cycles in real time and look how CPU utilization changes in task manager. The trick is to lower the number of cycles so that the average utilization drops to around 90-95%. Try to observe it for a few moments to see what maximum it shows. Once you reach 90-95% CPU usage for dosbox.exe your game should run just fine. My original Cpu cycles were DOSBox's default - 6,000. This is way too little. But when I cranked it up to 60,000, it was way too much. Again, they key thing you need to understand is finding the balance between CPU cycles in DOSBox and CPU usage in Windows Task Manager.

DOXBox even has a 'turbo mode' that you can try. It produced unnoticable results for me but it may be different for you. I am not sure what it should do as it only says 'Unlock speed (turbo button)'. Ah yes, I had a 486SX/33 back in 1994. :kosta:

Within the game, you can press 'V' to turn game acceleration on and off. Please note that this only speeds up the game in terms of game time, not frames per second. In other words, if your helpers lag, they will lag no matter if the acceleration is on or off.

You can also try to skip frames in DOSBox on a scale from 1 to 10 using Ctrl-F7 (decrease) and Ctrl-F8 (increase). As video is the biggest CPU hog, chances are it may give you a better result if you skip 1 or 2 frames rather than have your CPU process all of them. In general, you should not need it if your CPU speed is anywhere near or above 1.5GHz.

What really helped me was a section called "8. To run resource-demanding games" found in DOSBox's readme.txt. That alone should be enough to let you play and enjoy Settlers II Gold. :ok:

If DOSBox still fails, try pure Windows, i.e. no emulation, or try VDMS.
Good Luck. You may need it.

Guest_Rizzo 18-05-2006 08:55 PM

I'm stuck on the second mission because I have at least 15 buildings, mostly barracks, that are all unoccupied. How do I get men into these buldings??

Goodguy3 20-05-2006 11:36 PM

awsome game, but im a little worried about my men, i just started playing and am well into the first chapter of the roman campaign, and muy men keep stopping where roads turn, is this supposed to appen :O?


actualluy, not all of them, just a good few :huh: :band: :beer:

Merri 21-05-2006 11:08 AM

You're supposed to set flags into the roads so that your transportation works nice and fast, one man per road -> a lot of flags on the road, a lot of men, a lot of transportation capacity :)

Goodguy3 21-05-2006 05:35 PM

Quote:

Originally posted by Merri@May 21 2006, 06:08 AM
You're supposed to set flags into the roads so that your transportation works nice and fast, one man per road -> a lot of flags on the road, a lot of men, a lot of transportation capacity :)
oh wqait, they stop until somehting iis laid down at that corner, then they pick it up and carry it to it's destination! Genius!

Merri 22-05-2006 06:01 PM

I've collected some tips and tricks from here and there and have put up a Tips and Tricks page into my Settlers II site :)

JJJ 23-05-2006 12:12 PM

hi,

i've started the world campaign (europe) and now after 7 hours and almost control of the complete map the game just hangs. The mouse cursor can still be moved but everything just stops. This seems to be a bug in the game itself but i'm not sure. I'm using XP directly without sound. Does anyone know whats going on?

novaa 23-05-2006 12:40 PM

does anybody know where to find new maps???? google finds nothing...

help? pls???


p.s. settlers 2 is the greathest strategy of all time...
end the second is X-com: apocalypse :max:

velik_m 23-05-2006 12:57 PM

Quote:

Originally posted by novaa@May 23 2006, 12:40 PM
does anybody know where to find new maps???? google finds nothing...

help? pls???


p.s. settlers 2 is the greathest strategy of all time...
end the second is X-com: apocalypse :max:

try searching for "Siedler 2" - Settlers have large following in Germany

Welt Siedler - http://www.siedler-welt.de/welten/fr_welt.htm

Merri 23-05-2006 01:21 PM

German sites:
http://www.florian-carstens.de/siedler2/markt.htm
http://jh-isch.de/s2/seiten/mapdownload.php
http://www.nagel-computer.de/nagel-software/maps.htm

Plus my site has a few and a map generator: http://settlers2.merri.net/



And to spoil a surprise: I'm working on a Campaign Editor now which allows to install and create new campaigns easily.

Guest 23-05-2006 06:26 PM

I found out about a week ago that on my pc I can play Settlers II! I always immediately go the the resolution settings when I'm going to play a game, but with S2 it turned out to be a "don't". Couldn't play it for several years, but now I'm back on track with S2! I'm currently busy with the World Campaign (South Asia atm), man I want to take screenshots from my vast empire with my huge amounts of resources in stock.

Merri, I came across your excellent site where I read this:

"Coastal castle fix in the Tools menu allows you to create maps with harbor sites. You can now create your own expedition maps! However, you must replace a campaign map in order to be able to create ships as expeditions are disabled in Unlimited Play mode.

Could you tell me how to implement this? Cause I would really love to play with ships in the Gold Edition.

Merri 23-05-2006 08:55 PM

A quick guide:
  • Make a new map that has a castle sized locations right on the coast (= access to water in the surrouding tiles of the midpoint where the castle icon is)
  • Open the map in the map generator, do Tools > Coastal castle fix and save the map again. You can now build harbors to the coast castles.
  • Now you need to replace a mission map at DATA\MAPS\MISS_20X.WLD with your .SWD map (200 = first mission, 201 second and so on).
  • Edit DATA\MISSIONS\MISS_000X.RTF file (you probably want to remove all !MET events so you don't get weird messages while playing).
  • !ENABLE_ALL_HOUSES in the RTF file enables to build all buildings.
  • You might also want to add some more people and ware (tools).
Yeah, I know, it is pretty much a hassle and a lot of work and figuring things out. As I already mentioned I'm creating a Campaign Editor that makes all this a lot easier, the target is to make switching to a new campaign a piece of cake and also ease the editing behind a userfriendly interface (no real code to worry about).

If you need the information, I can paste some code from my project that shows what each WARE and PEOPLE are in the RTF files.


Oh, and you can take screenshots. Just press Alt + P and the game takes one. If you'd use DOXBox, you could take screenshots with the regular Print Screen method.

puzzled 24-05-2006 08:23 AM

i am playing the Roman missions, mission 2, and after i capture the catapult, i can seem to attack anyone or do anything to get further. anyone know what i am doing wrong? i have played the level twice now with the same result. ta

Frenkieee 24-05-2006 09:16 AM

Wow Merri, you're the king!

I think I'll manage editing the .RTF files. Oooh, I'm excited! :D

So, Alt+P makes a screenshot? Great! I'm not using DosBox, just playing it in low-res, sounds works great and all so I don't need DosBox. Tried that before, on my previous pc, but it wen all choppy and everything. Maybe that was due to the fact I didn't feel like changing all the settings and everything :whistle:

But now, I'll continue studying. Don't want Settlers II to interfere with that, although I think it won't take long until my concentration slips away to Settlers... :angel:

Riveros 24-05-2006 10:54 AM

I need some advice on how to keep my best soldiers for attacking because whenever i pay my soliders to train them to a better class they always stay and defend so i end up with my weak attackers attacking... and is there a way to swap what units are stationed in which military buildings??

Frenkieee 24-05-2006 01:09 PM

@ Riveros: normally your best soldiers will attack. If you click on an enemy building, you can choose whether you would like to attack with your strongest or your weakest soldiers. It's on strongest by default. But perhaps you're attacking a building nearest to one of your military buildings with weak units. If your building with stronger soldiers is further away, then it's possible that your weaker units attack.

There is a way to swap soldiers. In the military menu, you can choose the strength of soldiers garrisoning your buildings. If you have a guardhouse with a general and a private, and you conquer a building in such a way that your border is extended far enough that you don't need 3 soldiers in that guardhouse anymore, normally the general would stay there. But if you pull the right bar in the military menu all the way to the left, a private will stay.

However, you can't say: in that building I want generals, and in that other building I want privates. If you finish building a military building, a soldier in a storehouse/HQ nearest to that building will occupy it.

Frenkieee 24-05-2006 01:14 PM

@Merri:

I've done some research myself. You can download my excel-sheet here: HERE

I edited the map 'Four Islands' in your map generator, so I can build harbours now. I replaced it with the first mission. I edited the wares and peoples so that it fits normal merchandise. Now I'm ready to play!

The only crappy thing is that I still have that crappy tent instead of a HQ, and I can't choose an other tribe than the Romans. But maybe you know those commands? :ok:

Btw, you meant .RTX instead of .RTF right?

Merri 24-05-2006 01:22 PM

You can do some kind of control with the military units. In the game, when you open up the main selection window (by pressing M or the icon in the bottom), you'll see a soldier icon on one of the buttons. You can open the military control window from that icon.

Now you have some switches here. The first switch sets how easily soldiers are reqruited from the people you have. I've never had any use for this setting so you can ignore it.

Next you get an interesting setting: it sets the soldier's rank that are preferred to be sent to the military buildings. If you set it to the minimum, you never see better soldiers getting off from your headquarters if you have any privates in the HQ. So new buildings are occupied by the lowest soldiers first. It seems the midpoint is where the best soldiers are preferred over worse soldiers, although if you set it to the maximum, the best soldiers are sent from every storehouse there is before worst soldiers are sent anywhere.

The third switch sets how many defenders are sent out when an attack comes. The setting is at maximum by default, meaning only one soldier remains in the building to defend it.

The fourth switch sets the amount of attackers. It works similar to the defence setting: the higher the bar, the lower amount of soldiers remain in your buildings when you attack. If you set this to the maximum, you can do long attacks but you leave yourself vulnerable.

The last three settings set how much soldiers you have in your military buildings. First you see the inner land setting (white flag). If you set this to the maximum, all buildings in your inner lands get the maximum amount of soldiers (unless you run out of them). The next setting is for midpoint lands, military buildings that are close to a border but not near the edge (a line over the white flag). And then the last setting is for buildings that are in the border in almost direct contact with the enemy lands. It is wise to keep this setting at maximum most of the time.



With this information, you can do some tricks: you can use your inner lands to beef up your soldiers. Build a fortress and a mint together in a somewhat peaceful position, set maximum amount of soldiers to go to your inner land buildings and voilá! you can train your soldiers effectively within your own borders. Once you have four or five generals ready in the fortress, you can move the inner lands switch in the military window to the midpoint (and also make sure the second switch is set to the minimum!), then the best soldiers get out of the buildings. Once the soldiers get off the buildings, you can restore it to the maximum so the worst soldiers go to your inner land buildings for training. Once the buildings are again full of soldiers (or no more soldiers leave the HQ), you can restore the second switch to midpoint so the better soldiers go to the border areas.

Merri 24-05-2006 01:32 PM

Quote:

Originally posted by Frenkieee@May 24 2006, 04:14 PM
@Merri:

I've done some research myself. You can download my excel-sheet here: HERE

I edited the map 'Four Islands' in your map generator, so I can build harbours now. I replaced it with the first mission. I edited the wares and peoples so that it fits normal merchandise. Now I'm ready to play!

The only crappy thing is that I still have that crappy tent instead of a HQ, and I can't choose an other tribe than the Romans. But maybe you know those commands? :ok:

Btw, you meant .RTX instead of .RTF right?

Yes, I meant RTX, too many file formats out there :)

I can't read your Excel file. Anyways, I do know the file format pretty well. You can get rid of the tent by removing !GLOBAL_SET_HQ_BOBS 6, 7, 0 - this line sets the objects used for the building (6 = tent, 7 = empty object, 0 = tells there is no "door open" object; if set to something else, it tries to show another object instead when someone gets off the HQ). If you want your people to come out of a wrecked ship, you can set 0, 7, 0 - I got a big "WTF!" from my sister when I did that :)


Here is some of the information I know. Some of this info matches with the map files as well. Mostly animals have different values in maps and in RTX files.

Animals
Code:

* *rtxPolarBear = 0
 * *rtxRabbit = 1
 * *rtxStag = 2
 * *rtxFox = 3
 * *rtxDeer = 4
 * *rtxDeer2 = 5
 * *rtxDuck = 6
 * *rtxDonkey = 7
 * *rtxSheep = 8

Houses
Code:

* *houseWoodcutter = 0
 * *houseForester = 1
 * *houseStonemason = 2
 * *houseFisher = 3
 * *houseHunter = 4
 * *houseSawmill = 5
 * *houseFarm = 6
 * *housePigFarm = 7
 * *houseDonkeyBreeder = 8
 * *houseSlaughterhouse = 9
 * *houseMill = 10
 * *houseBakery = 11
 * *houseIronSmelter = 12
 * *houseMetalworks = 13
 * *houseArmory = 14
 * *houseMint = 15
 * *houseShipwright = 16
 * *houseBrewery = 17
 * *houseGoldMine = 18
 * *houseIronMine = 19
 * *houseCoalMine = 20
 * *houseGraniteMine = 21
 * *houseStorehouse = 22
 * *houseHarbor = 23
 * *houseHQ = 24
 * *houseBarracks = 25
 * *houseGuardhouse = 26
 * *houseWatchtower = 27
 * *houseForrest = 28
 * *houseLookoutTower = 29
 * *houseWell = 30
 * *houseCatapult = 31

People
Code:

* *peopleHelper = 0
 * *peopleWoodcutter = 1
 * *peopleFisher = 2
 * *peopleForester = 3
 * *peopleCarpenter = 4
 * *peopleStonemason = 5
 * *peopleHunter = 6
 * *peopleFarmer = 7
 * *peopleMiller = 8
 * *peopleBaker = 9
 * *peopleButcher = 10
 * *peopleMiner = 11
 * *peopleBrewer = 12
 * *peoplePigBreeder = 13
 * *peopleDonkeyBreeder = 14
 * *peopleIronFounder = 15
 * *peopleMinter = 16
 * *peopleMetalworker = 17
 * *peopleArmorer = 18
 * *peopleBuilder = 19
 * *peoplePlaner = 20
 * *peopleGeologist = 21
 * *peoplePrivate = 22
 * *peoplePrivate1stClass = 23
 * *peopleSergeant = 24
 * *peopleOfficer = 25
 * *peopleGeneral = 26
 * *peopleScout = 27
 * *peopleShipwright = 28
 * *peoplePackDonkey = 29

Ware
Code:

* *wareWood = 0
 * *wareBoards = 1
 * *wareStones = 2
 * *wareMeat = 3
 * *wareGrain = 4
 * *wareFlour = 5
 * *wareFish = 6
 * *wareHam = 7
 * *wareBread = 8
 * *wareWater = 9
 * *wareBeer = 10
 * *wareCoal = 11
 * *wareIronOre = 12
 * *wareGold = 13
 * *wareIron = 14
 * *wareCoins = 15
 * *wareTongs = 16
 * *wareAxe = 17
 * *wareSaw = 18
 * *warePickAxe = 19
 * *wareHammer = 20
 * *wareShovel = 21
 * *wareCrucible = 22
 * *wareRodAndLine = 23
 * *wareScythe = 24
 * *wareCleaver = 25
 * *wareRollingPin = 26
 * *wareBow = 27
 * *wareSword = 28
 * *wareShield = 29
 * *wareBoat = 30


Frenkieee 24-05-2006 01:37 PM

It's me again (maybe I should consider registering :))

Ok, I just found out how to get my HQ back. I discovered that \DATA\MISSIONS\MIS_1004.RTX is the file for 'Four Islands', so I copy/pasted [GLOBAL_MAP_SETTINGS] from that .RTX to MIS_0000.RTX. Maybe now there are other players too (don't know if that wasn't the case earlier, I hadn't explored it then).

Ok, now I am really ready to play :D

I'll let you guys know if it works. If you want the files, just let it know!

Frenkieee 24-05-2006 01:43 PM

Ok, just registered :)

Thanks for the codes Merri. I found out the people and wares codes myself, these are in the excel-sheet. I put the amounts of different merchandise settings in there too. I think I don't need the buildings and animals (at least, not yet).

Enough already, let's play ball!

