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-   -   Real Time Liquid Rendering (http://www.abandonia.com/vbullet/showthread.php?t=9162)

TheGiantMidgit 14-02-2006 05:05 PM

http://www.flowlines.info/rndreel.html Impressive.

and another site working on physics simulations.

http://graphics.stanford.edu/~fedkiw/

punch999 17-02-2006 12:43 PM

The bottom one is very cool. But I couldn't get the other site to work.

Iron_Scarecrow 17-02-2006 01:05 PM

It's hard to believe it's all computer animations.

Rogue 17-02-2006 01:28 PM

Top link is great!

Perfect animation.

Just looked a bit trough bottom link, and there is some nice animation there as well.

Thanks for the links!

Iron_Scarecrow 17-02-2006 01:31 PM

The first smoke one on the seoncd link is amazing.

Don Andy 17-02-2006 01:58 PM

It will probably take like 100 years till these physics can be actually used in games, or something else useful, but imagine playing Half-Life 2 with this physics engine ;)

Reup 17-02-2006 02:16 PM

Mmm... I think it will be possible in about 10 years or less to generate these physics real-time. The topic is called real-time, but the examples all seem pre-rendered...

Nice though :ok:

TheGiantMidgit 17-02-2006 04:02 PM

Apparently, the liquid thing is a piece of physics software they're working on.

plague 17-02-2006 04:54 PM

Wow. Animated water actually looked like real water (top link)

Himmler 17-02-2006 05:17 PM

Quote:

Originally posted by Don Andy@Feb 17 2006, 02:58 PM
It will probably take like 100 years till these physics can be actually used in games, or something else useful, but imagine playing Half-Life 2 with this physics engine ;)
naaah...20 years..


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