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Old 11-10-2005, 05:28 PM   #1741
Sapper8
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I've noticed, that the game has some set parameters of ufos showing up in certain locations i.e. i once built a base in hawaii I had a lot of medium and large scouts there landing allways
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Old 12-10-2005, 01:22 PM   #1742
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OK, I discovered the problem, and I think it goes down as a "feature". Turns out that you need a full load of cannon shells to be able to load the tank, and a full load is 30 shells. If you have less than 30, you can't load the tank.

Hmm. :not_ok:
                       
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Old 12-10-2005, 02:47 PM   #1743
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True, Hawa? is always an active region.
I *think* the same goes for terror sites, at least I usually got my first terror site in the same city (not sure anymore which one exactly). In addition, I've got the feeling the number of possible terror site locations is quite limited, in other words that there are only few cities implemented in the game. But since I'm avoiding terror sites as much as possible, I'm not completely sure either. But if this is true, this could affect the best base location early in the game, when you're using a Skyranger to transport troops to a terror site. If the terror site is too far away, you have no other choice than to land at night if you've got some bad luck.

In reply to the post above, I seem to remember that's true for ALL tanks that need shells, rockets or any other ammo to be brought separately: as long as you don't have a complete load of these, you won't be able to use the tank.
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Old 12-10-2005, 04:20 PM   #1744
bgeorgalas
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Hi everybody, i installed X-com 10 days ago and i think it's great! Can i ask you all smth? When a nation signs a pact with the aliens and stops paying money at the project.....Is there any way to make the nation change its's mind and rejoin the project? i've tried everything from destructing alien bases in their area to shooting down everything that flies over them but they seem preety convinced to continue with their treaty....'till now i've lost nigeria, egypt and australia while other nation keep up giving me more money at the end of every month....Thanx and sorry for my terrible english....
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Old 12-10-2005, 06:00 PM   #1745
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As far as I know, people agree that it's impossible to win a country back once it has signed a pact with the aliens. However, I have had countries that stopped funding me for a month, but after that continued their funding once more. I don't think they signed a pact with the aliens, at least if it's possible that a country stops its funding while not making a pact with the aliens.
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Old 12-10-2005, 06:27 PM   #1746
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If i get countries that stops funding me, its likely that they have a alien base maybe in that country, i then send a free skyranger(no need to equip weapons or anything) to patrol in the area. I usual find a alien base. And destroy it, after a month or 2 i usual get funds form then again.

edit: btw, what is the most efficient to manufacture with engineers for funds?
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Old 12-10-2005, 08:37 PM   #1747
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Iirc, Laser Rifle or Laser Cannon are good money sources.
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Old 12-10-2005, 09:01 PM   #1748
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I believe Laser Cannon is the most profitable.
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Old 12-10-2005, 09:02 PM   #1749
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Laser Cannons.
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Old 12-10-2005, 10:40 PM   #1750
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Well once you manage to get the research fusion ball launchers (craft weapon) are the best in the profit/time ratio, though laser cannons are quite good as well.

Course the best way to make money instead of engineers is to visit your nearest alien base, kill lots of aliens, steal thier stuff and run away without blowing up the base, then simply rinse and repeat. Of course its best if the base is in somewhere secluded like Antartica so you dont lose any funding.

Also get a radar base nearby and shoot down and loot incoming supply ships for lotsa goodies.
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