Riveros 24-05-2006 07:25 PM

Any tips for passing high sees?? I just seem to run out of troops and gradually my mines run out also... Just end up in a stalemate....

Merri 24-05-2006 07:49 PM

Have you found the island in the south? That's where you can get extra resources you can use to get more soldiers (by making weapons etc.).

Also, build only one harbor per island, that'll make ships more efficient.

Goodguy3 24-05-2006 10:58 PM

hmmm, i have a lot of "house unoccupied" signs here, and noone seems very interested in occupieing them. how do i make more people of one category?
(im in ch.4 of the roman campaign.)

bruno 24-05-2006 11:12 PM

Quote:

Originally posted by Goodguy3@May 24 2006, 11:58 PM
hmmm, i have a lot of "house unoccupied" signs here, and noone seems very interested in occupieing them. how do i make more people of one category?
(im in ch.4 of the roman campaign.)

Do you have people to went to the empty house, maybe you donīt have avaiable tools , to the people to go to the houses? :ok:

Merri 24-05-2006 11:13 PM

You need Metalworks to build the tools that are required.

Goodguy3 25-05-2006 12:04 AM

Quote:

Originally posted by Merri@May 24 2006, 06:13 PM
You need Metalworks to build the tools that are required.
unfortunately, there is no iron(?!?!) and what little iron there wasihave already taken :angry:

still puzzled 25-05-2006 12:49 AM

Quote:

Originally posted by puzzled@May 24 2006, 08:23 AM
i am playing the Roman missions, mission 2, and after i capture the catapult, i can seem to attack anyone or do anything to get further. anyone know what i am doing wrong? i have played the level twice now with the same result. ta
just reiterating this question - it's giving me no end of bother. Ta

Merri 25-05-2006 01:33 AM

Can you give a more detailed of what you can't do? What exactly happens when you get stuck? Do you run out of soldiers? Are there any soldiers who can attack (= more than one soldier in a border area military building)? Are there enemy territory left or are you free to expand as you will?

Merri 25-05-2006 01:40 AM

Quote:

Originally posted by Goodguy3@May 25 2006, 03:04 AM
unfortunately,* there is no iron(?!?!) and what little iron there wasihave already taken :angry:
Then you're out of luck: you've spent the resources to wrong things. The campaign missions do have a challenge with resources as you don't get all that much and you have to make most out of what you get. Maybe one of the things you need to do is to be quicker: try to take on the computer players earlier than you've done now. Then you could take over valuable mountain space from them.

Remember also that each soldier you lose means you've also lost two iron ores and four coals (this is what you need to produce a shield and a sword). Thus minting gold coins is important, although that makes losing soldiers even more costy. In the other hand your soldiers do survive much more likely when they get better.


If all else fails, you could cheat and add extra iron and coal for yourself by editing DATA\MISSIONS\MIS_0003.RTX file.

Daryen 25-05-2006 02:32 AM

Quote:

Originally posted by still puzzled+May 25 2006, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (still puzzled @ May 25 2006, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteBegin-puzzled@May 24 2006, 08:23 AM
i am playing the Roman missions, mission 2, and after i capture the catapult, i can seem to attack anyone or do anything to get further. anyone know what i am doing wrong? i have played the level twice now with the same result. ta
just reiterating this question - it's giving me no end of bother. Ta[/b][/quote]
you do not actually CAPTURE the catapult.. it is destroyed.. what you get is the ability to build catapults.

Also.. for the Harbours question.. I checked the official site and it said that for Settlers 2 Gold (which is what Abandonia has) all scenarios could be won without ships so the harbour building was removed as placeable.. (as I understand it. you can still create maps in the editor that use the harbour building).

This said.. the one question I have..
Is there a list of what tools will recruit which profession. I know that an axe will get you a woodcutter, a saw will get you a sawmill, a pickaxe will get you a miner.. but what "tool" do you need for getting a brewer.. I have no brewers in my storage areas.

Merri 25-05-2006 02:51 AM

A regular worker is able to become a brewer once you build a brewery. It requires no tool or ware. Atleast this was the case when I made a quick test: I didn't lose anything when I made a brewery, yet had no brewers and one worker was converted.

Riveros 25-05-2006 11:38 AM

Quote:

Have you found the island in the south? That's where you can get extra resources you can use to get more soldiers (by making weapons etc.).

Also, build only one harbor per island, that'll make ships more efficient.

Cheers once again merri, but i have yet another question LOL

Is it more ecomincal and quicker to have a long road or a road divided up into smaller roads with flags?

Merri 25-05-2006 01:57 PM

Divided road can transfer more stuff quicker.
Long road can transfer less stuff quicker.
If you can ensure there is always something to transfer, you transport stuff quicker (because there will be no delays due to the worker walking back and stopping to the middle of the road).

If all roads are of the same length and there are more roads to everywhere to your lands than just one, then your transportation is already superior to what computer players are able to do. It is good to balance the traffic to multiple roads, because things get stucky if there is too much to transfer.

I tend to always use minimum length roads.

Frenkieee 26-05-2006 12:05 PM

<div class='quotetop'>QUOTE(Merri @ May 25 2006, 01:57 PM) [snapback]232220[/snapback]</div>
Quote:

Divided road can transfer more stuff quicker.
Long road can transfer less stuff quicker.
If you can ensure there is always something to transfer, you transport stuff quicker (because there will be no delays due to the worker walking back and stopping to the middle of the road).

If all roads are of the same length and there are more roads to everywhere to your lands than just one, then your transportation is already superior to what computer players are able to do. It is good to balance the traffic to multiple roads, because things get stucky if there is too much to transfer.

I tend to always use minimum length roads.
[/b]
Well said. The bold part only works if resources are transported in both directions. So if you have conquered enemy buildings and you want to transport coins to them, short roads are better.

Frenkieee 26-05-2006 03:18 PM

South Asia is a huge map. At this point, I've played this map for 4 hours. Here's a compiled screenshot:

http://img460.imageshack.us/img460/5...asia1eo.th.png

Riveros 27-05-2006 08:05 PM

Wow thats quiet impressive, is this map on there already? which one is it?

Frenkieee 27-05-2006 11:51 PM

Normally this is a World Campaign map, but you can play it as a random map. You just have to copy the files from \DATA\MAPS2 to \DATA\MAPS3 or \DATA\MAPS4 and you're ready to play!

Eagle of Fire 28-05-2006 12:52 AM

Are you sure you didn't mean to copy the files from the MAPS2/ directory instead? Those files are named after continents.

Frenkieee 28-05-2006 10:54 AM

<div class='quotetop'>QUOTE(Eagle of Fire @ May 28 2006, 12:52 AM) [snapback]232661[/snapback]</div>
Quote:

Are you sure you didn't mean to copy the files from the MAPS2/ directory instead? Those files are named after continents.
[/b]
Err, I'm a little confused here. Isn't this what I said? MAPS2/ is indeed the directory where the continents are.

Anyway: I forgot to mention that I started that SouthAsia map with low merchandise, so I started off with only 23 soldiers :max:

Aus settler 25-06-2006 12:19 PM

How do i send an expedition to sea?

I'm stuck on mission 4 of the roman campaign. The little viking guy is there and i manage to build a harbor, shipyard and all the other buildings. I also spot the island to the south that Erik (viking) doesn't want to go to. The island must be important, but i can't launch an expedition to get there. I press the button in the harbor building that is labelled something like expedition (picture of a sailing ship icon), but nothing happens. I have plenty of all the resources. I don't think it's a problem with the program, because i haven't had those problems yet. :titan:

Guest 26-06-2006 11:08 AM

Change the shipyard to build ships instead of boats. You do this by clicking the shipyard and then clicking the button you see an image of a boat. It changes to a image of a ship.

Then you'll see how a ship is built to the shore.

Guest 06-07-2006 07:15 PM

heard about the remake? heres the demo of it:
http://www.gamershell.com/download_14534.shtml

just released

blaat 07-07-2006 10:46 AM

<div class='quotetop'>QUOTE(EdwardCarnaby @ Dec 15 2005, 03:02 PM) [snapback]189466[/snapback]</div>
Quote:

God i love this game! I played to lvl 5 now but im stuck... any tips?

When i attack one of the japaneses the other ones attacks me and togheter they totally buttfu*k me... any tips?
[/b]

the mayor flaw of set2 is that catapults don't trigger war so u can bombard the muck outta anyone :)

blaat 07-07-2006 10:48 AM

<div class='quotetop'>QUOTE(Aus settler @ Jun 25 2006, 12:19 PM) [snapback]239511[/snapback]</div>
Quote:

How do i send an expedition to sea?

I'm stuck on mission 4 of the roman campaign. The little viking guy is there and i manage to build a harbor, shipyard and all the other buildings. I also spot the island to the south that Erik (viking) doesn't want to go to. The island must be important, but i can't launch an expedition to get there. I press the button in the harbor building that is labelled something like expedition (picture of a sailing ship icon), but nothing happens. I have plenty of all the resources. I don't think it's a problem with the program, because i haven't had those problems yet. :titan:
[/b]

also u can expand all the way east if ur patiently chopping and repositioning the guardhouse u'll ecounter rted player in the end and some gold along the way :)

Guest 07-07-2006 10:49 AM

<div class='quotetop'>QUOTE(Frenkieee @ May 26 2006, 12:05 PM) [snapback]232354[/snapback]</div>
Quote:

Well said. The bold part only works if resources are transported in both directions. So if you have conquered enemy buildings and you want to transport coins to them, short roads are better.
[/b]
also make water wells along borders so u transport a lot of water over the road gets u donkeys quicker :P

blaat 07-07-2006 10:52 AM

<div class='quotetop'>QUOTE(Goodguy3 @ May 25 2006, 08:32 PM) [snapback]232257[/snapback]</div>
Quote:

really? crap..
btw mybrewryisntdoinganything because for somereasonthe 3 farms aroound it dont seem interested in giving it any wheat..how do i fixthis?
[/b]

farms need enough free space around them to sow the wheat fields

Guest 07-07-2006 11:37 AM

oh yeah. i remember playing this game nearly 10 years ago. i was still a child. played it whole days long with a friend of mine and a sec. mouse in splitsreecmode on our 486. - first multiplayer game ;)

blaat 07-07-2006 04:49 PM

<div class='quotetop'>QUOTE(Guest @ Jul 7 2006, 11:37 AM) [snapback]242095[/snapback]</div>
Quote:

oh yeah. i remember playing this game nearly 10 years ago. i was still a child. played it whole days long with a friend of mine and a sec. mouse in splitsreecmode on our 486. - first multiplayer game ;)
[/b]
yeah same here even remeber split screening settlers1 / serf city :)

surfen 17-07-2006 02:47 PM

<div class='quotetop'>QUOTE(Doeke @ Jan 13 2005, 06:12 PM) [snapback]50652[/snapback]</div>
Quote:

Hi,

In the map called "Four Islands" there used to be spots where you can build a dock or "Harbour Building" for your ships to travel to the outer islands (in the first edition of setterls 2) but in settelers 2 gold when I go to the same spots I can still build a castle but there is no anchor icon with the castle anymore so I can't build a harbour building anymore and so I can't reach the islands. Does anyone know why? And also, is there a way to make those spots where you can build a harbour building in the map editor?

Doeke
[/b]
I have the same problem. Can you help me? :-)
Is there a way to make those spots where you can build a harbour building in the map editor? Because in the demo of Settlers2 we could see harbour of Vikings (so that not only Romans can build a harbour and large ships).

please send me info about reply: E-mail Removed

Guest 19-07-2006 01:23 PM

to anyone with a resolution problem.. most xp users have a screen that won't allow settlers 2 to work in 1024x so download the fix found from the link on page 15, jonsguide, download the winxpfix he gives a link to. It works :) type yes in the install not y btw.

Apoc 25-07-2006 09:47 AM

What is the tool called "Tongs" used for? I never seem to need them for anything.

Icewolf 25-07-2006 12:02 PM

Look up tongs in a dictionary. It's for the blacksmiths. They hold the hot metal in the tongs with their one hand and beat it with the hammer in the other.

Now... Reading this over it sounds sorta kinky... :whistling: :hypocrite:

onlyway 28-07-2006 01:15 PM

Do i need to construct something to get soldiers?? :sos: :sos:

bruno 28-07-2006 02:21 PM

<div class='quotetop'>QUOTE(onlytuga @ Jul 28 2006, 02:15 PM) [snapback]245642[/snapback]</div>
Quote:

Do i need to construct something to get soldiers?? :sos: :sos:
[/b]
yes, you need a brewer, and a metalworks...... :whistling:

melthas 29-07-2006 11:56 AM

Ok, here is my problem:

I'm playing the last chapter of the Roman Campaign, The Last Gateway. I need to capture the gateway as usual. In mission objectives it tells me not to attack both enemies until I'm strong enough. It's ok but they do ATTACK me before I engage them. I need to move close to the reds for iron, and to the yellows for gold. It makes it impossible to avoid them. They start crushing me with black knights while I only have newbies. Any strategy, tactic for this mission would be appreciated.

Guest 29-07-2006 08:06 PM

Quote:

Is there a way to make those spots where you can build a harbour building in the map editor? Because in the demo of Settlers2 we could see harbour of Vikings (so that not only Romans can build a harbour and large ships).[/b]
- make a map, have a few coastal spots which have the biggest house (don't have too many)
- use Settlers II map generator ( http://settlers2.merri.net/map_generator/ ):
- open map in the program
- use tools > coastal castle fix
- save the map

Now you can build harbors in that map.

surfen PL 29-07-2006 10:49 PM

<div class='quotetop'>QUOTE(Guest @ Jul 29 2006, 08:06 PM) [snapback]245782[/snapback]</div>
Quote:

- make a map, have a few coastal spots which have the biggest house (don't have too many)
- use Settlers II map generator ( http://settlers2.merri.net/map_generator/ ):
- open map in the program
- use tools > coastal castle fix
- save the map

Now you can build harbors in that map.
[/b]

Thanks for piece of advice. What new? Now I can build a harbours but "shipyard" produce only small boats and there is no button for change mode of production for cargo ships :-( (it should be button for change mode in the middle between "demolish" and "stop working" buttons). After build a harbour situation doesnt change... It's problem in every nation.

For example in campain's "IV On high seas" we can build cargo ships before and after build harbour. But in this scenario fixed by map generator we can only build a harbour but no cargo ships... It could be very nice experience playing Vikings and sailing... discover new places. It was big mistake that Bluebyte didn't prepare scenario in unlimited play, where we could play with ships.

velik_m 30-07-2006 06:52 AM

settlers 3 is full of scenarios with ships, ofcourse AI doesn't know how to use ships, so it makes most of them pointless and easy.

Guest 30-07-2006 07:46 PM

Quote:

Thanks for piece of advice. What new? Now I can build a harbours but "shipyard" produce only small boats and there is no button for change mode of production for cargo ships :-( (it should be button for change mode in the middle between "demolish" and "stop working" buttons). After build a harbour situation doesnt change... It's problem in every nation.[/b]
You must replace original mission to be able to build ships in a custom map. Just replace DATA\MAPS\MISS20X.WLD with .SWD map and edit DATA\MISSIONS\MISS00XX.RTX (X is one bigger than in map) to have more resources.

surfen PL 30-07-2006 07:56 PM

<div class='quotetop'>QUOTE(Guest @ Jul 30 2006, 07:46 PM) [snapback]245962[/snapback]</div>
Quote:

You must replace original mission to be able to build ships in a custom map. Just replace DATA\MAPS\MISS20X.WLD with .SWD map and edit DATA\MISSIONS\MISS00XX.RTX (X is one bigger than in map) to have more resources.
[/b]
In DATA\MAPS I have MISS200.WLD to MISS209.WLD
and in DATA\MISSIONS I have MIS_0000.RTX to MIS_1019.RTX

Could you explain it step by step?

