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#881 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
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Posts: 7
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![]() Hi! Great respect to you, Anonymous 1234, you've done very large work to get those tables from the past! The most of information seems to be correct. (I've obtained some of it by myself :-) )
some little comments: 'The list of the items you need a luck to find' also has to include - Dwarvish Kite shield (white tower, 1st level, a chest you must open from the 1st trying) - Great Sword 'Doom' - Castle Cimmeria, 1st level, 'decorative' swords. About Heroes: Ak'shel, of course, is the best mage due to his amount of mana, but remember: Michael deals the most damage by magic (even relative to Ak'shel's) as well as by weapons - due to his largest 'power coefficient'! About difficulty levels, I'd like to remind that there is one more level of monster might in disk version possible for use - though you need to use hex-editor to apply it. Instructions are somewhere around the pages with item, spell and delay lists... Also I'm very glad that there is still someone left who spends his time for researching of Lands!!! =) Last edited by Mister Ofdoom; 11-06-2010 at 06:59 PM. |
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#882 | ||
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![]() Aksheks freeze spell in the swamps lasts about three times longer then the other charecters.
Also how does one get into the three doors with unpickable locks in NW Yvel? On the CD version of course |
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#883 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
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Posts: 7
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![]() Are you sure about freeze? Hm... interesting, I've never noticed it before.
As I can remember, there are only two unpickable doors and the third one can be picked by lockpicks. In this case you read "failed to open..." instead of "there is no way...". Just try to pick many times. About two other doors: you can find many doors that are nailed up in Yvel. But there is one of them which you can open - planks are not nailed firmly. Find the door and inside you'll see a key... Though there is nothing vital important beyond the doors. |
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#884 | ||
![]() ![]() Join Date: Jun 2010
Posts: 2
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![]() One last question, aside from the locked doors in Yvel the only othe game puzzle I wasnt able to solve was in the catwalk caverns.
Level two after you drop into the first pit how do you open the door? And level one just before the replicator, what is the point in weighing down the three pressure plates in the trident shaped hallway that can only be reached thru the two teleporters just south of the stairway down to level 2 in the middle of the far west side? |
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#885 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
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Posts: 7
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![]() The door in the 2nd level of Catwalk leads to... nowhere. And there are no methods found to open it. One with a trainer programm or with hex editor can check it out - there's just a room 2*3 with several dark army guards inside (It seemed to me that in earlier versions there were orcs just like in Southland forest, but a bit mightier).
I also tried to deal with those plates and teleporters but I didn't find anything. And I strongly doubt someone except the game's designers knows what are they for... Last edited by Mister Ofdoom; 12-06-2010 at 11:53 AM. |
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#886 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
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Posts: 7
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![]() Hey, people, I want to brag a bit
Several years ago Maerryji, one of the best Lands players and its puzzles researchers I know, was having fun by passing through the game as fast as he could. As I can understand, it was a way to make the game more interesting. And this is my way: I've just passed through Lands with 'additional difficulty'. Here are some features I used if someone also has interest in making the game harder: - monsters are ferrocious - I broke Scotia's barrier near Yvel before I came to the White tower. So I didn't have Vaelan's cube on its 3rd level. And I also reached wand of lightning and opened 'YOU HAVE NO FAITH' door on it. - While defending Yvel I didn't come in houses, nor exit the level. He-he, it took 7 fireball wands, some of my nervs and all healing things I had! - I didn't use the Magic Atlas. Perhaps it still lies somewhere in Gladstone's library - All these 'features' were on while I was passing through the game without making game saves Afterall, when the game finished I was as glad as thought it was the first time I passed it |
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#887 | ||
![]() ![]() Join Date: Jun 2010
Posts: 2
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![]() Weighinhg down the two plates reached by the teleporters will open the iron bars in the middle hall but other than that I cant seem to figure it out
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#888 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2010
Location: Atlanta, United States
Posts: 4
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![]() Since this has been an ongoing issue, I felt compelled to add my own 2 cents to it...
My setup for LoL is that I have created an ISO image of the CD version. I boot this with MagicDisc, a tool that allows for mounting ISO images as virtual drives. So, you get a virtual CD drive with the mounted CD, as if you had the real CD loaded. It adds greatly to the speed... Anyway, I don't use dosbox or anything else, I run directly from within XP. To get the sound, here is something that I got a long long time ago when HotU was still up: /quote/ If you want to run the game under Windows 95 (or any Windows really), you need to copy the file VWWSD.386 to your C:\WINDOWS\SYSTEM directory, and you'll need to add three lines to your C:\WINDOWS\SYSTEM.INI under the [386Enh] section, like this: ... [386Enh] device=vwwsd.386 <-- These are the new lines DMABufferSize=064 <-- WWSBufferSize=064 <-- ... Don't forget to reboot Windows BEFORE you attempt to start Lands of Lore! The game _might_ run without this modification of Windows, but will most probably crash, and will definately not have speech! /unquote/ Then you do setup.exe and configure the game (soundblaster should work for most computers). Also important, when running directly under XP, use the "Lands" Shortcut to MS-DOS to start the game, NOT Lands.bat or any of the ones you would use under DOS. This worked for me. Glad I could play this great game, even though I had to take a 6-year break after making it to the Draracle... |
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#889 | ||
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![]() Don't suppose there's any methods available for moving through walls on the
v1.02 cd version? Was always interested in seeing some of the hidden items and areas of this game that never made it in. |
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#890 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
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Posts: 7
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![]() There are two usual methods to go through the walls, both are not very fair =)
First one is to find a trainer program that allows you to do so. I've never used them though so I can't say if there is any trainer for 1.02 or not. Second one is Hex-editing. This is relatively easy and allows you making such different things as receiving new items from nowhere, 'teleporatation' between levels, additional HP and mana and so on. It is all cheating, of course. Here is the way how to move yourself by cells inside level: 1. Start a new game. Make a save file of it. Exit game. 2. Open a hex-editing program. Open your savefile by it (The file would have the last number of all your saves). Remember that 09+1=0A, 0F+1=10, not 09+1=10. 3. Find the line 00000250. There must be something like '00 00 00 00 2d 02 80 0d 80 11 04 00 00 00 1b 00'. 4. To move yourself 1 cell north, change '2d 02' to '0d 02'. The next cell is 'ed 01', the next - 'cd 01' etc. To move yourself 1 cell east, change '2d 02 80 0d' to '2e 02 80 0e'. I don't know why is it so, but it seems to work. To move east again, change the line to '2f 02 80 0f', then '30 02 80 10'. Then, to move, for example, north, change it to '10 02 80 10'. The same mechanism must work at any level. 5. Save changes, exit the savefile, load the game. By the way, my version is 1.00. I don't think its savefiles look so different. Otherwise, the line like '00 00 00 00 2d 02 80 0d 80 11 04 00 00 00 1b 00' has another number, but the method still has to work. |
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