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#1 | ||
![]() ![]() Join Date: Sep 2007
Location: ,
Posts: 2
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![]() Does anyone know how to or have a hex-editing program to edit MoM (along with the proper inputs for not destroying the game)? If so I'd appreciate the help.
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() you mean, you want us to make up hex cheats for MoM? or mean, you have some codes but dont know which hex editor to use
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() QUOTE(eye_opener @ Sep 5 2007, 08:23 PM) [snapback]309076[/snapback] Quote:
XVI32 - freeware No install needed, no reg keys added on your system. Works flawless. The proper inputs for MoM? ....yours to find out.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() That's the one I use. I love self-contained programs for Windows.
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Personally, I've been using Hex Workshop combined with MFC (a comparison utility) for a long time.
For offset locations for savegame data, you'll either have to find information posted by someone else or figure it out yourself. I've been in nearly the same position with Crescent Hawks Revenge a while back, and managed to figure out a lot of the save data (not _all_ of them, though). |
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#6 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() As for how to hex-edit, open the savegame (backup it first) and look at how the values are organized. Should be not too hard to figure out.
As for the locations of the hex-values, this list covers pretty much everything you need to modify a savegame for your needs - DLH.net |
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