Guest 30-07-2006 08:19 PM

My problem (and I think this is problem for many users) is that we can't build cargo ships playing Vikings, Nubians or Asians.

http://settlers2.merri.net/map_generator/ : "you must replace a campaign map in order to be able to create ships as expeditions are disabled in Unlimited Play mode"

I add my map from SETTLERS2\WORLDS to SETTLERS2\DATA\MAPS (this is catalog of campain) and change names of files of course.

But...

It is a chance to play for example Vikings and creating cargo ships? This is the problem :sos: Because in campain we have few missions withs cargo ships, but only for Romans!

I remember, that in demo of Settlers2 (1996) computer-Vikings build a harbour and ships...

Why Bluebyte couldn't fix this problem... :titan:

melthas 10-08-2006 07:22 PM

Recently I completed Roman Campaign and now I'm playing World Campaign. I have some questions about this. In first episode, Europe, there is no mission objective in the messages. I burned down all enemies' HQs and only one left. It will probably end when all the enemy is defeated,burned and looted :titan: . Are all the missions same on this campaign? If so, it's really boring conquering the whole map.

Other question is about scouts. Do you know anything resulting to lose your scouts? I had scouts and they were really handy. Towards the end of the game I built a lookout tower. It wasn't occupied for a long time. I wondered why and checked the stock, seeing that no scout was left. Only way I can think of is losing a storehouse with scouts inside and that has never happened to me. Any ideas why this has happened?

Guest Niko40 26-08-2006 05:08 PM

Settlers II Comes again. Settlers II 10th Anniversary :brain:
Tested the demo... Gameplay was exatly like it was in original settlers 2, but graphics are now 3D and full of eye candy. :ok:
Read the news: http://www.thesettlers.com/uk/home.php :w00t:

JimmyJ 26-08-2006 06:34 PM

Will it be released in the us? It only talks about the UK and Germany :(

Eddie Bouncer 29-08-2006 09:19 PM

I'm facing a problem on a S2G map, where i have to get across water. I read lots of the pages here, but no solution yet. I found the spot with the anchor as shown here:

http://img223.imageshack.us/img223/6...olddockyy2.jpg

Yet what to build here? I looked for a shipyard/dock or smt, but it ain't in the building list :huh:

I tried to build a fortress to claim more land on the other side, i even had a guy with a boat in the water! Yet nothing happened when i tried to build on the other side...

Eddie Bouncer 29-08-2006 09:21 PM

edit: it might be the case that i shouldn't cross water in this particular map...Dissapointed about that I tried to expand to the right and was able to go through a narrow (long!) passage through the mountains.

Eagle of Fire 30-08-2006 02:19 AM

No, you are supposed to be able to build ships and there is a lot of islands on this map... However, the first shipyard you can build is supposed to be to your far left, not to your right.

There is a Viking there you "save", and he's the guy who give you the plans for the shipyard and teach you how to build ships. So you need to expand your border in that direction first until you "save" him when your borders go beyond his point... Which is about at the end of the beach to the left.

Eddie Bouncer 30-08-2006 08:22 PM

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 30 2006, 04:19 AM) [snapback]251770[/snapback]</div>
Quote:

No, you are supposed to be able to build ships and there is a lot of islands on this map... However, the first shipyard you can build is supposed to be to your far left, not to your right.

There is a Viking there you "save", and he's the guy who give you the plans for the shipyard and teach you how to build ships. So you need to expand your border in that direction first until you "save" him when your borders go beyond his point... Which is about at the end of the beach to the left.
[/b]
Ahhh, saw the Viking Erik idd...he warn't me for "the spirits of the dead whales" :brain:
didn't know what to do with him further if to do anything at all...
Anyhoo, I managed to get across the map through the mentioned passage, found gold!, kicked some behind and found the gateway. Thanx for the comment anyway.

Guest 07-09-2006 11:21 AM

Quick question: Demolishing a military structure will cause the troops inside to wander around, however, they will eventually return to your HQ or storehouses, correct?

Icewolf 07-09-2006 11:28 AM

Yup and so do all the inhabitants of every building you demolish. I think they even bring their tools back.

Eagle of Fire 07-09-2006 01:36 PM

They don't exactly bring their tool back. Once a settler take a job, he keep that job until he dies. So that mean that you'll still have the worker but you can't get the tool and the settler separatly again. :)

Icewolf 07-09-2006 08:54 PM

To build a harbor you need a special terrain close to water. The game offers you the possibility of building a harbor by showing you a little anchor on the right bottom of a big building symbol. Otherwise I'm afraid you won't be able to build a harbor.

Sorry, I don't know about your second question.

To build ships in the shipyard in the gold version you simply click on the little square with the boat in it that is deplayed in the information screen of the shipyard. You can choose between boats an ships to be build.

I hope this is helpful. :ok:

TiMMah!!! 11-09-2006 06:41 PM

I have a problem playing this fantastic game under WinXP SP2. :sos: :sos:

I can start the game, sound works ok. But at the bottom of the screen I have a black line (about 2 cm I guess). Right on the place where the menu buttons are in the game. So... I can't really play it.

Has it something to do with VESA drivers?

Any help would be appreciated!

The Fifth Horseman 12-09-2006 02:59 PM

Use DosBox.

jambo 16-09-2006 02:41 PM

to make a soldier you need :

Sword
Shield
beer
peep

and they all must be in the same place
to make better soldiers, you pay your soldiers with coins from the mint, this get put inside the buildings automatically

Barbara 17-09-2006 05:34 PM

Hi. I've read all of you so I see that you all are real "settlers"... I've got a problem with settlers IV... It's seems as if the trade ship doesn't work properly and I can't see what the problem is. Once I'd set the destination I set the amount of the good that should be carried to the other island but the ships don't move at all. I don't what's wrong because They had already transported some raw materials and tool before, but suddenly they stopped. I don't know wha's wrong... please, if you can advise me... thanx. [quote]

velik_m 17-09-2006 08:06 PM

<div class='quotetop'>QUOTE(Barbara @ Sep 17 2006, 05:34 PM) [snapback]255617[/snapback]</div>
Quote:

Hi. I've read all of you so I see that you all are real "settlers"... I've got a problem with settlers IV... It's seems as if the trade ship doesn't work properly and I can't see what the problem is. Once I'd set the destination I set the amount of the good that should be carried to the other island but the ships don't move at all. I don't what's wrong because They had already transported some raw materials and tool before, but suddenly they stopped. I don't know wha's wrong... please, if you can advise me... thanx.
[/b]
maybe your dock is full?

you should try official forum:
http://forums.ubi.com/eve/forums/a/frm/f/8301057942

Frenkieee 19-09-2006 11:05 PM

I'm back here since a month or two-three, yay ^_^

<div class='quotetop'>QUOTE(Icewolf @ Sep 7 2006, 11:28 AM) [snapback]253373[/snapback]</div>
Quote:

Yup[/b]
I am not sure whether the soldiers always return. I have had some times I ran out of soldiers, so I burned down some occupied military buildings in the regions were nothing was left, to let them return to my HQ/SH so they could occupy another building. But some of the times, they didn't return. If you burn down a building, they go wondering around for 5-10 minutes most of the time. This happens the most when a SH is (too) far away. One time, they do return, one other time, they die. I've did some research for this, I opened windows with the focus on the soldiers. Some of the times, after 5-10 minutes, when I gave it another look, I either saw a skeleton with the focus on it, or the focus was on a black spot on the edge of the map. These gave me to think not all soldiers return to a HQ/SH when you burn down a military building on purpose.


Icewolf 20-09-2006 08:16 AM

Well, you're making a mistake when you handle it that way.

To get new soldiers you are supposed to make new weapons.
Gather iron ore and coal. Build an iron smelter where he makes steel from iron ore and coal.
You need to have an armory as well. He again crafts arms and shields out of ore and steel.

These are delivered to the hq and indefinite helpers turn into soldiers if there is a need for them.

Frenkieee 21-09-2006 02:52 PM

Yeah, I know the way to make new soldiers. I've already completed the World Campaign. But this was just something I was not sure about. In some very large maps with a lot of opponents, it could happen that after a long while, all iron and/or coal sources are depleted, and thus you can't create new soldiers.

So, I burned down some military buildings, but not all soldiers returned to a HQ/SH.

Eagle of Fire 21-09-2006 05:53 PM

If you destroy the barracks around roads of your own, you are sure that they will come back. If you destroy too many barracks at the same time and that some of them wander off and can't find a road back to your castle then there is a good chance that you will lose some of them.

Frenkieee 22-09-2006 09:29 AM

I've been doing some experimenting and this indeed seems to be the case. Burning down one building at a time does seem to help.

I also experienced more returning soldiers when there was a SH in a relatively short distance. The further away the nearest SH was, the less soldiers returned to it.

SneakPreview 01-10-2006 02:31 PM

how can i get Settlers 2 Gold edition for free ??

can i download it somewhere ??


need help :)

Abi79 01-10-2006 02:41 PM

<div class='quotetop'>QUOTE(SneakPreview @ Oct 1 2006, 05:31 PM) [snapback]258611[/snapback]</div>
Quote:

how can i get Settlers 2 Gold edition for free ??

can i download it somewhere ??


need help :) [/b]
Sorry, but you cannot get it legally for free. You need to wait until no store will be selling it. Please do not make a request for it on Abandonia. Thanks! ;)

Sneak Preview 01-10-2006 03:03 PM

k sorry :)

velik_m 02-10-2006 07:06 AM

<div class='quotetop'>QUOTE(SneakPreview @ Oct 1 2006, 02:31 PM) [snapback]258611[/snapback]</div>
Quote:

how can i get Settlers 2 Gold edition for free ??

can i download it somewhere ??


need help :)
[/b]
There will be a settlers 2 remake, called "Settlers II: The 10th Anniversary Edition" out soon. You can get demo here.

Life is Feudal 04-10-2006 11:42 AM

<div class='quotetop'>QUOTE(velik_m @ Oct 2 2006, 07:06 AM) [snapback]258776[/snapback]</div>
Quote:

There will be a settlers 2 remake, called "Settlers II: The 10th Anniversary Edition" out soon. You can get demo here.[/b]
I wish against all hope it won't suck. :unsure:

I also wish it had musics and sounds modeled after the classic

TRsx 04-10-2006 12:04 PM

This game is awesome i bought it yesterday and i love it. :w00t:

Big Daddy 11-10-2006 09:40 AM

<div class='quotetop'>QUOTE(Guest @ Nov 5 2004, 08:59 PM) [snapback]23191[/snapback]</div>
Quote:

How do you build ships. I have a shipyard, but I can only build small boats. And I think I am going to need a ship to find Red on the Europe map.
[/b]
You need to click on the shipyard, then click on the BOAT box to turn it into SHIP.
this way your shipmaker will start building ships...
Enjoy

Redheat 14-10-2006 05:45 PM

Best birthday present i ever got was getting Settlers 2! :D

Anyway, iv got a couple of problems when it comes to playing pre-made maps!

1 = I made an excellent map took over 4 hours! ANd i find out that winter maps will not allow the forester to work! Without forester the game doesnt get far! Nor do my enemys :@:@:@:@ I tested a Greenland map, foresters worked fine :o Any ideas what to do? SOmeday i will re-make in greenland :~( ! All you experts would love it! :S - Anyone else have that problem with the winter maps?

2 = There you to be a nifty little program that allows you to add the anchour icon to a map, and you set it in the MISSION.RTX file or somethign where you want the harbours but i cannot find it anymore.

I know you replace one of the mission maps. It used to be explained somehwere what all the variables mean in the RTX i cannot find anything except the cheats thast only explain the Warehouse and people stock, not the BOBS, the race of the people etc (Numbers 1-9)

I have Settlers 2 Gold edition by the way.

Any help would be appriciated! Cheers

Frenkieee 18-10-2006 10:50 AM

Maybe the solution for 1 is that you used the wrong type of land. Like with greenland, foresters can't plant trees on sand. There are lots types of snowland. On some of them you can plant trees and on some of them you can't.

Guest 18-10-2006 04:23 PM

<div class='quotetop'>QUOTE(Frenkieee @ Oct 18 2006, 10:50 AM) [snapback]261903[/snapback]</div>
Quote:

Maybe the solution for 1 is that you used the wrong type of land. Like with greenland, foresters can't plant trees on sand. There are lots types of snowland. On some of them you can plant trees and on some of them you can't.
[/b]

OMG how stupid am i! I just thought since it had a house icon on it i presume it was building and forester (the pure white snow) But then when you logically think about it, a forester cannot planet trees in pure snow! Oh well my map doesnt look as jazzy now since it has green blobes over the map, and its a big map to do it all in the greeny patch snow stuff.

Thanks Frenkieee for the advice!

Now just one question left is there a program or some knows what the .RTX file variables and names mean.
Also how can i get harbours on my maps! There is one program i found but that puts every Castle icon as a Harbour place id rather avoid that. Like i said before im sure there use to be a small program that allowed you to change a set of co-ordinates and it changes the icon to an ancour castle :)


More help would be appricated,

CHeers

Frenkieee 20-10-2006 10:25 AM

Look at the posts on this page: http://www.abandonia.com/forum/index.php?s...163&st=120#

A solution for the fact that every castle icon becomes a harbour icon is edit your map along the coast with beachsand or something like that, so you'll just keep several harbour spots and not your complete coastal line.

Redheat 20-10-2006 01:49 PM

Hummm when i copy and paste my message in here it doesnt reply, when i click Add Reply it just comes up in a blank screen! Im not typing my message out again!


Any ideas?

Bet this one works as i have not copied anything into it :S

Guest 20-10-2006 01:50 PM

Ha iv found it!!!!!!!!!!!!!

There is all the text there to explain but it is in german and some people will find it hard anyway even with a translator so here how it works.

1. Extract the files into the directory where your saved maps are stored usually WORLDS folder.

In the settlers 2 map editor make a note of the locations of the harbours you want to build (co-ords are in top left corner they need to castles right next to the sea) [Presuming you've made a map]

2. Edit the Anker.dat file (notepad is easiest) and simply replace the co-ordinates with the ones you want a harbour icon to be. There is a number at the top this is how many harbours you want So if you want 2 harbours you type (Add you own co-ords)

2
24 189
49 56

and save the file.

3. Making sure the saved map is in the same directory as the extracted files then open command prompt.

Goto start menu, programs, Accessories.

4. Goto the directory where the files have been extracted and type "anker MAPNAME.SWD" (what ever your map is called)

It will then add the harbour icon to the co-ordinates specifed in the anker.dat file.

5. Backup the orginal file MISS203.WLD and move it to a safe location.

6. Rename your custom map to MISS203.WLD and copy it into the DATA\MAPS directory (overwriting the original)

7. Load settlers 2 up goto Campain and Level 4 and DaDaaaaaaaaaa!!! Your map with full harbour capability!!

Redheat 20-10-2006 01:52 PM

HUmm it was the ulr that was restricting me coping it! :S

And it wont post without it!


type the www. before the text below! Hopfully this works

siedler-welt.de/cheats/auswahl/hafenpat.htm

The Fifth Horseman 20-10-2006 02:10 PM

That happens to be a result of one of the anti-bot wordfilters that have been recently installed. Nobody can start posts beginning with an URL.

Gottfried 29-10-2006 09:03 AM

it is probable that i am just repeating someone else's post but i dont have nerves for reading all of them, so here is help for people who dont have patience with missions: hold ALT, while typing THUNDER. Cheat activated. Alt + 1-7 is speedhack and ALT + F7 shows map. In fact i never used map thing, but i found speedhack very useful..
Have hours of fun with those funny little people :ok:

P.S.: Just found out that it should be WINTER instead of THUNDER and without ALT for Gold edition...

SolaceEternal 29-10-2006 09:03 PM

For the life of me, I cannot seem to get enough of this game. Despite it's flaws and fairly horrid AI, this game is godly and I can't stop coming back to it.

I appologize if this was covered previously, as I read through the replies to about page 9 before my ADHD kicked in and I started zoning out.

