This was one of the first games I ever bought. About 11 years ago, Portland had the worst snowstorm in 30 years and we were snowbound for a week or so. We got by largely by playing this game (and a couple of others). It's great to find it again and replay. Thanks for resurrecting this old favorite for a new generation! I had the sound problem also and your step-by-step proceedure was a big help.
Some bits and pieces to help:
The missions on the Com-net seem to be the same no matter which planet you go to and in the same order until you accomplish them. In other words, when you complete mission # 7, it disappears and #8 moves up the que. As I remember (I lost my notes years ago), some events are time-dependant; when you access them the clock starts and they will disappear eventually.
The different races have different viewpoints and different information. But with few exceptions, I've found that virtually all members of a particular race have the SAME information! This discovery has been quite useful, I get most of my basic information from the Planetary Representative and can save time talking the ships. There ARE exceptions, though. People that you HAVE to talk to individually include:
Musin- Bob-clo-cli-mar, Eld-clo, No-clo
Arden- Brin O-Keef
Pahrump- Er-iik
Phelonese- M-ret
(the Altec Hockers and the Korok are special cases)
Try to talk to the Korok orbiting Earth. It seems to have some more detailed background info than ones we found other places (nothing uniquely vital that I know of), and is easier to talk to. This may just be a factor of the first Korok you communicate with, though. You usually seem to be able to ask them 3 or 4 things before they go hostile on you. Jammers help on this, but I haven't figured by how much yet.
You start with an inventory of
5 chocolate bars,
1 car keys,
1 company badge,
1 company watch
1 $20 bill
and The Secrets Of The Galaxy.
None of these items except TSOTG seem to have any special use except for trade and they seem to have various values. If you get destroyed and select the Repair at Earth option, you lose EVERYTHING in your inventory except TSOTG and 10 chocolate. You can do nothing with TSOTG until you meet Bob-clo-cli-mar.
The version at TheUnderdogs has a couple of saved games already on it. This is a big help, since they are further along and have some stuff which you can run through and test without risk in your own game!!!
It would be really helpful if someone could post what the differences are to get to the different endings and just how many there are (I've heard of at least 3). Also, earlier there was mention of a .txt file, but I can't find it. It would save me a lot of wrist strain if I had access to all of the conversations and could just copy them into Notepad! And, please, if anyone has a copy of the manual that they can scan and put up, it would be greatly appriciated!!!! Cabbage, is your info up yet?
Again, thanks a lot!
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