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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Hi :bye:
Having realised I'd been spamming the "new abandonia rpg" thread too much, I made a separate topic for the D&D idea. Anyone interested in playing, make yourselves heard! Here's how I suggest the game will work (please offer any ideas you may have): Each player creates a character according to the D&D 3.5 Edition rule set. For those who don't know exactly how that works, but have access to one of the following games, just make your character in them: Temple of Elemental Evil (the best game you can use), Neverwinter Nights, Baldur's Gate I&II, etc. Unless the game used is ToEE, we'll have to make a few additions and changes to your characters afterwards. Post your character sheet in this thread. Use the character sheets in this post as templates. If you don't know how to complete a certain part of it, we'll take care of it together Include a short description of your character (personality, a little back-story, eating habits, etc.) If you're really really terrible at writing such things and are afraid of being laughed at, you don't really have to, I guess, but it would help with the adventure a lot EDIT: The first scenario will be rather short and will act as an introduction. One of the reasons I chose it is to create the circumstances under which the PCs meet each other. Also, it will get everyone used to playing on forums. Experience points will be distributed proportionately among all characters still alive at the end of each battle (being unconscious, paralyzed, even stoned* counts), according to how much they achieved, and will not follow the core D&D values. Because of how long it takes to play, every 3-4 battles should advance at least some characters in level. At the end of the first scenario, I expect everyone to be close to level 2 *for those who don't know, "stoned" means turned to stone. No relation to illegal drugs ANOTHER EDIT: The following people are involved so far: BlastRadius17: Character Name - Taurgouz Orcsplitter Class - Fighter 1 Experience: 1000; Next Level: 3000 Base Attack: +1 Initiative: +2 Race - Half-Giant 2HD - 2d8+6 (15) Alignment - True Neutral Deity - Size - Medium Monstrous Humanoid Age - 36 Gender - Male Height - 8'5" Weight - 330 lbs Eyes - Blue Hair - Shaggy Blond Skin - Tanned - STATS Str - 19 (+4) Dex - 14 (+2) Con - 17 (+3) Int - 6 (-2) Wis - 6 (-2) Cha - 6 (-2) - HP - 18 AC - 16; touch: 12; flatfooted: 14 - SPEED - 30ft SAVES-Fort +5, Ref +2, Will -2 - SKILLS ARMOR CHECK PENALTY: -2 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) 0 Bluff (CHA) -2 *Climb (STR) 2 Concentration (CON) 3 *Craft (untrained) (INT) -2 Diplomacy (CHA) -2 Disguise (CHA) -2 Escape Artist (DEX) 0 Forgery (INT) -2 Gather Information (CHA) -2 *Handle Animal (DEX) 0 Heal (WIS) -2 Hide (DEX) 0 *Intimidate (CHA) 2 --- 4.0 ranks *Jump (STR) 2 Listen (WIS) -2 Move Silently (DEX) 0 *Ride (DEX) 2 Search (INT) -2 Sense Motive (WIS) -2 Spot (WIS) -2 Survival (WIS) -2 *Swim (STR) 0 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Power Attack (subtract number from Attack Bonus and add to Damage. No greater than Base Attack Bonus) - INVENTORY - Leather (2AC), Heavy Shield (2AC), Greatsword - ABILITIES Fire Acclimated (+2 saves vs fire) Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks) Languages: Common - GREATSWORD Attack bonus: +5 Damage: 2d6+4 (1H) slashing - LOADS (lbs) Current: 33 Light: 116 Medium: 233 Heavy/lift over head: 350 Lift off ground: 700 Push/Drag: 1750 Blood-Pigggy: Character Name - Bakooza Class - Barbarian 1 Experience: 1000; Next Level: 3000 Base Attack: +2 Initiative: +1 Race - Thokola Alignment - Chaotic Neutral Deity - Panazor (Deity Of Destruction) Size - Medium Monstrous Humanoid Age - 78 (Young in Thokola standards) Gender - Male