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Flash Game Repository
I thought it might be nice to make a little collection of flash games we all enjoy, because I don't have enough reasons to avoid actually working :)
To get started - The lovely and slightly surreal I Wish I Were The Moon And one of my all time favourites, Orphan Feast (dearest Powers That Be, I looked for a similar thread but couldn't find anything, if I missed it please just merge this :) ) |
The Warbears - Three puzzle adventures (so far), one short and easy point'n click adventure, and yet one Columns-like (if you're into that sort of thing).
The Urban Sniper |
here mine:
http://www.minijuegos.com/juegos/html/index.php?id=2590 http://www.minijuegos.com/juegos/jugar.php?id=3969 brrrr the last one is a bit creepy,but tell me something!! should y pick up the phone and call 911 or y should sleep? |
i believe everyone remembers spoonman's topic about this game auditorium and i think it's amazing
and then i liked this game with real abandonware feeling in it |
http://666games.net/Violent/Flash/Pl...re_Game_2.html
For letting the little sadist inside you free. |
oh man i wish i knew how to make such physics :(
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Quote:
+ momentum of idem (i.e. idem cross-multiplied by position vector) + Boundary conditions = Multibody physics |
i know how would i make a dot act completely like real phisics, but you wouldn't believe how retarded is implementing the boundary conditions into "next frame" prediction calculations
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That's not for dots, it's for bodies in 3D with up to six degrees of freedom each ;) (2D movement would mean three DOF each rigid solid).
I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system. |
i know it's for bodies and 3d, i just said that it's pain in the arse :p
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