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Old 15-04-2013, 07:46 PM   #12
Japo
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You're probably right, I was just generalizing but it's perfectly possible for a modern game to have no proper timing programmed as well as a DOS one, but I think less frequent... The most established 3D engines I can recall (Morrowind...) when they find more powerful hardware they usually produce more FPS but preserve the timing...

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