Alright, after doing a little research I found out that Settlers 2 Gold was released with around 110 hand-picked fan-created maps. Anywhere I can download these? Or is that illegal?

aga 05-11-2006 08:15 PM

jak to mam sciagnac??

The Fifth Horseman 07-11-2006 01:08 PM

http://www.abandonia.com/games/57/Se...Aprotected.gif

Przeczytaj stron? pod tym linkiem a zrozumiesz czemu NIE MO?ESZ tej gry ?ci?gn??.

Kuusade 23-12-2006 11:29 AM

Hi. How i can get multiplayer to work (two palyer mode). I have 1 mouse on ps/2 port and 1 usb mouse and what is com port. i got new computer. Please reply fast

velik_m 24-12-2006 07:27 AM

<div class='quotetop'>QUOTE(Kuusade @ Dec 23 2006, 01:29 PM) [snapback]272427[/snapback]</div>
Quote:

Hi. How i can get multiplayer to work (two palyer mode). I have 1 mouse on ps/2 port and 1 usb mouse and what is com port. i got new computer. Please reply fast
[/b]
http://en.wikipedia.org/wiki/Com_port <_<

The Fifth Horseman 27-12-2006 10:13 AM

Your machine might not have one. It happens.

SolaceEternal 27-12-2006 10:56 PM

<div class='quotetop'>QUOTE(SolaceEternal @ Oct 29 2006, 10:03 PM) [snapback]264222[/snapback]</div>
Quote:

For the life of me, I cannot seem to get enough of this game. Despite it's flaws and fairly horrid AI, this game is godly and I can't stop coming back to it.

I appologize if this was covered previously, as I read through the replies to about page 9 before my ADHD kicked in and I started zoning out.

Alright, after doing a little research I found out that Settlers 2 Gold was released with around 110 hand-picked fan-created maps. Anywhere I can download these? Or is that illegal?
[/b]
Bumping for help on this.

The Fifth Horseman 28-12-2006 05:54 AM

If these maps are downloadable anywhere, it is best to search/ask for them around Settlers 2 fan and modding communities.

Sol 28-12-2006 02:53 PM

<div class='quotetop'>QUOTE(the_fifth_horseman @ Dec 28 2006, 06:54 AM) [snapback]272655[/snapback]</div>
Quote:

If these maps are downloadable anywhere, it is best to search/ask for them around Settlers 2 fan and modding communities.
[/b]
The only ones remaining seem to be in german, though....

Guest 27-01-2007 01:29 AM

Settlers 2 problems.
I read up to page 6 before I decided it might be faster to just skip to the end and ask.
How do you work multiplayer on the same computer. Would you need some sort of game pad or would you just have to change some settings?

The Fifth Horseman 29-01-2007 01:57 PM

Does your computer have two COM ports?
If no, then it can't be done.

Guest 29-01-2007 04:32 PM

:wallbash: the settlers 3 and 4 are rubish but i dont no how to download the settlers 2 gold

Eagle of Fire 29-01-2007 06:38 PM

Well, instead of the normal "download" button, there is an ESA NO GO button instead... So, which part of the message you didn't understand? The "NO", or the "GO"?

;)

Guest 31-01-2007 07:59 AM

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 29 2007, 02:57 PM) [snapback]277008[/snapback]</div>
Quote:

Does your computer have two COM ports?
If no, then it can't be done.
[/b]
Would USB ports suffice? If not. :tai:

The Fifth Horseman 31-01-2007 12:23 PM

:( Two different kinds of ports, sorry.

Vesagrelem 09-02-2007 04:32 PM

USB ports do work. Im not sure how but you need to look into the device manager. Anyways, i got Settlers 1 working in Multiplayer with USB. Also its probably better to use a Joystick alongside a mouse.

Guest 16-02-2007 08:27 AM

Is it possible to play Settlers 2 online?

bruno 17-02-2007 09:18 PM

<div class='quotetop'>QUOTE(Guest @ Feb 16 2007, 11:27 AM) [snapback]279513[/snapback]</div>
Quote:

Is it possible to play Settlers 2 online?
[/b]
No this game, donīt have that option :whistling:

dolphan 20-02-2007 02:07 PM

Anyone know if the fancy 3D 10th anniversary edition is any good?

Eagle of Fire 20-02-2007 05:31 PM

I don't know for sure, but if there is 3D in the name then it's something that I'll avoid like the plague if I can do anything about it.

Same gameplay than Settlers 2 but in 3D? Throwing money out of the windows would be more efficient...

Doubler 20-02-2007 08:56 PM

It's quite fun really, worth a purchase, though not at full price :)
It's the old mechanics in a new dress.

Settler Steve 06-03-2007 03:58 PM

So does anybody know if the .70 version of DOSbox can run this without out getting slower by the hour. I swear after about 3 hours my game was chugging. I'm probably just setting the game up wrong.

The Fifth Horseman 06-03-2007 04:12 PM

Change core to Dynamic.
Increase cycles (use Resource Monitor to match the cycle setting to use as much of your CPU as possible without going to 100% usage).
In case that wasn't sufficient, increase frameskip.

Eagle of Fire 06-03-2007 09:10 PM

I use VDMSound for Settlers 2 on my XP machine, and it works fine. It crash from time to time, but I think it's related to the program itself... I remember Ufo: Ennemy Unknown randomly crashing on me like that too back in the days. :P

Guest 28-03-2007 02:10 PM

Hi. Can you help me? Where can I download the Settlers2?

_r.u.s.s. 28-03-2007 02:26 PM

you cant.

flooky 29-03-2007 12:15 PM

ive settlers 2 gold edition, but i dont find the cd anymore but i wanna play it again

where can i download it ??

Icewolf 29-03-2007 12:25 PM

<div class='quotetop'>QUOTE(flooky @ Mar 29 2007, 02:15 PM) [snapback]285437[/snapback]</div>
Quote:

ive settlers 2 gold edition, but i dont find the cd anymore but i wanna play it again

where can i download it ??[/b]
READ! before you post something. :sneaky:

Flooky 29-03-2007 03:26 PM

i saw it, but there has to somewhere anyway a download link in the web :S

Icewolf 29-03-2007 03:34 PM

<div class='quotetop'>QUOTE(Flooky @ Mar 29 2007, 05:26 PM) [snapback]285458[/snapback]</div>
Quote:

i saw it, but there has to somewhere anyway a download link in the web :S[/b]
Well, true but Abandonia won't pint you towards it. Since that would be offering warez in an indirect way.
And one of Abandonia's percepts is to stick strictly to the ESA rulez. You have to go elsewhere and ask for a link.
As for what's on the web - you have to find out for yourself.

_r.u.s.s. 29-03-2007 03:35 PM

look, its illegal to download the game. and even if there were cd version in the web and somebody actually knew where, we wouldnt be able to give you the link

The Fifth Horseman 29-03-2007 03:47 PM

<div class='quotetop'>QUOTE(Flooky @ Mar 29 2007, 05:26 PM) [snapback]285458[/snapback]</div>
Quote:

i saw it, but there has to somewhere anyway a download link in the web :S
[/b]
READ THIS!!!

And finally catch up on the fact that since this game is still protected by the copyright owner, we cannot:
1. put it up for download on Abandonia
2. provide you with links to any source of download
3. send you the archive through e-mail or any messenger programs

Got it?

flooky 29-03-2007 03:59 PM

horseman , u damn arrogant guy,

red colour
3x !!!
"got it ?"

bahh i could spew all over your t-shirt....really !

im sorry but my english sux, i didnt know that i wont find the game in web , at least not here , i think i will try to search to find my cd again... and is Abandonia ? and whats ESA rulez ? i mean whats ESA ?

Icewolf 30-03-2007 09:37 AM

<div class='quotetop'>QUOTE(flooky @ Mar 29 2007, 05:59 PM) [snapback]285463[/snapback]</div>
Quote:

horseman , u damn arrogant guy,

red colour
3x !!!
"got it ?"

bahh i could spew all over your t-shirt....really ![/b]
Watch out who you are shouting at.
Quote:

Originally posted by flooky
im sorry but my english sux, i didnt know that i wont find the game in web , at least not here , i think i will try to search to find my cd again... and is Abandonia ? and whats ESA rulez ? i mean whats ESA ?
Please read all the stuff that is mentioned about ESA and copy protection, preservation, abandonware and juristic background that is on this forum.
It's all mentionened thoroughly and easy to understand you just have to read some stuff.

You know, you shouldn't just barge in someone's living room and behave like it's your home.

In other words: Get used and familiar to the basic rules that we follow here when you want to be on this forum. Or don't ask us.

_r.u.s.s. 30-03-2007 09:40 AM

<div class='quotetop'>QUOTE(flooky @ Mar 29 2007, 03:59 PM) [snapback]285463[/snapback]</div>
Quote:

red colour
3x !!!
"got it ?"
[/b]
people tend to get a lil bit pissed, if somebody keeps asking same stupid question and ignores what do others say..

The Fifth Horseman 30-03-2007 01:51 PM

<div class='quotetop'>QUOTE(flooky @ Mar 29 2007, 05:59 PM) [snapback]285463[/snapback]</div>
Quote:

horseman , u damn arrogant guy, [/b]
Call me arrogant if you like, but by the same token you might be called back as "ignorant".
Quote:

red colour
3x !!!
"got it ?"[/b]
An easy way to make sure you'd read it.

Quote:

and whats ESA rulez ?[/b]
1. Abandonia will not offer downloads/links to downloads of any game copyrighted by an ESA member company in less than 15 years since its publication
2. Abandonia will not offer downloads/links to downloads of any game copyrighted by a subsidiary of an ESA member company in less than 10 years since its publication
3. If Abandonia breaks these regulations, any and all permissions/agreements with ESA are rendered void and thus any and all downloads/links to downloads of games copyrighted by ESA member and subsidiary companies have to be immediately removed

In regards to #3... we've been there nearly two years back. Wasn't pretty, but we had no choice: If we refused to do it, ESA would just get the site taken down by the ISP on whose server it resides and then follow by filing lawsuits against site owner, the staff members and major contributors. Effectively, an end to Abandonia's existence and really big trouble for everyone of us.


Also, these are quite relevant:
1. If a company demands so, Abandonia will remove any downloads/links to downloads to any game(s) they hold copyrights to
2. If a game is sold, whether by a distributor who still has some stock remaining, is republished or included as a bonus with a newer game (like what happened with Bard's Tale), Abandonia will not offer any downloads/links to downloads of it (note: second-hand copies do not count)

Quote:

i mean whats ESA ?[/b]
http://en.wikipedia.org/wiki/Entertainment...are_Association
www.theesa.com

Guest 04-04-2007 05:37 PM

Question: anker.dat?

Does anyone know what the person was talking about when they mentioned anker.dat and the command anker map.swd?

Is there a program called anker out there somewhere because I cannot find it anywhere and I don't want to make a lot of harbors the way the map program from merri does it.

Guest 12-05-2007 07:28 AM

The recruitment process is max and I'm fighting a two front war without any offensive soldiers. Is there any way to speed up the process?

I thought that you needed swords and shields (which I don't have), but I was gaining soldiers even without them in my HQ. I do have beer though.

Eagle of Fire 12-05-2007 10:56 PM

You can't have new recruits without swords and shields. And I think that beer speed up greatly the recruitment process.

What you probably mean is that if you send gold to your guardhouses, those soldiers will with time and training get upgraded until they get the rank of General. Those Generals are greatly superior warriors who can take many a hit before dying...

ALYSANDER THE GREAT 15-05-2007 02:32 AM

I really like the game settlers 2 gold version. I could watch and tend to those cute little guys all day long, they become like a second family to me. I don't have many friends. These guys stick with me through thick and thin and i can always count on them to put a smile on my face.

wachtwoord 24-06-2007 01:01 PM

I really really like this game, though i want to play this in multiplayer mode.

So I attached 2 mouses and all it acomplishes is I get to move the player one mouse-icon with 2 different mouses. When i attach the second mouse to the COM2 port I get the canoot connect to COM2 error and when i ignore the error I get the very same behaviour. How can I fix this?

thanks in advance :)

Eagle of Fire 24-06-2007 04:03 PM

I never tryied it myself, but you could try out this program. If it works, make sure to come back to tell us. You'll help a lot of people in this thread this way! :)

Guest 24-06-2007 08:33 PM

Well I'll chekc it more closely when I have more time but that seems like software I already have (I have a cordless rumblepad and a non-cordless one by logitech). It maps joystick input to keyboard or mouseinput.

What I can't get this game to do is accept inputs form a second input device for player 2. Ven with the keyboard there are only like 2 buttons that work for player 2 (one off them was zoom and the other is showing all the places you can put houses, spacebar for player one).

This software would work great if I'd know where to map the joystick inoput ti, which, unfortunately, i don't :)

The Fifth Horseman 25-06-2007 12:23 PM

To COM 2 aka the second mouse port.

Guest 18-07-2007 10:40 PM

I have a quick question.
I'm stuck on "Sea Routes" for no other reason then I can't find anywhere for a harbor. I read through the walk through put out by 2 Bad, and it says nothing but "in the south-east". I've been both south,east, and west and have found nothing. I have my people pretty much wrapped around the peninsula and There is nothing on that entire stretch of coast line for a harbor. Am I missing something?? I have begun planting wood cutters and chopping down sections of wooded beach to see if maybe it was over grown but I'm about out of luck with that as well.

Any help would be WONDERFUL haha

Mighty Midget 18-07-2007 10:59 PM

Are you sure you are supposed to build harbours on that map in the first place? If I remember correctly, not all buildings are allowed on all maps.

Sarahroo 18-07-2007 11:14 PM

That question was from myself.

On this particular map the only good supply of gold is on another island, so there is no way to build up your army unless you build a harbor somewhere.
The first few maps you can't build harbors because you don't know how. You then run into some viking guy who teaches you after that it's usually a must on most maps. I'm going to advance into enemy territory and see if I can find it further south-west as I've run out of south-east haha.

Sarahroo 19-07-2007 07:21 PM

anyone?

Eagle of Fire 20-07-2007 02:08 AM

If you click on one of the icons on the bottom, you'll be able to see all the places where you can build buildings. Try to look for a building with an anchor at it's side, that's where you'll find the place to build an harbor and a shipwreck.

Sometimes you need to clean up the map a little before you have access to those harbor places.

Sarahroo 23-07-2007 05:38 AM

I have cleaned the entire beach, and I've been using the build mode and I still am at a loss.

I did decide to start the level over again and see if I can find it on a fresh level. Perhaps it's a glitch?

dodgerman20001 23-07-2007 07:42 AM

reading some of the problems through this topic, now rules are rules and you can't download copyright stuff, what you should have done was remove the first post with the link, because it looks as if the link was live to download for a time and some ppl may have got it, i may be wrong?.

Mighty Midget 23-07-2007 07:50 AM

Don't worry :) That link will only take you to Abandonia's own S2G page where you will find a NO-GO buttion where the Download button usually is. The reason for these links is just to connect the game pages (with the reviews , screenshots and extras) with their forum pages.

Orpheus 04-08-2007 03:38 PM

I have a problem, new laptop with xp, and settlers 2 runs fine. But all the colors are inverted. Any ideas as to how to solve the problem?

Icewolf 08-08-2007 10:50 AM

I think running it in 256-color mode should help.
Right mouse-click on excuteable>Properties
Somewhere in there... :unsure:

TheMazzter 14-08-2007 03:13 PM

<div class='quotetop'>QUOTE(Graaf @ Jan 15 2005, 04:04 PM) [snapback]51361[/snapback]</div>
Quote:

Hallo

How do one beat chapter 5 of the Roman Campain (The Wasteland)??

My army just cannot get strong enough. And my coal and gold is too little.

Thank you in advance for your kind assistance.
:bye:
[/b]
Wait a serious long time before attacking them, they won't attack you if you don't attack them, there are a few spots in the area containing gold, be sure to extinguish them. Use your gold good, preferably in castles near the border. If you think you're strong enough you can attack (if you're trough the stonefield on the west tough). Once you're near enough the enemy you can build one or more catapults (stone enough here) to slow them down without really attacking them (they still won't attack you). Later you can start attacking them. A fery nasty trick when they attack you is to delete the attacked building before your enemy occupies it.
Hope this will help.

