Forums

Forums (http://www.abandonia.com/vbullet/index.php)
-   Forum Games (http://www.abandonia.com/vbullet/forumdisplay.php?f=32)
-   -   The Slicks'n'slide Championship Tournament (http://www.abandonia.com/vbullet/showthread.php?t=5024)

Timpsi 16-05-2005 07:39 PM

It's the time for the first Slicks'n'Slide championship tournament of Abandonia!

Slicks'n'Slide is a classic shareware title by Timo Kauppinen. The amazing playability, the easy, simple to learn controls, and the fun gameplay made it the best of its kind back in the mid-'90s, and it's still one of the most entertaining racing games ever. And best of all, the registered version comes with a track editor, which guarantees an endless supply of new tracks (as all tracks work with the unregistered one, too). That's also the reason why it is ideal for having a competition.

The champion will get to choose his/her prize from several options, all listed at the competition website at http://slicks05.hopto.org (or http://koti.mbnet.fi/herd/slicks05).

Here's how it goes (it's all very simple):

1.) Download Slicks'n'Slide (version 1.30D) for example from here and read through the competition rules. There you will find all the things explained in this post, and a bunch of helpful hints.

2.) Go to the download page and download the current track file to your Slicks directory.

3.) Run Slicks and try to drive through the track as fast as possible. You can try as many times as you wish.

4.) When you're satisfied with your time, e-mail the same track file to me (timo@diplomats.com) - and please remember to include your forum name.

5.) Download the next track when it comes available.


- There will be 6 tracks altogether. I make them by myself, so they are completely new for everyone.

- A new track will be available at the competition website every Tuesday at 11pm EET (9pm GMT). You must send your results by that deadline, or they won't be accepted.

- If after sending the file, but before the deadline, you get a better lap, you are allowed to send it and it will be applicable to the competition.

- The player with the fastest lap gets 10 points, the 2nd gets 6pts, the 3rd gets 4pts, the 4th gets 3pts, the 5th gets 2pts and the 6th gets one point.

- Missing a track doesn't matter. You can play as few as you want, or you can play them all.

The competition deadlines:

Track 1 - available now, return by Tuesday the 24th of May.
Track 2 - available on the 24th of May, return by Tuesday the 31st of May.
Track 3 - available on the 31st of May, return by Tuesday the 7th of June.
Track 4 - available on the 7th of June, return by Tuesday the 14th of June.
Track 5 - available on the 14th of June, return by Tuesday the 21st of June.
Track 6 - available on the 21st of June, return by Tuesday the 28th of June.

(The deadline is at 9pm GMT on each day above).

All of the above (and more) is explained also at the competition website. Should you have any questions, ask them in this thread.

Have fun, and may the best one win!

(I reserve myself the right to take part, as there's one prize I also would like to win..)

Timpsi 21-05-2005 12:16 AM

Ok, with still a few days to go to the deadline of the first track, the first submissions have started rolling in. Some good times, some not-so-good ones in there.

I've been thinking of posting some standings on how people have done so far (just the current ranking, without the actual times) so that everyone would know if they should try a bit harder (as the rules say, you can make as many submissions as you want). What do you think?

Another thing - how many of you are planning to take part? Is anyone having problems running the game?

Tulac 21-05-2005 12:28 AM

I just downloaded the game , will try it our now, it looks very familiar, and yes, please post the results so I know how I'm standing...

EDIT: I see there are many wehicles, are they sorted by speed, because I seem to have the best time with that formula like that's last when you select them...

Also where can I see this tire and engine level?

Timpsi 21-05-2005 11:00 AM

Ok, some instructions for the ones who have never played the game before:

1. The Formula 1 car is the fastest (officially called IndyCar) on asphalt.
2. From options set the money level as high as you can, tuning on, and the rest off.
3. When tuning is set on, you can set the engine, tire and other levels before the race.

Oh. And do NOT set the engine and tire levels higher than 4. If you set them any higher, the game won't record your laps.

Flop 21-05-2005 02:59 PM

Thanks for the tip. I didn't realise you could improve your car. How are those standings coming along?

Timpsi 21-05-2005 03:06 PM

Quote:

Originally posted by Flop@May 21 2005, 04:59 PM
Thanks for the tip. I didn't realise you could improve your car. How are those standings coming along?
I'll put the standings up once there have been enough submissions - right now there have been 4, including myself.

Tulac 21-05-2005 03:49 PM

From what I've seen you can only tune your car if the Computer is turned on, not that you can race with them on the custom track...
Also it is impossible to set 4-4-4(engine, tire, steering), right?
An optimum for me is either 4-2-0 or 4-0-3...
Also since I've add tuning my best time has improved for a second...
Damn you Timpsi I can't stop playing this game... :D

Timpsi 21-05-2005 03:55 PM

Only steering and tires have the maximum of 4, the rest can be anything you want. So even 4-4-20 would be acceptable.

Tulac 21-05-2005 04:02 PM

But I don't have enough money for that, even with it set on maximum...

Timpsi 21-05-2005 04:07 PM

Quote:

Originally posted by Tulac@May 21 2005, 06:02 PM
But I don't have enough money for that, even with it set on maximum...
Oh, quite possible. I usually use 4-4-4 myself. The steering isn't that important, anyway.


The current time is 05:05 PM (GMT)

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.