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Old 03-03-2009, 09:24 PM   #10
Mighty Midget
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Join Date: Mar 2006
Location: Krakeroy, Norway
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On pathfinding in BG 1. I think you could increase the number of nodes at the cost of heavier usage of computer resources. I increased them (can't remember how high though) and I didn't have much of a problem with pathfinding, even in narrow corridors. Of course, if the intended path was completely blocked and there was a second way to reach the destination, it would turn pretty insane rather quick.

On the cap: Yeah, that was a pretty big downer, when I reached that. Like you said, a lot of the fun was to have the characters evolve and when that no longer was possible, well... Still, I do find BG1 the greatest CRPG I have ever played. Too bad I never completed it because of a bug that wouldn't let me complete Durlag's Tower AND the main quest.
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