Guest 28-08-2007 06:10 AM

Hello everyone. :)

I'm sorry for bumping this thread; I seem to have come a bit late. But my question is, why aren't my helpers going to the road? I have 100's of helpers nearby, but no one is going to the newly-made road. Is there a limit as to how many helpers there are outside? I have waited for a long time, but not one came out of the storehouses.

To those people that can't understand what I'm asking: When you erect a flag, a helper comes out of the storehouse and stands next to the flag; waiting to carry goods to the next flag. Well no one is coming out anymore, and all the roads without helpers are congested with goods. This is in the first level where you can build boats btw.

One more question: I'm using an XP computer and every time I exit the settlers it has a 50% chance of the screen halting and I have to hold down the off button, which isn't good for the computer, any suggestions?

If anyone could help, it will be appreciated. Thanks.

Mighty Midget 28-08-2007 06:19 AM

Are there any workers left in your HQ? There is a number there telling you how many are ready for work.

About stability on XP: Have you tried to run the game with DOSBox? I did and it worked like a charm.

Ruststrong 28-08-2007 06:26 AM

*First Post* Same person here. Yeah, there are two storehouses fairly close to the site where there are no helpers. And both of them have 100 helpers. But no one is coming out. I'll post a screen shot if necessary.

And, I'll try DosBox, it should clear things up. Thanks for the quick reply. :)

Edit: In case you're wondering, I registered a while back but I posted here as a guest to type a quick post, but I didn't think anyone would be replying soon. So I logged in.

Mighty Midget 28-08-2007 06:31 AM

Ok, have you set the priorities straight? Try to raise the priority for the storehouses.

Ruststrong 28-08-2007 06:39 AM

I got all the priorities on default, so it shouldn't be a problem. I'll post a screen shot to give a better view of what's happening...

Ruststrong 28-08-2007 06:58 AM

Sorry for the double post. It wouldn't let me Print Screen. I'll try to put the priority higher. It might not be that though, because I've always had no problems with the default settings. Maybe there's a limit on how much helpers you can have out at once? But i dug up all my obsolete-mining roads, and they just returned to the storehouse without coming to the area in need of helpers, so that can't be it. I have three harbours on one continent, and I heard it isn't good if you have more than one harbour per continent. Could this be the problem?

Mighty Midget 28-08-2007 07:03 AM

I never played it that far, but it sounds plausible, if you have heard this could cause problems.

PS: You can use the Edit button on your own posts if you have additional info after posting.

Ruststrong 28-08-2007 07:16 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Aug 28 2007, 05:03 PM) [snapback]307252[/snapback]</div>
Quote:

I never played it that far, but it sounds plausible, if you have heard this could cause problems.[/b]
Ok, I'll try burning two of the harbours on my continent so there's only one left.

<div class='quotetop'>QUOTE(Mighty Midget @ Aug 28 2007, 05:03 PM) [snapback]307252[/snapback]</div>
Quote:

PS: You can use the Edit button on your own posts if you have additional info after posting.
[/b]
I didn't notice them buttons. LOL But I'll edit in future.

Eagle of Fire 28-08-2007 08:01 AM

I've never experienced either problems. I always play Settlers 2 on XP, with the use of VDMSound.

There is no logical explanation on the worker shortage problem. I'd suggest that you start over and try again if it's still a problem. I do remember that you don't need the boat to win this mission, you only need to get to the other islands to get iron and especially gold to get strong enough. Once that's done, continue to your right and you'll eventually reach the gate.

Ruststrong 28-08-2007 08:43 AM

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 28 2007, 06:01 PM) [snapback]307256[/snapback]</div>
Quote:

I've never experienced either problems. I always play Settlers 2 on XP, with the use of VDMSound.[/b]
Strange. I play settlers 2 on a Compaq laptop, so it might only be a problem for that specific brand.

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 28 2007, 06:01 PM) [snapback]307256[/snapback]</div>
Quote:

There is no logical explanation on the worker shortage problem. I'd suggest that you start over and try again if it's still a problem. I do remember that you don't need the boat to win this mission, you only need to get to the other islands to get iron and especially gold to get strong enough. Once that's done, continue to your right and you'll eventually reach the gate.
[/b]
Ok. I'll restart the level. I settled about three Islands, one of which contained Iron and was large. The other two were rather small Islands. I built too many expedition ships than I needed (about 15).

arand 28-08-2007 02:23 PM

Probably not so, but it doesn't happen to be roads on an island (connected by waterways) that are uninhabited.

What you could do, if unable to get a screenshot, is to send the savegame in question.

- Arand

Eagle of Fire 28-08-2007 05:04 PM

You should be easily able to make screenshots if you fire up DOSBox to use along the game. :)

Ruststrong 29-08-2007 06:12 AM

<div class='quotetop'>QUOTE(Arand @ Aug 29 2007, 12:23 AM) [snapback]307327[/snapback]</div>
Quote:

Probably not so, but it doesn't happen to be roads on an island (connected by waterways) that are uninhabited.[/b]
No, this is my main self-supporting Island were the problem is. ^_^

I've realized earlier that connecting two Islands with waterways isn't a good thing to do as it will clog your roads. Even if the Island has life on it (by life I mean people).

<div class='quotetop'>QUOTE(Arand @ Aug 29 2007, 12:23 AM) [snapback]307327[/snapback]</div>
Quote:

What you could do, if unable to get a screenshot, is to send the savegame in question.[/b]
Sure. For some reason, when I press Print Screen, there's no paste button in paint... I also tried on the Gimp but no luck.

Eagle of Fire: <strike>I just downloaded the latest version of DosBox, and I'll see if that will allow me to print screen. </strike> I forgot. Yesterday I started the game again and overwrited the save game... No screenshots. Ah well, next time it happens I'll post a screenshot. The new Dosbox works really well, but I prefer to run Settlers 2 without it because it lags.

Eagle of Fire 29-08-2007 07:13 AM

There is a special option in DOSBox to make screenshot. I garantee you that it will work. I think, if my memory still serve me well, that it's CTRL-F7.

Ruststrong 29-08-2007 07:19 AM

I edited my post before you typed yours. Like I said, I sadly overwrited the game yesterday because I was agitated that it wouldn't work.

Eagle of Fire 29-08-2007 08:01 AM

You'd need to ajust the cycles on DOSBox to have a normal speed... ;)

Ruststrong 29-08-2007 11:20 AM

Ok. I'm still fairly new to DosBox, so I don't know how to use all the features. But thanks for telling me. Anyway, I'm just playing the level again and if the same thing happens I'll post a screenshot. I have a question, what tool does a miller need? I know that a baker needs a rolling pin, but what about a miller?

Thanks in advance.

Icewolf 29-08-2007 12:03 PM

<div class='quotetop'>QUOTE(Darian @ Aug 29 2007, 01:20 PM) [snapback]307459[/snapback]</div>
Quote:

[...]I know that a baker needs a rolling pin, but what about a miller?

Thanks in advance.[/b]
I think his mill is sufficient for him... :sneaky:
The grain-management is the hardest part in this game IMHO.
I always have LOADS of farms... LOL

Ruststrong 30-08-2007 06:31 AM

<div class='quotetop'>QUOTE(Icewolf @ Aug 29 2007, 10:03 PM) [snapback]307472[/snapback]</div>
Quote:

I think his mill is sufficient for him... :sneaky: [/b]
So he doesn't need a tool? :w00t:

<div class='quotetop'>QUOTE(Icewolf @ Aug 29 2007, 10:03 PM) [snapback]307472[/snapback]</div>
Quote:

The grain-management is the hardest part in this game IMHO.
I always have LOADS of farms... LOL
[/b]
So do I. But I seem to not build enough mills and bakery's.

I'm currently building a catapult near yellow's borders, to destroy their guardhouse(s) to err.... Redesign their borders... Yeah, that's the ticket. LOL Anyway, yellow is the one with the gate isn't it?

Icewolf 30-08-2007 07:51 AM

<div class='quotetop'>QUOTE(Darian @ Aug 30 2007, 08:31 AM) [snapback]307686[/snapback]</div>
Quote:

[...]Anyway, yellow is the one with the gate isn't it?[/b]
Uh, I didn't read everything you posted before but I think that differs from game to game. I mean the enemy's color and stuff... :unsure:

The Fifth Horseman 30-08-2007 08:38 AM

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 29 2007, 09:13 AM) [snapback]307416[/snapback]</div>
Quote:

There is a special option in DOSBox to make screenshot. I garantee you that it will work. I think, if my memory still serve me well, that it's CTRL-F7.
[/b]
CTRL + F5.

Matt Samyel 30-08-2007 11:47 AM

Darian: I think that in millis baker, and baker needs "rolling pin"

Ruststrong 31-08-2007 08:33 AM

<div class='quotetop'>QUOTE(Icewolf @ Aug 30 2007, 05:51 PM) [snapback]307698[/snapback]</div>
Quote:

Uh, I didn't read everything you posted before but I think that differs from game to game. I mean the enemy's color and stuff... :unsure:
[/b]
Of course. I typed before that this is the first level where I can build boats. :) This is the one where I verse red and yellow and they're on the same continent as I am. I also don't have Iron on my continent, so I have to sail to an Island far away where I can build Iron mines... I'll check the level... It's mission 4. 'On the High Seas".

<div class='quotetop'>QUOTE(the_fifth_horseman @ Aug 30 2007, 06:38 PM) [snapback]307708[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 29 2007, 09:13 AM) [snapback]307416[/snapback]
Quote:

There is a special option in DOSBox to make screenshot. I garantee you that it will work. I think, if my memory still serve me well, that it's CTRL-F7.
[/b]
CTRL + F5.
[/b][/quote]

Yeah, it's CTRL + F5.


<div class='quotetop'>QUOTE(Matt Samyel @ Aug 30 2007, 09:47 PM) [snapback]307761[/snapback]</div>
Quote:

Darian: I think that in millis baker, and baker needs "rolling pin"
[/b]
Interesting, so both of them need a rooling pin.

Icewolf 31-08-2007 09:12 AM

There's no baker in the mill, there's a miller in it of course! ^_^

Matt Samyel 31-08-2007 09:26 AM

right

Ruststrong 31-08-2007 09:27 AM

<div class='quotetop'>QUOTE(Icewolf @ Aug 31 2007, 07:12 PM) [snapback]307952[/snapback]</div>
Quote:

There's no baker in the mill, there's a miller in it of course! ^_^
[/b]
Ok, this is getting confusing now. LOL

Another Question: Can you trade with other tribes/civilizations? Example: 5 stones for 10 wood. That would be good if you could...

Matt Samyel 31-08-2007 09:31 AM

Yea, there's miller in mill

Darian: You can't trade...

Icewolf 31-08-2007 09:37 AM

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 11:31 AM) [snapback]307959[/snapback]</div>
Quote:

Yea, there's miller in mill[...][/b]
And I don't think he needs any tools since you don't produce millstones... LOL

Ruststrong 31-08-2007 09:39 AM

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 07:31 PM) [snapback]307959[/snapback]</div>
Quote:

Yea, there's miller in mill

Darian: You can't trade...
[/b]
I didn't think you could... But I think it would have been a nice little feature.

Matt Samyel 31-08-2007 09:49 AM

<div class='quotetop'>QUOTE(Icewolf @ Aug 31 2007, 11:37 AM) [snapback]307963[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 11:31 AM) [snapback]307959[/snapback]
Quote:

Yea, there's miller in mill[...][/b]
And I don't think he needs any tools since you don't produce millstones... LOL
[/b][/quote]
Every(except scouts and geologs)need a tool, i think...

<div class='quotetop'>QUOTE(Icewolf @ Aug 29 2007, 02:03 PM) [snapback]307472[/snapback]</div>
Quote:

The grain-management is the hardest part in this game IMHO.
[/b]
hardest is fighting Asian Warriors

Ruststrong 31-08-2007 09:50 AM

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 07:46 PM) [snapback]307971[/snapback]</div>
Quote:

<div class='quotetop'>QUOTE(Icewolf @ Aug 31 2007, 11:37 AM) [snapback]307963[/snapback]
Quote:

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 11:31 AM) [snapback]307959[/snapback]
Quote:

Yea, there's miller in mill[...][/b]
And I don't think he needs any tools since you don't produce millstones... LOL
[/b][/quote]
Every(except scouts and geologs)need a tool, i think...
[/b][/quote]

Scouts and Geologists need tools too? It makes sense, but... I never noticed them grabbing tools; they seem to respawn in storehouses even if there's no iron smelter and metalworks...

arand 31-08-2007 02:08 PM

<div class='quotetop'>QUOTE(Matt Samyel @ Aug 31 2007, 09:49 AM) [snapback]307971[/snapback]</div>
Quote:

/.../
Every(except scouts and geologs)need a tool, i think...
/.../
[/b]
I am quite ceratain that new geologists requires hammers, it's just that you usually don't need to make more than a handful, same with diggers (shovel) & builders (hammer).

As for scouts, I am not certain, spears would be a possibility but I doubt it...

- Arand

Eagle of Fire 01-09-2007 02:13 AM

You need the hat and cape for the scout, hammers for the geologists. And they don't respawn: they go back to base once they are done. Scouts can be killed by ennemy soldiers if you send them in ennemy territory, though.

arand 01-09-2007 10:14 AM

<div class='quotetop'>QUOTE(Eagle of Fire @ Sep 1 2007, 02:13 AM) [snapback]308113[/snapback]</div>
Quote:

You need the hat and cape for the scout, hammers for the geologists. And they don't respawn: they go back to base once they are done. Scouts can be killed by ennemy soldiers if you send them in ennemy territory, though.
[/b]
hum, there is no such thing as a 'hat and cape' in settlers 2....
And scouts cannot be killed... not according to what I've seen.

Perhaps you are thinking about settlers 3...

- Arand

Eagle of Fire 01-09-2007 01:45 PM

Nope... I'm definitly talking about Settlers 2. ;)

Maybe the "hat and cape" icon is their job icon, but they definitly use some kind of tools when you want to create some. And they definitly can be killed, though it's extremely rare that a soldier will catch them.

arand 01-09-2007 02:15 PM

<div class='quotetop'>QUOTE(Eagle of Fire @ Sep 1 2007, 01:45 PM) [snapback]308166[/snapback]</div>
Quote:

Nope... I'm definitly talking about Settlers 2. ;)

Maybe the "hat and cape" icon is their job icon, but they definitly use some kind of tools when you want to create some. And they definitly can be killed, though it's extremely rare that a soldier will catch them.
[/b]
Okay... I gotta see that.

EDIT:
Just checked that up, scouts indeed needs bows, same as hunters (and the scouts' symbol is a racoon hat).

Haven't managed to get my scouts killed yet though, takes good planning to pull that off i think

- Arand

Doubler 01-09-2007 06:24 PM

I never had scouts killed by soldiers either :huh:
Quote:

takes good planning to pull that off i think[/b]
I once build a hunter's hut near the border in one of the mountain maps. Bad decission, as I steadily started to lose hunters :P - The hunter would constantly die of starvation after he'd crossed the mountains and tried to get back from the other side of the map (which would mean he'd wonder around randomly).
Would that count as good planning? :D

Eagle of Fire 01-09-2007 10:08 PM

Well, maybe my scout who died bad lucked his time and jumped in the middle of an assault... But I clearly remember seeing it happenning. :P

Ruststrong 02-09-2007 07:02 AM

Yes, the noob (me) is back!

Question: Is there a manual for this game? It would be great if there was.

Edit: I just bought the game CD (not packaged in a box). So, no text manual.

Matt Samyel 02-09-2007 08:15 AM

i don't know, but we can do our one :D

Beltona 14-09-2007 06:24 PM

Correct me if i'm wrong but i settlers 2 gold not free to download? Why is the site still telling it's esa protected?

