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Old 09-05-2005, 01:56 AM   #54
WildZeppelin
Super Freak

 
Join Date: Jan 2005
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Posts: 150
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I don't see a difference between RPG and adventure, really. The variations between the two delve little into something so remotely different that their classification justifies alternate outlooks. Darklands and Daggerfall were adventurous because they were based on exploration and completion of tasks, but you could venture anywhere and everywhere you just about wanted. So you define the difference to me? Heck, anything with a little bit of action could be authentically labelled as "adventure". RPG, hense "Role-Playing Game" entitles the role you take on is now -YOU-. Darklands was you controlling 4 characters that are themselves. When you get beind a gun in Doom, that character is now -YOU-, right? RPG?! or FPS? It really doesn't matter. I'm talking about GAMES, not schemantics.
Now, if we can stay focused...
Cell processors will be the next phase, along with the hardware interphases of voice and touchpad technology. Cells will bring the most advantageous element, as enemies can have programmable AI that's devoted to their behavior solely. Brings about a whole new experience I'd be looking forward to. Don't worry about physics. For some people, they like driving a car that doesn't ACT like a real car, but can go a bit faster, turn a bit sharper or have more loose traction. When you play some of the mods like in vice city you'll see a whole range of variations people all enjoy. The mod community on PCs will take care of most of the physics aspects. Game developers just need to focus on ideas and atmosphere, as well as a decent story for the single player game.
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