Thread: Master of Magic
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Old 08-04-2005, 12:01 PM   #4
MoM_Junkie_Vebose
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Join Date: Apr 2005
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Posts: 8
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Quote:
Originally posted by another_guest@Apr 8 2005, 09:04 AM
I used to play MoM quite a lot, but I've learned a few things from your posts... If I ever get to play it again, that knowledge will come in really handy.
If you ever play again... some people might find this editor useful for quickly trying out different tactics/spells/combos. I used an earlier version of it a decade ago without problems. You can do some neat things like have both life and death magic (not that this is more powerful than some of the other combos, but it is different, plus you can get all of the champion heroes (the ones requiring life spell books and death spell books)). You can also do cool things like make your opponents very powerful. And change heroes to your particular favorite (instead of reloading for the 10th time to summon "just the one you want")

http://www.inigo.com/momedit/

Please read the readme for it (its short). The interface is simple and clean.

The only thing that may look goofy at first is the casting skills under the wizard info section. Basically if you want a high skill you need to make the number really big. (my first guess would be that this value is the effective amount of power base that has been applied to casting skill in the game. And my understanding of that is that if you have a casting skill of 20 you need to put 20 points into casting skill in order to raise it to 21 (and then 21 to raise to 22, etc). This smacks of a long forgotten math lesson on sequences and simple formulas for converting the casting skill into the total amount trained and vice versa... But the short answer is to play with it.

The entry above that (casting remaining) is a useful number to drop to zero if you notice an opposing wizard casting some spell a little out of their league (like summon champion early in the game). I should say that this is how much mana/casting skill need to be applied to the spell for it to finish (cast). By setting it to zero, it basically casts instantly (the next turn).

Have fun. :xmas:
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