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#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Quote:
But outside these dreamland of no challenge where you always win, interceptors even 4 armed with plasma or avalanches cant defeat battleships. The damage of the UFO is also a tactic factor, a medium scout completely open to the sky is a crucial advantage agaisnt sectoids, a constant danger against floater and a sure defeat against ethereals. Aliens are capable of found bases coz they are capable to do it when: you dont got armed air forces in range, their ships are too big or just they made the right move and you the wrong one. Battleships only attack bases or search them for attack when the bases was already sppoted or attacked by another ufo. grav shield + 2 FB defence isnt enough most of time, better to got 3 FB but the cost of these tecno + the cost of the building make them privative in early and half of mid game.
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2nd placed of 1st Ufo2000 Tournament! |
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