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Red Storm Rising
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and download (if available) |
While the game may actually be an apalling sub sim (how should I know, I have never seen more than pictures of subs), it does a very good job of expressing the atmosphere of modern underwater combat. You need to act on incomplete information and are rewarded when your educated guess on the class of the sonar target is correct, with better knowledge of its location. The mechanism for dodging or decoying torpedoes may be inaccurate, but you know that you are trying to have the torpedo listen for you where you are not.
It is a very good game and actually more fun than 688 Attack Sub, by EA. |
Did I hear someone say that they would like to see a manual and box shots for this game? ;)
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Hearing vocies again, are we? :worried:
Better listen to them, they're absolutely right! :amused: |
Wow! I'm not sure which is bigger the manual for this game or the Clancy novel. It's a really nice manual but it's 100 pages. I might have a hard time getting it below the 11MB limit. I'll see what I can do. Judging by the looks of it the manual would make the game much easier and enjoyable to play. I'll scan the map and keyboard templates as well.
BTW, I want 100 extra pieces of eight for this one. lol EDIT: OK, since the manual is divided into three sections I am going to scan each one as a separate document. 1. The Operations Manual 2. The Captains Manual 3. The Reference Manual Don't get confused by the page numbers. |
Oh my God! This game is absolutely brilliant - I played this for hours and hours on my C64 and fairly wore the keyboard overlay out! I got so immersed in the story of each mission - and the AI was so good you really started thinking their was a mean Russian captain in that other sub or on those destroyers trying to send you down to Davy's Locker!
Even on the C64 the sound effects were great, the graphics were great and the animations in the 'cutscenes' the best I had ever seen! You're all right, you need the manual to really get the best out of this - it is a typical Microprose manual - 120 pages of goodness with plenty of sub information beyond that of playing the game! I also have this game on PC, and it's identical to the C64 version in almost every way. Considering the extra memory Microprose had to play with on the PC (even back then!), I think the AI is a little weaker, but not by enough to make the enemy as dumb as you get in some modern games! I can barely think of a single Microprose title that was bad, and this is up there as one of my favourite games of all time. In fact my favourite PC game of all time is a Microprose title: Darklands, a 15th century Germany sim/RPG, and my second favourite PC title is another Microprose game - XCom! I would certainly put this title in my top 15-20 as well! So once the manual is available, enjoy the read, learn the ropes and have a ball beneath the waves with this excellent excellent game!!!! :) |
YES Microprose is the best company ever, that's a fact :cool:
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I must agree, every Microprose game I played was excellent! After all, Sid Meier was there... ;)
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Great game.... but I can't figure out a lot of the controls.
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