Height - 7'9" Weight - 812 Eyes - Beady Black Hair - None (Body is covered with very short tannish hair) Skin - Very pale tan - STATS Str - 19 (+4) Dex - 13 (+1) Con - 18 (+4) Int - 6 (-2) Wis - 8 (-1) Cha - 8 (-1) - HP - 20 AC - 16; touch: 11; flatfooted: 15 - SPEED - 40ft SAVES-Fort +6, Ref +4, Will +2 - SKILLS ARMOR CHECK PENALTY: -1 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) 0 Bluff (CHA) -1 *Climb (STR) 6 --- 4.0 ranks Concentration (CON) 3 *Craft (untrained) (INT) -2 Diplomacy (CHA) -1 Disguise (CHA) -1 Escape Artist (DEX) 0 Forgery (INT) -2 Gather Information (CHA) -1 *Handle Animal (CHA) -1 Heal (WIS) -1 Hide (DEX) 0 Intimidate (CHA) -1 *Jump (STR) 8 --- +4 racial --- 4.0 ranks Listen (WIS) -1 Move Silently (DEX) 0 *Ride (DEX) 1 Search (INT) -2 Sense Motive (WIS) -1 Spot (WIS) -1 *Survival (WIS) -1 *Swim (STR) 2 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Toughness (+3 hp) Endurance (+4 to checks or saves to resist nonlethal damage) INVENTORY - Studded Leather (3AC), Heavy Flail ABILITIES Pounce (Ex): If a thokola charges, it can make a full attack even though it has already moved. Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks) Rage (Ex): +4 STR, +4 CON, +2 Wil, +2 HP per level, -2 AC. Duration: 3 rounds + new CON modifier. Afterwards, -2 STR, -2 DEX, can't run or charge for duration of encounter) Illiteracy: cannot read or write Languages: Thokola, Planar Trade, Common HEAVY FLAIL Attack bonus: +5 Damage: 1d10+4 (2H) bludgeoning TheChosen Character Name - Sir Jesse Leinonen Class - Rogue 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +3 Race - Human Alignment - True Neutral Deity - Garl Glittergold Size - Medium Age - 16 Gender - Male Height - 5'7" Weight - 183 Eyes - dark green Hair - long brown Skin - pale - STATS Str - 12 (+1) Dex - 16 (+3) Con - 10 (+0) Int - 12 (+1) Wis - 10 (+0) Cha - 10 (+0) - HP - 6 AC - 15; touch: 13; flatfooted: 12 - SPEED - 30ft SAVES-Fort +0, Ref +5, Will +2 - SKILLS ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim) *Appraise (INT) 1 *Balance (DEX) 3 *Bluff (CHA) 3 --- 3.0 ranks *Climb (STR) 1 Concentration (CON) 0 *Craft (untrained) (INT) 1 *Diplomacy (CHA) 4 --- 2.0 ranks --- Negotiator *Disable Device (INT) 5 --- 4.0 ranks *Disguise (CHA) 1 --- 2.0 ranks *Escape Artist (DEX) 3 *Forgery (INT) 1 *Gather Information (CHA) 0 Heal (WIS) 0 *Hide (DEX) 3 *Intimidate (CHA) 0 *Jump (STR) 1 *Listen (WIS) 0 *Move Silently (DEX) 3 *Open Lock 7 --- 4.0 ranks *Perform (comedy) (INT) 4 --- 3.0 ranks Ride (DEX) 3 *Search (INT) 5 --- 4.0 ranks *Sense Motive (WIS) 2 --- Negotiator *Sleight of Hand (DEX) 7 --- 4.0 ranks *Spot (WIS) 2 --- 2.0 ranks Survival (WIS) 0 --- 0.5 ranks *Swim (STR) 1 *Use Magic Device (WIS) 3 --- 3.0 ranks *Use Rope (DEX) 3 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Simple Weapon Proficiency Light Armor Proficiency Negotiator (+2 diplomacy and sense motive) Iron Will (+2 will saves) - INVENTORY - Leather (2AC), Short Sword, Dagger, Light Crossbow (with 50 bolts), Thief's Tools - ABILITIES - none - SHORT SWORD Attack Bonus (1H-P): +1 Attack Bonus (2W-P-OL): -3 Damage: 1d6+1 DAGGER Attack Bonus (2W-OH): -7 Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft) Damage: 1d4 Damage (thrown): 1d4+1 LIGHT CROSSBOW Attack Bonus: +3 (<30ft), +3 (<80ft), +1 (<160ft), -1 (<240ft), -3 (<320ft) Damage: 1d8 Critical: 19-20/x2 - BACKGROUND: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers.... Stebbi Character Name - Melkorka Class - Cleric 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +0 Race - Human 1HD - 1d8 (4hp) Alignment - True Neutral Deity - Pelor (sun god) Size - Medium Age - 20 Gender - Female Height - 5'9" Weight - 160 lbs Eyes - Blue Hair - Straight Brown Skin - Pasty - STATS Str - 13 (+1) Dex - 10 (+0) Con - 10 (+0) Int - 10 (+0) Wis - 16 (+3) Cha - 12 (+1) - HP - 8 AC - 