holyman9 |
01-02-2005 03:49 AM |
I was very intrigued by Mr Silverman, and decided to find out more about him. Check out his website at http://advsys.net/ken/.
Here, you can see his latest project - and one that is definately worth publicizing. Since 1994 he has been working on a game engine called Voxlab. Instead of using polygons, it uses cubes, and thus the world is built like out of Lego. This gives serious advantages, including destructable worlds, ability to create an "inside" of any object, dynamic models, etc. You can download two demos which both display the power of this engine.
Personally, I am very intrigued. On one side, it has so many advantages over polygons, but right now its not very developed (the graphics do look poor by today's standards). However - if the resolution of the cubes is lowered (that is, more cubes per millimeter) and new games are created with it, this could be big. I know I want to make a game using this, and maybe I'll pull out the old C++ book and start reviewing! :D
Anyway - check out the demos for the engine and tell me what you think.
EDIT: I have been a little bit yelled at because my idea of lowering number of cubes would apparently make the FPS skyrocket. True - but with the right technology used to implement this system, I'm sure that it can be fixed. I am not saying that THIS Voxlab is perfect, but the idea (which I don't think was Silverman's) is worth exploring.
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