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Old 27-07-2007, 11:56 PM   #2843
Incappucciato d'Ombra
A Shadow in the shadows

 
Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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<div class='quotetop'>QUOTE(laiocfar @ Jul 28 2007, 12:46 AM) [snapback]301663[/snapback]</div>
Quote:
If you design a narrow passage inside your bases, you can easily ambush attacking aliens without risking vital zones as celds, labs, workshops or hyperwaves.

the idea is to got:

HH-HH-HH
HH-HH-HH
----AL-----
LG-GG-GW
HQ-QQ-GC


where H are hangas; AL is the access lift; L, W, H, C are import structures as labs, workshops, hyperwave and celds; and G + Q are importantless structures as stores and quarters.
[/b]
Yes I known, i'd read the walktrohught of Ufo (and the design posted by you is taken from the same walkthrough ).

All my bases are always designed in this way, but there is a problem :

on Ufo 1 (btw for Ufo 2 is the same) more you play well... more computer react agressively and this means : more often bases will be attacked --> more probability of soldier/s wounded on previous mission not yet ready for combat --> more probability of soldier not at the best (rookiees with bad stats, especially PSI) --> less "super" soldiers ready to counteract the alien, without some slight retreat on better position --> more probability that structures can be destroyed.

This means that also with the "perfect structure base" there's always a possibilty (even if effectively much low) that a structure will be destroyed, and if this happens to Hyperwave without a L.R. Radar as a backup the base become useless for at least a month :tai:

As a side note : the "perfect commander" must always act to prevent all bad events even if there's a little possibility of this events can occur

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