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Old 13-08-2005, 12:15 AM   #11
Shrek
Abandonia Ogre


 
Join Date: Nov 2004
Location: Lisboa, Portugal
Posts: 506
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Quote:
Originally posted by another_guest@Aug 11 2005, 09:38 PM
Could you check whether this theory of mine is correct?
I have the impression that a passenger ship's income is calculated as:
(distance in nautical miles) * (number of passengers)

This would mean that the longest possible routes between large ports are the most profitable routes for passenger ships, as the docking costs don't depend on the length of the route.

In the meantime I've already lost my newly built passenger ship to a collision, even if it was at 100%. Good thing that I was insured.
you are corrected, according to my calculations it's $1 per passenger per s.mile. my ship with a capacity of 2500 passenger made the route "New York - Tokyo" and payed me: 13037 sm x 2500 passenger x $1 /passenger/sm = $32592500

and if you stablish a frequent route, the number of passsengers will increase until reach it' s maximum (my first trip betwen NY and Tokyo only took 2440 passengers, the second from Tokyo to NY took 2450 and the following ones were allways full)

oh, and you should save your game from time to time, to prevent that kind of hazzards - i do it, because i don' t want to lose my $360000000 passenger ship after a few trips knowing it's completlt new, and because when one of my ships sink, another one or two follow it' s fate and sink too. that leaves me completly mad :ranting: i mean how can someone have that amout of bad luck
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