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Old 11-08-2012, 10:06 PM   #275
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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Quote:
Originally Posted by Capo View Post
Pg at 1 hp dont heal sleeping, the only way is a temple but i havent found any.
There should be a list of temples in the GameFAQs strategy guide. I remember one being in the north-south road leading from your starting position to the capitol. Once you find additional temples, always be sure to go in and click to speak to the leader. Choose the teleport option, but don't teleport--just do it, to get a look at where the various temples are that you already know.

Quote:
Is a bad game ? I've started it and look pretty cool
BaK? No, it's great. I reviewed the thing when it first came out, and its two successors. It was innovative in several respects.

1) First genuine 3D RPG. The third dimension wasn't for anything other than visuals, but still.

2) The wordlocked chests. No other development team has thought its player base intelligent or literate enough to spend time figuring these out.

3) The trapped land system. Very clever, and also something that I don't recall seeing much of, subsequently.

4) A series of mini-plots that actually move ahead on their own, chapter by chapter, whether you become involved in them, or not.

5) A magic system that fortunately avoids all the AD&D cliches. That's not innovative, but it's nice.

6) Plots within plots, and for once, evil types who really aren't selfishly evil, but simply want the best outcome by standards that differ from your own.

As a sidenote, the development team got into a really heated debate with the Sierra VP appointed to oversee their project. The day after the game was released, they were literally all fired by him. He in turn was fired soon after he reasoned that anybody could make a similar game, appointed a few programmers to lead Betrayal at Antara, and it was treated by press and players alike (for good reason) as a bomb.
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