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#1 | ||
![]() ![]() Join Date: Dec 2006
Location: ,
Posts: 1
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![]() Just had to do that. Anyways, back on subject. How can I make my own text-based game? I mean how do I program it, how can I program it, how can I add vocabularies, characters, and plotlines... Also, how can I upload it to Abandonia? Help is much appreciated! |
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#2 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() You could try some of these systems. IF is the what they call Text-Adventures these days
As for uploading it to Abandonia: you can't. We only host Abandoned (commercial) software, not newly created freeware. You might want to look at Abandonia Reloaded for that. If your game is of high quality, the folks there might want to put in on the site. On the other hand, most of the programs in the list above, have their own communities of IF-aficionados, so you might get much better feedback there! |
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#3 | ||
Join Date: Feb 2006
Location: Velika Gorica, Croatia
Posts: 117
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![]() I had a similar wish to make a text based game, only that I wanted to make an RPG, but I don't have an idea how to simulate battles, I don't know about using DnD protocols, I aint familiar with those, if anyone has ideas I'd appreciate them...
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Founder of F.A.G., Free Abandonia Group |
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#4 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() Do some research. You can get most of the D&D 3.5 (D20) resources, that have been published as Open Game Content through http://www.d20srd.org/ How to convert those to something you can use in your game is up to you. You could also try more RPG-specific game toolkits (google is your friend since I'm not familiar with any).
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: ,
Posts: 35
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![]() ADRIFT is the best one i think but i costs money. Inform 7 is also very
good. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Travis Air Force Base, United States
Posts: 112
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![]() Agreed, ADRIFT is a very good text-creating engine. I especially liked the fact that you could enable fighting and have weapons and whatnot.
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: ,
Posts: 35
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![]() Yeah and it has a good interface. And you can add graphics.
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#8 | ||
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![]() hmm if you know a programming language, you can build a parser, and then have it look for certain words and do actions on them. This would be a pretty simple text engine. I myself made one in Java (and will post wants the damn JAR file works) which is simple yet does the job.
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Tallahassee, United States
Posts: 167
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![]() The Monday Adventure, is a text/graphic hybrid that uses the older style [verb] [noun] command interface. It is written in VB 3.0. Search for the Sacred Stone, I just rewrote a year or so ago, uses a sentence parser I wrote in C++. It isn't as sophisticate as Infocom's parser but not bad for my home grown parser. It is a straight text based game with no graphics. Check them out. If they are along the lines of what you are trying to do I may be able to tutor you a bit on the concepts.
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