16; touch: 10; flatfooted: 16 - SPEED - 20ft SAVES-Fort +2, Ref +0, Will +5 - SKILLS ARMOR CHECK PENALTY: -6 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) 0 Balance (DEX) -6 Bluff (CHA) 1 Climb (STR) -5 *Concentration (CON) 4 --- 4.0 ranks Craft (untrained) (INT) 0 *Diplomacy (CHA) 5 --- 4.0 ranks Disguise (CHA) 1 Escape Artist (DEX) -6 Forgery (INT) 0 Gather Information (CHA) 1 *Heal (WIS) 9 --- 4.0 ranks Hide (DEX) -6 *Intimidate (CHA)1 Jump (STR) -11 Listen (WIS) 3 Move Silently (DEX) -6 Ride (DEX) 0 Search (INT) 0 Sense Motive (WIS) 3 *Spellcraft (INT) 4 --- 4.0 ranks Spot (WIS) 3 Survival (WIS) 3 Swim (STR) -11 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Armor Proficiency(Light, Medium, Hard) Simple Weapon Proficiency Shield Proficiency Extra turning (Can turn undead an extra 4 times per day) Improved turning (turn undead as if you are 1 level higher) - INVENTORY - Scale Mail (4AC), Large Metal Shield (2AC), Heavy Mace, Healer's Kit, Wooden Holy Symbol, Holly & Mistletoe - HEAVY MACE Attack bonus: +1 Damage: 1d8+1, bludgenoning - LOADS (lbs) Current: 54 Light: 50 Medium: 100 Heavy/lift over head: 150 Lift off ground: 300 Push/Drag: 750 - DOMAINS Sun (Once per day, you can perform a Greater Turning instead of regular turning. Any creatures that would normally be turned, are destroyed) Healing (you cast healing spells at +1 caster level) - TURN UNDEAD Turn level: 2 Turn damage: 2d6+3 Turns per day: 8 Turning check result: Undead affected (max HD): up to 0 -2 1-3 -1 4-6 0 7-9 1 10-12 2 13-15 3 16-18 4 19-21 5 22+ 6 (if your turning level is twice their HD, you destroy the undead) - SPELLS (per day: lev0 = 3; lev1 = 3) - LEVEL 0: Create Water (make 2 gallons of water appear) Cure Minor Wounds (heal 1 hp - undead take 1hp damge) Detect magic (detect spells and magic items within 60ft) Detec poison (detect presence of poison in one creature or small object) Guidance (+1 to one attack roll, saving throw or skill check) Inflict Minor Wounds (1hp damage - undead heal 1hp) Light (object shines like a torch) Mending (makes minor repairs on an object, like fix a cracked plate) Purify food and drink(purify 1 cubic foot of food/water) Read magic (can read scrolls or spellbooks) Resistance (+1 to saving throws) Virtue (+1 temporary hp) - LEVEL 1: Bane (enemies take -1 to attack rolls and saves vs. fear) Bless (allies get +1 to attack rolls and saves vs. fear) Bless Water (makes holy water from normal water) Cause fear (one creature of 5HD or less flees for 1d4 rounds) Command (one subject obeys command for 1 round) Comprehend languages (you understand all spoken and written languages) Cure light wounds (heal 1d8+1 hp) Detect Chaos (reveals creatures, spells or objects of Chaotic alignment) Detect Evil (see above) Detect Good (see above) Detect Law (see above) Detect Undead (see above) Divine favor (you get +1 to attack and damage) Doom (one subject gets -2 to attack rolls, damage, saves and checks) Endure elements (exist confortably in hot or cold environments) Entropic shield (ranged attacks against you have 20% miss chance) Hide from undead (undead can't perceive one subject) Inflict light wounds (deal 1d8+1 damage) Magic stone (three stones get +1 attack rolls and deal 1d6+1 damage) Magic weapon (weapon gains +1 bonus) Obscuring mist (fog surrounds you) Protection from Chaos (+2AC and saves, counter mind control, hedge out elementals and outsiders) Protection from Evil (see above) Remove fear (supress fear or give +4 to saves against fear for 1 subject) Sanctuary (Opponents can't attack you, and you can't attack) Shield of faith (aura grants +2 deflection bonus to AC) Summon monster I (calls extraplanar creature to fight for you) _raven: Character Name - Saria Class - Sorcerer 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +2 Race - Half-Elf 1HD - 1d4 Alignment - Chaotic Good Deity - None Size - Medium Age - 21 Gender - Female Height - 5'9" Weight - 118 lbs Eyes - Soft Blue Hair - Black Skin - Tanned - STATS Str - 9 (-1) Dex - 14 (+2) Con - 12 (+1) Int - 10 (+0) Wis - 10 (+0) Cha - 16 (+3) - HP - 5 AC - 15; touch: 12; flatfooted: 13 - SPEED - 20ft SAVES-Fort +1, Ref +2, Will +2 - SKILLS INCOMPLETE/INCORRECT ARMOR CHECK PENALTY: -3 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) -1 Bluff (CHA) 3 Climb (STR) -4 Concentration (CON) 1 --- 2.0 ranks Craft (untrained) (INT) -2 Diplomacy (CHA) -2 Disguise (CHA) 3 Escape Artist (DEX) -1 Forgery (INT) -2 Gather Information (CHA) -2 Handle Animal (DEX) 3 Heal (WIS) -2 Hide (DEX) -1 Intimidate (CHA) 3 Jump (STR) -10 Listen (WIS) 1 Move Silently (DEX) -1 Ride (DEX) 2 Search (INT) 1 Sense Motive (WIS) -2 Spellcraft (WIS) 0 --- 1.0 ranks Spot (WIS) -2 Survival (WIS) -2 Swim (STR) -7 Use Rope (DEX) 2 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Simple weapon proficiency Light armor proficiency - INVENTORY - Studded Leather (3AC), Longspear, Light Crossbow - ABILITIES +2 racial bonus on saves against spells Elven Blood Immune to sleep spells Summon Familiar Languages: Common, Elven - LONGSPEAR Attack bonus: -1 Damage: 1d8-1 (2H) piercing LIGHT CROSSBOW Attack bonus: +2 (20ft), +2(80ft), +0(160ft), -2 (240ft), -4 (320ft) Damage: 1d8 - LOADS (lbs) Current: 33 Light: 30 Medium: 60 Heavy/lift over head: 90 Lift off ground: 180 Push/Drag: 450 - SPELLS (failure: 15%) (DC: 13+spell level) LEVEL 0 (5 per day) Read Magic (can read scrolls and spellbooks) Detect Magic (can detect spells and magic items within 60 ft) Light (target object shines like a torch) Mending (makes minor repairs to an object) LEVEL 1 (4 per day) Magic Missle (1d4+1 damage, always hits) Mage Armor (subject gains +4 armor) |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Does this mean I can post my NWN Fire giant character???? :bleh:
Due to the loopholes called cheating, I suggest you play it the other way: you start out with 72 points, and must divide it between 7 stats. Each stat starts at 0 and you must bring each to 3 as a minimum. No stat at this point can be raised above 18. Racial bonuses are added after points are added. Halflings (hobbits) have 1+ to dexterity, but -1 to strength Halfelves have no modifiers Humans have no modifiers Halforcs get +1 to strength and Constitution, but -1 to intelligence and wisdom, and -2 to charisma. (This is the almighty warrior guys...) Elves have +1 to dexterity, but -1 to constitution Gnomes get +1 to intelligence, but -1 to wisdom Dwarves get +1 to constitution, but -1 to charisma However, if you are using a neverwinter nights engine, where stats can go above 25, that list is null and void. I suggest using that game to make a character, as some people still do not know how to cheat with it. Oh, nikson, do you allow monstruous characters? I have made a Half-Giant warrior from Dark Sun rules that would fit in to this setting quite well. The monstruous character list beyond that are in a manual of mine. I could make a large page discussing the bonuses and limits of these characters. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Tallahassee, United States
Posts: 167
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![]() Taskmaster struggles with the torch, getting oil from the soaked rags wrapped around the hardwood on his hands. The bundle of tinder flames quickly and unexpectedtly to life from the sparks of his flint strijing rock. The oil on his hands burst into flames startling him, causing him to jerk upward ackwardly. Hands on fire, in immense pain, he stumbles backward, arms flailing , stumbling over some loose rocks. The rooms goes black as the back of his head meet the front of a stone wall. Ah well... that's why I don't play D&D games unless they are on the computer!