Anyway it's a super game, als like the settlers 2 ten year anniversary. Pretty much the same game only better graphics.


Dave 14-09-2007 06:27 PM

It's a 1997 game by Blue Byte Software so it's under ESA protection until next year.

Beltona 14-09-2007 06:29 PM

okay i was a little confused because some sites offer the game as a freeware game. Thanks for the info,

Dave 14-09-2007 06:32 PM

No problem.
Settlers 2 is abandonware (1996), not the gold version :)

Doubler 14-09-2007 08:06 PM

Quote:

Is there a manual for this game? It would be great if there was.[/b]
There is one for Veni Vidi Vici at least. I have it somewhere. Flipping the pages you could see a roman general fighting a viking private :D

Anyway, if I can find it and if it's in English I could scan and upload it. Of course, since the game isn't on the site, I'm not sure if the manual would be allowed :unsure:

Guest 21-09-2007 05:37 AM

Sorry if I missed something, I didn't look through all 21 pages, but I have built a barraks but no soldier is going there! (I have 40 of those left.) Could it be because it's too far away?

And how do I get things into my storehouse? I can only get stones in from the local quarry.

Eagle of Fire 21-09-2007 05:41 AM

If you have a traffic problem, it may take a while (sometime a long while) before something you ordered long ago step out from your order(s). The way to reduce said traffic is to build new storehouses at strategic points and turn the traffic of certain close commodities to there.

You can do that by doing a special click on the storehouse and selecting wares to stock. If you click on the arrow button on the bottom then select a ware, they will take all of it out of this particular storehouse (or your castle, works too). If you click on the X button instead, they'll refuse to stock those and will redirect the ware to another storehouse.

I think it cover your question. Just post back if you need to know anything else. :)

_r.u.s.s. 21-09-2007 10:12 AM

you do have a road to the buildings right? then things should get inside automaticaly

Guest 21-09-2007 04:41 PM

LOL I accidently destroyed a vital road that meant no resources got up North. I don't really stand much of a chance at winning the Europe map now...

Thanks guys anyway.

Drafix 23-09-2007 05:49 PM

Well, this is my first time i have a problem like this... I was going well with my 6th(?) map campaign but then the villagers stopped training to become soldeirs. I have about 20 shields and 20 swords but nothing. I have about 3 buildings that need a soldier to occupie it but then simply wont become soldiers and come. I have in the military window the option to the villagers to become soldiers at max. I have even gold coins but no more soldeirs... can any1 help please? (Sorry if my english is not that good)

Drafix 23-09-2007 06:38 PM

The BEER!!! I forgot the beer for the soldiers xD Sorry :whistling:

poohead999 07-03-2008 08:52 PM

How the hell do i even download this???

_r.u.s.s. 07-03-2008 09:49 PM

how the hell do you even read "NO GO"

BranjoHello 08-03-2008 12:03 PM

Hmmm...it's 2008...this should be abandonware!?! :wondering:

frappo 21-06-2008 07:22 PM

hi i need help... how do u download it xD im just tooooo stupid !!!!!!!!!
thanks

Eagle of Fire 21-06-2008 08:00 PM

You can't. You plain can't.

Don't you see the ESA logo where the download button is supposed to be?

The most likely explanation is that the game is still sold, so it's not abandonware. It was available in the past though, and this is why there is a review about it.

arete 27-06-2008 02:27 PM

Mmm, Beer...
 
Quote:

Originally Posted by Drafix (Post 304821)
The BEER!!! I forgot the beer for the soldiers xD Sorry :whistling:

Reminds me of that guy in the kitchen in Can't Hardly Wait -- "Do not drink the beer! The beer is bad!" LOL, still a private joke I have with my brother.

I first played this game on CD in German. I know, like, five words of German, so I'm surprised I learnt to play it so well. I suspect because the GUI interface is so good...

BranjoHello 30-06-2008 02:14 PM

This one is much better than the first one, no wonder that it's so popular. :amused:
But I doubt it will hold my attention for long. Cultures rules!!! :D

arete 01-07-2008 01:06 PM

Hell freezes over?
 
Sorry, I had to ask :D (part of my campaign to have 20 posts and therefore enter the ISO cellar). Wasn't Blue Byte on the list of Vivendi subsidiaries who have left ESA?

And it *has* been ten years. Hopefully they won't do somethig silly, like give it away for free with the ten year anniversary version... :weird:

The Fifth Horseman 01-07-2008 01:46 PM

:cool:
Blue Byte is Ubisoft's subsidiary, not Vivendi's, but the ten-year protection has indeed expired and Amazon only has second-hand copies left now.

Downloadable again!

doridea 14-08-2008 09:44 AM

2 quick questions
 
Two quick questions ladies and gents: Is it possible to reenforce say a fortress from a watchtower's defences (say by moving said defences to the fort); and 2 can the small craft be created and used with the landings without having to have a harbor? That's all folks, bye.

P.S. Hope you all enjoy the upload to Ralroad Tycoon Deluxe. It would be nice if Settlers had a similar flow chart for beginners.:idea:

Juanca 14-08-2008 03:58 PM

Any Manual for this game?
tried to find it at the underdogs but there is nothing.
also at the replacementdocs but there are only some
manuals for settlers 2- 10th anniversary (a remake) and
at abandonia there is a manual for settlers 1. which could fit better?
or anyone would like to upload the manual?
it is a great game!!

jasonmloh 22-08-2008 10:19 AM

Entertaimnet Software Association
 
Quote:

Originally Posted by poohead999 (Post 320788)
How the hell do i even download this???

Some games are protected by ESA (Entertainment Software Association). Their primary function is to control software piracy, meaning, you are suppose to buy the game at the retail price, and buying from pirates is illegal on planet earth. On the other hand, if you see a "DOWNLOAD" button on any of the game reviews crash your internet connection. :idea:
________
EXPERT INSURANCE

arete 22-08-2008 10:41 AM

Quote:

Originally Posted by jasonmloh (Post 334151)
On the other hand, if you see a "DOWNLOAD" button on any of the game reviews crash your internet connection. :idea:

Huh? :huh: nothing here will crash your internet connection. And this game is abandonware now, so download away.

The Fifth Horseman 22-08-2008 12:21 PM

I think he meant "go ahead and do your best to crash your internet connection". Kind of like saying "break a leg".

arete 22-08-2008 12:53 PM

Hahaha.
 
"Break a modem!" :nuts:

_r.u.s.s. 22-08-2008 01:00 PM

pft, arete got all violent after she got into the appocalypse strikes back

arete 22-08-2008 01:11 PM

Quote:

Originally Posted by _r.u.s.s. (Post 334168)
pft, arete got all violent after she got into the appocalypse strikes back

LOL _r.u.s.s.

dark schneider 16-09-2008 04:25 AM

Hmmmm
 
Hello all.
I have some questions, first: is necessary the preview game to play this game?
second: If not, how can i play it? the dos4gw is crashed and dont have any S2.exe.


thx

arete 16-09-2008 04:44 AM

Did you download from this site? Cos there was an S2.exe and an install as well. I use DOSbox in WinXP and it works fine. I just dragged the install across the dosbox shortcut and ran it, then closed that and opened the S2 file the same way.

dark schneider 16-09-2008 08:04 AM

Hello
Thank you very much, i've downloaded it again (the last time i have downloaded it from abandonia too but i think what the connection has lost...) and this time have the Install.... sorry for the inconvenience and thank you again.

arete 16-09-2008 09:31 AM

Pleasure. Enjoy it ^_^

MikeJey 17-09-2008 11:48 AM

Hi,

I read sth. about that u can play this game online !?
But i dunno how! Does anyone know how I can play online? cos i wanna play with my friends :)

it would be nice
thx

Seen 20-09-2008 10:39 AM

As far as I know you can only play this game MP on the same computer. Maybe you got confused with the 10th anniversary edition. Which, btw, is very unstable in my experience.

lazarusdynamic 06-12-2008 01:22 AM

Getting beer and weapons all in the same place
 
So, I've been playing this game for a while, it's taken me several tries to figure out all the odd ways of controlling things, and right now I'm facing a dilemma.

I know that I need 1 beer+1 sword + 1 shield to make a soldier, but my beer is in one shipyard, and the weapons are in another. There's no way to force the ships to take something specific, so I can't figure out how to get them in the same place to make new soldiers.

Could I "stop store" on all the storehouses except one and then put them into circulation? Or is it that I need to build all those buildings near each other so it goes faster?

Someone else mentioned not having more than 3 ships. On what grounds? It seems to me that more ships means more shipping capacity, at worst a few extra would be redundant, but not detrimental.

Eagle of Fire 06-12-2008 01:36 AM

I think the guy who told you 3 ships max was right. I stopped playing this game at one of the sea levels (you need to go mine for iron and gold on an island to survive) because after a while the ships just get "stuck" all at the same place and never move again.

Must be a bug somewhere...

iRepublic 20-12-2008 12:40 PM

I cant open my Settlers 2 Game >.<
 
I cant open my Settlers 2 game, after i download it.
I go to S2.exe and then, when I open it it say :
S2.exe
The system cannot open COM2 port requested by the application. Choose 'Close' to terminate program.

Then, I click ignore.
After that my screen went black, and then it return to my windows >.<
I want to play this game so badly. It reminds me of my childhood when I have teh CD xD

bobson 20-12-2008 01:04 PM

Have you tried to use DosBOX ?

iRepublic 20-12-2008 01:30 PM

I have Dosbox but I think it'll load automatically using that.
I still cant play the game, I tried to re-download it and it still have the same problem :(

Fubb 20-12-2008 04:21 PM

hey, i have 2 mice. How do i plug them both in, and set one as like, comm2 or w/e so i can play with a friend? Cause my cousin loves this game too :D

wells 27-12-2008 12:21 AM

Quote:

Originally Posted by iRepublic (Post 345416)
I have Dosbox but I think it'll load automatically using that.
I still cant play the game, I tried to re-download it and it still have the same problem :(

I don't quite know what you mean by "it will load automatically", but if that means, you start the game in windows, hoping dosbox will do anything automatically, of cause nothing will happen.
If you run the game properly in dosbox and nothin happens, maybe your dosbox - version doesn't work.

The Fifth Horseman 27-12-2008 05:30 AM

That's what she thought. We explained everything to her in the Chatbox.

eramis 25-01-2009 12:43 AM

I have sound but no music - beer for soldiers
 
If you have sound but there is still no music in the game you probably chose the wrong midi soundcard in the setup.exe.
under win xp "General Midi (Roland MPU-401 interface or 100% compatible)" worked for me and will hopefully for you :)

Im playing level 4 currently and now have couple of ships .. maybe 8 or 9. they are doing well so far although they sometimes do empty shippings ^^

beer is not necessary to get soldiers. just adjust the setting at the top of the MILITARY MENU. if you push it up more settlers are used to recruit new soldiers. i always found this setting useless, because you always have enough unemployed settlers in the base or in storage houses. so turning this setting to max doesnt really harm anything.

_r.u.s.s. 25-01-2009 02:47 AM

Quote:

Originally Posted by eramis (Post 350230)
If you have sound but there is still no music in the game you probably chose the wrong midi soundcard in the setup.exe.
under win xp "General Midi (Roland MPU-401 interface or 100% compatible)" worked for me and will hopefully for you :)



man, you're missing on fabulous tunes if you don't run under dosbox (or VDM sound) but just play with the actual Roland MPU under pure windows. that chip just doesn' sound right and it's not how it was meant to be. plus you don't get any sounds

the ones that sound like they were meant to be are Creative Labs Sound Blaster or Ad Lib

so definitely, give VDMsound or DOSBox a shot

genestarwind 30-01-2009 09:36 AM

Loved this game, thoroughly addicted though i always got stuck around the wastelands level fighting the sons of nippon. Quick bit of advice in the install folder there is a notepad entry full of 0's called mission.cfg or mission.dat if you open it in notepad and replace all the 0's with 1's you can select any level to play {^_^}

eramis 31-01-2009 10:15 AM

thx! :)
 
Quote:

Originally Posted by _r.u.s.s. (Post 350240)
man, you're missing on fabulous tunes if you don't run under dosbox (or VDM sound)

i got sound under windows using soundblaster 100% comp.

i never thought it would make so much difference. i had dosbox already installed and tried s2 now. sounds and music sound really better... thx man!

BiffaloBuff 01-03-2009 01:43 PM

World Campaign
 
As far as I can tell, there are 9 stages to the World Campaign. The first is Europe. After completing this mission successfully, Greenland, Africa and North Asia open up as options. After completing either of these, other areas of the map become available for conquest.

As in the Roman Campaign, it's you vs. everyone else combined. Note, however, that the winning criterion is neither controlling 3/4 of the occupied area nor total annihilation. You must obliterate everyone else's headquarters.

Europe: If you finish this mission successfully on your first attempt, that's pretty impressive. I was slaughtered twice before achieving success after learning the geography and one crucial area in particular. If you can get this far and survive the initial wave of attacks, you're home free, although it will take quite some time.

Africa: The landscape is a bit unusual here, especially in the early going, so you'll have to adapt. The assignment is pretty easy, although again fairly lengthy. You'll cover nearly the whole continent, and if you click on the map, you'll see it's shaped like Africa. I hadn't noticed this with Europe, but had the saved game, and it seemed to also resemble the continent. I suspect the internal geography is fairly accurate too, although I don't know enough to say for sure.

Greenland: This one is reminiscent of the Thor's Island mission. You'll have to work for it, but it goes much more quickly than the previous two.

North Asia: If you want to torture yourself, try this assignment. It's positively brutal. Two of three opponents have all the resources: gold and coal for quality, coal and iron for numbers. And more and more I get the feeling that battles are rigged in the game. It certainly seems as though I lose 3/4 of the general vs. general battles when both are healthy (and yes, I have a functioning brewery, for what that's worth). Finally I realized I'd overlooked a third source of gold, some distance from home base. But coal, normally in abundance on most maps, is fairly scarce here! After a huge amount of time, I wore 'em down and won a war of attrition on my first attempt on this mission.

North America: Here's the continent with which most of us have the greatest familiarity, so I was looking forward to exploring it all. Sadly, the arrangement precludes this, unless you want to play for fun. Still, I was able to see the Rocky Mountains, Great Lakes, some of the Mississippi River and mountains out east. The assignment is not a cakewalk, but isn't terribly hard either. It goes more quickly than most of the others.

That's all for now! There are missions for South Asia, South America, Japan and Australia as well, but I haven't gotten to them yet.

Bill

Goulash51 12-03-2009 07:45 AM

Just an aside
 
Hope this is not off topic, but I am a longtime fan of Settlers II and to be honest I love playing it. However, I have recently found Widelands - http://wl.widelands.org/ - which is basically a clone of settlers II except under current development and open source. For any of you guys on Linux (like myself) it negates the need for any emulation (dosbox) which is a bonus. Especially for people like me who enjoy a game on their laptop, but don't like DosBox chewing up the battery and spitting it out.

Anyways, you guys probably already knew about widelands, but I didn't have time to read 36 pages of thread to check fo re-posting faux-pa's
:max:

guest 15-04-2009 12:57 PM

Does anyone know how i can get a gamepad to work with this?
With settlers 1 on dosbox it works automatically as joystick, but 2 demands a mouse. I tried the JoyToKey program, but it just sends the input to the primary mouse.

Szilvio 16-04-2009 08:54 PM

I am afraid, you'll need a mouse, as gamepad options are not programmed into S2. Emulating Gamepad as a mouse it rarely happens...

Guest 10-05-2009 09:37 AM

Settlers not running ?
 
I just downloaded the gold edition from this site, but when i try and run the game from the file 'S2', it says it cannot run the program as it cannot access COM2. Does anyone know what this means and how i can bypass it ? It gives me two options with that msg, either to close or ignore - ignore will run the game, but the coulours are messed up :(

Any ideas or suggestions greatly appreciated as tis was one of my fav games when i was growing up :D

The Fifth Horseman 10-05-2009 10:28 AM

I believe the COM2 problem was adressed either earlier in this topic or in the Troubleshooting forum.

