Quote:
Originally Posted by wardencz
One of the things I'm wondering about is actually how you manage to kill vamp ancient with barely 90 mana. I remember my hard times defeating one with 250 mana, yet u manage to do it with 90 =)
As you are speaking of using magic weapons and stuff, I guess u have them identified and are well aware of their abilities, since most of magical items are "use me and cast something", other, with constant effect are getting worn way much faster than normal, even if it isn't a weapon, just because of having it equipped.
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It's quite simple actually. You just have to create own character instead of choosing one of the offered classes, give him ability to regenerate mana and have 3x of it and add some insignificant disadvantages like taking damage in holy places (which only rarely does you any bad) to balance off character advancement, and start training all primary and secondary (you should have none of them less than on secondary) magic skills. For that you create spells with one effect that uses each one specific school, set them to lowest values so that they use no more than 5 mana, get some money and rent a room in an inn for something like 2-3 months. Cast one spell up to empty mana, rest, repeat until that skill reaches it's maximum of 100 or 95. For offensive spells like dummy firebolt for training Destruction, cast it on the door of the room, that counts as a hit and trains the according skill.
Train all magic skills that way up, after which you can create even combined spells with good values like shield + spell absorb together and they would mostly still cost only 5 mana to cast. With such skills and spells even ancient vampires will be rarely any threat to you, which makes the game maybe even a bit too easy.
As for the items bit, there's a variable in Daggerfall's config file that can be set and allows with the latest patch, while creating own items in magic guild, to add Repair property on them which repairs everything in your inventory just the same way as if you would give weapons or armor to a smith to repair, though the property repairs only if you rest, not during traveling. Use the capture soul spell to store souls of Ancient Vampires or Daedra Lords in soul containers to allow much more being added to an item. Ancient Vampire souls even have no disadvantages but huge point bonus.
Easy to become overpowered with all the strategies above.