That you can take actions to prevent any death is not the point. The point is that if you play the game like it's supposed to be played, death eventualy play a major role all along the game. If you just ignore it, your character might resent it or die in the end... And that's what you're supposed to try to prevent in the first place. A dead citizen can't translate to a thriving citizen. :P
As for adventure games... I never liked those. Adventure games is not about dying or not, adventure games is all about getting a story tell to you and your way of "winning" or "losing" is then interpreted by either you can finish or not the game on your own. Much like puzzle games, but y'know... Without the incentive to challenge your brain. I always prefered a good book myself, if you ask me.
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