Eagle of Fire 11-05-2009 02:32 AM

Wasn't it simply the matter of clicking on "ignore"? :p

Guest 11-05-2009 10:17 AM

Ah yes, i looked earlier, someone else did ask but you guys answered it in chat ;) Do i have to use Dosbox ? Ive never used it before, so if i could do it without that'd be great, after all ive downloaded settlers 1 and that works fine in XP. Having said that, i get the same colouring issue with Sett1 if i try to play in SVGA...

If i choose the 'ignore' option, the game plays but the colours are screwed, kinda like a negative if that makes sense ?

So, to Dosbox or not to Dosbox ? :P

The Fifth Horseman 11-05-2009 11:10 AM

DOSBox.

Icewolf 11-05-2009 12:01 PM

Quote:

Originally Posted by The Fifth Horseman (Post 363798)
DOSBox.

I'd like to add:
ALWAYS DoxBox since we are talking about DOS GAMES... :sneaky:

Yes Or Nay 11-05-2009 07:44 PM

Quote:

Originally Posted by Icewolf (Post 363803)
I'd like to add:
ALWAYS DoxBox since we are talking about DOS GAMES... :sneaky:

Not always the best option, might I add. :) Some games work also with VDMSound (and sometimes they DO work better/with less tuning than with DosBox).

Since VDMSound only emulates parts of an DOS enviroment, most notably the sound hardware, games often run smoothier. Not always tho'. :)

Unregistered1231231414 27-06-2009 08:11 PM

Not always DOSBox - Settlers 2 works fine without it on my laptop.

Paco 20-08-2009 03:17 PM

Game is now sold at GoG.

MasterandCommander 29-09-2009 09:42 AM

General Guide and Tips
 
For some reason, this game left an impact on me, after I finished playing it years ago.

Out of nowhere, a while ago I suddenly had a craving for playing this game again.

I played the CD to death back in the 90s: I even tried to repair the old thing, but in doing so I damaged the disk beyond repair. I no have no disk, but still the lingering withdrawal symptoms.

It's now late 2009, and I don't even have an interest in games anymore (mentally matured), except this one. I can't explain why my mind won't let this baby go, except that for some reason I have an imprint in my mind that it gave me some deep satisfaction. I'll probably get bored of it eventually after I get my hands on it again, but it's burning a hole in my frustrations.

Anyway, here's all the calculations I've made to play and make maps for the game seamlessly:

calculations


Really, it's more complicated than even that. Any further complications to be discussed, will be made upon request.


Integrated spoiler tags (they are not only useful to hide spoilers but also to keep the navigation intact when writing long texts ^_^ ). ~Luchsen

Oskatat 30-09-2009 11:20 AM

cant read all of your spoiler, but i think once upon a time you had way too much time.

and too mature? when are you too old to play a game? I hope your kids already left the house

MasterandCommander-Guest 01-10-2009 10:52 AM

When you realize exactly what you're doing - that's when you're too mature to play
 
It's all 0s and 1s. Playing a game when broken down, is simply reordering boolean. It has no application to life whatsoever: you are alive, so you have no need to play. Computers playing computers makes more sense.

In reality, nothing is affected by you playing, apart from the passage of time, and the lack of input into other problems and challenges you encounter in life.

It's one of the most ignorant things you can do.

Using escapism as an excuse, is simply burying your head in the sand, and won't let you find any further solutions to any dilemmas you have encountered.

The primitive part of your brain is the only thing controlling the desire to play: in my case, my post should read as the primitive part of my brain causing my to have an addiction to economy simulators, because they strike a conceptual appeal to the idea surrounding resource economies (no finance), which are much more viable and lack the volatility of a free financial market. Due to the passing recession, this would be a time to reinforce this concept, but no governments have participated in any action towards such a market.

Tomekk 01-10-2009 01:23 PM

Quote:

Originally Posted by MasterandCommander-Guest (Post 384444)
It's all 0s and 1s. Playing a game when broken down, is simply reordering boolean. It has no application to life whatsoever: you are alive, so you have no need to play. Computers playing computers makes more sense.

In reality, nothing is affected by you playing, apart from the passage of time, and the lack of input into other problems and challenges you encounter in life.

It's one of the most ignorant things you can do.

Using escapism as an excuse, is simply burying your head in the sand, and won't let you find any further solutions to any dilemmas you have encountered.

The primitive part of your brain is the only thing controlling the desire to play: in my case, my post should read as the primitive part of my brain causing my to have an addiction to economy simulators, because they strike a conceptual appeal to the idea surrounding resource economies (no finance), which are much more viable and lack the volatility of a free financial market. Due to the passing recession, this would be a time to reinforce this concept, but no governments have participated in any action towards such a market.

What are you doing on this FORUM posting in a GAME's topic then?

Get a life.

arete 01-10-2009 01:41 PM

Hahaha, ok, no more flaming, please, or these posts will be removed.

CyberDiablo 16-10-2009 07:44 PM

I've translated the game's article into Turkish. I really like Settlers. I've first, second, third and the 10th year anniversary edition of the second.

arete 21-10-2009 06:43 AM

Awesome :OK:

fleabag 09-02-2010 01:03 AM

How do I expand my borders?

arete 09-02-2010 06:16 AM

Select any house, manor or castle nearest your border - make it a military outpost. Build a road to it. Once it's built, soldiers will be sent to it, and when they enter the building, your boders automatically expand. Repeat.

Be prepared for when enemy soldiers come and attack your outposts: If they kill all your soldiers, they walk into your building and it becomes theirs, and all your buildings around it burn down, so build multiple outposts and castles.

Catapults automatically destroy any enemy military buildings within reach, so keep them supplied with stone.

To make more soldiers, you need 1 sword, 1 shield and 1 beer. (Yes, the game was developed in Germany.) To train your soldiers, you need to send gold coins to them once they're in their building. Unfortunately, the game cheats so even low-level enemy soldiers kill my generals. Which is why I prefer Age of Empires 2 these days ;-)

fleabag 10-02-2010 06:49 PM

Quote:

Originally Posted by arete (Post 396352)
Select any house, manor or castle nearest your border - make it a military outpost. Build a road to it. Once it's built, soldiers will be sent to it, and when they enter the building, your boders automatically expand. Repeat.

Be prepared for when enemy soldiers come and attack your outposts: If they kill all your soldiers, they walk into your building and it becomes theirs, and all your buildings around it burn down, so build multiple outposts and castles.

Catapults automatically destroy any enemy military buildings within reach, so keep them supplied with stone.

To make more soldiers, you need 1 sword, 1 shield and 1 beer. (Yes, the game was developed in Germany.) To train your soldiers, you need to send gold coins to them once they're in their building. Unfortunately, the game cheats so even low-level enemy soldiers kill my generals. Which is why I prefer Age of Empires 2 these days ;-)

Thank you very much!

arete 15-02-2010 07:46 AM

Glad I could help for a change. Usually the games aren't ones that I'm familiar with *^^

RTS_fan 04-03-2010 09:55 PM

Is it possible to play this game multiplayer with dosbox using direct IP connection?

Does anyone do this?

Josefsson 25-03-2010 08:52 AM

This is a great game!

_r.u.s.s. 25-03-2010 03:43 PM

well, i'm not sure right now but i think that settlers 2 used ipx for multiplaying

which means that you can play ipx multiplayer with your friends using dosbox, that one can create a virtual ipx network via regular tcp/ip

of course, you'd need to have a dos version.. i don't know how they ported the dos version to windows on gog where it's sold..
but i'm pretty sure they're using dosbox too, so if you managed to take out the original dos files and set stuff up manually you'd be able to create an ipx virtual connection easilly

Pex 03-05-2010 03:02 AM

I don't remember the last time I got so much carried away playing a game that I stayed up to almost 2am without realising it. This game did it to me last night :D

It's interesting that most of the time I stayed up late playing it was a turn based game (famous 'one more turn' rule). But with Settlers 2 it was 'let's just explore one more area, let's just capture one more enemy outpost, well, now I need to destroy that catapult...' and so on. The only reason I stopped playing (and therefore realised what the time was) was because of a nasty bug :( For some reason it happened that I wasn't able to move my mouse pointer all the way accross the screen, which made one third of the screen to the right hand side was inaccessable. I also wasn't able to scroll the screen in that direction which obviously made the game impossible to play. I loaded the old saved game now and everything seems to work fine, so I hope it was just a single accident rather than a rule.

Before I give my $0.02 about the game, I want to say that I never played any newer Settlers game before (my friend google told me they're up to part 7 now). I gaves first Settlers a go, but it didn't "click" for me. It took me a bit to figure out how to start the game for single player and then I had no idea what to do :p I guess just another game when part 2 surpassed part 1 in everything, not just bringing cosmetical improvement (similar examples imo are HoM&M, Warlords, Civilization).

What I like about the game is the whole idea of the community where everyone has a role and everything has to work well in order for the community to thrive. It's very similar to another game I loved - Cultures. I'm assuming that the authors of the latter have stolen a few things from The Settlers, but it still had some original ideas.

Another thing I like is that you can replay the same scenario and try a different approach - put your farms in different areas and your industry in some other again (only mines need to keep more the less same spots, of course). Progress with small barracks, claming just a bit of teritory at the time or buld fortresses straight away for big expansion. Clear a forest to get the land you need easily and then replant the other area where there is not enough space for big building anyway. Or keep the forests where they are and foccus your building elsewhere.

Of course, I found a few things about the game that desired some improvement. That AI again... My helpers tend to take wheat from one farm to the furtherest possible mill, and at the same time wheat from a farm close to that mill to the brewery next to the first farm mentioned. Also even if I close production in a building, they still keep bringing raw materials to it. And finally, speaking of raw materials, those priority adjustment do not work for me on default level. Unless I intervene, my donkey farms never get any wheat, while mills keep having a full stock. Similar situation is with coal - mints hog it, leaving my iron smelting and armory on 0% ;) But then when I adjust it, nothing works on 100% anymore, even with at least one coal mine (but usually more) per building.

Another sort of complaint is that after the initial set up and building a working community, the game turns into how fast you can expand to the enemy border and then how quickly you can conquer them. There's no need to build more infractructure in the newly conquered territories (except for roads). But it could be the case only with these first few scenarios - I'll wait and see if it changes later in the game.

And final complaint is about the music - it really starts to get annoying after only five minutes or so. Sound effects are ok (unless there are sheep on the screen), but I always turn off the music.

So, all added together, this game is for my 4 out of 5 :)

arete 03-05-2010 07:25 AM

I got cross when the enemy's soldiers, even the low-level ones, ended up always killing my generals. Even though they had about four more hitpoints :( It was so biased that i got fed up and stopped playing. Besides, half the campaigns had opponents with so many high-ranking soldiers to attack with that there wasn't any time to even start building an infrustructure. Although in the low levels playing was a lot of fun. Stupid goths and Nubians CHEATED!! :wall:

Pex 05-05-2010 12:07 AM

So far my elite soldiers dispatch easily those low ranked enemy ones, though they struggle with the enemy elite. But...

I thought that AI had only minor problems - it was before I played my first mission that involved sailing ships. So, this is how it all started...

After "conquering" a few nearby islands I decided to expand into land controled by enemy factions. So, I built a fortress but for some reason no troops came to occupy it. I wasn't sure what was going on, since in previous missions it was happening automaticly, but when I checked it turned out that I had no soldiers left. I made sure that I didn't turn recriutment off and I didn't, my armoury was working at full speed and I had some 200 kegs of beer in storage. The tricky part was that my armoury was on one island and my brewery on the mainland. AI can't recognize recruitment as a need and therefore put beer and swords and shields in the same warehouse. So I decided to build a brewery on that island and another armoury on the mainland, which solved the problem, but I had to wait of course for both productions to pick up.

What happened next was that the armoury (and iron smelting) on the island ran out of coal. Now I had around 170 units of coal in my HQ, but none in the harbour connected to it, so AI couldn't think of moving some of that coal to the harbour and then shipping it to the island that needed it. I did it manually (by setting 'Take out of store' for coal in HQ and 'Stop storing' in every other warehouse with land connections to HQ except for the harbour I needed). After what seemed painfully slow since the coal taken out of HQ was first used to fill every production that needed it (with land connections to the HQ) to the brim, harbour finally started getting some coal. But instead of shipping it to the island that needed it, it kept feeding those same productions with it :cry: In the end it turned out that I had to set coal on 'Take out of store' on the island harbour (one near the armoury) that had no coal to start with, in order for my ships to bring coal there. I have no idea why it had to be that way when before the first harbour ran out of coal it was working normally - ships were bringing coal to the island automaticly.

It doesn't end there... My production of soldiers both on mainland and the island was steady again, but for some reason the number of soldiers coming to the latest fortress was still quite low. Then I figured out that no soldiers from the island were coming. Why? Well, I had two harbours on that island. Instead of sitting in one harbour and waiting for a ship to pick them up, they kept walking from one to the other, trying to catch up a ship or something. If only by an accident a ship would arrive at the harbour right on time it would pick up a soldier, but not necessarily - some ships just preferred to go around empty with no particular mission in mind. Setting one of the harbours to 'Stop storing' soldiers didn't help either - they kept walking to it and then walking back to the other. In the end I had to pull down the road between those two harbours so the soldiers would settle in one and wait for the ships.

And when I mentioned ships, they are something special. If you call an geologist or a scout to an island, they'll bring every single one they can grab there (instead of just one). Similarly, they brought all gold coins to the the harbour connected to the latest fortification (which is good), but when I build a simple guardhouse back on the mainland in order to be able to access some mining areas, they moved all those coins back, even though the guardhouse needed only 3 coins for its only soilder to reach elite status. And I even had a mint with land connections to that guardhouse.

Now back to soldiers - I know this is not exactly AI, but the script, but sometimes I have a fortress close to the border that is full of soldiers and during the time they all become elite. Now, due to some conquests, that particular fortress becomes redundant (it's not on border anymore so it doesn't need to be fully manned). Instead of those soldiers moving straight to the newly coquered fortifications, or to those that send their troops to conquer above mentioned fortifications, they move back to the nearest warehouse/harbour, while empty places get filled in by recruits. Not only those recruits are, well, innexperienced, but in this latest mission they were also coming from another island, which meant they needed time to get there. Because of that stupid algoritam, enemy managed to reconquer a couple of fortifiations :wall:

And for the end a honourable mention of enemy AI. They don't attack you unless you attack them (at this level, maybe they get more agressive later). That is fine - they're peaceful guys, but I build forts near the border and make their building burn down - they still don't consider it as an attack. I build a catapult and keep bombarding nearby barracks - they just keep dutifully reinforcing those barracks for every soldier I kill. Of course, stupid algoritam for catapult where helpers don't bring next stone until the first stone arrives (and therefore making your rate of fire depending on the proximity of the warehouse) gives them plenty of time to do that. But eventually they run out of soldiers and my catapult destroys the barracks - enemy still doesn't consider being under attack.

Then I finally attack their fortification and immediately they start retaliating. How? Usually by sending a ridiculously small number of troops against my strongest fortification in the area. Only those too far to reach it attack easier targets. So, I wait for a bit, kill their elite troops and if I had patience to wait longer I could probably kill them all, but I move in for a kill and capture their HQ too easlily, cause their own catapults were on the opposite side from it (close to the friendly border) and therfore useless to stop my expansion. Like you would think that all forts I built right next to their border would've given them some clue of my intentions ;)

So, this is the end of my comments (ok, rants). I'll keep playing the game, only paying more attention not to depend too much on AI for moving goods/resources around and I hope there won't be a mission where I actually must have two harbours on the same land mass (and connected by roads). As for the enemy AI, well, I'll just exploit it ;)

fortydayweekend 19-05-2010 01:48 AM

Quote:

Originally Posted by Pex (Post 403843)
I don't remember the last time I got so much carried away playing a game that I stayed up to almost 2am without realising it. This game did it to me last night

Yeah, you know the game is addictive when the sun is coming up and you're still playing... :-)

That said, it's definitely got a few annoying quirks. Luckily though there are ways to work around most of them!

