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-   -   Dynamic Games (http://www.abandonia.com/vbullet/showthread.php?t=3698)

NrmMyth 10-03-2005 05:39 PM

I would like to know how to create FPS and that type of dynamic stuff.
If you can help I would apriciate it.

Pangloth 10-03-2005 06:07 PM

Can you please clarify your question? Do you wish to know how to program, or how to make a FPS specifically, or something else? What do you mean by "dynamic"?

You stand a better chance of having your questions answered if you make sure we can understand them.

Thanks.

Kon-Tiki 10-03-2005 06:08 PM

I could provide you with some old FPS's source codes, to see how they've done stuff in there and learn from that, if you want.

NrmMyth 10-03-2005 06:32 PM

By "dynamic" I ment about the programs/games that occur in real time, opossite of text-based games and that likes.

And about FPS codes I would gladlly accept them if you have some. :ok:

Pangloth 10-03-2005 06:44 PM

You might want to also look for the Quake source code, I believe the people from id Software released it to the public.

In addition, with some old FPS games (say, Wolf3D) the programmers had to do EVERYTHING themselves (memory management, math, visibility, etc) which today is handled by the renderer, so it might actually be MORE difficult to learn from than from code using OpenGL or Direct3D.

Kon-Tiki 10-03-2005 07:06 PM

3DRealms' FTP with sourcecode of Duke Nukem 3D and Rise of the Triad
FTP of IDsoftware with the sourcecodes of various FPS games

NrmMyth 10-03-2005 07:10 PM

Thanks I will lookat these links and then later on reply of my acknowlegments. :ok:

Reup 11-03-2005 08:30 AM

Text-based games can also be real-time, look at MUD's for instance...

And I hope you know what your doing. You've got to have fairly decent programming skills to even read the source-code of Duke3d :)


Kon-Tiki 11-03-2005 09:10 AM

Scrap that fairly. Even the sourcecode of Wolf3D needs a good understanding of programming. I know I can't understand a thing of it, while I've got a fairly good understanding of programming.

NrmMyth 11-03-2005 01:51 PM


Only thing to say about the codes "They are big!!". Man I would have to get into them...
And by the FPS I ment on creating "Frames per second" thing.

Anything smaller! It's takes lots of time to go throught big code like Duke Nukem 3D or Quake 2.


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