Thread: Master of Magic
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Old 03-07-2006, 04:54 PM   #294
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<div class='quotetop'>QUOTE(Scatty @ Jun 29 2006, 05:29 AM) [snapback]240381[/snapback]</div>
Quote:
When units counterattack not the strength/number of their swords count but the strength of their shields
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Nonsense.

When 2 units with no first strike or gazes or thrown weapons etc, attack each other, both attacks are resolved simultaneously.

Attacker attacks with his swords, hits are blocked by the defender shields

at the same time

Defender attacks with his swords, hits are blocked by defender shields.

After that figures die.

Why then should you attack first?

Because abilities like thrown, first strike,breathes etc only come into play if you are the attacker. The only exception is gazes (doom,stoning,death) these work also if you are defending.

So if you have any of these abilities you should attack. Or if the opposing unit has any of these abilities, you should attack first to prevent them from using their abilities.


Quote:
But not always, attacking Phantom Warriors first for example is worse than defending and letting them come,
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No. Assuming that your unit has no special abilities that apply only when you are the attacker, it makes no difference.

Phaton warriors do have illusionary attacks that ignore shields , so it is not wise to engage them in melee, but if you do choose to do that, attacking first or not makes no difference.


Quote:
strangely, though if there's first strike or throwing weapons available then attacking first is still better as then they're killed without even harming the attacking unit. So I'm not entirely sure of the entire mechanism.
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What's so strange. Only attackers get to use first strike and thrown abilities. These abilities occur prior to the normal melee, so if these attacks kill the Phantom warrior before the oridinary melee stage your units don't get hurt.


Here's a timing table.

Phase 1 : Breath*, Thrown*, Gaze (attacker)

Phase 2 : Gaze (defender)

Phase 3 : First strike

Phase 4 : Normal melee (attack/defense) , also life stealing attacks, poison, touch attacks, ,


*Applies to only attacker (i.e the unit initating the melee).




                       
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