I like this game! But then I am fond of strategies. Few questions though....
1: I didn't know that to repair and rearm ships, the task force must return to port, then you click to disband it (instead of refuel it).
2: The computer can't seem to use torpedoes very well at all, especially if you tell it to make a torp attack. Only seems to try short range, never med-long range attacks.
3: How the heck is armour calculated/factored into the game? I can't find the armour info anywhere.
Also, 2 bugs I came across in the game.
1: Once, when I went to fire 4 torps, it said I had 4 torps left. I fired them, but it said I still had 4 left, so I tried again. And again. And again. Then gave up. Then, I noticed that the computer was showing something like 20-30 torps heading away from my ship! Obviously, slight error in the program (since the destroyer could only carry 8 in total anyway)! Sadly, I miscalculated the angle and they all missed.
2: For the WWII naval buffs, HMS Nelson and HMS Rodney have their firing arcs modelled incorrectly. Although both had 3 turrets of 3 guns mounted in the front half of the ship, in real life, they couldn't actually fire all 9 guns forwards, since only the 2nd turret was raised above the 1st. If the 3rd turret had fired forwards, it would have simply destroyed the other two turrets!
Also, when trying the Bismark and Prinz Eugen vs Hood and Prince of Wales scenario, it's quite hard for the Germans to win, since the latter have more firepower. (Unlike in reality - the Bismark was damaged, began leaking oil, and couldn't use some of the fuel in its fuel tanks - the Hood blew up and sank not long after the battle started, and the Prince of Wales was still being "worked up", and had problems with its turrets (in the event, one of the quad turrets jammed during the fight, and the Prince of Wales had to withdraw).
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Xenocide ......... end of 2004
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