So, here is my would-be party:
evil (as good would require invisibility, what I won't have)
1) dwarf knight
2) goblin thief
3) ranger
4) goblin monk
I'll only have 3 of the 4 races.
Here are some things to vote:
- knight's weapon: spear or sword? There are better swords in the game, but I think I'll use a shield, being the party's hp-mule, so no sword in the left hand. Spear sounds more protection.
- thief's weapon: double dagger or dagger and sword? With simply double dagger all my choices will spend a mere 60 skillpoints, so I tend towards simply double dagger with all its advantage. Too bad there is no reason using Elfbane...
- ranger's race be elf or human? Elf gets better starting stats, AND can wear elven chainmail. Humans can wear the Mind's eye artifact what boosts inteligence/personality by 15 (possibly better statboost then from the racial bonus), and give spellpoint-regeneration (what I might not need, as I'll probably mostly use my ranger to remove conditions).
Too bad the ninja isn't the same as its good counterpart, else I could go use all four arcomage-reward.
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EDIT: Also reinstalled Hunted: the demon's forge (on PC).
First go: The controls still feel awkward, but I remember my useable settings, so it's fine to go with. Did the first part of the tutorial where the two characters are changed by the AI, and got the first puzzle of the eight.
I'll use mainly Caddoc, the melee/barbarian character.
I won't use a walkthrough this time (for the first run I only reached the first building of the first town, so I don't have much experience here).
Despite the frequent autosave I still miss a good old save&load system.
If I manage to beat the game, I'll do a maximalist playthrough with "Old School" difficulty (yay!).
EDIT: Again H:tDF proves some unexplained design for giving you an ingame menu pretty lately (at the end of the "tutorial"-part): the special abilities.
This is - again unfortunately - unexplained, that when you gain some Crytsals to buy abilities from, you can spend the amount for BOTH of your characters separately. Also, there is no "save", just "autosave" in the game, and associated to this freakishness attached you can load back at waypoints if you don't simply "continue". Then ALL abilities (including ones unlocked by achivements, like resurrecting X times, doing Y headshots in a row etc.) at any stage are always given to you, as they are associated to your character, and not the locations.
Ok, this is not just a "little unusual", but maybe a natural thing amongst Playstation-games. The game is originally made for that platform, and THAT version has a regular achievements-section (independent from ingame features).
Uhm, well, just enjoy the story I think. An' get accustmed using the middle-button/roller for control too (I'm not used to a setting where there are 4 functions on the mouse: left click, right click, rolling the middle thingy, and clicking the middle thingy).
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
Last edited by twillight; 08-05-2013 at 04:36 PM.
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