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#1 | ||
![]() ![]() Join Date: May 2007
Location: ,
Posts: 1
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![]() Hello,
I wanted to collect some opinions on tomorrow's abandonware. Based on the approx. 10 year rule, today we have games from 1997, which were mostly Windows compliant for almost two years at the time, and CD compliant for an even longer period. As the games were becoming more and more sophisticated and complex, so were the mechanisms to avoid unwanted duplication. Having started with code wheels and manual-questions ("what is the 5th word on page 13"), there arised an industry which is earning money from keeping pirates away from the valuable products. And these mechanisms seem to go crazy in the last few years: Checks if burning software is installed (as if anybody would abandon the general possibility to use a burner built into the PC just because of a software doesn't want it), protection against CD emulation, prevention to run in virtual environments, enforced online activation and "damaging" the dumping process of optical media in on driver-level to name a few of the nastiest. Where is that going? I already have problems to find patches for games I purchased 10 years ago because the developers keep them deeply hidden on their web site or abandoned them completely. What if the online server I need for activation gets shut down because the company doesn't exist any more in the future. Although 10 years is an unthinkable long time period in terms of product development and lifecycle and no company is probably ever thinking of supporting a product more than 3 years, but then we have MAME and the classic console emulators which let you play games that are up to 30 years old and more to demonstrate that there seems to be a high interest in the gaming community to STILL play these games, and this number is raising with the number of people having a PC. Therefore I consider 10 years to be a short time in the total life of a game (as we can see on this site). So I'm wondering whether we will lose the ability of keeping today's gaming treasures in future or if they protection industry garbles the contents so much that this will not be possible for a longer time??? Any comments are welcome! |
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#2 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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![]() We'll still be able to play, all the software protections are surpassed one way or another, I think the greatest problem in the future will be compatibility.
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: Melbourne, Australia
Posts: 963
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![]() ...and the huge size of today's games, making it difficult to host them on sites like this.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() <div class='quotetop'>QUOTE(wendymaree @ May 15 2007, 01:39 PM) [snapback]290347[/snapback]</div>
Quote:
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Je Suis Charlie |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: Melbourne, Australia
Posts: 963
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![]() What about games that are on two, three and four CDs? They could be ripped, but still.
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#6 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() <div class='quotetop'>QUOTE(wendymaree @ May 15 2007, 01:37 PM) [snapback]290364[/snapback]</div>
Quote:
i don't think it will be much of an issue. i mean here they are already laying down optical cables to each flat, and you know how fast those are...
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() I always thought of copy protection as being ineffective, disturbing the legitimate owners without stopping piracy in the slightest least. Current games are cracked days after they're released, so that should be no problem after so many years.
On the other hand I wouldn't worry about not being able to play a game once it's no longer supported or its native OS gets obsolete, emulators can be developed in the future just like they've been before, and for PCs virtualization software will expand even further.
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Life starts every day anew. Prospects not so good... |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() i think people will need a Much better processor for a good emulation of nowday games (like it were growing exponentially)
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#9 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Well I guess computer processors will soon become pretty much faster than they're already now. Though someone said not very long ago that computer development slowly reaches a point of maximum effective development, I don't agree.
There can and will be hundred times faster computers in near future for sure as there's always progress. And that's where emulators will be able to support the today's current, tomorrow's classic games. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: ,
Posts: 33
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![]() They said back then:
"Computers today have 10,000 Vacuum Tubes and weigh 10 tons, while in the future computers may have only 1,000 Vacuum Tubes and weigh only 1/2 tons" So when Doom 3 becomes abandonware don't worry, BE hAPPY!!! |
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