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i kick spammers asses on every forum i register.beware! |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() For anyone who's played D&D games on the PC and wants to make their character themselves from top to bottom, go here:
PC-Gen at Sourceforge and download the "pcgen580_win_install.exe", second from the bottom up. This will let you create anything that exists in the "official" D&D universe. Just pick something that you'd be able to select in normal D&D games (humans, elves, dwarves, etc). NO FIRE GIANTS :P But yes, feel free to pick monstruous characters Also, if you choose to use PCGen (short for Personal Character Generator, nothing to do with computers :P ), you'll only be allowed to choose things for your character that a normal newly made PC could get (no +5 Bastard Swords). EDIT: Here's an example of character sheet made with PCGen: ![]() Also I just realised that it's not that easy a program to use for first-timers. If anyone wants to use it but isn't sure on how it works, post here and I'll write a little walkthrough. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 39
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![]() Good idea,but......how do you handle "dice" problem? Who decides when somebody hits something, manages to lift that rock, break trough the door,etc.?
Or, is it all in our hands, but we must make our posts semi-realistic? |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() The Dungeon Master physically rolls all the dice. He does not post the values, only the results of the actions
It goes like this: FiberWire: I slash the goblin with my longsword! (DM rolls dice) DM: Your blow lands squarely on the goblin's head. Its knees buckle and it collapses, motionless. Angered by their comrade's death, two more goblins charge screaming towards you! |
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#7 | ||
![]() ![]() ![]() Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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![]() Actually I hate version 3 its to rule filled and it doesnt go into fun parts like recruiting armys and doesnt go into sub versions of each race. Ad&d for me anyday
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() We wouldn't go into recruiting armies or owning lands or anything like that here either, unless we work the characters up to levels 6+.
There are a lot more rules in 3.5 as there are more options. We're keeping things more or less basic for the forum-run game, though. At least until it becomes clear how easy it is to play this way However, since PCGen is optimised for 3.5, we'll use 3.5 It'll make life easier for me to set up battles and create items, etc. |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 39
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![]() :ranting: :ranting: can't install java and PCgen needs it :ranting:
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Here's a list of monsters that you can be that I have rules for:
aarakocra ( a bird) Alaghi (relative of the yeti) Bugbear (related to goblins, the largest kind of goblinoid) Bullywug (frog people) Centaur Flind (like a gnoll) Giff (A bipedal hippo. they kick behind) Githzerai (residant of the plane of limbo, a human with 2% magic resistance per lvl) Gnoll Hobgoblin Kobold Lizard Man Minotaur Mongrelman (The ugliest critter you've ever imagined) Ogre Orc Satyr (little half goat/ half man thing from greek mythology...) Swanmay (The ultimate woman character...) Thri-Kreen (Darksun mantis of doom) Wemic (like a centuar, but half lion) Half Giants get a bonus of 12 hit points at first level. They have a natural AC bonus of three, and must wear customized armor made for their size because they are considered large creatures. They get a thaco bonus of 1. They get a movement class bonus of 1. (Movement class for humans and demihumans is 12, therefore half-giants move at 15.) These are the stats of my half-giant after bonuses are applied. STR 22 DEX 10 CON 19 INT 14 WIS 8 CHR 9 If not a half-giant want to be an Alaghi. They are a forest version of a yeti. They have a natural AC bonus of 6 but they cannot wear standard armor. They get a +9 hit point bonus at level 1. They can be both Fighters and Druids, but can only reach lvl 12 in either class. Their fists are 2d6 weapons. They can innately move silently, with a starting rate of 40%, and 5% per level. They can hide in natural surroundings (forests) with a 35% chance, +5% per level. They are considered a large creature, and weapons with bonuses against them and creatures with racial bonuses against large creatures get to use those effects, but they can weild a two handed weapon in one hand. The minimums/ maximums before racial bonuses for an alaghi are: STR: 10/17 DEX: 3/17 CON: 12/18 INT: 3/18 WIS: 3/17 CHA: 3/16 After I tallied up his stats, and added up the racial bonuses he had 19 strength 15 Dexerity 18 constitution 5 intelligence 6 wisdom 5 charisma If anyone wants to know the rules of one of these monsters let me know and I shall post it. |
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