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Old 11-01-2006, 03:55 PM   #11
rlbell
Game freak

 
Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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Quote:
Originally posted by Oldblue153@Jan 11 2006, 09:55 AM


I'm not saying I'm Superhuman LOL the first time I played UFO Enemy Unknown I overused the reset like TONS of us do or did, but with time i found it unsatisfactory I'm telling you guys who do it..try the first Terror Mission without doing it...you can still make it without losing one single man you should have semi-decent weapons* Gauss Rifles and Sonic Pulsars and of course 1 Tazer for the live Deep one are possible to have researched and manufatured.

Its an Entirely different Game without resetting and you reallly really have to plan your moves carefully some terrors have taken me upwards of 400 turns to play BUT OMG the satisfatction of hearing that last scream will have you throwing your arms in the air and yelling YEAHHHHH!!!!!
Bahh! I am reluctant to reload unless something REALLY BAD happens. Anything that gets more than half of the troopers back to the transport is not that bad. REALLY BAD is exitting the craft, only to be greeted by four Xarquids in good firing positions. REALLY BAD is taking heavy casualties to kill the first four of nine aquatoids, only to discover that the other five are still in the light cruiser, which can only be entered through the front door. REALLY BAD is losing all of your squad responding to a terror site.

If TFTD was not so much more of a challenge than Enemy Unknown, I would still only be saving once a session (when I stop). That got me into severe trouble when I forgot to equip the troops with armor on the way to Cydonia (casualties were a tad heavy, but it was Enemey Unknown, so the error was survivable).
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