Thread: Maelstrom
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Old 01-08-2005, 02:51 PM   #13
Mors
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This game is by far one of the greatest games I've ever played--and I have played through it at least 25 times. It's has a sharp learning curve, but once you get used to it, it's not that bad. You'd think the replayability is low because everything happens on the same day, but there are so many other things that are random (battles, research, mining, etc.) that make this game truly enjoyable.

To show you how much I love this game, I bought the original on 3.5" floppies. When those wore out, I bought it on CD. I kept my old PII around just so I could play this game After that fried, I went through a period of 2 years where I was unable to play it because of compatibility issues. When WinXP came out, one of the first things I did was install Maelstrom to test out the compatibility mode. (If you tweak it, you can get this game to run in WinXP under Win95 compatibility with only a few problems; and yes, I tried that hard.) Thanks to Dosbox that's no longer an issue. I still have the original manual, and the CD.

The only subplot that I have not completed is the hidden planet. I know where it is, but I just can't seem to access it.

Marc, no you cannot access The Eyeball. Even if you send a Fox (fastest ship in the game) the very first day, you will arrive too late--the Syndicate will have captured it.

To Ultra, the end game occurs at a set time--the reason is complex and requires knowledge of many of the subplots. If you access Skave McGlade (Recon Rimbula) ingame, he'll help point you (for a fee of course) in the right direction.

laiocfar, the only "invasion" you can do is attack a planet. If the planet is worthwhile (i.e. Sydicate headquarters), you will have a space battle. Assuming you win the space battle, you automatically "win" the ground war. The only planet worth attacking outright is the Syndicate headquarters. Anywhere else, and you'll just make enemies.

Anyway, great game. You should play it.
                       
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