Quote:
Originally posted by Guest+May 19 2005, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Guest @ May 19 2005, 10:49 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Student@May 19 2005, 07:53 AM
Yeah right but when i got the devastators and shealds its boring... the cultivists are defensles... and it never gives you mutch profit usualy 40 K.
Yeah Question the aliens recently captured the tehnocrats... they dont sell nothing and sutch... whats the diference* :blink: .
They like to party with the ufo's or not*
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curiously,
my cultists start getting alien tech (specially disruptor guns, devastator cannons, boomeroids and shields) just after a while I do. I think all those devastator cannons and shields I put in the matket found their way to their hands, or maybe they have a double agent in my labs :blink: [/b][/quote]
Some say the equipment of all enemies are really based on your current score. I'd have to say this is true, as I know I've never sold off one disruptor shield, and I found gang members & cultists in battle armed with those. If the score of 'Student' continues to advance, soon his cultists will be armed with alien equipment.
I suppose other organizations have their own research labs and workshops. Perhaps they scour areas where recent battles took place for any alien equipment that might've been left behind by you.