Quote:

For some reason it happened that I wasn't able to move my mouse pointer all the way accross the screen, which made one third of the screen to the right hand side was inaccessable.
I had this too, in DosBox - try rolling your mouse to the top/left side of the screen if the bottom/right are inaccessible. It might "reset" it.

Or even better try running straight out of windows. When you get an error message on loading just hit "ignore" - (it just can't find a second mouse port which doesn't matter for single player).

Quote:

My helpers tend to take wheat from one farm to the furtherest possible mill, and at the same time wheat from a farm close to that mill to the brewery next to the first farm mentioned. Also even if I close production in a building, they still keep bringing raw materials to it. And finally, speaking of raw materials, those priority adjustment do not work for me on default level.
Yeah, the default settings suck. I usually set everything to be equal priority - that way it won't try heaving grain halfway across the map to a Mill when there's starving Donkeys and Pigs right next door. You can then tweak this if you want to, or just turn buildings on and off instead.

The other trick is to have a storehouse near your buildings that need the raw materials, to catch the overflow. So the excess grain and ore goes into the storehouse, and then when it's needed it's just a short hop to the smelter or mill or whatever. The raw materials (mines/farms) can be a long way from the storehouse, but the manufacturing buildings should be as close as possible.

Make sure that the other storehouses/HQ are set to "not accept" the raw goods. If you've got one "city center" with a storehouse and all of your industry around it, the distribution will be very efficient. On huge maps you might need two centers.

The other key is to have enough surplus - if you're always on 0-10 grain or coal then new stuff will be sent to empty buildings clear across the map. If your buildings are always stocked then new stuff will go to the storehouse - i.e. in the direction you want it.

The AI is actually very good at distributing stuff as long as you get your layout right. If it's not working then you're doing something wrong :-)

Also check for bottlenecks on roads - if there's more than one good waiting to be picked up at any flag, add more roads. There's no such thing as too many roads.

Quote:

the game turns into how fast you can expand to the enemy border and then how quickly you can conquer them. There's no need to build more infractructure in the newly conquered territories (except for roads).
Yeah, I agree - most of the missions you don't need to actually conquer anyone for territory, and you end up with just fighting at the end. And when you outgun everyone else by 3-1 it's a foregone conclusion...

You might want to try editing the World Campaign missions - make a new folder called "WORLDS" in the main game folder, copy over the maps from DATA\MAPS2 and change the extensions to .SWD. Then you can open them with the editor. Add some extra starting positions closer to your own, and maybe adjust the resources.

Quote:

So far my elite soldiers dispatch easily those low ranked enemy ones, though they struggle with the enemy elite.
It should be roughly 50/50 for the elite vs. elite. Your generals should eat enemy privates for breakfast. And if your privates are fighting enemy generals, you're doing it wrong ;-)

Quote:

So, I built a fortress but for some reason no troops came to occupy it. I wasn't sure what was going on, since in previous missions it was happening automaticly, but when I checked it turned out that I had no soldiers left. I made sure that I didn't turn recriutment off and I didn't, my armoury was working at full speed and I had some 200 kegs of beer in storage. The tricky part was that my armoury was on one island and my brewery on the mainland. AI can't recognize recruitment as a need and therefore put beer and swords and shields in the same warehouse. So I decided to build a brewery on that island and another armoury on the mainland, which solved the problem, but I had to wait of course for both productions to pick up.
Or you could just set one storehouse to "not accept" beer and weapons - it will send all the ones it has to the other storehouse. One at a time, yep, but quicker than reproducing everything :-)

Quote:

What happened next was that the armoury (and iron smelting) on the island ran out of coal...
I'm not sure what happened there - I've never tried shipping coal to industry an island.

Quote:

Well, I had two harbours on that island.
That's probably the problem - more than one harbour per island screws things up completely. Also I read somewhere that you shouldn't connect islands by roads if there's also harbour connection.

There's so many little things that can go wrong with expeditions and islands, it's the most annoying part of the game to learn. But if you get it right it will work fine. You have to plan a bit more carefully - do you want the Armory etc on the island, or back on the mainland? And what goods do you set the Harbours to accept or not accept.

Quote:

If you call an geologist or a scout to an island, they'll bring every single one they can grab there (instead of just one).
I hadn't noticed that - but I usually call all the geologists to a new hill anyway :-) They prospect the whole hill and I "build" a mine on every spot I want one eventually. But I don't connect them all with roads - just one or two or whatever I want right now. When a mine runs out I delete it and connect up a new one. That way you don't have to prospect a hill more than once or twice.

Quote:

they moved all those coins back, even though the guardhouse needed only 3 coins for its only soilder to reach elite status.
Using coins on a single soldier is expensive! Ideally you should only be giving coins to soldiers in full watchtowers and fortresses... barracks and guardhouses should be immediately set to "not accept" coins.

Why? A single soldier will take 5 coins to go from private to general. But 9 soldiers in a fortress will take 12 coins to ALL become generals. So you get roughly four times as many generals from the same amount of gold.

Quote:

I have a fortress close to the border that is full of soldiers and during the time they all become elite. Now, due to some conquests, that particular fortress becomes redundant (it's not on border anymore so it doesn't need to be fully manned). Instead of those soldiers moving straight to the newly coquered fortifications, or to those that send their troops to conquer above mentioned fortifications, they move back to the nearest warehouse/harbour, while empty places get filled in by recruits.
Yeah, you basically want to tell your soldiers where to go, but there's no simple commands for "go here". But there are ways to move them where you want them using the sliders.

First up, training - you want to fill towers and fortresses with privates so you can send them gold, then you want those generals to head back into storage. Assuming you know what each slider means by now, choose "Weak Defenders" and "Max # of soldiers" in all three locations. All your buildings should fill up. Set your towers to accept coins and let them upgrade.

When they're done, choose "Min # of soldiers" in all three. All your buildings should keep 1 soldier and the rest will head back to storage. Repeat as many times as you like to train up as many generals as you can/want.

Secondly, you can now change to "Strong Defenders" and max out the "border" occupancy rate - this will send your new generals off to the front.

Another trick is when you've taken over a bunch of enemy buildings and they've all got 1 of your generals sitting in them uselessly. You want to keep the building but you want your general back for attack.

Make sure your border occupancy slider is on maximum and change to "Weak Defenders". Then connect the newly-conquered building(s) by road (and set to not accept coins). Privates will march out of storage and fill up your new conquests. This means when you attack you'll get the general back out.

Basically you'll need to do a fair bit of adjusting to get the results you want - but there is a way to do everything you want. As long as you have enough soldiers of course...

And yeah they do walk all the way back to storage before going out to new locations. So - build a storehouse close to your front line before an attack, and be patient... or if you've got enough soldiers open another front so you can be attacking in one direction while the other is waiting for reinforcements.

Quote:

And for the end a honourable mention of enemy AI.
Yeah, the AI sucks at attacking, defending, training soldiers, and doesn't build nearly enough catapults considering how genocidal the human players are.

They do a reasonably good job of building an efficient settlement though.

The only way to adjust the difficulty is with resources... so if you want to make a mission or map more difficult you can use the editor and maybe give the AI more easy gold.

I also like your idea of having to use conquered land - so maybe adding some extra computer players blocking access to iron and farmland would work to give that effect.

Some of the World Campaign missions are pretty cool - Africa is huge and a real challenge in terms of organisation. If you do the WORLDS/copy/rename thing you can play them as individual maps.

Pex 30-05-2010 08:06 AM

Haven't really had a chance to play this game since I wrote the previous post, but I thought I should reply to this thread anyway.

Quote:

Originally Posted by fortydayweekend (Post 404796)
I had this too, in DosBox - try rolling your mouse to the top/left side of the screen if the bottom/right are inaccessible. It might "reset" it.

Usually all I need to do is save the game, exit to dos(box) and restart it, so it's not such a big problem, just a minor annoyance. It doesn't happen that often either.

Quote:

Yeah, the default settings suck. I usually set everything to be equal priority - that way it won't try heaving grain halfway across the map to a Mill when there's starving Donkeys and Pigs right next door. You can then tweak this if you want to, or just turn buildings on and off instead.
I'm' putting everything on equal priority as well, though it also means that you need to have at least one raw material production per one building that uses it. The reason I used quotations it that it's not necessarily raw material - I build two iron smeltings, one for armory and one for metalworks.

Quote:

The other trick is to have a storehouse near your buildings that need the raw materials, to catch the overflow. So the excess grain and ore goes into the storehouse, and then when it's needed it's just a short hop to the smelter or mill or whatever. The raw materials (mines/farms) can be a long way from the storehouse, but the manufacturing buildings should be as close as possible.
Yeah, I've been doing that. Although all that micromanagement tends to annoy me sometimes, it's also necessary to make everything work fine. But...

Quote:

Make sure that the other storehouses/HQ are set to "not accept" the raw goods. If you've got one "city center" with a storehouse and all of your industry around it, the distribution will be very efficient. On huge maps you might need two centers.
Problem is with harbours. You can tell your harbour not to accept coal if you want to ship that coal to another island. But if you use same raw material in more than one place (as in different islands) that's when it becomes tricky.

Quote:

Or you could just set one storehouse to "not accept" beer and weapons - it will send all the ones it has to the other storehouse. One at a time, yep, but quicker than reproducing everything :-)
Yep, but again the problem is when harbours come into play. If you set a harbour not to accept something, you won't be able to ship it to a different island. But if you have a harbour full of beer and another full of weapons, AI can't realise that it needs to move one of them to another harbour in order to produce soldiers. Like I said, I solved the problem by actually telling harbour that didn't have beer to 'take it out of stock' and that was the clue for my ships to bring beer there. Funny but efficient.

Quote:

There's so many little things that can go wrong with expeditions and islands, it's the most annoying part of the game to learn. But if you get it right it will work fine. You have to plan a bit more carefully - do you want the Armory etc on the island, or back on the mainland? And what goods do you set the Harbours to accept or not accept.
Like I said, it only works to a certain level. And planning is possible when you're replaying mission and know exactly where raw materials are, but in reality you often just build one stage at time and sometimes using limitted space you have as efficiently as possible.

But don't get me wrong. It's still a great game. It's just a pitty some of those issues exist and spoil the overall experience sometimes.

Tomica 27-03-2011 09:16 PM

User modifications for Settlers 2
 
Are there any user modifications to this game?
I don't mean the custom scenarios.

I mean, were there any user-made graphics for this game?
New unit types?

I saw the games in which those places were "empty", so the games could receive more unit or terrain types.

Eagle of Fire 27-03-2011 09:38 PM

Adding new unit types could theoretically destroy the balance of the game. And that's what make The Settlers and The Settlers II different from modern games.

So I guess not...

ocisdfsdf 21-08-2011 06:30 AM

Gold in Europe map
 
Where is the nearest vein of gold in the Europe map (world campaign map 1)? The guys from the Greece region have some and they are slaughtering me. I have looked in the Italian mountains and in the big mountain north of Italy (the Alps?). I can only find iron and coal.

P.S. your forum captcha is terrible and annoying. Just use Recaptcha when you need a captcha, and drop this 6 glyph garbage the forum uses.

The Fifth Horseman 21-08-2011 07:07 AM

Quote:

Just use Recaptcha when you need a captcha, and drop this 6 glyph garbage the forum uses.
Yesss... the guy who was supposed to install it didn't quite finish the job and isn't working here anymore. The one who replaced him doesn't have the time. Do the math?

just_me 28-08-2011 08:46 PM

Quote:

Originally Posted by ocisdfsdf (Post 432757)
Where is the nearest vein of gold in the Europe map (world campaign map 1)? The guys from the Greece region have some and they are slaughtering me. I have looked in the Italian mountains and in the big mountain north of Italy (the Alps?). I can only find iron and coal.

Go North, through the path up the right side of the northern mountains. Gold is just on the other side. Get there before the yellow player does.

jamotide 05-09-2011 01:26 PM

Quote:

Originally Posted by The Fifth Horseman (Post 432758)
Do the math?

Maths!

Is the new release of Settlers 2 better than the original, anyone who tried them both have an opinion?

grevls 03-02-2012 12:24 PM

europe
 
Quote:

Originally Posted by just_me (Post 433061)
Go North, through the path up the right side of the northern mountains. Gold is just on the other side. Get there before the yellow player does.

I have just been doing the Europe campaign. It is a bit of a race to get to the first batch of Gold. It is on the northern middle part of the Alps. Just keep building military buildings upwards. There's not a huge amount and you need to get there before the yellows. This should be enough to expand your empire to a decent size and hold off any enemy attacks.

The other races that get Gold is Purple, Red and Black. Purples get the most but it doesn't last long. If you want a piece of it you'll have to invade and defeat them quickly.

The rest of the Gold gets exhausted before you really get a chance to get at it.

I did discover, however, that there is a decent deposit of Gold in the northern most area of Scotland. There is also some iron and coal deposits across England. This will require you to push through the yellow team to get there.

You do not have to build a ship to get to Britain. There is a very small bit of land linking it to France.

Just use your map to head in vaguely the right direction.

There is nothing on Ireland except sheep. No rocks, no trees, just sheep. I don't know if thats meant to be some kind of joke!?

Anyway I found the best way once you've got your first batch of Gold is to make sure you keep hold of it, exhaust the mines and then slow play it until you can push to Britain.

I defeated the enemies in the following order: Purple, Red, Black, Yellow, Green.

I hope this helps. I had been searching all over the net for tips and gold locations for Europe and found nothing, so I hope this of some use to someone.

I only rediscovered this game recently and I can't stop playing it. Just the right balance of strategy and fun!

Traderman1981 28-06-2013 08:21 AM

Problem with big games...
 
So, I digged Settlers 2 Gold edition from drawer and wanted to play big game on 256x256 map. I made my own map for 7 players. But trouble starts when, just after starting - few minutes into game - game wont send helpers on road, builders to sites ect - and if sometimes it does, it takes like forever. It seems thjat game can't handle bigger then certain ammount of buildings and its getting bugged to place its not playable (i.e. - I have 5 fortresses near enemy but soldiers wont go from nearby stockhouse).

before you reply: I have soldiers (like 100 in each storehouse)
I have maxed DosBox ram side to 64 and it doesnt affect this issue.

I remember, that I had this problem with old-old PC 133Mhz Pentium with 32 ram on Windows 98, but later on I updated PC to 266mHz and 128MB and it was much better on gameplay

Anyone knows how to address this issue? Seems pretty bad to be able to create big world and not be able to play it...

Pentti Hilkuri 10-09-2013 11:46 AM

I've got exactly the same problem, on sea routes chapter. Helpers aren't getting to roads, everything gets fucked up. I've used all there is on both islands and burned them, still not helping the problem. Every 3-5th section of the road gets a helper and it doesn't even help to create just one longer section of road.

Quote:

Originally Posted by Traderman1981 (Post 454084)
So, I digged Settlers 2 Gold edition from drawer and wanted to play big game on 256x256 map. I made my own map for 7 players. But trouble starts when, just after starting - few minutes into game - game wont send helpers on road, builders to sites ect - and if sometimes it does, it takes like forever. It seems thjat game can't handle bigger then certain ammount of buildings and its getting bugged to place its not playable (i.e. - I have 5 fortresses near enemy but soldiers wont go from nearby stockhouse).

before you reply: I have soldiers (like 100 in each storehouse)
I have maxed DosBox ram side to 64 and it doesnt affect this issue.

I remember, that I had this problem with old-old PC 133Mhz Pentium with 32 ram on Windows 98, but later on I updated PC to 266mHz and 128MB and it was much better on gameplay

Anyone knows how to address this issue? Seems pretty bad to be able to create big world and not be able to play it...



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